JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions
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* '''Snowball:''' Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations | * '''Snowball:''' Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations | ||
* '''Versatile Zoning:''' Mariah has a large arsenal of powerful projectiles allowing her to create opportunities to close distance to start her relentless offense. | * '''Versatile Zoning:''' Mariah has a large arsenal of powerful projectiles allowing her to create opportunities to close distance to start her relentless offense. | ||
* ''' | * '''"Combo Breaker!":''' Mariah’s special moves act independently, giving her the unique ability to escape from otherwise dangerous situations or take trades that end up in her favor | ||
|cons = | |cons = | ||
* '''Low Average Damage:''' Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent | * '''Low Average Damage:''' Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent |
Revision as of 06:50, 31 October 2022
Introduction
Insert character introduction here.
- Magnetic Gauge: Mariah’s Magnetic gauge is a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials. It is filled when Mariah lands, "If you're not allowed to touch something, it makes you want to touch it more..." or if the opponent is within in the range of the small magnetic aura displayed under Mariah's feet. The gauge begins at “LV1” and progresses to “LV2” then “LVMAX”.This bar will slowly deplete if the opponent is outside of the aura and immediately set to LV1 if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's game plan allowing her to convert into more damage, mix-ups, and long block strings that shred the opponent's guard gauge.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loop-able set play off knockdowns with her "The electricity will char you to a crisp" and "You can't follow me anymore." specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
Playstyle
The magnetic force will just keep on increasing...
When Mariah lands her 5S, even on block, an area around Mariah will appear. While the opponent is in this area, Mariah's Magnetization Gauge will increase, buffing the tracking of her moves as well as the damage of specific specials.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Sorry, but you'll have to die now.
236L/M/H (Air OK) |
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623X
The electricity will char you to a crisp!
623L/M/H |
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214X
Heh heh heh... Enjoy...
214L/M/H |
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421X
You can't follow me anymore.
421L/M/H |
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System Mechanics
Throw
Throw
You were one fine specifmen. 5/4 + Any Two Attack Buttons |
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Assist
Assist
Assist Name |
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5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
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Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
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Great Heat Attack
You little turds!
236L+M+H |
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