JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse: Difference between revisions

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m (moved 236S to Special Moves)
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  |description=Hol Horse performs a jab
*Notes 1
*Standard jab, good for stopping dash jumps
*Notes 2
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  |description=
  |description=Hol Horse performs a kick straight outwards
*Notes 1
*Moves Hol Horse forward
*Notes 2
*Good range for pokes and counter-pokes
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  |description=
  |description=Hol Horse performs a jumping kick
*Notes 1
*Hol Horse counts as grounded despite being in the air
*Notes 2
*Moves Hol Horse forward
*Good range for pokes
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  }}
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  |description=
  |description=Hol Horse performs a crouching elbow attack
*Notes 1
*Stubby jab
*Notes 2
*Can chain into itself 3 times
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  |blockadv=
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  |description=
  |description=Hol Horse performs a stationary crouching kick
*Notes 1
*Good range for pokes
*Notes 2
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  |description=
  |description=Hol Horse shoots at the ground while crouching
*Disjointed hitbox.
*Disjointed hitbox.
*Causes hard knockdown.
*Causes hard knockdown.
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  |blockadv=
  |blockadv=
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  |description=
  |description=Hol Horse performs a jumpng knee attack
*Can cross-up
*Can cross-up
*Good for air-to-airs
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  |description=Hol horse performs a kick downwards
*Can cross-up
*Can cross-up
*Good for jump-ins
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  |description=Hol Horse performs a kick upwards
*Can cross-up
*Can cross-up
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Revision as of 06:01, 27 October 2022

Introduction

Insert character introduction here.

  • I'll be right back!: Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
  • Enhanceable Specials: By pressing the Style button, Hol Horse is capable of buffing some of his skills, giving them new properties such as causing knockdown.
  • You're up, J. Geil!: By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action to crumple the opponent, complementing his zoning.
Playstyle
JJASBR Hol Horse Small Icon.png Hol Horse is a Stand character who utilizes his flexible bullets to zone out opponents.
Pros Cons
  • Flexible Zoning: When fired from "You lose, loser!", each of Hol Horse's bullets cover different directions that can be used to vary his zoning options. "Even my bullets are part of my Stand!" can also change directions up to 2 times (4 times while enhanced), making it adaptable depending on the situation.
  • Priority Projectiles: When enhanced, Hol Horse's bullets are capable of beating out nearly every non-GHA projectile in the game, the only exceptions being HHA level projectiles such as Giorno's "Can you escape destruction?" (which will cancel them), and other enhanced projectiles such as Joseph's "EX Clacker Boomerang" and Mista's bullets when he's in Resolve Mode (which will clash and cancel both projectiles).
  • Unique Combo Breaker: When "You're up, J. Geil!" is set up, Hol Horse is able to call in Hanged Man even while being attacked. This gives him access to a unique combo breaker option that he can use to save himself, so as long as he's near the active puddle.
  • Linear Bullets: Hol Horse's bullets stay in the same lane that they were fired from, making Dodging quite an effective tool against them.
  • Slow Zoning: Hol Horse's skills are generally slower compared to other zoners, making him pale in comparison in terms of speed. While his enhanced bullets help him out against fellow zoners thanks to their priority, it's still an issue he has to face.

Hol Horse loves the ladies!

Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse deals more damage, but has a reduced meter gain rate. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_HOL

Move List

Normal Moves

5L
5L
JJASBR Hol Horse 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
6 Mid - - - - -

Hol Horse performs a jab

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Hol Horse 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Hol Horse performs a kick straight outwards

  • Moves Hol Horse forward
  • Good range for pokes and counter-pokes
5H
5H
JJASBR Hol Horse 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -

Hol Horse performs a jumping kick

  • Hol Horse counts as grounded despite being in the air
  • Moves Hol Horse forward
  • Good range for pokes
2L
2L
JJASBR Hol Horse 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
7 Low - - - - -

Hol Horse performs a crouching elbow attack

  • Stubby jab
  • Can chain into itself 3 times
2M
2M
JJASBR Hol Horse 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Hol Horse performs a stationary crouching kick

  • Good range for pokes
2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -

Hol Horse shoots at the ground while crouching

  • Disjointed hitbox.
  • Causes hard knockdown.
JL
j.L
JJASBR Hol Horse Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Overhead - - - - -

Hol Horse performs a jumpng knee attack

  • Can cross-up
  • Good for air-to-airs
JM
j.M
JJASBR Hol Horse Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Hol horse performs a kick downwards

  • Can cross-up
  • Good for jump-ins
JH
j.H
JJASBR Hol Horse Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Overhead - - - - -

Hol Horse performs a kick upwards

  • Can cross-up

Special Moves

236X
You lose, loser!
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 [50, 20] Mid - - - - -

Hol Horse fires a bullet from his Stand, Emperor.

  • Every version of the special function as projectiles.
  • Button strength will change the direction the bullet fires.
  • When enhanced, every bullet gains a second hit and causes knockdown on hit. [] is for the enhanced versions.
  • Moves straight ahead and reaches fullscreen.
Medium 50 [50, 20] Mid - - - - -
  • Moves upwards at 45 degrees upward while grounded, and downward while in the air.
Heavy 50 [50, 20] Mid - - - - -
  • Ground version will reach close to half-screen before turning back; will not hit point-blank opponents while returning.
  • Air version moves downwards at 45 degrees before curving upwards.
236S
Even my bullets are part of my stand!
236S
JJASBR Hol Horse 236S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 [35, 15x2, 20] Mid - - - - -

A full-screen projectile that can change direction by holding S.

  • [] is for the enhanced version.
  • When in shooting stance, can change up to 2 directions normally and 4 directions when enhanced.
214X
Come get us!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25 (Bottle), 50 (Bullet) Mid - - - - -

Sets up a trap that launches upon hit. Requires 0.5 Bar. The bottle will remain even if Hol Horse is hit before shooting it. The puddle will last for 15 seconds for every strength.

  • Shortest horizontal distance
Medium 25 (Bottle), 50 (Bullet) Mid - - - - -
  • Medium horizontal distance.
Heavy 25 (Bottle), 50 (Bullet) Mid - - - - -
  • Longest horizontal distance.
214X-214X
You're up, J. Geil!
214X>214X
JJASBR Hol Horse 214X-214X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
54 Low - - - - -

Hanged Man will appear from the puddle to stab the opponent. Upon usage, the puddle will immediately disappear.

  • Move performance is identical across versions.
  • Causes crumple on hit.
  • Can be performed independent from Hol Horse's current action.
  • Can track horizontally.

System Mechanics

Throw
Throw
Now I've got ya!
5/4 + Any Two Attack Buttons
JJASBR Hol Horse Throw (1).png
JJASBR Hol Horse Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Hol Horse grabs the opponent, then Hanged Man stabs them away.

  • Forward Throw sends the opponent further away than Back Throw.
Assist
Assist
Come get us!
JJASBR Hol Horse Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 (Bottle), 50 (Bullet), 54 (Hanged Man) Mid*2, Low - - - - -

Hol Horse will throw and fire at a bottle, then call Hanged Man in to stab the opponent.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 214L>214X.
  • A projectile assist that can anti-air.
5S
Gun beats sword.
5S
JJASBR Hol Horse 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
N/A N/A - - - - -

Hol Horse stylishly spins Emperor around. Applies a one-time buff that enhances Hol Horse's 236L/M/H and 236S specials.

  • Can be special-canceled.

Heart Heat Attack

Eat this!
236 + Any Two Attack Buttons
JJASBR Hol Horse HHA (1).png
JJASBR Hol Horse HHA (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 73 (11x2+9+11+9+17+5) Mid - - - - -
Extended 193 (11x2+(9+11)x7+9+17+5) Mid - - - - -

A full-screen projectile super that can be extended by repeatedly pressing ATK buttons.

Great Heat Attack

Hol Horse is gonna kill ya!
236L+M+H
JJASBR Hol Horse GHA (1).png
JJASBR Hol Horse GHA (2).png
JJASBR Hol Horse GHA (3).png
Why be number one when you can be number two?
Why be number one when you can be number two?
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
320 (10+60+250) Mid - - - - -

A projectile that'll cause a shockwave to hit the opponent. Upon contact, Hanged Man stabs the opponent's back while Hol Horse fires and aims for their head.

  • Hitbox is tied to the shockwave; neither the bottle nor bullet will start the super.
  • Can OTG.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh