JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions

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*'''Wind Mode''' (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
*'''Wind Mode''' (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
*'''Vapor Barrier''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles, as well as making his jumps faster and shortening his jump arc even more.
*'''Vapor Barrier''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
*'''I shall see with the wind.''' (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "[[#236X|Whooosh!]]", and can deal chip damage with his normals. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
*'''I shall see with the wind.''' (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "[[#236X|Whooosh!]]", and can deal chip damage with his normals. Unlike the previous modes, Wamuu's jump is not altered in any way.


The following moves are affected by all Modes:
The following moves are affected by all Modes:

Revision as of 13:52, 27 October 2022

Introduction

Insert character introduction here.

  • Life Regeneration: Part of the damage Wamuu receives is converted into silver, residual health, which he passively recovers over time.
  • Modes: Wamuu has three different installs, all of which change the properties on his special moves.
  • Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes. This makes him one of two characters who lack the ability to run, the other being Johnny Joestar (while Dismounted).
Playstyle
JJASBR Wamuu Small Icon.png Wamuu is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Modes

Wamuu has access to several installs in order to enhance his abilities.

  • Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
  • Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
  • I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Unlike the previous modes, Wamuu's jump is not altered in any way.

The following moves are affected by all Modes:

The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.

Stats

Style Health Low Health Mode Hashtag(s)
Mode 950 Rumble #ASBR_WAM
#ASBR_WMU

Move List

Normal Moves

5L
5L
JJASBR Wamuu 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Wamuu 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Wamuu 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Mid - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Wamuu 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Wamuu 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10*2 Low - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Wamuu 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18*2 Low - - - - -
  • Notes 1
  • Notes 2
6H
6H
With the strength of a pillar!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -
  • Causes crumple
  • Possesses Super Armor
JL
j.L
JJASBR Wamuu Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Wamuu Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Wamuu Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
Whooosh!
236L/M/H
JJASBR Wamuu 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*6, 15 Mid - - - - -
Medium 7*6, 50 Mid - - - - -
Heavy 9*6, 54 - - - - - -

Wamuu slides forward horn-first to attack the opponent.

236S
Raging Tornado Aftermath!
236S
JJASBR Wamuu 236S.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 0, 2*4, 6 / 0, 3*4, 8 / 0, 4*4, 10 / 0, 5*4, 14 Mid - - - - -
Extended 0, 2*22, 6 / 0, 3*22, 8 / 0, 4*22, 10 / 0, 5*22, 14 Mid - - - - -

Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Final hit launches opponents.
  • Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increased with each Mode.
623X
Never stand in my shadow!
623L/M/H
JJASBR Wamuu 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 / 55 / 60 / 5, 60 Mid - - - - -
Medium 5, 50 / 5, 55 / 5, 60 / 5*2, 60 Mid - - - - -
Heavy 5*2, 50 / 5*2, 55 / 5*2, 60 / 5*3, 60 Mid - - - - -

Wamuu performs an upwards reverse kick.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • All versions launch opponents on their final hit.
  • Heavy version has invincibility but cannot be Flash Canceled.
  • Becomes partially invisible while "Wind Mode" is active.
214X
He bent backwards!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - Total XX - -
Medium 0 - - - Total XX - -
Heavy 0 - - - Total XX - -
Light (Kick) 15, 20, 40 / 30, 20, 50 / 33, 20, 55 / 36, 20, 60 - - - - - -
Medium (Kick) 25, 20, 40 / 33, 20, 50 / 36, 20, 55 / 39, 20, 60 - - - - - -
Heavy (Kick) 30, 20, 40 / 36, 20, 50 / 39, 20, 55 / 42, 20, 60 - - - - - -

Wamuu performs a front flip. Pressing an attack button during the flip will cause Wamuu to follow up with a kick.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Flip has invincibilty in its later portion; all versions become partially invisible during this portion while "Wind Mode" is active.
  • Kick launches opponents.
    • Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
    • Guard Damage increases while "I shall see with the wind." is active.
421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H (Air OK)
JJASBR Wamuu 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 / 60 / 65 / 5, 55 Overhead - - - - -
Medium 60 / 65 / 70 / 10, 60 Overhead - - - - -
Heavy 65 / 70 / 75 / 15, 65 Overhead - - - - -
Light (Air) 50 / 55 / 60 / 5, 55 Overhead - - - - -
Medium (Air) 55 / 60 / 65 / 10, 55 Overhead - - - - -
Heavy (Air) 60 / 65 / 70 / 15, 60 Overhead - - - - -

Wamuu somersaults and unleashes a downward punch.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Ground versions move forward, while air versions move downwards.
  • All versions become partially invisible while "Wind Mode" is active.
    • Ground versions gain increased distance.
    • Air versions become invincible.
22H
Victim of your own delusion
22H
JJASBR Wamuu 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 / 38 / 41 / 44 Overhead - - - - -

Wamuu brings out a broken column and smashes the opponent with it.

  • Affected by Modes.
    • Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
  • Can only be used against downed opponents, but can be timed to attack while they stand up.
  • Has OTG properties.

System Mechanics

Throw
Throw
Go for the throat and lungs!
5/4 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Wamuu jams his fingers into the opponent's neck before slamming them into the ground.

  • Notes 1
  • Notes 2
Assist
Assist
He bent backwards!
JJASBR Wamuu Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35, 20, 40 - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214H>H
5S
Wind Mode
5S
JJASBR Wamuu Mode On (1).png
Animation
Animation
JJASBR Wamuu Mode On (2).png
Mode On
Mode On
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mode On - - - - Total XX - -
Mode Off - - - - Total XX - -

Turns Wind Mode on/off.

22S
Vapor Barrier
22S
JJASBR Wamuu 22S (1).png
Animation
Animation
JJASBR Wamuu 22S (2).png
Mode On
Mode On
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Activates Vapor Barrier.

  • Requires 1 bar.
  • Makes Wamuu invisible and immune to every projectile except for HHA and GHA-based ones.
  • Using an HHA during Vapor Barrier will remove its meter cost.
63214XX
I shall see with the wind.
63214 + Any Two Attack Buttons
JJASBR Wamuu 63214XX (1).png
Animation
Animation
JJASBR Wamuu 63214XX (2).png
Mode On
Mode On
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Wamuu blinds himself and extends his horn.

  • Requires 2 bars.
  • Activation is permanent and lasts between rounds.
  • Causes Wamuu's normals to deal chip damage.
  • Enables use of "Whooosh!".
  • Disables the use of "Wind Mode" and "Vapor Barrier" when activated.

Heart Heat Attack

Ultimate Technique! Divine Sandstorm!
236 + Any Two Attack Buttons
JJASBR Wamuu HHA (1).png
JJASBR Wamuu HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
8*8, 5*11, 30 Mid - - - - -

Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him.

  • Curves upwards after a certain point.

Great Heat Attack

Ultimate Technique! Atmospheric Rift
236L+M+H
JJASBR Wamuu GHA (1).png
JJASBR Wamuu GHA (2).png
JJASBR Wamuu GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
318 (7*3, 11*2, 8*10, 9*4, 8*4, 4*4, 7*2, 4*10, 6*8, 11) Mid - - - - -

Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.

  • Non-cinematic until the final 9 hits.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh