JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa/Combos: Difference between revisions

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{{ASBR Character Subnav|char=Baoh|short=bao|sub=1}}
{{ASBR Character Subnav|char=Baoh|short=bao|sub=1}}
==Errata and Combos==
==Combo Info==
Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.
Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.


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|+ Solo combos
|+ Solo combos
|-
|-
!! style="width: 35em;" | Combo !! Damage !! Notes
!! style="width: 35em;" | Combo !! Damage !! Meter !! Notes
|-
|-
| 5LMH > 421L > 623H || 213 || 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead.
| 5LMH > 421L > 623H || 213 || || 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead.
|-
|-
| 5LMH > 214H > HHA || 291 || Easy beat combo.
| 5LMH > 214H > HHA || 291 ||  || Easy beat combo.
|-
|-
| 5LMH > 214H > PC > 5M > 214M > 5L 2H > 421M > 623H || 373 || Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension.
| 5LMH > 214H > PC > 5M > 214M > 5L 2H > 421M > 623H || 373 ||  || Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension.
|-
|-
| 5LMH > 214H > PC > 5M > 214M > 5L 2H > 236H > HHA || 408 || Variation of the above that spends a second bar.
| 5LMH > 214H > PC > 5M > 214M > 5L 2H > 236H > HHA || 408 ||  || Variation of the above that spends a second bar.
|-
|-
| 5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H || 402 || Example of a one bar standard launcher route using a dash jump to extend.
| 5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H || 402 ||  || Example of a one bar standard launcher route using a dash jump to extend.
|-
|-
| 5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA || 426 || Variation of the above that spends a second bar.
| 5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA || 426 ||  || Variation of the above that spends a second bar.
|-
|-
| 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L || 418 || Advanced one bar launcher route using Ikuro's superjump as an extra extension. [https://twitter.com/DarkForceVicki/status/1570306157876760577 Link]
| 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L || 418 ||  || Advanced one bar launcher route using Ikuro's superjump as an extra extension. [https://twitter.com/DarkForceVicki/status/1570306157876760577 Link]
|-
|-
| j.H > 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA || 490 || Variation of the above that spends a second bar. [https://twitter.com/Midori_Puru/status/1566307491238932481 Link]
| j.H > 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA || 490 ||  || Variation of the above that spends a second bar. [https://twitter.com/Midori_Puru/status/1566307491238932481 Link]
|-
|-
| 5LMH > GHA || 375 || Low effort hit into GHA.
| 5LMH > GHA || 375 ||  || Low effort hit into GHA.
|-
|-
| 5LMH > 214H > PC > 669H > 2M 5H > 214M > 5M 2H > GHA || 535 || Example of standard launcher route into GHA.
| 5LMH > 214H > PC > 669H > 2M 5H > 214M > 5M 2H > GHA || 535 ||  || Example of standard launcher route into GHA.
|}
|}


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|+ Assist combos
|+ Assist combos
|-
|-
!! style="width: 35em;" | Combo !! Assist !! Damage !! Notes
!! style="width: 35em;" | Combo !! Assist !! Damage !! Meter !! Notes
|-
|-
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || Avdol || 494 || Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. [https://youtu.be/WwcoKCFdMG4?t=343 Link]
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || Avdol || 494 ||  || Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. [https://youtu.be/WwcoKCFdMG4?t=343 Link]
|-
|-
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || Avdol || 537 || Variation of the above that spends a bar.
| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || Avdol || 537 ||  || Variation of the above that spends a bar.
|-
|-
| 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || Avdol || 651 || GHA version.  
| 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || Avdol || 651 ||  || GHA version.  
|}
|}



Revision as of 10:18, 26 October 2022

Combo Info

Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.

Solo combos
Combo Damage Meter Notes
5LMH > 421L > 623H 213 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead.
5LMH > 214H > HHA 291 Easy beat combo.
5LMH > 214H > PC > 5M > 214M > 5L 2H > 421M > 623H 373 Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension.
5LMH > 214H > PC > 5M > 214M > 5L 2H > 236H > HHA 408 Variation of the above that spends a second bar.
5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H 402 Example of a one bar standard launcher route using a dash jump to extend.
5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA 426 Variation of the above that spends a second bar.
2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L 418 Advanced one bar launcher route using Ikuro's superjump as an extra extension. Link
j.H > 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA 490 Variation of the above that spends a second bar. Link
5LMH > GHA 375 Low effort hit into GHA.
5LMH > 214H > PC > 669H > 2M 5H > 214M > 5M 2H > GHA 535 Example of standard launcher route into GHA.
Assist combos
Combo Assist Damage Meter Notes
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L Avdol 494 Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. Link
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA Avdol 537 Variation of the above that spends a bar.
623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA Avdol 651 GHA version.

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