JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions

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Revision as of 05:05, 27 October 2022

Introduction

Insert character introduction here.

  • A tiny stroke of fate that heaven allowed.: Bruno has access to a revive when he is about to lose the match, giving him a second chance to turn the game around.
Playstyle
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace.
Pros Cons
  • Footsies: In both Stand Off and Stand On, Bruno has access to long range command normals, giving him an edge in neutral as he can always perform a quick attack from a distance.
  • Quick Mix: Bruno has access to an easy crossup with "Close, zipper!", as it will pass through the opponent when close enough where Bruno can use the followup on the other side.
  • Second Chance: Bruno's revive gives him a second chance to close out the match from a low amount of health, which may just be the edge Bruno needs in that situation.
  • Below Average Damage: Bruno deals below average damage, leading him to have to work a bit harder to beat his opponent.
  • Self-Damaging HHA: Bruno's HHA deals gray damage to himself, which means that he has less health to work with if the opponent hits him before it heals back.

A tiny stroke of fate that heaven allowed.

Upon death that would usually result in a match loss, if Bruno has at least 1 HH Gauge stored, he will instead fall out of the opponent's combo and revive himself with about 10% health left, giving him a second chance at winning the game.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_BRU
#ASBR_BUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Bruno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid - - - - -

Bruno performs a backhanded attack

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Bruno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a low kick

  • Despite its appearance, does not hit low
  • Good range for pokes
5H
5H
JJASBR Bruno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid - - - - -

Sticky Fingers performs a punch outwards

  • Good range for pokes
2L
2L
JJASBR Bruno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Bruno performs a crouching jab

  • Standard jab
2M
2M
JJASBR Bruno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a crouching punch upwards

  • Good for combo-filler
  • Reaches above Bruno, giving it potential as an anti-air
2H
2H
JJASBR Bruno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low - - - - -

Stick Fingers performs a sweeping kick

  • Provides hard knockdown
  • Good range for pokes
3X
3L/M/H
I've got you!
JJASBR Bruno 3L.png
3L
3L
JJASBR Bruno 3M.png
3M
3M
JJASBR Bruno 3H.png
3H
3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles

  • All versions launch on hit
  • L aims downwards, M aims outwards, and H aims upwards
j3X
j.3L/M/H
I've got you! (Air)
j.3L
j.3L
j.3M
j.3M
j.3H
j.3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles

  • All versions launch on hit
  • L aims outwards, M aims at a 45 degree angle downwards, and H aims almost straight down
JL
j.L
JJASBR Bruno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Bruno performs a jumping punch

  • Good for air-to-airs
JM
j.M
JJASBR Bruno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Bruno performs a kick outwards

  • Good for air-to-airs
JH
j.H
JJASBR Bruno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Sticky Fingers performs a punch downwards

  • Good for jump-ins

Special Moves

236X-214X
Close, zipper!
236L/M/H or 214L/M/H
JJASBR Bruno 236X.png
236L/M/H is forward, 214L/M/H is backward
236L/M/H is forward, 214L/M/H is backward
JJASBR Bruno 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Bruno uses Sticky Fingers to open a zipper on the ground and uses it to move quickly

  • Bruno travels farther based on the button pressed, increasing in distance with strength of button
236X-X
So, I gotta beat you, huh?
L/M/H after 236L/M/H or 214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid - - - - -
Medium 50 Mid - - - - -
Heavy 50 Mid - - - - -

Bruno performs a kick towards the opponent

  • Launches on hit
  • Will auto-correct towards the opponent
  • Bruno slides forward different distances based on the button pressed, travelling farther with the strength of button pressed
22X
I'll finish you from afar.
22L/M/H
JJASBR Bruno 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -

Bruno enters his zipper and exits from a different spot

  • Bruno teleports backwards
Medium - - - - - - -
  • Bruno teleports upwards
Heavy - - - - - - -
  • Bruno teleports above the opponent
421X
Saw it coming miles away!
421L/M/H
JJASBR Bruno 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low - - - - -
Medium 55 Low - - - - -
Heavy 55 Low - - - - -

Bruno sends one of Sticky Fingers' arms through the zipper and has it punch from the exit zipper

  • The punch will appear at different distances based on the button pressed, being further from Bruno with the strength of the button

Stand On

Normal Moves

Stand 5L
5L
JJASBR Bruno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Sticky Fingers performs a jab

  • Standard jab, good for stopping dash jumps
Stand 5M
5M
JJASBR Bruno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Sticky Fingers performs an uppercut

  • Good range for pokes and counter-pokes
Stand 5H
5H
JJASBR Bruno Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

Sticky Fingers performs an overhead punch

  • Good range for pokes
Stand 2L
2L
JJASBR Bruno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low - - - - -

Sticky Fingers performs a crouching jab

  • Standard jab
  • Chains into itself 3 times
Stand 2M
2M
JJASBR Bruno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -

Sticky Fingers performs a crouching hook

  • Good range for pokes and counter-pokes
Stand 2H
2H
JJASBR Bruno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -

Sticky Fingers performs a sweeping kick

  • Provides hard knockdown
  • Good range for pokes
Stand 3H
3H
Not so bright, are you?
JJASBR Bruno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27*2 Mid - - - - -

Bruno and Sticky Fingers unzip an arm and performs an extended punch

  • Launches on hit
  • Great range for pokes
Stand JL
j.L
JJASBR Bruno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Sticky Fingers performs an attack with his elbow

  • Stubby aerial, good for air-to-airs
Stand JM
j.M
JJASBR Bruno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Sticky Fingers performs an aerial uppercut

  • Launches on hit
  • Good for jump-ins
  • One of Bruno's best aerials
Stand JH
j.H
JJASBR Bruno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Sticky Fingers performs an axe kick

  • Good for jump-ins

Special Moves

Stand 236X
ARI ARI ARI ARI
236L/M/H
JJASBR Bruno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 3*12, 32 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 3*14, 34 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 3*16, 36 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 214X
Open, zipper!
214L/M/H
JJASBR Bruno Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low - - - - -
  • Notes 1
  • Notes 2
Medium 30 Low - - - - -
  • Notes 1
  • Notes 2
Heavy 30 Low - - - - -
  • Notes 1
  • Notes 2
Stand 623X
This isn't my arm.
623L/M/H
JJASBR Bruno Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*2, 10*3 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 10*5, 15 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 10*6, 15 Mid - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
From interrogation to torture.
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 30*2, 60 Throw - - - - -
  • Notes 1
  • Notes 2
Back 30*2, 60 Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Open, zipper!
JJASBR Bruno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -
  • Assault Assist Stocks:2
  • Reversal Assist Stocks:1
  • Based on 214H
Stand On
Stand On/Off
5S
JJASBR Bruno Stand On.png
Stand On
Stand On
JJASBR Bruno Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Sticky Fingers, altering Bruno's moveset and abilities.

Heart Heat Attack

Are you prepared? I am!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30, 20*4, 54 Mid - - - - -

Bruno shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off screen before they fall from the sky

  • Deals gray damage to Bruno
  • This is a hitgrab
  • Can be used to go through attacks

Great Heat Attack

Arrivederci!
236L+M+H
ARIARIARIARIARIARIARI
ARIARIARIARIARIARIARI
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+12+2*115+28) Mid - - - - -

Bruno sends out a zipper to hit the opponent. Upon activation, Bruno hides himself inside a zipper while Sticky Fingers barrages the opponent with a stand rush, finishing with Bruno's signature "Arrivederci!" as Sticky Fingers sends the opponent flying.

  • This hits OTGs, allowing for quick and easy confirms
  • Just make sure it hits

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh