JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*''' | *'''Long Range Normals''': Kakyoin has access to long reaching normals that can combo from afar, allowing Kakyoin to play from his most effective distance | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Kakyoin_Small_Icon.png|50px]] '''Noriaki Kakyoin''' is a ABC character who utilizes their XYZ | | intro = [[file:JJASBR_Kakyoin_Small_Icon.png|50px]] '''Noriaki Kakyoin''' is a ABC character who utilizes their XYZ | ||
| pros = | | pros = | ||
* ''' | * '''Best In Class Zoning''' Kakyoin's long reaching normals and multi-hitting projectiles allow him to zone effectively without being beaten out by most other zoners | ||
* ''' | * '''Independent Trap:''' Because Kakyoin's 22X is independent of him, he is able to set it up as he defensive measure against opponents who are trying to approach, allowing him to keep up his game plan even after getting hit | ||
* '''Pro 3:''' TBD | * '''Pro 3:''' TBD | ||
|cons = | |cons = | ||
* ''' | * '''Lack of Meterless Reversal:''' Kakyoin's only invincible options are HHA and GHA, making it harder for him to escape pressure in certain situations | ||
* '''Con 2:''' TBD | * '''Con 2:''' TBD | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
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| health = 1000 | | health = 1000 | ||
| lowhealth = Rumble | | lowhealth = Rumble | ||
| hashtag = [https://twitter.com/hashtag/ | | hashtag = [https://twitter.com/hashtag/ASBR_KAK?src=hashtag_click #ASBR_KAK] | ||
}} | }} | ||
}} | }} |
Revision as of 21:05, 25 October 2022
Introduction
Insert character introduction here.
- Long Range Normals: Kakyoin has access to long reaching normals that can combo from afar, allowing Kakyoin to play from his most effective distance
Playstyle
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_KAK |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
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6M
6M
Let's shake on it. |
---|
JL
j.L
|
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JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Emerald Splash
236L/M/H (Air OK) |
---|
22X
Hierophant's Barrier
22L/M/H |
---|
214X
How's this!
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Emerald Splash
236L/M/H |
---|
Stand j236X
Emerald Splash (Air)
236L/M/H in air |
---|
Stand 623X
You're already in my grasp!
623L/M/H |
---|
Stand 63214X
Didn't you notice?
63214L/M/H |
---|
System Mechanics
Throw
Throw
No match for my Stand! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Assist Name |
---|
Stand On
Stand On/Off
5S |
---|
Heart Heat Attack
Time for your punishment!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
20m Radius Emerald Splash
236L+M+H |
---|