JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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{{ASBR Character Intro|char=Narancia|short=nar|content= | {{ASBR Character Intro|char=Narancia|short=nar|content= | ||
==Introduction== | ==Introduction== | ||
Narancia Ghirga in ASBR is a very strong and oppressive character that can bully the opponent with his superior range and tools. He can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His stand on playstyle primarily revolves around harassing the opponent with big disjointed normals and capitalizing off of stray hits using stand rush to convert into high damage combos. In stand off, Narancia has much less range but is scary nonetheless. He gains access to a fully invincible DP that he can flash cancel for a full combo, a command grab, and can stand rush back into stand on mode whenever he feels like he needs the range. | |||
*'''Notable Trait''': Explain short how Notable Trait works and what you can do with it. | *'''Notable Trait''': Explain short how Notable Trait works and what you can do with it. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a | | intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a hybrid keepaway/rushdown character that can choose to either zone out the opponent with projectiles or apply pressure based on the situation at hand. | ||
| pros = | | pros = | ||
* ''' | * '''Oppressive Neutral:''' In stand on, Narancia has access to massive disjointed projectile normals that can easily out range the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes full screen with [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|"I'll make you swiss cheese!"]] that can make approaching difficult. | ||
* ''' | * '''Gross Damage:''' Narancia's damage potential is incredibly high, with the potential of being able to kill some characters in a single combo with enough meter. | ||
* ''' | * '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | ||
* '''Ignorant DP:''' Access to a fully invincible DP in stand off with [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|"I'll shoot you through!"]], which can be flash cancelled to either make it safe or convert into a full combo on hit, allowing Narancia to ignore oki situations for little risk and high reward. | |||
|cons = | |cons = | ||
* ''' | * '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. He also wants to keep a meter on hand in order to be able to flash cancel [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|"I'll shoot you through!"]] in a pinch. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Fairly standard jab with low range. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Decent range. Useful for picking up airborne opponents during combos. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Advances Narancia forward and has very nice range. | ||
* | *Can combo into 3H to convert into a full combo. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=14 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Nearly identical to 5L, except it hits low. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Similar to 5M with less range. | ||
* | *Like 5M, it is useful for picking up airborne opponents during combos. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=37 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A sweep that leads to a hard knockdown. | ||
* | *Not used often, going into 5H for a combo is generally much better. | ||
*Less range than 5H as well. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Command normal that launches the opponent up into the air. | ||
* | *A bread and butter tool for starting and extending combos. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A standard jump-in attack. | ||
* | *Best used during a dash jump from farther away. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A good quick jump-in button for close range situations. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=10x2 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A strange jumping attack, shoots two projectiles diagonally downward. | ||
* | *Narancia himself does not have an attack hitbox during the attack. | ||
*The disjointed projectiles are excellent for catching people trying to hit you out of the air. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=72 (40, 4x8) | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 15:53, 6 October 2022
Introduction
Narancia Ghirga in ASBR is a very strong and oppressive character that can bully the opponent with his superior range and tools. He can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His stand on playstyle primarily revolves around harassing the opponent with big disjointed normals and capitalizing off of stray hits using stand rush to convert into high damage combos. In stand off, Narancia has much less range but is scary nonetheless. He gains access to a fully invincible DP that he can flash cancel for a full combo, a command grab, and can stand rush back into stand on mode whenever he feels like he needs the range.
- Notable Trait: Explain short how Notable Trait works and what you can do with it.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Attack!
236L/M/H |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand Followups
I'll shoot!
8 during 236X or 214X |
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Gonna send you flying!
4 during 236X or 214X |
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Now's my chance!
2 during 236X or 214X |
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Perfect timing!
L during 236X or 214X or L after 8/4/2 during 236X or 214X |
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I'm gonna kill you!
M during 236X or 214X or L after 8/4/2 during 236X or 214X |
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I know how to waste you!
H during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 46X
I'll make you swiss cheese!
46L/M/H |
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Stand 623X
Blast off!
623L/M/H |
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System Mechanics
Throw
Throw
Take that! And that! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll shoot you through! |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via
236L+M+H |
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