JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions

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====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_5L.png
|image=JJASBR_Kakyoin_Stand_5L.png
|caption=
|caption=
|name=5L
|name=5L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a jab
*Notes 1
*Standard jab, good for stopping dash jumps
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand 5M</font> ======
====== <font style="visibility:hidden" size="0">Stand 5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_5M.png
|image=JJASBR_Kakyoin_Stand_5M.png
|caption=
|caption=
|name=5M
|name=5M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a long range attack with a tentacle
*Notes 1
*Very long reach, good for pokes and zoning
*Notes 2
*Make sure it doesn't whiff, as it has long recovery
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand 5H</font> ======
====== <font style="visibility:hidden" size="0">Stand 5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_5H.png
|image=JJASBR_Kakyoin_Stand_5H.png
|caption=
|caption=
|name=5H
|name=5H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=9, 8*4
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a short range Emerald Splash
*Notes 1
*Less range than 5M, but still a good button for pokes
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand 2L</font> ======
====== <font style="visibility:hidden" size="0">Stand 2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_2L.png
|image=JJASBR_Kakyoin_Stand_2L.png
|caption=
|caption=
|name=2L
|name=2L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=12
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a crouching jab
*Notes 1
*A standard jab, but does not hit low
*Notes 2
*Chains into itself 3 times
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand 2M</font> ======
====== <font style="visibility:hidden" size="0">Stand 2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_2M.png
|image=JJASBR_Kakyoin_Stand_2M.png
|caption=
|caption=
|name=2M
|name=2M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a long range low attack with a tentacle
*Notes 1
*Very long reach, good for pokes and zoning, but does not hit low
*Notes 2
*Make sure it doesn't whiff, as it has long recovery
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand 2H</font> ======
====== <font style="visibility:hidden" size="0">Stand 2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_2H.png
|image=JJASBR_Kakyoin_Stand_2H.png
|caption=
|caption=
|name=2H
|name=2H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=9*2, 18
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards
*Notes 1
*Launches on hit
*Notes 2
*Has less reach than 2M, but still a good button for pokes
}}
}}
 
====== <font style="visibility:hidden" size="0">Stand 3H</font> ======
{{MoveData
|image=JJASBR_Character_Stand_3H.png
|caption=
|name=3H
|subtitle=Stand On Command Normal Name
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand JL</font> ======
====== <font style="visibility:hidden" size="0">Stand JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_Jump_L.png
|image=JJASBR_Kakyoin_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=16
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a stab downwards
*Notes 1
*Hierophant Green's fastest aerial
*Notes 2
*Good for air-to-airs and jump-ins
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand JM</font> ======
====== <font style="visibility:hidden" size="0">Stand JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_Jump_M.png
|image=JJASBR_Kakyoin_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=24
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs a long range attack outwards with a tentacle
*Notes 1
*Reaches very far outwards, good for air-to-airs and combo filler
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Stand JH</font> ======
====== <font style="visibility:hidden" size="0">Stand JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_Jump_H.png
|image=JJASBR_Kakyoin_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=10, 14
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Hierophant Green performs an attack downwards with a bunch of tentacles
*Notes 1
*Does not ground bounce like the Stand Off variant, but now hits twice
*Notes 2
*Good for jump-ins and combo filler
  }}
  }}
}}
}}

Revision as of 19:45, 25 October 2022

Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait.
Playstyle
JJASBR Kakyoin Small Icon.png Noriaki Kakyoin is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Unique Mechanic

Explain character-specific mechanic here, if applicable.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_
#ASBR_


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kakyoin 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Kakyoin performs an open-handed attack while facing away from the opponent

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Kakyoin 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Hierophant Green performs a long-range attack with a tentacle

  • Very long reach, good for pokes and zoning
  • Make sure it doesn't whiff, as it has long recovery
5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4*9 Mid - - - - -

Hierophant Green performs a short range Emerald Splash

  • Less range than 5M, but still a good button for pokes
2L
2L
JJASBR Kakyoin 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Kakyoin performs a crouching variation of his 5L

  • A standard jab
  • Chains into itself 3 times
2M
2M
JJASBR Kakyoin 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Hierophant Green performs a long-range low attack with a tentacle

  • Very long reach, good for pokes and zoning
  • Make sure it doesn't whiff, as it has long recovery
2H
2H
JJASBR Kakyoin 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Hierophant Green performs a low sweeping attack with a tentacle

  • Provides hard knockdown
  • Has less reach than 2M, but still a good button for pokes
6M
6M
Let's shake on it.
JJASBR Kakyoin 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 Mid - - - - -

Kakyoin performs an elbow attack

  • Moves Kakyoin forward
  • Launches on hit
JL
j.L
JJASBR Kakyoin Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Kakyoin performs a kick downwards

  • Kakyoin's fastest aerial
  • Good for air-to-airs and jump-ins
JM
j.M
JJASBR Kakyoin Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Hierophant Green performs an attack outwards with a tentacle

  • Reaches very far outwards, good for air-to-airs and combo filler
JH
j.H
JJASBR Kakyoin Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles

  • Ground bounces on hit
  • Kakyoin's best aerial, as it can confirm into combos from a distance

Special Moves

236X
Emerald Splash
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 6 each Mid - - - - -

Hierophant Green launches emeralds out towards the opponent

  • Notes 1
  • Notes 2
Medium 6 or 7 each - - - - - -
  • Notes 1
  • Notes 2
Heavy 7 each - - - - - -
  • Notes 1
  • Notes 2
22X
Hierophant's Barrier
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5 each Mid - - - - -
Medium 5 each Mid - - - - -
Heavy 5 each Mid - - - - -

Hierophant Green places a trap of tentacles that launches emeralds on contact with the opponent

  • Remains active even if Kakyoin is hit
  • Different strengths place the trap at different distances, increasing distance with the strength of the button
214X
How's this!
214L/M/H
JJASBR Kakyoin 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20, 10*2, 60 Mid - - - - -
Medium 20, 10*2, 60 Mid - - - - -
Heavy 20, 10*2, 60 Mid - - - - -

Hierophant Green summons tentacles from the ground, attacking the opponent

  • Causes crumple on hit
  • Different strengths attack at different distances, increasing distance with the strength of the button

Stand On

Normal Moves

Stand 5L
5L
JJASBR Kakyoin Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Hierophant Green performs a jab

  • Standard jab, good for stopping dash jumps
Stand 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Hierophant Green performs a long range attack with a tentacle

  • Very long reach, good for pokes and zoning
  • Make sure it doesn't whiff, as it has long recovery
Stand 5H
5H
JJASBR Kakyoin Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9, 8*4 Mid - - - - -

Hierophant Green performs a short range Emerald Splash

  • Less range than 5M, but still a good button for pokes
Stand 2L
2L
JJASBR Kakyoin Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -

Hierophant Green performs a crouching jab

  • A standard jab, but does not hit low
  • Chains into itself 3 times
Stand 2M
2M
JJASBR Kakyoin Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Hierophant Green performs a long range low attack with a tentacle

  • Very long reach, good for pokes and zoning, but does not hit low
  • Make sure it doesn't whiff, as it has long recovery
Stand 2H
2H
JJASBR Kakyoin Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9*2, 18 Low - - - - -

Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards

  • Launches on hit
  • Has less reach than 2M, but still a good button for pokes
Stand JL
j.L
JJASBR Kakyoin Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Hierophant Green performs a stab downwards

  • Hierophant Green's fastest aerial
  • Good for air-to-airs and jump-ins
Stand JM
j.M
JJASBR Kakyoin Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Hierophant Green performs a long range attack outwards with a tentacle

  • Reaches very far outwards, good for air-to-airs and combo filler
Stand JH
j.H
JJASBR Kakyoin Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 14 Overhead - - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles

  • Does not ground bounce like the Stand Off variant, but now hits twice
  • Good for jump-ins and combo filler

Special Moves

Stand 236X-6X
Stand On Special Move 1
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 623X
Stand On Special Move 2
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 63214X
Stand On Special Move 3
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
No match for my Stand!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 120, 10 Throw - - - - -

Kakyoin grabs the opponent before Hierophant Green knocks them down

  • Leaves the opponent close to Kakyoin
Back 120, 10 Throw - - - - -
  • Leaves the opponent slightly further away
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Kakyoin Stand On.png
Stand On
Stand On
JJASBR Kakyoin Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Hierophant Green, altering Kakyoin's moveset and abilities.

System Mechanic
System Mechanic
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

HHA
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

GHA
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh