JoJo's Bizarre Adventure: All-Star Battle R/Esidisi/Combos: Difference between revisions

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| 5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S || Normal Mode || 328 || 0 bar || The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
| 5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S || Normal Mode || 328 || 0 bar || The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
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| 2H > S > 66 > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S || Normal Mode || 331 || 0 bar || 2H poke confirm. Can confirm from any distance on hit as long as Esidesi dashes before picking up the combo in Heat Control Mode, although the link gets tighter the further away Esidesi is
| 2H > 6H > S > 669 > j.H > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S || Normal Mode || 346 || 0 bar || 2H poke confirm. Can confirm from any distance on hit
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| 63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S || Normal Mode || 381 || 1 bar || 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H
| 63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S || Normal Mode || 381 || 1 bar || 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H

Revision as of 14:07, 30 October 2022

Combo Info

Combos (Solo)
Combo Mode Damage Meter Cost Notes
5LMH > 6H > 623H Normal Mode 145 0 bar Very basic hit confirm, does not provide hard knockdown
5LMH > 22L > 5LM > 2M > 5H > 6H > 623H Normal Mode 226 0 bar Simple link extension from 5LMH
5LMH > 6H > S > 669 > j.M > 2M > 6H > 22H > 5MH > 623H>6S Normal Mode 281 0 bar Simple Heat Control Mode confirm into hard knockdown
5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S Normal Mode 328 0 bar The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
2H > 6H > S > 669 > j.H > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S Normal Mode 346 0 bar 2H poke confirm. Can confirm from any distance on hit
63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S Normal Mode 381 1 bar 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H
j.H > 5M > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 66 > 2M > 5H > 623L > 5M > 63214L > HHA Normal Mode 443 1 bar The HHA is performed as soon as the last hit of 63214L connects, as Esidesi is not considered airborne
Combos (Assist)
Combo Mode Assist Damage Meter Cost Notes

Video examples

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