JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Added semi-complete Wamuu Template)
 
No edit summary
Line 1: Line 1:
<!--
This is an invisible comment. Make sure to delete it once you transplant this skeleton to a character page!
In the char= field, place the name for the character that is present at the left of the list below (without underscores or spaces before or after the name; for characters with names more than one word, replace the underscores in the middle with spaces). In the short= field, place a 3-character shorthand for the character's name (Ghiaccio, for example, would be "ghi").
For the images, replace all instances of _Character_ (notice the underscores) with the character's filename (at the left of the list below; with the underscores). For the Category, replace the Character in Category:Character with the character's full name (at the right).
If you wish for the movelist to not have tabs (for Hamon Style characters, for example), remove all instances of div and the less-than more-than symbols. Also, make sure to remove the Stand Off and Stand On headers.
Filename / Character Name list
Part 1 Characters
_Jonathan_=Jonathan Joestar
_Zeppeli_=Will A. Zeppeli
_Speedwagon=Robert E. O. Speedwagon
__Dio_Brando_=Dio Brando
Part 2 Characters
_Joseph_=Joseph Joestar
_Caesar_=Caesar A. Zeppeli
_Lisa_Lisa_=Lisa Lisa
_Esidisi_=Esidisi
_Wamuu_=Wamuu
_Kars_=Kars
_ULF_Kars_=Kars (Ultimate Life Form)
Part 3 Characters
_Jotaro_Part_3_=Jotaro Kujo (Part 3)
_Old_Joseph_=Old Joseph Joestar
_Avdol_=Muhammad Avdol
_Kakyoin_=Noriaki Kakyoin
_Polnareff_=Jean Pierre Polnareff
_Iggy_=Iggy
_Hol_Horse_=Hol Horse
_Mariah_=Mariah
_Pet_Shop_=Pet Shop
_Vanilla_Ice=Vanilla Ice
_DIO_=DIO
Part 4 Characters
_Josuke_Part_4_=Josuke Higashikata (Part 4)
_Okuyasu_=Okuyasu Nijimura
_Koichi_=Koichi Hirose
_Rohan_=Rohan Kishibe
_Jotaro_Part_4_=Jotaro Kujo (Part 4)
_Yukako_=Yukako Yamagishi
_Shigechi_=Shigekiyo Yangu
_Akira_=Akira Otoishi
_Kira_=Yoshikage Kira
_Kosaku_=Kosaku Kawajiri
Part 5 Characters
_Giorno_=Giorno Giovanna
_Bucciarati_=Bruno Bucciarati
_Mista_=Guido Mista
_Narancia_=Narancia Ghirga
_Fugo_=Pannacotta Fugo
_Trish_=Trish Una
_Prosciutto_=Prosciutto & Pesci
_Ghiaccio_=Ghiaccio
_Risotto_=Risotto Nero
_Diavolo_=Diavolo
Part 6 Characters
_Jolyne_=Jolyne Cujoh
_Ermes_=Ermes Costello
_Anasui_=Narciso Anasui
_FF_=Foo Fighters
_WS_Pucci_=Enrico Pucci (Whitesnake)
_MiH_Pucci_=Enrico Pucci (Made in Heaven)
Part 7 Characters
_Johnny=Johnny Joestar
_Gyro_=Gyro Zeppeli
_Diego_=Diego Brando
_Valentine_=Funny Valentine
Part 8 Characters
_Josuke_Part_8_=Josuke Higashikata (Part 8)
Baoh the Visitor
_Baoh_=Ikuro Hashizawa
-->
{{ASBR Character Intro|char=Wamuu|short=wam|content=
{{ASBR Character Intro|char=Wamuu|short=wam|content=
==WIP==
==WIP==
Line 96: Line 4:
Insert character introduction here.
Insert character introduction here.


*'''Modes''': Explain short how Wamuu has different installs for his Modes and what he can do with them.
*'''Life Regeneration''': Part of the damage Wamuu receives is converted into silver, residual health, which he passively recovers over time.
*'''Neutral''': Explain short how Wamuu's gameplan is centered around Neutral and lacks a forward dash.
*'''Modes''': Wamuu has three different installs, all of which change the properties on his special moves.
*'''Step Dash''': In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes. This makes him one of two characters who lack the ability to run, the other being [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny Joestar]] (while Dismounted).


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
Line 112: Line 21:


===Modes===
===Modes===
Wamuu has three modes he can go into, explain in-depth what they do.
Wamuu has access to several installs in order to enhance his abilities.
*'''Wind Mode''':


*'''Vapor Barrier''':
*'''Wind Mode''' (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
*'''Vapor Barrier''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles, as well as making his jumps faster and shortening his jump arc even more.
*'''I shall see with the wind.''' (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "[[#236X|Whooosh!]]", and can deal chip damage with his normals. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.


*'''I shall see with the wind''':
The following moves are affected by all Modes:


*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236S|Raging Tornado Aftermath!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#623X|Never stand in my shadow!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|He bent backwards!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#421X|I, Wamuu, will now consider you to be worthy prey!]]
*[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22H|Victim of your own delusion]]
The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), use an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.


===Stats===
===Stats===
Line 128: Line 45:
}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
===Normal Moves===
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_BlueVampire_Icon.png|link=|center]]<br>'''Normal'''</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_RedVampire_Icon.png|link=|center]]<br>'''Modes'''</div>
</div>
<div id="movelist-1" class="movelist"><!-- Normal Move List -->
===Normal===
====Normal Moves====
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
Line 145: Line 55:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=15
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 166: Line 76:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=22
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 187: Line 97:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=38
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 208: Line 118:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=14
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 229: Line 139:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=10*2
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 250: Line 160:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=18*2
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 271: Line 181:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=24
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 279: Line 189:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Causes crumple
*Notes 2
*Possesses Super Armor
  }}
  }}
}}
}}
Line 292: Line 202:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=18
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 313: Line 223:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=24
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 334: Line 244:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=40
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 347: Line 257:
}}
}}


====Special Moves====
===Special Moves===
====== <font style="visibility:hidden" size="0">236S</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_236S.png
|image=JJASBR_Wamuu_236X.png
|caption=
|caption=
|name=Raging Tornado Aftermath!
|name=Whooosh!
|input=236S
|input=236L/M/H
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
|image=JJASBR_Wamuu_623X.png
|caption=
|name=Never stand in my shadow!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=5*6, 15
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 386: Line 275:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=7*6, 50
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 400: Line 287:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=9*6, 54
  |guard=
  |guard=
  |startup=
  |startup=
Line 414: Line 299:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu slides forward horn-first to attack the opponent.
*Notes 2
*Can only be used if "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
*Final hit causes crumple.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">421X</font> ======
====== <font style="visibility:hidden" size="0">236S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_421X.png
|image=JJASBR_Wamuu_236S.png
|caption=
|caption=
|name=I, Wamuu, will now consider you to be worthy prey!
|name=Raging Tornado Aftermath!
|input=421L/M/H<br>j.421L/M/H
|input=236S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Normal
  |damage=
  |damage=0, 2*4, 6 / 0, 3*4, 8 / 0, 4*4, 10 / 0, 5*4, 14
|guard=
  |guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
{{AttackData-ASBR
|version=Jumping Light
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
{{AttackData-ASBR
|version=Jumping Medium
|damage=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 470: Line 322:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Extended
  |header=no
  |header=no
  |damage=
  |damage=0, 2*22, 6 / 0, 3*22, 8 / 0, 4*22, 10 / 0, 5*22, 14
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
{{AttackData-ASBR
|version=Jumping Heavy
|damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 494: Line 334:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.
*Notes 2
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Final hit launches opponents.
*Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increased with each Mode.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_214X.png
|image=JJASBR_Wamuu_623X.png
|caption=
|caption=
|name=He bent backwards!
|name=Never stand in my shadow!
|input=214L/M/H
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage= 50 / 55 / 60 / 5, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 516: Line 359:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=5, 50 / 5, 55 / 5, 60 / 5*2, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 530: Line 371:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=5*2, 50 / 5*2, 55 / 5*2, 60 / 5*3, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 544: Line 383:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu performs an upwards reverse kick.
*Notes 2
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*All versions launch opponents on their final hit.
*Heavy version has invincibility but cannot be Flash Canceled.
*Becomes partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_22X.png
|image=JJASBR_Wamuu_214X_(1).png
|caption=
|caption=
|name=Victim of your own delusion
|image2=JJASBR_Wamuu_214X_(2).png
|input=22L/M/H
|caption2=
|name=He bent backwards!
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
}}
</div>
<div id="movelist-2" class="movelist"><!-- Modes Move List -->
===Stand On===
====Normal Moves====
====== <font style="visibility:hidden" size="0">Mode 5L</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_5L.png
|caption=
|name=5L
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light (Kick)
|header=no
  |damage=15, 20, 40 / 30, 20, 50 / 33, 20, 55 / 36, 20, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 619: Line 447:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Mode 5M</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_5M.png
|caption=
|name=5M
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Medium (Kick)
|header=no
  |damage=25, 20, 40 / 33, 20, 50 / 36, 20, 55 / 39, 20, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 640: Line 459:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Mode 5H</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_5H.png
|caption=
|name=5H
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Heavy (Kick)
|header=no
  |damage=30, 20, 40 / 36, 20, 50 / 39, 20, 55 / 42, 20, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 661: Line 471:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu performs a front flip. Pressing an attack button during the flip will cause Wamuu to follow up with a kick.
*Notes 2
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Flip has invincibilty in its later portion; all versions become partially invisible during this portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*Kick launches opponents.
**Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
**Guard Damage increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Mode 2L</font> ======
====== <font style="visibility:hidden" size="0">421X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Mode_2L.png
|image=JJASBR_Wamuu_421X.png
|caption=
|caption=
|name=2L
|name=I, Wamuu, will now consider you to be worthy prey!
|subtitle=
|input=421L/M/H (Air OK)
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light
  |guard=
  |damage=55 / 60 / 65 / 5, 55
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 682: Line 498:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Mode 2M</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_2M.png
|caption=
|name=2M
|subtitle=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |version=Light (Air)
|guard=
  |header=no
|startup=
  |damage=50 / 55 / 60 / 5, 55
|active=
|recovery=
|blockadv=
  |hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Mode 2H</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_2H.png
|caption=
|name=2H
|subtitle=
|data=
{{AttackData-ASBR
  |damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Mode 6H</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_6H.png
|caption=
|name=6H
|subtitle=With the strength of a pillar!
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Mode JL</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_Jump_L.png
|caption=
|name=j.L
|subtitle=
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Mode JM</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_Jump_M.png
|caption=
|name=j.M
|subtitle=
|data=
{{AttackData-ASBR
|damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 787: Line 510:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Mode JH</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_Jump_H.png
|caption=
|name=j.H
|subtitle=
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ======
{{MoveData
|image=JJASBR_Wamuu_Mode_236X-6X.png
|caption=
|name=Stand On Special Move 1
|input=236L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=60 / 65 / 70 / 10, 60
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 845: Line 522:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Medium (Air)
  |header=no
  |header=no
  |damage=
  |damage=55 / 60 / 65 / 10, 55
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
|image=JJASBR_Character_Stand_623X.png
|caption=
|name=Stand On Special Move 2
|input=623L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 881: Line 534:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=65 / 70 / 75 / 15, 65
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 895: Line 546:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy (Air)
  |header=no
  |header=no
  |damage=
  |damage=60 / 65 / 70 / 15, 60
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 909: Line 558:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu somersaults and unleashes a downward punch.
*Notes 2
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Ground versions move forward, while air versions move downwards.
*All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
**Ground versions gain increased distance.
**Air versions become invincible.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 63214X</font> ======
====== <font style="visibility:hidden" size="0">22H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_63214X.png
|image=JJASBR_Wamuu_22H.png
|caption=
|caption=
|name=Stand On Special Move 3
|name=Victim of your own delusion
|input=63214L/M/H
|input=22H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=35 / 38 / 41 / 44
  |damage=
  |guard=Overhead
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 931: Line 584:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu brings out a broken column and smashes the opponent with it.
*Notes 2
*Affected by Modes.
}}
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
{{AttackData-ASBR
*Can only be used against downed opponents, but can be timed to attack while they stand up.
|version=Medium
*Has OTG properties.
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
</div>


==System Mechanics==
==System Mechanics==
Line 975: Line 602:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=120
|damage=
  |guard=Throw
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Back
|header=no
  |damage=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 998: Line 610:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu jams his fingers into the opponent's neck before slamming them into the ground.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 1,008: Line 621:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Assist Name
|subtitle=He bent backwards!
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=35, 20, 40
  |guard=
  |guard=
  |startup=
  |startup=
Line 1,019: Line 632:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Assault Assist Stocks: 2
*Notes 2
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H>H]]
  }}
  }}
}}
}}
Line 1,030: Line 644:
|image2=JJASBR_Wamuu_Mode_Off.png
|image2=JJASBR_Wamuu_Mode_Off.png
|caption2=Mode Off
|caption2=Mode Off
|name=Wind Mode On/Off
|name=Wind Mode
|input=5S
|input=5S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version= On
  |version=Mode On
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version= Off
  |version=Mode Off
|header=no
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Turns Wind Mode on/off.
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=JJASBR_Wamuu_5S.png
|caption=
|name=Wind Mode
|input=5S
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 1,090: Line 681:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 1,098: Line 689:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Activates Vapor Barrier.
*Notes 2
*Requires 1 bar.
*Makes Wamuu invisible and immune to every projectile except for HHA and GHA-based ones.
**Will not protect Wamuu from [[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli|Caesar]]'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli236M-S|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]".
*Using an HHA during Vapor Barrier will remove its meter cost.
  }}
  }}
}}
}}
Line 1,111: Line 705:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 1,119: Line 713:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu blinds himself and extends his horn.
*Notes 2
*Requires 2 bars.
*Activation is permanent and lasts between rounds.
*Causes Wamuu's normals to deal chip damage.
*Enables use of "[[#236X|Whooosh!]]".
*Disables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" when activated.
  }}
  }}
}}
}}
Line 1,132: Line 730:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=8*8, 5*11, 30
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 1,140: Line 738:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him.
*Notes 2
*Curves upwards after a certain point.
  }}
  }}
}}
}}
Line 1,153: Line 751:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=318 (7*3, 11*2, 8*10, 9*4, 8*4, 4*4, 7*2, 4*10, 6*8, 11)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 1,161: Line 759:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.
*Notes 2
*Non-cinematic until the final 9 hits.
  }}
  }}
}}
}}

Revision as of 11:06, 16 October 2022

WIP

Introduction

Insert character introduction here.

  • Life Regeneration: Part of the damage Wamuu receives is converted into silver, residual health, which he passively recovers over time.
  • Modes: Wamuu has three different installs, all of which change the properties on his special moves.
  • Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes. This makes him one of two characters who lack the ability to run, the other being Johnny Joestar (while Dismounted).
Playstyle
JJASBR Wamuu Small Icon.png Wamuu is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Modes

Wamuu has access to several installs in order to enhance his abilities.

  • Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
  • Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles, as well as making his jumps faster and shortening his jump arc even more.
  • I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.

The following moves are affected by all Modes:

The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), use an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.

Stats

Style Health Low Health Mode Hashtag(s)
Mode 950 Rumble #ASBR_WAM
#ASBR_WMU

Move List

Normal Moves

5L
5L
JJASBR Wamuu 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Wamuu 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Wamuu 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Mid - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Wamuu 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Wamuu 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10*2 Low - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Wamuu 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18*2 Low - - - - -
  • Notes 1
  • Notes 2
6H
6H
With the strength of a pillar!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -
  • Causes crumple
  • Possesses Super Armor
JL
j.L
JJASBR Wamuu Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Wamuu Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Wamuu Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Whooosh!
236L/M/H
JJASBR Wamuu 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*6, 15 Mid - - - - -
Medium 7*6, 50 Mid - - - - -
Heavy 9*6, 54 - - - - - -

Wamuu slides forward horn-first to attack the opponent.

236S
Raging Tornado Aftermath!
236S
JJASBR Wamuu 236S.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 0, 2*4, 6 / 0, 3*4, 8 / 0, 4*4, 10 / 0, 5*4, 14 Mid - - - - -
Extended 0, 2*22, 6 / 0, 3*22, 8 / 0, 4*22, 10 / 0, 5*22, 14 - - - - - -

Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Final hit launches opponents.
  • Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increased with each Mode.
623X
Never stand in my shadow!
623L/M/H
JJASBR Wamuu 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 / 55 / 60 / 5, 60 - - - - - -
Medium 5, 50 / 5, 55 / 5, 60 / 5*2, 60 - - - - - -
Heavy 5*2, 50 / 5*2, 55 / 5*2, 60 / 5*3, 60 - - - - - -

Wamuu performs an upwards reverse kick.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • All versions launch opponents on their final hit.
  • Heavy version has invincibility but cannot be Flash Canceled.
  • Becomes partially invisible while "Wind Mode" is active.
214X
He bent backwards!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - Total XX - -
Medium 0 - - - Total XX - -
Heavy 0 - - - Total XX - -
Light (Kick) 15, 20, 40 / 30, 20, 50 / 33, 20, 55 / 36, 20, 60 - - - - - -
Medium (Kick) 25, 20, 40 / 33, 20, 50 / 36, 20, 55 / 39, 20, 60 - - - - - -
Heavy (Kick) 30, 20, 40 / 36, 20, 50 / 39, 20, 55 / 42, 20, 60 - - - - - -

Wamuu performs a front flip. Pressing an attack button during the flip will cause Wamuu to follow up with a kick.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Flip has invincibilty in its later portion; all versions become partially invisible during this portion while "Wind Mode" is active.
  • Kick launches opponents.
    • Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
    • Guard Damage increases while "I shall see with the wind." is active.
421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H (Air OK)
JJASBR Wamuu 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 / 60 / 65 / 5, 55 Overhead - - - - -
Light (Air) 50 / 55 / 60 / 5, 55 - - - - - -
Medium 60 / 65 / 70 / 10, 60 Overhead - - - - -
Medium (Air) 55 / 60 / 65 / 10, 55 - - - - - -
Heavy 65 / 70 / 75 / 15, 65 Overhead - - - - -
Heavy (Air) 60 / 65 / 70 / 15, 60 Overhead - - - - -

Wamuu somersaults and unleashes a downward punch.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Ground versions move forward, while air versions move downwards.
  • All versions become partially invisible while "Wind Mode" is active.
    • Ground versions gain increased distance.
    • Air versions become invincible.
22H
Victim of your own delusion
22H
JJASBR Wamuu 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 / 38 / 41 / 44 Overhead - - - - -

Wamuu brings out a broken column and smashes the opponent with it.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Can only be used against downed opponents, but can be timed to attack while they stand up.
  • Has OTG properties.

System Mechanics

Throw
Throw
Go for the throat and lungs!
5/4 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Wamuu jams his fingers into the opponent's neck before slamming them into the ground.

  • Notes 1
  • Notes 2
Assist
Assist
He bent backwards!
JJASBR Wamuu Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35, 20, 40 - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214H>H
5S
Wind Mode
5S
Mode On
Mode On
Mode Off
Mode Off
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mode On - - - - Total XX - -
Mode Off - - - - Total XX - -

Turns Wind Mode on/off.

22S
Vapor Barrier
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Activates Vapor Barrier.

  • Requires 1 bar.
  • Makes Wamuu invisible and immune to every projectile except for HHA and GHA-based ones.
  • Using an HHA during Vapor Barrier will remove its meter cost.
63214XX
I shall see with the wind.
63214 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Wamuu blinds himself and extends his horn.

  • Requires 2 bars.
  • Activation is permanent and lasts between rounds.
  • Causes Wamuu's normals to deal chip damage.
  • Enables use of "Whooosh!".
  • Disables the use of "Wind Mode" and "Vapor Barrier" when activated.

Heart Heat Attack

Ultimate Technique! Divine Sandstorm!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
8*8, 5*11, 30 Mid - - - - -

Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him.

  • Curves upwards after a certain point.

Great Heat Attack

Ultimate Technique! Atmospheric Rift
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
318 (7*3, 11*2, 8*10, 9*4, 8*4, 4*4, 7*2, 4*10, 6*8, 11) Mid - - - - -

Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.

  • Non-cinematic until the final 9 hits.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh