JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions

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{{MoveData
{{MoveData
|image=JJASBR_Jolyne_Stand_236X.png
|image=JJASBR_Jolyne_Stand_236X.png
|image2=JJASBR_Jolyne_Stand_236X1.png
|image3=JJASBR_Jolyne_Stand_236X2.png
|caption=
|caption=
|name=So you're the enemy, huh?
|name=So you're the enemy, huh?
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=3*9, 14
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Stone Free performs a barrage of punches
*Stand-Rush compatible
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=3*9, 22
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Stone Free punches further
*Notes 2
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=3*9, 30
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Stone Free punches the furthest
}}
}}
 
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
|image=JJASBR_Jolyne_Stand_j236X.png
|image2=JJASBR_Jolyne_Stand_j236X1.png
|image3=JJASBR_Jolyne_Stand_j236X2.png
|caption=
|name=So you're the enemy, huh?
|input=j.236L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=4*8, 10
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Stone Free performs a barrage of punches downwards
*Stand-Rush compatible
*Can be charged to delay the activation
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=4*8, 15
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Stone Free punches further
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=4*8, 20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Stone Free punches the furthest
*Notes 2
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=70
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 701: Line 750:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Stone Free performs an extended punch upwards
*Notes 1
*Does not have invul on startup
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=80
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Has invul on startup
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=80, 5, 20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 731: Line 778:
  |description=
  |description=
*Automatically activates "I won't cut my string yet!" followup on hit
*Automatically activates "I won't cut my string yet!" followup on hit
*Notes 2
*Has invul on startup
*This is a hit-grab
  }}
  }}
}}
}}

Revision as of 21:39, 21 October 2022

Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait in short here
Playstyle
JJASBR Jolyne Small Icon.png Jolyne Cujoh is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_JOL


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Jolyne 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Jolyne performs a standing low kick

  • Despite its appearance, does not hit low
  • Not a good jab for stopping dash jumps
5M
5M
JJASBR Jolyne 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 13 Mid - - - - -

Jolyne performs an overhead kick that hits twice

  • Moves Jolyne forward
5H
5H
JJASBR Jolyne 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

Stone Free performs a punch upwards

  • A good range for a poke or counter-poke
2L
2L
JJASBR Jolyne 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Jolyne performs a crouching jab

  • A standard crouching jab
  • Can chain into itself 3 or 4 times
2M
2M
JJASBR Jolyne 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Jolyne performs a kick upwards

  • Good range for a poke
2H
2H
JJASBR Jolyne 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Jolyne performs a sweeping overhead kick while crouching

  • Does not move Jolyne forward
  • Provides hard knockdown
6H
6H
Whatever it takes to win!
JJASBR Jolyne 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 25 Mid - - - - -

Jolyne performs a high kick and Stone Free follows up with a kick downwards

  • Launches the opponent outwards
  • Can not cancel into Stand On
JL
j.L
JJASBR Jolyne Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Overhead - - - - -

Jolyne performs a kick outwards

  • Good for air-to-airs
  • Good range for a j.L
JM
j.M
JJASBR Jolyne Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -

Jolyne performs an axe kick

  • Good for air-to-airs
JH
j.H
JJASBR Jolyne Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Overhead - - - - -

Jolyne performs a punch downwards

  • Go-to jump in button

Special Moves

236X
Sweet dreams, creep!
236L/M/H
JJASBR Jolyne 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*13, 10 Mid - - - - -

Jolyne and Stone Free repeatedly kick the opponent as she moves forward

  • Launches the opponent away on hit
  • Used to end combos
Medium 4*15, 15 Mid - - - - -
  • Moves Jolyne further forward
Heavy 4*17, 20 Mid - - - - -
  • Moves Jolyne the furthest
63214X
Your body's best angle to punch.
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 1, 6*10, 25 Low - - - - -

Jolyne sends out a string, wrapping it around the opponent on hit before Stone Free barrages them with punches

  • While it is a hit-grab, Jolyne is not immune to any outside elements, such as Reversal Assists
Medium 1, 6*13, 25 Low - - - - -
  • Reaches further than the L variant
Heavy 1, 6*16, 25 Low - - - - -
  • Reaches the furthest
22X
String Barrier
22L/M/H
JJASBR Jolyne 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -

Jolyne places a wall of string that reaches to the top of the screen

  • Places the wall directly in front of Jolyne
Medium 30 Mid - - - - -
  • Places the wall further than the L version
Heavy 30 Mid - - - - -
  • Places the wall the furthest
421X
I don't need strength to block with string!
421L/M/H
JJASBR Jolyne 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*13, 10 Mid - - - - -

Jolyne enters a stance where she counters her opponent's attack with her string

  • Automatically activates 236X upon activation
Medium 4*15, 15 Mid - - - - -
Heavy 4*17, 20 Mid - - - - -

Stand On

Normal Moves

Stand 5L
5L
JJASBR Jolyne Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Stone Free performs a jab

  • Standard jab, good for stopping dash jumps
Stand 5M
5M
JJASBR Jolyne Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Stone Free performs a punch downwards with an extended arm

  • Good range for a poke or counter-poke
Stand 5H
5H
JJASBR Jolyne Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12, 22 Mid - - - - -

Stone Free performs a punch upwards with an extended arm

  • Farthest reaching Stand On normal
  • Launches the opponent upwards on hit
Stand 2L
2L
JJASBR Jolyne Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Stone Free performs a crouching jab

  • Standard jab
  • Chains into itself 3 or 4 times
Stand 2M
2M
JJASBR Jolyne Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Stone Free performs an extended crouching punch

  • Good range for pokes and counter-pokes
Stand 2H
2H
JJASBR Jolyne Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Stone Free performs an extended sweeping punch

  • Provides hard knockdown
Stand j123H
j.1/2/3H
Stringing me for a ride!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jolyne uses a string to pull herself to the ground quickly

  • Can cross up if angled correctly
  • Low recovery allows for quick mixups
Stand JL
j.L
JJASBR Jolyne Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Stone Free performs a punch downwards

  • Stubby aerial, good for air-to-airs
Stand JM
j.M
JJASBR Jolyne Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Stone Free performs an extended punch downwards

  • Good for jump ins and combo filler
Stand JH
j.H
JJASBR Jolyne Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

Stone Free performs an extended punch at a steeper angle downwards

  • Good for jump ins and combo filler

Special Moves

Stand 236X
So you're the enemy, huh?
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 3*9, 14 Mid - - - - -

Stone Free performs a barrage of punches

  • Stand-Rush compatible
Medium 3*9, 22 Mid - - - - -
  • Stone Free punches further
Heavy 3*9, 30 Mid - - - - -
  • Stone Free punches the furthest
Stand 236X
So you're the enemy, huh?
j.236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*8, 10 Mid - - - - -

Stone Free performs a barrage of punches downwards

  • Stand-Rush compatible
  • Can be charged to delay the activation
Medium 4*8, 15 Mid - - - - -
  • Stone Free punches further
Heavy 4*8, 20 Mid - - - - -
  • Stone Free punches the furthest
Stand 623X
Don't wait, just attack!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 Mid - - - - -

Stone Free performs an extended punch upwards

  • Does not have invul on startup
Medium 80 Mid - - - - -
  • Has invul on startup
Heavy 80, 5, 20 Mid - - - - -
  • Automatically activates "I won't cut my string yet!" followup on hit
  • Has invul on startup
  • This is a hit-grab

System Mechanics

Throw
Throw
I gotcha now!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 110 Throw - - - - -

Jolyne wraps the opponent in string before Stone Free punches them away

  • Leaves the opponent far away
  • 22H will not reach at midscreen without moving forward first
Back 110 Throw - - - - -
  • Leaves the opponent closer
  • 22H will now reach on its own
Assist
Assist
String Barrier
JJASBR Jolyne Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 22X
Stand On
Stand On/Off
5S
JJASBR Jolyne Stand On.png
Stand On
Stand On
JJASBR Jolyne Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Stone Free, altering Jolyne's moveset and abilities.

28
With my string!
Any jump after 1/2/3
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jolyne rides her string into the air

  • Only available in Stand On
  • Air OK
  • Can be cancelled into from normals on hit or block
  • Locks Jolyne out of Stringing me for a ride!

Heart Heat Attack

1,000 throws!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Time to retire you!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh