JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
(→Heart Heat Attack: removed calls for images that don't exist) |
(→Great Heat Attack: Removed calls for images that don't exist) |
||
Line 890: | Line 890: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image2=JJASBR_Jolyne_GHA_(2).png | |image2=JJASBR_Jolyne_GHA_(2).png | ||
|caption2= | |caption2= | ||
|name=Time to retire you! | |name=Time to retire you! | ||
|input=236L+M+H | |input=236L+M+H |
Revision as of 20:15, 31 October 2022
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can control the pace of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stand-On Range: Jolyne's normals and specials in Stand-On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: In S-On, Jolyne can use string to pull herself upwards in one of three angles. This will continue until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air while in S-On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_JOL |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Whatever it takes to win! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Sweet dreams, creep!
236L/M/H |
---|
63214X
Your body's best angle to punch.
63214L/M/H |
---|
22X
String Barrier
22L/M/H |
---|
421X
I don't need strength to block with string!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
So you're the enemy, huh?
236L/M/H |
---|
Stand j236X
So you're the enemy, huh? (Air)
j.236L/M/H |
---|
Stand 623X
Don't wait, just attack! 623L/M/H Anti-air so big it'll hit above the HUD Anti-air so big it'll hit above the HUD
|
---|
28
With my string!
Any jump after 1/2/3 |
---|
Stand J123H
Stringing me for a ride!
j.1/2/3H |
---|
System Mechanics
Throw
Throw
I gotcha now! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
String Barrier |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
1,000 throws! 236 + Any Two Attack Buttons Combo counter says 1000 hits, it's really not Combo counter says 1000 hits, it's really not
|
---|
Great Heat Attack
Time to retire you!
236L+M+H |
---|