JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions

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On defense, Jonathan has a meterless invincible reversal with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623X]]. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the [[JoJo's Bizarre Adventure: All-Star Battle R#Jonathan Joestar/623X|623Xs]].
On defense, Jonathan has a meterless invincible reversal with [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623X]]. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the [[JoJo's Bizarre Adventure: All-Star Battle R#Jonathan Joestar/623X|623Xs]].


*'''EX Moves''': Explain what Jonathan can do with EX Moves and Hamon.
*'''EX Moves''': For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
*'''This is my final Hamon!''': For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their EX versions.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
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| tablewidth = 80
| tablewidth = 80
}}
}}
===Hamon Breathing===
Explain Hamon Breathing here.
===This is my final Hamon!===
Explain Revive here.


===Stats===
===Stats===
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a quick standing jab
  |description=
*Good for stopping dash jump attempts
Jonathan performs a quick standing jab.
*Good for stopping dash jump attempts.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a forward moving hook
  |description=
*Good poke and punish starter
Jonathan performs a forward-moving hook.
*Not as much range as other 5Ms despite forward momentum
*Good poke and punish starter.
*Confirms into GHA
*Not as much range as other 5Ms, despite forward momentum.
*Confirms into GHA.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a double-hitting roundhouse kick
  |description=
*Moves Jonathan forward
Jonathan performs a double-hitting roundhouse kick.
*Confirms into GHA
*Moves Jonathan forward.
*Confirms into GHA.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a quick crouching jab
  |description=
*Reaches around the same distance as 5L
Jonathan performs a quick crouching jab.
*Not as good for stopping dash jumps, but still a fast button
*Reaches around the same distance as 5L.
*Not as good for stopping dash jumps, but still a fast button.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a crouching chop
  |description=
*Reaches father than 5M
Jonathan performs a crouching chop.
*Good for pokes and counter-pokes
*Reaches father than 5M.
*Confirms into GHA
*Good for pokes and counter-pokes.
*Confirms into GHA.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs an advancing sweep kick
  |description=
*Provides hard knockdown
Jonathan performs an advancing sweep kick.
*Less reach than 5H
*Provides hard knockdown.
*Less reach than 5H.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs Zoom Punch at an upwards angle
  |description=
*Great for anti-airing opponents
Jonathan performs Zoom Punch at an upwards angle.
*Works well as combo filler
*Great for anti-airing opponents.
*Works well as combo filler.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs Zoom Punch straight forward
  |description=
*Great for pokes and combo confirms, as it causes crumple
Jonathan performs Zoom Punch straight forward.
*Can work well as combo filler
*Great for pokes and combo confirms, as it causes crumple.
*Can work well as combo filler.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a shoulder tackle that launches the opponent away on hit
  |description=
*Hard to confirm off of due to the launch effect
Jonathan performs a shoulder tackle that launches the opponent away on hit.
*Best used in corner combos or as a poke
*Has one hit of super armor.
*Hard to confirm off of due to the launch effect.
*Best used in corner combos or as a poke.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a quick jumping chop
  |description=
*Good speed for air-to-airs
Jonathan performs a quick jumping chop.
*Can be used as a very low overhead
*Good speed for air-to-airs.
*Can be used as a very low-altitude overhead.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan twists his body and kicks backwards, resulting in the kick going forwards
  |description=
*Very good jump in, as it is quick and can cross up ambiguously
Jonathan twists his body and kicks backwards, resulting in the kick going forwards.
*Very good jump in, as it is quick and can cross up ambiguously.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a jumping punch downwards
  |description=
*Slow, but can also provide ambiguous crossups
Jonathan performs a jumping punch downwards.
*Slow, but can also provide ambiguous crossups.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan punches the ground, sending a wave of Hamon along the ground
  |description=Jonathan punches the ground, sending a wave of Hamon along the ground.
*Travels to just past midscreen
*Travels to just past midscreen.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels to about midscreen
*Travels to about midscreen.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels to a little before midscreen
*Travels to a little before midscreen.
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=EX variant
  |description=
*Launches on hit
EX variant
*Travels the farthest
*Launches on hit.
*Travels the farthest.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan unleashes a barrage of punches that soft-launches the opponent
  |description=
Jonathan unleashes a barrage of punches that soft-launches the opponent.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=EX variant
  |description=
EX variant
*Launches the opponent higher on hit
*Launches the opponent higher on hit
*Confirms into combos
*Confirms into combos
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan jumps up with his sword and slashes three times
  |description=
*Travels the least
Jonathan jumps up with his sword and slashes three times.
*Can confirm into 623X or 236X
*Travels the least.
*Can confirm into 623X or 236X.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels farther than the L variant
*Travels farther than the L variant.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels the farthest
*Travels the farthest.
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=EX variant
  |description=
*This variant is armored
EX variant
*Travels the same distance as the H variant
*This variant is armored.
*Travels the same distance as the H variant.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan performs a quick rising uppercut
  |description=
*No invul, but is very fast
Jonathan performs a quick rising uppercut.
*No invul, but is very fast.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=EX Variant
  |description=
EX Variant
*This variant is invul
*This variant is invul
*Otherwise identical to H variant
*Otherwise identical to H variant
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  |blockadv=
  |blockadv=
  |hitadv=+90
  |hitadv=+90
  |description=Jonathan picks up the opponent with one hand and slams them to the ground
  |description=
*Leaves them just outside of 6M range
Jonathan picks up the opponent with one hand and slams them to the ground.
*5L>5D auto-times a safejump
*Leaves them just outside of 6M range.
*5L>5D auto-times a safejump.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=+90
  |hitadv=+90
  |description=
  |description=
*Leaves opponent slightly farther than forward throw
*Leaves opponent slightly farther than forward throw.
*Auto-timed safejump still works
*Auto-timed safejump still works.
  }}
  }}
}}
}}
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*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on 623H
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]]
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Jonathan uses Hamon Breathing to charge HH gauge
  |description=
*Takes 20.2 seconds to charge from 0 to 3 bars
Jonathan uses Hamon Breathing to charge HH gauge.
*Can not be cancelled into or out of
*Takes 20.2 seconds to charge from 0 to 3 bars.
*Can not be cancelled into or out of.
*Animation changes on each use; purely aesthetic.
}}
}}
 
