| 5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S || Normal Mode || 328 || 0 bar || The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
| 5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S || Normal Mode || 328 || 0 bar || The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
|-
|-
| 2H > S > 66 > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S || Normal Mode || 331 || 0 bar || 2H poke confirm. Can confirm from any distance on hit as long as Esidesi dashes before picking up the combo in Heat Control Mode, although the link gets tighter the further away Esidesi is
| 2H > 6H > S > 669 > j.H > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S || Normal Mode || 346 || 0 bar || 2H poke confirm. Can confirm from any distance on hit
|-
|-
| 63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S || Normal Mode || 381 || 1 bar || 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H
| 63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S || Normal Mode || 381 || 1 bar || 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H