JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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Narancia can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His Stand On playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range. | Narancia can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His Stand On playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range. | ||
*''' | *'''Aerosmith''': In stand on mode, Narancia's stand Aerosmith shoots bullets during his 5L, 2L, 5M, 2M, j.L, and j.M normals (as well as stand off j.H). These normals count as projectiles and as such do not trigger certain counters such as Diavolo's GHA, [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo#GHA|Pinnacle of Eternity]], as well as having other properties of projectiles. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=24 | |damage=24 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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*Narancia himself does not have an attack hitbox during the attack. | *Narancia himself does not have an attack hitbox during the attack. | ||
*The disjointed projectiles are excellent for catching people trying to hit you out of the air. | *The disjointed projectiles are excellent for catching people trying to hit you out of the air. | ||
*Not an overhead. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=100 (50, 10x5) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=120 (60, 12x5) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A safe ender for strings, but usually not a true block string, so is vulnerable to Stylish Guard. | ||
* | *The heavy version does a big chunk of guard bar damage. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_623X.png | |image=JJASBR_Narancia_623X.png | ||
|caption= | |caption=actually it was still my turn all along | ||
|name=I'll shoot you through! | |name=I'll shoot you through! | ||
|input=623L/M/H | |input=623L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=52, 76 with mashing | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=76, 100 with mashing | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=100, 124 with mashing | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Narancia's get-off-me tool. Invalidates most oki situations and even some block strings that have gaps. | ||
* | *The light version is not invincible, and the medium version has less invincibility than the heavy version. There's little reason to use light or medium as they can all be Flash Cancelled. | ||
*As said, can be Flash Canceled to make it safe on block or whiff or to go into a full combo if the opponent got hit by it. | |||
*Can mash attack buttons during the animation for more hits. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=87 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=87 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=87 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A slow command grab that sends out Aerosmith to grab the opponent from a distance. | ||
* | *Since it's fairly slow and travels a fair distance, can be canceled from any of your normals for a tick throw. | ||
*Can be flash cancelled at the end of the animation for a combo, but will be heavily scaled. | |||
*The startup and distance Aerosmith travels is based on the strength of the button used. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A super quick projectile normal, shooting only once. | ||
* | *Excellent poke and harassment tool. Very annoying. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A projectile normal that shoots a barrage of bullets with excellent range. | ||
* | *Has a lot of recovery if whiffed, getting jumped in on while whiffing this is a death sentence. | ||
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=80 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Not a projectile normal, but a good big button nonetheless. | ||
* | *Can sometimes be used as an anti-air at the right distances. | ||
*Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" Stand Rush is your main combo starter in Stand On. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Identical to 5L except it's a low and shoots lower. | ||
* | *Unlike 5L, it can be chained into itself on hit or block, making it even more annoying to deal with. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Identical to 5M except it's a low and shoots lower. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Aerosmith sweeps the opponent for a hard knockdown. Not used often. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=6 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A single quick projectile. Like 5L, except in the air. | ||
* | *Your quickest option for trying to hit someone air-to-air. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Like 5M, Aerosmith shoots multiple projectiles forward. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=60 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A multi-hit overhead with huge range. A very scary jump-in button. | ||
* | *Can also be used to keep control of the air by neutral or back jumping with this. The extended range can stop the opponent from approaching from the air. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=8x6 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Narancia's fireball and main zoning tool. The light version shoots directly forward in a straight line. | ||
* | *Fast recovery, can be used in rapid succession. | ||
*All strengths can be Stand Rushed, using Stand Rush and following the projectiles is one of your best ways of getting in on the opponent to apply pressure. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=8x8 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *The medium version shoots most of the bullets at a slight upward angle, making it able to hit opponents in the air as well as on the ground. | ||
* | *Most of the bullets will whiff on crouching characters, but some will still land if they are tall enough. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *The heavy version shoots at a much steeper upwards angle and the bullets stop short after a distance, not going full screen. | ||
* | *Mostly only useful for calling out a closer ranged full jump. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=100 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=100 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=100 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Aerosmith drops a bomb in front of Narancia after a short delay. The bomb hits as an overhead. | ||
* | *The distance the bomb travels is based on the strength of the button used. | ||
*Can be Stand Rushed. Throw an overhead bomb at your opponent and follow it up with some low pressure! | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward | |version=Forward | ||
|damage= | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Back | |version=Back | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=180 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Narancia's main combo ender. Very good damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up. | ||
* | *Hits OTG. | ||
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Narancia_GHA.png | |image=JJASBR_Narancia_GHA.png | ||
|caption= | |caption=VOLA VOLA VOLA VOLA VOLA VOLA VOLA | ||
|name=Volare Via | |name=Volare Via | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=330 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Too expensive and generally not worth using meter for. Ending combos in HHA is generally better use of your meter. | ||
* | *Animation is pretty tight though. | ||
}} | }} | ||
}} | }} |
Revision as of 18:17, 7 October 2022
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of Jojo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his game plan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face and pressuring them up close. His Stand On playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP that he can Flash Cancel for a full combo, as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: In stand on mode, Narancia's stand Aerosmith shoots bullets during his 5L, 2L, 5M, 2M, j.L, and j.M normals (as well as stand off j.H). These normals count as projectiles and as such do not trigger certain counters such as Diavolo's GHA, Pinnacle of Eternity, as well as having other properties of projectiles.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
|
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through! 623L/M/H actually it was still my turn all along actually it was still my turn all along
|
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
Attack!
236L/M/H |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand 214X-4
Gonna send you flying!
4 during 236X or 214X |
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Stand 214X-2
Now's my chance!
2 during 236X or 214X |
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Stand 214X-8
I'll shoot!
8 during 236X or 214X |
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Stand 214X-L
Perfect timing!
L during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 214X-M
I'm gonna kill you!
M during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 214X-H
I know how to waste you!
H during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 46X
I'll make you swiss cheese!
46L/M/H |
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Stand 623X
Blast off!
623L/M/H |
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System Mechanics
Throw
Throw
Take that! And that! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll shoot you through! |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via 236L+M+H VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA
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