====== <font style="visibility:hidden" size="0">This is my final Hamon!</font> ======
{{MoveData
|image=JJASBR_Jonathan_22LMH.png
|caption=
|name=This is my final Hamon!
|input=22L+M+H
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Jonathan focuses and makes a pose.
*Requires 1 bar to use; consumes all available.
*Disables usage of EX Moves.
*Revives Jonathan with 100 Health.
*After reviving, the HH Gauge is fully destroyed, and non-EX Moves, HHA and GHA can no longer be used.
  }}
  }}
}}
}}
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  |blockadv=-59
  |blockadv=-59
  |hitadv=
  |hitadv=
  |description=Jonathan slides forward with his arms extended, empowered with Hamon. Finishes with a punch on hit.
  |description=
*This move is a hit grab
Jonathan slides forward with his arms extended, empowered with Hamon. Finishes with a punch on hit.
*Provides hard knockdown
*This move is a hitgrab.
*Does not deal Hamon damage
*Provides hard knockdown.
*Does not deal Hamon damage.
  }}
  }}
}}
}}
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  |blockadv=-118
  |blockadv=-118
  |hitadv=
  |hitadv=
  |description=Performs a roundhouse kick, followed by a flurry of attacks.
  |description=
*Very fast GHA activation
Performs a roundhouse kick, followed by a flurry of attacks.
*Can be used to avoid assists easily due to its speed
*Very fast GHA activation.
*Does not deal Hamon damage
*Can be used to avoid assists easily due to its speed.
*Does not deal Hamon damage.
  }}
  }}
}}
}}

Revision as of 13:59, 5 October 2022

Introduction

Jonathan Joestar, the protagonist of Phantom Blood, the first part of Jojo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his projectiles reach, 6M will poke, and 214X will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a 214X followup. Up close, this can lead to a full combo, or can be used to build meter with 5S if too far away.

On offense, Jonathan has some fairly safe options with 22X or 236X being used to end blockstrongs. Both options will create some distance between himself and the opponent, and 22X will provide a soft launch on hit. Ending blockstrings with 22S or 236S also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. For combos, Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.

On defense, Jonathan has a meterless invincible reversal with 623X. All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan uses one of the 623Xs.

  • EX Moves: For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
  • This is my final Hamon!: For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their EX versions.
Playstyle
JJASBR Jonathan Small Icon.png Jonathan Joestar is a Hamon character who utilizes his diverse moveset to work in any situation and drive the battle in his favor.
Pros Cons
  • Jack of All Trades: Jonathan can do almost anything on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent.
  • Combo Extender: Being a Hamon user, Jonathan can spend half a bar to make a special stronger, almost always resulting in a way to extend combos and increase damage. Additionally, he can get combos off of almost any hit.
  • Scary Pressure: Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing
  • Meter Hungry: Being a Hamon user, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 EX specials in a combo, you have already spent a bar, leaving you with less resources.
  • Gimmicky Mixups: Jonathan’s 214X hits overhead, but is very slow, making it a bit harder to use as a mixup tool, since it is also unsafe on block.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 1000 Rumble #ASBR_JON
#ASBR_JNT


Move List

Normal Moves

5L
5L
JJASBR Jonathan 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -

Jonathan performs a quick standing jab.

  • Good for stopping dash jump attempts.
5M
5M
JJASBR Jonathan 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Jonathan performs a forward-moving hook.

  • Good poke and punish starter.
  • Not as much range as other 5Ms, despite forward momentum.
  • Confirms into GHA.
5H
5H
JJASBR Jonathan 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16*2 Mid - - - - -

Jonathan performs a double-hitting roundhouse kick.

  • Moves Jonathan forward.
  • Confirms into GHA.
2L
2L
JJASBR Jonathan 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low - - - - -

Jonathan performs a quick crouching jab.

  • Reaches around the same distance as 5L.
  • Not as good for stopping dash jumps, but still a fast button.
2M
2M
JJASBR Jonathan 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -

Jonathan performs a crouching chop.

  • Reaches father than 5M.
  • Good for pokes and counter-pokes.
  • Confirms into GHA.
2H
2H
JJASBR Jonathan 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low - - - - -

Jonathan performs an advancing sweep kick.

  • Provides hard knockdown.
  • Less reach than 5H.
6L-M
6L/M
Zoom Punch
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -

Jonathan performs Zoom Punch at an upwards angle.

  • Great for anti-airing opponents.
  • Works well as combo filler.
Medium 20 Mid - - - - -

Jonathan performs Zoom Punch straight forward.

  • Great for pokes and combo confirms, as it causes crumple.
  • Can work well as combo filler.
6H
6H
Tackle
JJASBR Jonathan 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Mid - - - - -

Jonathan performs a shoulder tackle that launches the opponent away on hit.

  • Has one hit of super armor.
  • Hard to confirm off of due to the launch effect.
  • Best used in corner combos or as a poke.
JL
j.L
JJASBR Jonathan Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Overhead - - - - -

Jonathan performs a quick jumping chop.

  • Good speed for air-to-airs.
  • Can be used as a very low-altitude overhead.
JM
j.M
JJASBR Jonathan Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Jonathan twists his body and kicks backwards, resulting in the kick going forwards.

  • Very good jump in, as it is quick and can cross up ambiguously.
JH
j.H
JJASBR Jonathan Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Jonathan performs a jumping punch downwards.

  • Slow, but can also provide ambiguous crossups.

Special Moves

236X
Sendo Overdrive
236L/M/H/S
JJASBR Jonathan 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low - - - - -

Jonathan punches the ground, sending a wave of Hamon along the ground.

  • Travels to just past midscreen.
Medium 35 Low - - - - -
  • Travels to about midscreen.
Heavy 40 Low - - - - -
  • Travels to a little before midscreen.
Style 40 Low - - - - -

EX variant

  • Launches on hit.
  • Travels the farthest.
22X
Overdrive Barrage
22L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*5, 25 Mid - - - - -

Jonathan unleashes a barrage of punches that soft-launches the opponent.

Medium 5*6, 35 Mid - - - - -
Heavy 5*7, 45 - - - - - -
Style 5*13, 55 - - - - - -

EX variant

  • Launches the opponent higher on hit
  • Confirms into combos
214X
The Sword of Luck and Pluck
214L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10, 15, 25 Overhead, Mid*2 - - - - -

Jonathan jumps up with his sword and slashes three times.

  • Travels the least.
  • Can confirm into 623X or 236X.
Medium 15, 20, 40 Overhead, Mid*2 - - - - -
  • Travels farther than the L variant.
Heavy 20, 25, 35 Overhead, Mid*2 - - - - -
  • Travels the farthest.
Style 25, 30, 40 Overhead, Mid*2 - - - - -

EX variant

  • This variant is armored.
  • Travels the same distance as the H variant.
623X
Scarlet Overdrive
623L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid - - - - -

Jonathan performs a quick rising uppercut.

  • No invul, but is very fast.
Medium 20, 60 Mid - - - - -
Heavy 20*2, 60 Mid - - - - -
Style 20*2, 60 Mid - - - - -

EX Variant

  • This variant is invul
  • Otherwise identical to H variant

System Mechanics

Throw
Throw
I will protect my father!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 130 Throw 7 - - - +90

Jonathan picks up the opponent with one hand and slams them to the ground.

  • Leaves them just outside of 6M range.
  • 5L>5D auto-times a safejump.
Back 130 Throw 7 - - - +90
  • Leaves opponent slightly farther than forward throw.
  • Auto-timed safejump still works.
Assist
Assist
Scarlet Overdrive
JJASBR Jonathan Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20*2, 60 Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 623H
5S
Hamon Breathing
5S
JJASBR Jonathan 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jonathan uses Hamon Breathing to charge HH gauge.

  • Takes 20.2 seconds to charge from 0 to 3 bars.
  • Can not be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.
This is my final Hamon!
This is my final Hamon!
22L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jonathan focuses and makes a pose.

  • Requires 1 bar to use; consumes all available.
  • Disables usage of EX Moves.
  • Revives Jonathan with 100 Health.
  • After reviving, the HH Gauge is fully destroyed, and non-EX Moves, HHA and GHA can no longer be used.

Heart Heat Attack

Who'll be the last one standing?
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid 15 - - -59 -

Jonathan slides forward with his arms extended, empowered with Hamon. Finishes with a punch on hit.

  • This move is a hitgrab.
  • Provides hard knockdown.
  • Does not deal Hamon damage.

Great Heat Attack

Sunlight Yellow Overdrive
236L+M+H
Cut him, beat of my blood!
Cut him, beat of my blood!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+43+15+26+24*4+1*64+36) Mid 17 - - -118 -

Performs a roundhouse kick, followed by a flurry of attacks.

  • Very fast GHA activation.
  • Can be used to avoid assists easily due to its speed.
  • Does not deal Hamon damage.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh