JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions

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====== <font style="visibility:hidden" size="0">Stand j123H</font> ======
====== <font style="visibility:hidden" size="0">Stand j123H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jolyne_Stand_j123H.png
|image=JJASBR_Jolyne_Stand_Jump_1H.png
|image2=JJASBR_Jolyne_Stand_Jump_2H.png
|image3=JJASBR_Jolyne_Stand_Jump_3H.png
|caption=
|caption=
|name=j.1/2/3H
|name=j.1/2/3H
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====== <font style="visibility:hidden" size="0">28</font> ======
====== <font style="visibility:hidden" size="0">28</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jolyne_27.png
|image=JJASBR_Jolyne_Stand_27.png
|image2=JJASBR_Jolyne_28.png
|image2=JJASBR_Jolyne_Stand_28.png
|image3=JJASBR_Jolyne_29.png
|image3=JJASBR_Jolyne_Stand_29.png
|caption=
|caption=
|name=With my string!
|name=With my string!
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====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jolyne_Stand_236X.png
|image=JJASBR_Jolyne_Stand_236L.png
|image2=JJASBR_Jolyne_Stand_236X1.png
|image2=JJASBR_Jolyne_Stand_236M.png
|image3=JJASBR_Jolyne_Stand_236X2.png
|image3=JJASBR_Jolyne_Stand_236H.png
|caption=
|caption=
|name=So you're the enemy, huh?
|name=So you're the enemy, huh?
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====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
====== <font style="visibility:hidden" size="0">Stand j236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jolyne_Stand_j236X.png
|image=JJASBR_Jolyne_Stand_j236L.png
|image2=JJASBR_Jolyne_Stand_j236X1.png
|image2=JJASBR_Jolyne_Stand_j236M.png
|image3=JJASBR_Jolyne_Stand_j236X2.png
|image3=JJASBR_Jolyne_Stand_j236H.png
|caption=
|caption=
|name=So you're the enemy, huh? (Air)
|name=So you're the enemy, huh? (Air)
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====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_623_Stand_623X.png
|image=JJASBR_Jolyne_Stand_623X.png
|image2=JJASBR_Jolyne_Stand_623H.png
|caption=
|caption=
|name=Don't wait, just attack!
|name=Don't wait, just attack!

Revision as of 12:35, 30 October 2022

Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait in short here
Playstyle
JJASBR Jolyne Small Icon.png Jolyne Cujoh is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_JOL


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Jolyne 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Jolyne performs a standing low kick

  • Despite its appearance, does not hit low
  • Not a good jab for stopping dash jumps
5M
5M
JJASBR Jolyne 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 13 Mid - - - - -

Jolyne performs an overhead kick that hits twice

  • Moves Jolyne forward
5H
5H
JJASBR Jolyne 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

Stone Free performs a punch upwards

  • A good range for a poke or counter-poke
2L
2L
JJASBR Jolyne 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Jolyne performs a crouching jab

  • A standard crouching jab
  • Can chain into itself 3 or 4 times
2M
2M
JJASBR Jolyne 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Jolyne performs a kick upwards

  • Good range for a poke
2H
2H
JJASBR Jolyne 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Jolyne performs a sweeping overhead kick while crouching

  • Does not move Jolyne forward
  • Provides hard knockdown
6H
6H
Whatever it takes to win!
JJASBR Jolyne 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 25 Mid - - - - -

Jolyne performs a high kick and Stone Free follows up with a kick downwards

  • Launches the opponent outwards
  • Can not cancel into Stand On
JL
j.L
JJASBR Jolyne Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Overhead - - - - -

Jolyne performs a kick outwards

  • Good for air-to-airs
  • Good range for a j.L
JM
j.M
JJASBR Jolyne Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -

Jolyne performs an axe kick

  • Good for air-to-airs
JH
j.H
JJASBR Jolyne Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Overhead - - - - -

Jolyne performs a punch downwards

  • Go-to jump in button

Special Moves

236X
Sweet dreams, creep!
236L/M/H
JJASBR Jolyne 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*13, 10 Mid - - - - -

Jolyne and Stone Free repeatedly kick the opponent as she moves forward

  • Launches the opponent away on hit
  • Used to end combos
Medium 4*15, 15 Mid - - - - -
  • Moves Jolyne further forward
Heavy 4*17, 20 Mid - - - - -
  • Moves Jolyne the furthest
63214X
Your body's best angle to punch.
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 1, 6*10, 25 Low - - - - -

Jolyne sends out a string, wrapping it around the opponent on hit before Stone Free barrages them with punches

  • While it is a hit-grab, Jolyne is not immune to any outside elements, such as Reversal Assists
Medium 1, 6*13, 25 Low - - - - -
  • Reaches further than the L variant
Heavy 1, 6*16, 25 Low - - - - -
  • Reaches the furthest
22X
String Barrier
22L/M/H
JJASBR Jolyne 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -

Jolyne places a wall of string that reaches to the top of the screen

  • Places the wall directly in front of Jolyne
Medium 30 Mid - - - - -
  • Places the wall further than the L version
Heavy 30 Mid - - - - -
  • Places the wall the furthest
421X
I don't need strength to block with string!
421L/M/H
JJASBR Jolyne 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*13, 10 Mid - - - - -

Jolyne enters a stance where she counters her opponent's attack with her string

  • Automatically activates 236X upon activation
Medium 4*15, 15 Mid - - - - -
Heavy 4*17, 20 Mid - - - - -

Stand On

Normal Moves

Stand 5L
5L
JJASBR Jolyne Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Stone Free performs a jab

  • Standard jab, good for stopping dash jumps
Stand 5M
5M
JJASBR Jolyne Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Stone Free performs a punch downwards with an extended arm

  • Good range for a poke or counter-poke
Stand 5H
5H
JJASBR Jolyne Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12, 22 Mid - - - - -

Stone Free performs a punch upwards with an extended arm

  • Farthest reaching Stand On normal
  • Launches the opponent upwards on hit
Stand 2L
2L
JJASBR Jolyne Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Stone Free performs a crouching jab

  • Standard jab
  • Chains into itself 3 or 4 times
Stand 2M
2M
JJASBR Jolyne Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Stone Free performs an extended crouching punch

  • Good range for pokes and counter-pokes
Stand 2H
2H
JJASBR Jolyne Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Stone Free performs an extended sweeping punch

  • Provides hard knockdown
Stand JL
j.L
JJASBR Jolyne Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Stone Free performs a punch downwards

  • Stubby aerial, good for air-to-airs
Stand JM
j.M
JJASBR Jolyne Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Stone Free performs an extended punch downwards

  • Good for jump ins and combo filler
Stand JH
j.H
JJASBR Jolyne Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

Stone Free performs an extended punch at a steeper angle downwards

  • Good for jump ins and combo filler
Stand j123H
j.1/2/3H
Stringing me for a ride!
JJASBR Jolyne Stand Jump 1H.png
JJASBR Jolyne Stand Jump 2H.png
JJASBR Jolyne Stand Jump 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jolyne uses a string to pull herself to the ground quickly

  • Can cross up if angled correctly
  • Low recovery allows for quick mixups
28
With my string!
Any jump after 1/2/3
JJASBR Jolyne Stand 27.png
JJASBR Jolyne Stand 28.png
JJASBR Jolyne Stand 29.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jolyne rides her string into the air

  • Only available in Stand On
  • Air OK
  • Can be cancelled into from normals on hit or block
  • Locks Jolyne out of Stringing me for a ride!

Special Moves

Stand 236X
So you're the enemy, huh?
236L/M/H
JJASBR Jolyne Stand 236L.png
JJASBR Jolyne Stand 236M.png
JJASBR Jolyne Stand 236H.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 3*9, 14 Mid - - - - -

Stone Free performs a barrage of punches

  • Stand-Rush compatible
Medium 3*9, 22 Mid - - - - -
  • Stone Free punches further
Heavy 3*9, 30 Mid - - - - -
  • Stone Free punches the furthest
Stand j236X
So you're the enemy, huh? (Air)
j.236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 4*8, 10 Mid - - - - -

Stone Free performs a barrage of punches downwards

  • Stand-Rush compatible
  • Can be charged to delay the activation
Medium 4*8, 15 Mid - - - - -
  • Stone Free punches further
Heavy 4*8, 20 Mid - - - - -
  • Stone Free punches the furthest
Stand 623X
Don't wait, just attack!
623L/M/H
JJASBR Jolyne Stand 623X.png
JJASBR Jolyne Stand 623H.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 Mid - - - - -

Stone Free performs an extended punch upwards

  • Does not have invul on startup
Medium 80 Mid - - - - -
  • Has invul on startup
Heavy 80, 5, 20 Mid - - - - -
  • Automatically activates "I won't cut my string yet!" followup on hit
  • Has invul on startup
  • This is a hit-grab

System Mechanics

Throw
Throw
I gotcha now!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 110 Throw - - - - -

Jolyne wraps the opponent in string before Stone Free punches them away

  • Leaves the opponent far away
  • 22H will not reach at midscreen without moving forward first
Back 110 Throw - - - - -
  • Leaves the opponent closer
  • 22H will now reach on its own
Assist
Assist
String Barrier
JJASBR Jolyne 22X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 22X
Stand On
Stand On/Off
5S
JJASBR Jolyne Stand On.png
Stand On
Stand On
JJASBR Jolyne Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Stone Free, altering Jolyne's moveset and abilities.

Heart Heat Attack

1,000 throws!
236 + Any Two Attack Buttons
Combo counter says 1000 hits, it's really not
Combo counter says 1000 hits, it's really not
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
186 (30+9*15+30) Mid - - - - -

Jolyne throws a baseball with a string attached to it, proceeding to continuously bring it back to herself as she throws it 1000 times

  • This is a hit-grab
  • Does not reach full screen

Great Heat Attack

Time to retire you!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -

Jolyne wraps the opponent in string, proceeding to beat down the opponent before Stone Free barrages them with punches and finishes them off.

  • Just make sure it hits

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh