JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions

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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a backhanded attack
*Notes 1
*Standard jab, good for stopping dash jumps
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a low kick
*Notes 1
*Despite its appearance, does not hit low
*Notes 2
*Good range for pokes
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Sticky Fingers performs a punch outwards
*Notes 1
*Good range for pokes
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a crouching jab
*Notes 1
*Standard jab
*Notes 2
  }}
  }}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a crouching punch upwards
*Notes 1
*Good for combo-filler
*Notes 2
*Reaches above Bruno, giving it potential as an anti-air
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Stick Fingers performs a sweeping kick
*Notes 1
*Provides hard knockdown
*Notes 2
*Good range for pokes
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">3X</font> ======
====== <font style="visibility:hidden" size="0">3X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Bruno_3L/M/H.png
|image=JJASBR_Bruno_3L.png
|caption=
|caption=3L
|image2=JJASBR_Bruno_3M.png
|caption2=3M
|image3=JJASBR_Bruno_3H.png
|caption3=3H
|name=3L/M/H
|name=3L/M/H
|subtitle=I've got you!
|subtitle=I've got you!
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno unzips his arm and uses it to punch from a distance at different angles
*Notes 1
*All versions launch on hit
*Notes 2
*L aims downwards, M aims outwards, and H aims upwards
}}
}}
 
====== <font style="visibility:hidden" size="0">j3X</font> ======
{{MoveData
|image=JJASBR_Bruno_j3L.png
|caption=j.3L
|image2=JJASBR_Bruno_j3M.png
|caption2=j.3M
|image3=JJASBR_Bruno_j3H.png
|caption3=j.3H
|name=j.3L/M/H
|subtitle=I've got you! (Air)
|data=
{{AttackData-ASBR
|damage=40
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Bruno unzips his arm and uses it to punch from a distance at different angles
*All versions launch on hit
*L aims outwards, M aims at a 45 degree angle downwards, and H aims almost straight down
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a jumping punch
*Notes 1
*Good for air-to-airs
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Bruno performs a kick outwards
*Notes 1
*Good for air-to-airs
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Sticky Fingers performs a punch downwards
*Notes 1
*Good for jump-ins
*Notes 2
  }}
  }}
}}
}}

Revision as of 21:32, 26 October 2022

Introduction

Insert character introduction here.

  • A tiny stroke of fate that heaven allowed.: Bruno has access to a revive when he is about to lose the match, giving him a second chance to turn the game around.
Playstyle
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace.
Pros Cons
  • Footsies: In both Stand Off and Stand On, Bruno has access to long range command normals, giving him an edge in neutral as he can always perform a quick attack from a distance.
  • Quick Mix: Bruno has access to an easy crossup with "Close, zipper!", as it will pass through the opponent when close enough where Bruno can use the followup on the other side.
  • Second Chance: Bruno's revive gives him a second chance to close out the match from a low amount of health, which may just be the edge Bruno needs in that situation.
  • Below Average Damage: Bruno deals below average damage, leading him to have to work a bit harder to beat his opponent.
  • Self-Damaging HHA: Bruno's HHA deals gray damage to himself, which means that he has less health to work with if the opponent hits him before it heals back.

A tiny stroke of fate that heaven allowed.

Upon death that would usually result in a match loss, if Bruno has at least 1 HH Gauge stored, he will instead fall out of the opponent's combo and revive himself with about 10% health left, giving him a second chance at winning the game.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_BRU
#ASBR_BUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Bruno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid - - - - -

Bruno performs a backhanded attack

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Bruno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a low kick

  • Despite its appearance, does not hit low
  • Good range for pokes
5H
5H
JJASBR Bruno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid - - - - -

Sticky Fingers performs a punch outwards

  • Good range for pokes
2L
2L
JJASBR Bruno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Bruno performs a crouching jab

  • Standard jab
2M
2M
JJASBR Bruno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a crouching punch upwards

  • Good for combo-filler
  • Reaches above Bruno, giving it potential as an anti-air
2H
2H
JJASBR Bruno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low - - - - -

Stick Fingers performs a sweeping kick

  • Provides hard knockdown
  • Good range for pokes
3X
3L/M/H
I've got you!
JJASBR Bruno 3L.png
3L
3L
JJASBR Bruno 3M.png
3M
3M
JJASBR Bruno 3H.png
3H
3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles

  • All versions launch on hit
  • L aims downwards, M aims outwards, and H aims upwards
j3X
j.3L/M/H
I've got you! (Air)
j.3L
j.3L
j.3M
j.3M
j.3H
j.3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles

  • All versions launch on hit
  • L aims outwards, M aims at a 45 degree angle downwards, and H aims almost straight down
JL
j.L
JJASBR Bruno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Bruno performs a jumping punch

  • Good for air-to-airs
JM
j.M
JJASBR Bruno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Bruno performs a kick outwards

  • Good for air-to-airs
JH
j.H
JJASBR Bruno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Sticky Fingers performs a punch downwards

  • Good for jump-ins

Special Moves

236X-214X
Close, zipper!
236L/M/H or 214L/M/H
JJASBR Bruno 236X.png
236L/M/H is forward, 214L/M/H is backward
236L/M/H is forward, 214L/M/H is backward
JJASBR Bruno 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
236X-X
So, I gotta beat you, huh?
L/M/H after 236L/M/H or 214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 50 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 50 Mid - - - - -
  • Notes 1
  • Notes 2
22X
I'll finish you from afar.
22L/M/H
JJASBR Bruno 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
421X
Saw it coming miles away!
421L/M/H
JJASBR Bruno 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low - - - - -
  • Notes 1
  • Notes 2
Medium 55 Low - - - - -
  • Notes 1
  • Notes 2
Heavy 55 Low - - - - -
  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
JJASBR Bruno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Bruno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
JJASBR Bruno Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Bruno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
JJASBR Bruno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Bruno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -
  • Notes 1
  • Notes 2
Stand 3H
3H
Not so bright, are you?
JJASBR Bruno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27*2 Mid - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Bruno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Bruno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Bruno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
ARI ARI ARI ARI
236L/M/H
JJASBR Bruno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 3*12, 32 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 3*14, 34 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 3*16, 36 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 214X
Open, zipper!
214L/M/H
JJASBR Bruno Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low - - - - -
  • Notes 1
  • Notes 2
Medium 30 Low - - - - -
  • Notes 1
  • Notes 2
Heavy 30 Low - - - - -
  • Notes 1
  • Notes 2
Stand 623X
This isn't my arm.
623L/M/H
JJASBR Bruno Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*2, 10*3 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 10*5, 15 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 10*6, 15 Mid - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
From interrogation to torture.
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 30*2, 60 Throw - - - - -
  • Notes 1
  • Notes 2
Back 30*2, 60 Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Open, zipper!
JJASBR Bruno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -
  • Assault Assist Stocks:2
  • Reversal Assist Stocks:1
  • Based on 214H
Stand On
Stand On/Off
5S
JJASBR Bruno Stand On.png
Stand On
Stand On
JJASBR Bruno Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Sticky Fingers, altering Bruno's moveset and abilities.

Heart Heat Attack

Are you prepared? I am!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30, 20*4, 54 Mid - - - - -

Bruno shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off screen before they fall from the sky

  • Deals gray damage to Bruno
  • This is a hitgrab
  • Can be used to go through attacks

Great Heat Attack

Arrivederci!
236L+M+H
ARIARIARIARIARIARIARI
ARIARIARIARIARIARIARI
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+12+2*115+28) Mid - - - - -

Bruno sends out a zipper to hit the opponent. Upon activation, Bruno hides himself inside a zipper while Sticky Fingers barrages the opponent with a stand rush, finishing with Bruno's signature "Arrivederci!" as Sticky Fingers sends the opponent flying.

  • This hits OTGs, allowing for quick and easy confirms
  • Just make sure it hits

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh