JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions

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{{ASBR Character Intro|char=DIO|short=dio|content=
{{ASBR Character Intro|char=DIO|short=dio|content=
==Introduction==
==Introduction==
:''This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].''
Insert character introduction here.
Insert character introduction here.


*'''Notable Trait''': Explain Notable Trait. <!--For example special movement options, character defining strengths, etc.-->
*'''Life Regeneration''': Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
*'''Time Stop''': DIO is one of three characters in the game (along with his [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both incarnations]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro Kujo]]) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop. More details included in the [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|move's section]].


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''Character''' is a ABC character who utilizes their XYZ
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a ABC character who utilizes their XYZ
| pros =
| pros =
* '''Pro 1:''' TBD
* '''Pro 1:''' TBD
Line 16: Line 18:
| tablewidth = 80
| tablewidth = 80
}}
}}
===Unique Mechanic<!--Replace this with the name of the mechanic!-->===
Explain character-specific mechanic here, if applicable. <!--Things like Akira Charge, Hermes Sticker, Mariah Mag Gauge, explain how they work exactly-->


===Stats===
===Stats===
Line 56: Line 55:
*Notes 2
*Notes 2
  }}
  }}
}}


}}
====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
Line 298: Line 297:
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_623X.png
|image=JJASBR_Character_22X.png
|caption=
|caption=Counter
|name=I'll give you one chance.
|image2=JJASBR_Character_22L.png
|caption2=L version
|image3=JJASBR_Character_22M.png
|caption3=M version
|image4=JJASBR_Character_22H.png
|caption4=H version
|name=I'll give you one chance.<br>He's... gone!
|input=22L/M/H
|input=22L/M/H
|data=
|data=
Line 348: Line 353:
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_623X.png
|image=JJASBR_Character_63214X.png
|caption=
|name=He's... gone!
|input= During "I'll give you one chance."
|data=
{{AttackData-ASBR
|version=Light
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
|image=JJASBR_Character_623X.png
|caption=
|caption=
|name=Oh, this suits me well!
|name=Oh, this suits me well!
Line 448: Line 403:
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">46X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_623X.png
|image=JJASBR_Character_46X.png
|caption=
|caption=
|name=And one more just in case!
|name=And one more just in case!
Line 691: Line 646:


====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_236X-6X.png
|image=JJASBR_Character_Stand_236X.png
|caption=
|caption=
|name=Useless, useless, useless, useless!
|name=Useless, useless, useless, useless!
Line 741: Line 696:
}}
}}


====Special Moves====
====== <font style="visibility:hidden" size="0">Stand J236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_236X-6X.png
|image=JJASBR_Character_Stand_Jump_236X.png
|caption=
|caption=
|name=My Stand's full power!
|name=My Stand's full power!
|input=236L/M/H (In air)
|input=j.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 792: Line 746:
}}
}}


====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_236X-6X.png
|image=JJASBR_Character_Stand_214X.png
|caption=
|caption=
|name=This is... The World!
|name=This is... The World!
Line 842: Line 795:
  }}
  }}
}}
}}
 
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 902: Line 855:
}}
}}


====== <font style="visibility:hidden" size="0">Stand On</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_On.png
|image=
|caption=Stand On
|caption=
|image2=JJASBR_Character_Stand_Off.png
|caption2=Stand Off
|name=Stand On/Off
|name=Stand On/Off
|input=5S
|input=5S
Line 920: Line 871:
  |hitadv=
  |hitadv=
  |description=
  |description=
Summons Stand Name, altering Character name's moveset and abilities.
(Un)Summons The World, altering DIO's moveset and abilities.
<gallery>
JJASBR_DIO_Stand_On.png|Stand On
JJASBR_DIO_Stand_Off.png|Stand Off
</gallery>
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">System Mechanic</font> ======
====== <font style="visibility:hidden" size="0">22S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_22S.png
|image=JJASBR_Character_22S.png
Line 945: Line 900:
}}
}}


====== <font style="visibility:hidden" size="0">System Mechanic</font> ======
====== <font style="visibility:hidden" size="0">46H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_22S.png
|image=JJASBR_Character_46H.png
|caption=
|caption=
|name=So close!
|name=So close!
|input=46H (When taking damage or guarding)
|input=46H when taking damage or guarding
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 968: Line 923:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Character_HHA.png
|image=JJASBR_Character_HHA_(1).png
|caption=
|caption=
|name=Scared are you?
|image2=JJASBR_Character_HHA_(2).png
|caption2=
|image3=JJASBR_Character_HHA_(3).png
|caption3=
|name=Scared, are you?
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
}}
{{MoveData
|image=JJASBR_Character_HHA_(Timestop)_(1).png
|caption=
|image2=JJASBR_Character_HHA_(Timestop)_(2).png
|caption2=
|name=Scared, are you? (Time Stop)
|input=236 + Any Two Attack Buttons during Stop, time!
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 989: Line 970:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Character_GHA.png
|image=JJASBR_Character_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Character_GHA_(2).png
|caption2=
|image3=JJASBR_Character_GHA_(3).png
|caption3=
|name=It's a steamroller!
|name=It's a steamroller!
|input=236L+M+H
|input=236L+M+H

Revision as of 06:51, 23 October 2022

Introduction

This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see Dio Brando.

Insert character introduction here.

  • Life Regeneration: Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
  • Time Stop: DIO is one of three characters in the game (along with his both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop. More details included in the move's section.
Playstyle
JJASBR DIO Small Icon.png DIO is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_
#ASBR_


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
3H
3H
An absolute end
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Right in front of me!?
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
22X
I'll give you one chance.
He's... gone!

22L/M/H
Counter
Counter
L version
L version
M version
M version
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
63214X
Oh, this suits me well!
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
46X
And one more just in case!
46L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
Useless, useless, useless, useless!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand J236X
My Stand's full power!
j.236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 214X
This is... The World!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
What just happened?
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
This is... The World!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5S
Stand On/Off
5S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons The World, altering DIO's moveset and abilities.

22S
Stop, time!
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
46H
So close!
46H when taking damage or guarding
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

Scared, are you?
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

It's a steamroller!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh