JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions

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==Introduction==
==Introduction==
Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters.
Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters.
His neutral shines around mid-range, where his projectiles reach, 6M will poke, and 214X will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a 214X followup. Up close, this can lead to a full combo, or can be used to build meter with 5S if too far away.
His neutral shines around mid-range, where his projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]] will poke, and [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|214X]] will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]], he is guaranteed to get a [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|214X]] followup. Up close, this can lead to a full combo, or can be used to build meter with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|5S]] if too far away.


On offense, Jonathan has some fairly safe options with 22X or 236X being used to end blockstrongs. Both options will create some distance between himself and the opponent, and 22X will provide a soft launch on hit. Ending blockstrings with 22S or 236S also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. For combos, Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On offense, Jonathan has some fairly safe options with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|22X]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236X]] being used to end blockstrongs. Both options will create some distance between himself and the opponent, and [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|22X]] will provide a soft launch on hit. Ending blockstrings with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|22S]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236S]] also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. For combos, Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
 
On defense, Jonathan has a meterless invincible reversal with 623X. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the 623Xs.


On defense, Jonathan has a meterless invincible reversal with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623X]]. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the [[JoJo's Bizarre Adventure: All-Star Battle R#Jonathan Joestar/623X|623Xs]].


*'''EX Moves''': Explain what Jonathan can do with EX Moves and Hamon.
*'''EX Moves''': Explain what Jonathan can do with EX Moves and Hamon.
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  |cons =
  |cons =
* '''Meter Hungry:''' Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources.
* '''Meter Hungry:''' Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources.
* '''Gimmicky Mixups:''' Jonathan’s 214X hits overhead, but is very slow, making it a bit harder to use as a mixup tool, since it is also unsafe on block.
* '''Gimmicky Mixups:''' Jonathan’s [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|214X]] hits overhead, but is very slow, making it a bit harder to use as a mixup tool, since it is also unsafe on block.
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  | health = 1000
  | health = 1000
  | lowhealth = Rumble
  | lowhealth = Rumble
  | hashtag = [https://twitter.com/hashtag/ASBR_JON?src=hashtag_click #ASBR_JON]
  | hashtag = [https://twitter.com/hashtag/ASBR_JON?src=hashtag_click #ASBR_JON]<br>[https://twitter.com/hashtag/ASBR_JNT?src=hashtag_click #ASBR_JNT]
}}
}}
}}
}}
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}}


====== <font style="visibility:hidden" size="0">6L/M</font> ======
====== <font style="visibility:hidden" size="0">6L-M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jonathan_6L/M.png
|image=JJASBR_Jonathan_6L-M.png
|caption=
|caption=
|name=6L/M
|name=6L/M

Revision as of 14:55, 4 October 2022

Introduction

Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his projectiles reach, 6M will poke, and 214X will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a 214X followup. Up close, this can lead to a full combo, or can be used to build meter with 5S if too far away.

On offense, Jonathan has some fairly safe options with 22X or 236X being used to end blockstrongs. Both options will create some distance between himself and the opponent, and 22X will provide a soft launch on hit. Ending blockstrings with 22S or 236S also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. For combos, Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.

On defense, Jonathan has a meterless invincible reversal with 623X. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the 623Xs.

  • EX Moves: Explain what Jonathan can do with EX Moves and Hamon.
Playstyle
JJASBR Jonathan Small Icon.png Jonathan Joestar is a Hamon character who utilizes his diverse moveset to work in any situation and drive the battle in his favor.
Pros Cons
  • Jack of All Trades: Jonathan can do almost anything on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent.
  • Combo Extender: Being a Hamon user, Jonathan can spend half a bar to make a special stronger, almost always resulting in a way to extend combos and increase damage. Additionally, he can get combos off of almost any hit.
  • Scary Pressure: Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing
  • Meter Hungry: Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources.
  • Gimmicky Mixups: Jonathan’s 214X hits overhead, but is very slow, making it a bit harder to use as a mixup tool, since it is also unsafe on block.

Hamon Breathing

Explain Hamon Breathing here.

This is my final Hamon!

Explain Revive here.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 1000 Rumble #ASBR_JON
#ASBR_JNT


Move List

Normal Moves

5L
5L
JJASBR Jonathan 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Jonathan 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Jonathan 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Jonathan 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Jonathan 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Jonathan 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
6L-M
6L/M
Zoom Punch
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
6H
6H
Tackle
JJASBR Jonathan 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Jonathan Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Jonathan Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Jonathan Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Sendo Overdrive
236L/M/H/S
JJASBR Jonathan 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Style - - - - - - -
  • Notes 1
  • Notes 2
22X
Overdrive Barrage
22L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Style - - - - - - -
  • Notes 1
  • Notes 2
214X
The Sword of Luck and Pluck
214L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Style - - - - - - -
  • Notes 1
  • Notes 2
623X
Scarlet Overdrive
623L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Style - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
I will protect my father!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Scarlet Overdrive
JJASBR Jonathan Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 623M
5S
Hamon Breathing
5S
JJASBR Jonathan 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

Who'll be the last one standing?
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Sunlight Yellow Overdrive
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+43+15+26+24*4+1*64+36) Mid - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh