JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]", which can make approaching difficult. | * '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]", which can make approaching difficult. | ||
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | * '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | ||
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*Narancia's get-off-me tool. Invalidates most oki situations and even some block strings that have gaps. | *Narancia's dp and get-off-me tool. Invalidates most oki situations and even some block strings that have gaps. | ||
*The light version is not invincible, and the medium version has less invincibility than the heavy version. | *The light version is not invincible, and the medium version has less invincibility than the heavy version. | ||
*Can mash attack buttons during the animation for more hits. | *Can mash attack buttons during the animation for more hits. | ||
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*A | *A command grab that sends out Aerosmith to grab the opponent from a distance. | ||
* | *Can be canceled from any of his normals for a quick tick throw. | ||
*Can be flash cancelled at the end of the animation for a combo, but will be heavily scaled. | *Can be flash cancelled at the end of the animation for a combo, but will be heavily scaled. | ||
*The startup and distance Aerosmith travels is based on the strength of the button used. | *The startup and distance Aerosmith travels is based on the strength of the button used. | ||
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*Identical to 5L except it's a low and shoots lower. | *Identical to 5L except it's a low and shoots lower. | ||
*Unlike 5L, it can be chained into itself on hit or block, making it even more annoying to deal with. | *Unlike 5L, it can be chained into itself on hit or block, making it even more annoying to deal with. Narancia's best poke and harassment tool. | ||
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*Narancia's main combo ender. | *Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up. | ||
*Hits OTG. | *Hits OTG. | ||
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out. | *Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out. |
Revision as of 13:32, 30 October 2022
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of Jojo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. As such, these normals do not trigger certain counters such as Diavolo's GHA, Pinnacle of Eternity, as well as having other properties of projectiles.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 850 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Attack!
236L/M/H |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand 214X-4
Gonna send you flying!
4 during 236X or 214X |
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Stand 214X-2
Now's my chance!
2 during 236X or 214X |
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Stand 214X-8
I'll shoot!
8 during 236X or 214X |
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Stand 214X-L
Perfect timing!
L during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 214X-M
I'm gonna kill you!
M during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 214X-H
I know how to waste you!
H during 236X or 214X or L after 8/4/2 during 236X or 214X |
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Stand 46X
I'll make you swiss cheese!
46L/M/H |
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Stand 623X
Blast off!
623L/M/H |
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System Mechanics
Throw
Throw
Take that! And that! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll shoot you through! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via 236L+M+H VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA
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