JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions

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{{ASBR Character Intro|char=Narancia|short=nar|content=
{{ASBR Character Intro|char=Narancia|short=nar|content=
==Introduction==
==Introduction==
Narancia Ghirga in ASBR is a very strong and oppressive character that can bully the opponent with his superior range and tools. He can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His stand on playstyle primarily revolves around harassing the opponent with big disjointed normals and capitalizing off of stray hits using stand rush to convert into high damage combos. In stand off, Narancia has much less range but is scary nonetheless. He gains access to a fully invincible DP that he can flash cancel for a full combo, a command grab, and can stand rush back into stand on mode whenever he feels like he needs the range.  
Narancia Ghirga is a major character in Vento Aureo, the fifth part of Jojo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.


*'''Notable Trait''': Explain short how Notable Trait works and what you can do with it.
Narancia can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His Stand On playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
 
*'''Disjoints''': Most of Narancia's Stand attacks are fully disjointed due to being projectiles, preventing him from being counterpoked.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a hybrid keepaway/rushdown character that can choose to either zone out the opponent with projectiles or apply pressure based on the situation at hand.
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a hybrid keepaway/rushdown character that can choose to either zone out the opponent with projectiles or apply pressure based on the situation at hand.
| pros =
| pros =
* '''Oppressive Neutral:''' In stand on, Narancia has access to massive disjointed projectile normals that can easily out range the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes full screen with [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|"I'll make you swiss cheese!"]] that can make approaching difficult.
* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive disjointed projectile normals that can easily out range the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]", which can make approaching difficult.
* '''Gross Damage:''' Narancia's damage potential is incredibly high, with the potential of being able to kill some characters in a single combo with enough meter.
* '''Gross Damage:''' Narancia's damage potential is incredibly high, with the potential of being able to kill some characters in a single combo with enough meter.
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.  
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.  
* '''Ignorant DP:''' Access to a fully invincible DP in stand off with [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|"I'll shoot you through!"]], which can be flash cancelled to either make it safe or convert into a full combo on hit, allowing Narancia to ignore oki situations for little risk and high reward.
* '''Ignorant DP:''' Access to a fully invincible DP in Stand Off with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|I'll shoot you through!]]", which can be Flash Cancelled to either make it safe or convert into a full combo on hit, allowing Narancia to ignore oki situations for little risk and high reward.
  |cons =
  |cons =
* '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. He also wants to keep a meter on hand in order to be able to flash cancel [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|"I'll shoot you through!"]] in a pinch.
* '''Meter Hungry:''' Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. He also wants to keep a meter on hand in order to be able to Flash Cancel "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|I'll shoot you through!]]" in a pinch.
| tablewidth = 80
| tablewidth = 80
}}
}}
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}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div class="movelist-toggles">
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}}
}}


====== <font style="visibility:hidden" size="0">Stand Followups</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X-4</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_X8.png
|image=JJASBR_Narancia_Stand_214X-4.png
|caption=
|caption=
|name=I'll shoot!
|name=Gonna send you flying!
|input=8 during 236X or 214X
|input=4 during 236X or 214X
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-2</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_X4.png
|image=JJASBR_Narancia_Stand_214X-2.png
|caption=
|caption=
|name=Gonna send you flying!
|name=Now's my chance!
|input=4 during 236X or 214X
|input=2 during 236X or 214X
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-8</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_X2.png
|image=JJASBR_Narancia_Stand_214X-8.png
|caption=
|caption=
|name=Now's my chance!
|name=I'll shoot!
|input=2 during 236X or 214X
|input=8 during 236X or 214X
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_XL.png
|image=JJASBR_Narancia_Stand_214X-L.png
|caption=
|caption=
|name=Perfect timing!
|name=Perfect timing!
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  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_XM.png
|image=JJASBR_Narancia_Stand_214X-M.png
|caption=
|caption=
|name=I'm gonna kill you!
|name=I'm gonna kill you!
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  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Stand 214X-H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_XH.png
|image=JJASBR_Narancia_Stand_214X-H.png
|caption=
|caption=
|name=I know how to waste you!
|name=I know how to waste you!
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  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 46X</font> ======
====== <font style="visibility:hidden" size="0">Stand 46X</font> ======
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  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
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*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on 623L
*Based on [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|623L]]
  }}
  }}
}}
}}

Revision as of 19:58, 6 October 2022

Introduction

Narancia Ghirga is a major character in Vento Aureo, the fifth part of Jojo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.

Narancia can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His Stand On playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.

  • Disjoints: Most of Narancia's Stand attacks are fully disjointed due to being projectiles, preventing him from being counterpoked.
Playstyle
JJASBR Narancia Small Icon.png Narancia Ghirga is a hybrid keepaway/rushdown character that can choose to either zone out the opponent with projectiles or apply pressure based on the situation at hand.
Pros Cons
  • Oppressive Neutral: In Stand On, Narancia has access to massive disjointed projectile normals that can easily out range the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "I'll make you swiss cheese!", which can make approaching difficult.
  • Gross Damage: Narancia's damage potential is incredibly high, with the potential of being able to kill some characters in a single combo with enough meter.
  • Scary Pressure: Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.
  • Ignorant DP: Access to a fully invincible DP in Stand Off with "I'll shoot you through!", which can be Flash Cancelled to either make it safe or convert into a full combo on hit, allowing Narancia to ignore oki situations for little risk and high reward.
  • Meter Hungry: Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly. He also wants to keep a meter on hand in order to be able to Flash Cancel "I'll shoot you through!" in a pinch.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_NAR

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Narancia 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -
  • Fairly standard jab with low range.
5M
5M
JJASBR Narancia 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -
  • Decent range. Useful for picking up airborne opponents during combos.
5H
5H
JJASBR Narancia 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Mid - - - - -
  • Advances Narancia forward and has very nice range.
  • Can combo into 3H to convert into a full combo.
2L
2L
JJASBR Narancia 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Nearly identical to 5L, except it hits low.
2M
2M
JJASBR Narancia 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -
  • Similar to 5M with less range.
  • Like 5M, it is useful for picking up airborne opponents during combos.
2H
2H
JJASBR Narancia 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -
  • A sweep that leads to a hard knockdown.
  • Not used often, going into 5H for a combo is generally much better.
  • Less range than 5H as well.
3H
3H
You bastard!
JJASBR Narancia 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 Mid - - - - -
  • Command normal that launches the opponent up into the air.
  • A bread and butter tool for starting and extending combos.
JL
j.L
JJASBR Narancia Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • A standard jump-in attack.
  • Best used during a dash jump from farther away.
JM
j.M
JJASBR Narancia Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -
  • A good quick jump-in button for close range situations.
JH
j.H
JJASBR Narancia Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10x2 Mid - - - - -
  • A strange jumping attack, shoots two projectiles diagonally downward.
  • Narancia himself does not have an attack hitbox during the attack.
  • The disjointed projectiles are excellent for catching people trying to hit you out of the air.

Special Moves

236X
You're not going anywhere!
236L/M/H
JJASBR Narancia 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 72 (40, 4x8) - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
623X
I'll shoot you through!
623L/M/H
JJASBR Narancia 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - Mid - - - - -
  • Notes 1
  • Notes 2
Medium - Mid - - - - -
  • Notes 1
  • Notes 2
Heavy - Mid - - - - -
  • Notes 1
  • Notes 2
63214X
I don't need bullets to kill you!
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
JJASBR Narancia Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Narancia Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
JJASBR Narancia Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Narancia Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
JJASBR Narancia Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Narancia Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Narancia Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Narancia Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Narancia Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
Attack!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - Mid - - - - -
  • Notes 1
  • Notes 2
Medium - Mid - - - - -
  • Notes 1
  • Notes 2
Heavy - Mid - - - - -
  • Notes 1
  • Notes 2
Stand 214X
Shoot, shoot, shoot it up!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - Mid - - - - -
  • Notes 1
  • Notes 2
Medium - Mid - - - - -
  • Notes 1
  • Notes 2
Heavy - Mid - - - - -
  • Notes 1
  • Notes 2
Stand 214X-4
Gonna send you flying!
4 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 214X-2
Now's my chance!
2 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 214X-8
I'll shoot!
8 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 214X-L
Perfect timing!
L during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
Stand 214X-M
I'm gonna kill you!
M during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2
Stand 214X-H
I know how to waste you!
H during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand 46X
I'll make you swiss cheese!
46L/M/H
JJASBR Narancia Stand 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - Mid - - - - -
  • Notes 1
  • Notes 2
Medium - Mid - - - - -
  • Notes 1
  • Notes 2
Heavy - Mid - - - - -
  • Notes 1
  • Notes 2
Stand 623X
Blast off!
623L/M/H
JJASBR Narancia Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - Overhead - - - - -
  • Notes 1
  • Notes 2
Medium - Overhead - - - - -
  • Notes 1
  • Notes 2
Heavy - Overhead - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Take that! And that!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - Throw - - - - -
  • Notes 1
  • Notes 2
Back - Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
I'll shoot you through!
JJASBR Narancia Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24, 4*13 Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 623L
Stand On
Stand On/Off
5S
JJASBR Narancia Stand On.png
Stand On
Stand On
JJASBR Narancia Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Aerosmith, altering Narancia's moveset and abilities.

Heart Heat Attack

I'll make it even bigger!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Volare Via
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh