JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions

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{{ASBR Character Intro|char=Mariah|short=mar|content=
{{ASBR Character Intro|char=Mariah|short=mar|content=
==Introduction==
==Introduction==
Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.  
One of the Nine Egyptian Gods featured in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.  


On offense, Mariah can be pretty overwhelming, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#214X|Heh heh heh... Enjoy]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you’ll have to die now]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#421X|You can't follow me anymore.]]" she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going.
On offense, Mariah can be pretty overwhelming; with "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#214X|Heh heh heh... Enjoy]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you’ll have to die now]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#421X|You can't follow me anymore.]]", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going.


On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.


*'''Magnetic Gauge''': Mariah’s Magnetic gauge is a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
*'''Magnetization Gauge''': Mariah is governed by a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
*'''Setplay''': Due to Mariah’s low damage output, she heavily relies on loop-able set play off knockdowns with her "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|The electricity will char you to a crisp]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#421X|You can't follow me anymore.]]" specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
*'''Setplay''': Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|The electricity will char you to a crisp]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#421X|You can't follow me anymore.]]" specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
 


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Mariah_Small_Icon.png|50px]] '''Mariah''' is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent
| intro = [[file:JJASBR_Mariah_Small_Icon.png|50px]] '''Mariah''' is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent.
| pros =
| pros =
* '''Snowball:''' Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations
* '''Snowball:''' Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations.
* '''Versatile Zoning:''' Mariah has a large arsenal of powerful projectiles allowing her to create opportunities to close distance to start her relentless offense.  
* '''Versatile Zoning:''' Mariah has a large arsenal of powerful projectiles, allowing her to create opportunities to close distance to start her relentless offense.  
* '''"Combo Breaker!":''' Mariah’s special moves act independently, giving her the unique ability to escape from otherwise dangerous situations or take trades that end up in her favor
* '''"Combo Breaker!":''' Mariah’s special moves act independently, giving her the unique ability to escape from otherwise dangerous situations or take trades that end up in her favor.
  |cons =
  |cons =
* '''Low Average Damage:''' Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent
* '''Low Average Damage:''' Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent.
* '''Specific Combo Structure:''' While Mariah can do more than her average damage with certain combos, they need to be setup and can easily be avoided with SG/SD
* '''Specific Combo Structure:''' While Mariah can do more than her average damage with certain combos, they need to be setup and can easily be avoided with Stylish Guard/Stylish Dodge.
* '''Meter Hungry:''' Mariah relies heavily on meter for confirms, high damage, Flash cancel pressure and also to keep herself safe due to terrible recovery on some of her normals and special moves
* '''Meter Hungry:''' Mariah relies heavily on meter for confirms, high damage, Flash Cancel pressure and also to keep herself safe due to terrible recovery on some of her normals and special moves.
| tablewidth = 80
| tablewidth = 80
}}
}}


===The magnetic force will just keep on increasing...===
===The magnetic force will just keep on increasing...===
When Mariah lands, "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#5S|If you're not allowed to touch something, it makes you want to touch it more...]]" her magnetic gauge is filled or if the opponent is within in the range of the small magnetic aura displayed under Mariah's feet. The gauge begins at “LV1” and progresses to “LV2” then “LVMAX”.This bar will slowly deplete if the opponent is outside of the aura and immediately set to LV1 if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's game plan allowing her to convert into more damage, mix-ups, and long block strings that shred the opponent's guard gauge.
If Mariah's "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#5S|If you're not allowed to touch something, it makes you want to touch it more...]]" connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become '''Magnetized''', creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own.
 
The gauge begins at "LV1" and progresses to "LV2" then "LVMAX". Higher levels enhance her special moves, increasing their range, damage, and guard damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before depleting) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.


===Stats===
===Stats===
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}}
}}
}}
}}
==Move List==
==Move List==
====Normal Moves====
====Normal Moves====
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  |blockadv=
  |blockadv=
  |hitadv= +4
  |hitadv= +4
  |description=Mariah performs a quick stab with her knife
  |description=
*Standard jab
Mariah performs a quick stab with her knife.
*Reaches downwards, making it not as good at stopping dash jumps
*Standard jab.
*Reaches downwards, making it not as good at stopping dash jumps.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a slash upwards with her knife
  |description=
*Reaches high, good for anti-airs
Mariah performs a slash upwards with her knife.
*Good range for counter-pokes
*Reaches high, good for anti-airs.
*Good range for counter-pokes.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a slash outwards with her knife
  |description=
*Good range for pokes
Mariah performs a slash outwards with her knife.
*Good range for pokes.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a crouching stab with her knife
  |description=
*Standard jab
Mariah performs a crouching stab with her knife.
*Standard jab.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a slash at the opponent's knees with her knife
  |description=
*Good range for pokes and counter-pokes
Mariah performs a slash at the opponent's knees with her knife.
*Good range for pokes and counter-pokes.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a slash at the opponent's feet with her knife
  |description=
*Provides hard knockdown
Mariah performs a slash at the opponent's feet with her knife.
*Good range for pokes, counter-pokes, and combo enders
*Provides hard knockdown.
*Good range for pokes, counter-pokes, and combo enders.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs a short stab outwards with her knife
  |description=
*Very active, good for air-to-airs
Mariah performs a short stab outwards with her knife.
*Great for tick throws and high/low mixups with wire oki
*Very active, good for air-to-airs.
*Great for tick throws and high/low mixups with wire oki.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs an aerial slash upwards with her knife
  |description=
*Launches on hit
Mariah performs an aerial slash upwards with her knife.
*Can crossup deceptively well
*Launches on hit.
*Can cross-up deceptively well.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah performs an aerial horizontal slash with her knife
  |description=
*Mariah's main jump-in
Mariah performs an aerial horizontal slash with her knife.
*Does not reach far behind her
*Mariah's main jump-in.
*Can crossup  
*Does not reach far behind her.
*Can crossup.
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10 each
  |damage=10*3
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah throws 3 knives at the opponent
  |description=
*The knives track The Opponent. Tracking and damage increase with each version, 236L having the least amount damage and tracking but making up for it with the fastest startup and projectile speed. damage and tracking also increases with more gauge.  
Mariah throws 3 knives at the opponent.
*TK knives can be plus on block
*The knives track the opponent. Tracking and damage increase with each version, 236L having the least amount damage and tracking but making up for it with the fastest startup and projectile speed.
*Damage and tracking also increases with more Magnetization Gauge.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=12 each
  |damage=12*3
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Great at baiting SG/SD in neutral
*Great at baiting SG/SD in neutral.
*Decent tracking
*Decent tracking.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=14 each
  |damage=14*3
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
* Slow moving projectile with incredible tracking
*Slow moving projectile with incredible tracking.
*Best version of TK knives sets up a strike throw mix if blocked at a close range
*Best version of TK knives sets up a strike throw mix if blocked at a close range.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=JJASBR_Mariah_623X.png
|image=JJASBR_Mariah_623X.png
|caption=
|caption=Let the mix begin
|name=The electricity will char you to a crisp!
|name=The electricity will char you to a crisp!
|input=623L/M/H
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10*2, 6*6  
  |damage=Knife: 10*2<br>Wire: 6*6 / 6*8 / 6*11
LV2: 6*8
 
LVMAX: 6*11
  |version=Light
  |version=Light
  |guard=Mid
  |guard=Mid
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent
  |description=
*Can not be used when a line is already on screen
Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent.
*Decent way to deal with cross up attempts  
*Wire damage notated as: LV1 / LV2 / LVMAX.
*Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with more gauge
*Cannot be used when a line is already on screen.
*Mariah throws the knife at different angles for each button, getting further horizontally with higher strength
*Decent way to deal with cross-up attempts.
*Let the mix begin
*Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with more gauge.
*Mariah throws the knife at different angles for each button, getting further horizontally with higher strength.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 313: Line 321:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Decent anti-air  
*Decent anti-air.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah sends wires towards the opponent, ensnaring them on contact
  |description=
*Keeps the opponent stunned on contact, but does not crumple unless Mariah is at LVMAX
Mariah sends wires towards the opponent, ensnaring them on contact.
*Frametrap at close range
*Keeps the opponent stunned on contact, but does not crumple unless Mariah is at LVMAX.
*A consistent way to deal with crossups
*Frametrap at close range.
*trades in Mariah’s favor even at LV1
*A consistent way to deal with cross-ups.
*very punishable on block
*Trades in Mariah’s favor even at LV1.
 
*Very punishable on block.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Less initial range on startup good for messing with opponents' SG/SD timing
*Less initial range on startup, good for messing with the opponent's SG/SD timing.
*Still punishable on block
*Still punishable on block.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*the least amount of range on startup
*The least amount of range on startup, but also the only one that is safe on block.
*safe on block  
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=20  
  |damage=20 / 35 / 45
LV2: 35
 
LVMAX: 45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah summons an object from the sky that falls onto the opponent
  |description=
*Object changes with each level
Mariah summons an object from the sky that falls onto the opponent.
*LV1 a cluster of cans hitting multiple times
*Damage notated as: LV1 / LV2 / LVMAX.
*LV2 version summons a bike with staggered hit stun on hit and block
*Can hit OTG.
*LVMAX version launches on hit
*Object and properties changes with each level:
*Can OTG
**LV1 version summons a cluster of cans, hitting multiple times.
*Mariah summons the object immediately
**LV2 version summons a bike; while normally hitting once, it can randomly cause a second hit.
**LVMAX version version summons both the cans and the bike, launching on hit.
*Mariah summons the object immediately.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=20  
  |damage=20 / 35 / 45
LV2: 35
 
LVMAX: 45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 427: Line 429:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Mariah delays the summon
*Damage notated as: LV1 / LV2 / LVMAX.
*Mariah delays the summon.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Mariah feints the summon, only doing the first part of the animation
*Mariah feints the summon, only doing the first part of the animation.
*jump/attack cancellable  
*Jump/attack-cancellable.
*can keep some pokes safe from being punished if opponent SGs
*Can keep some pokes safe from being punished if opponent SGs, making it a fantastic SG/SD bait and pressure reset.
*fantastic SG/SD bait and pressure reset
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Mariah_Throw.png
|image=JJASBR_Mariah_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Mariah_Throw_(2).png
|caption2=
|name=Throw
|name=Throw
|subtitle=You were one fine specifmen.
|subtitle=You were one fine specifmen.
Line 457: Line 461:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=120 (20+100)
|damage=20, 100
|guard=Throw
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Mariah grabs the opponent and holds them in place with her stand before a barrel flies in and knocks the opponent down
*Leaves the opponent too far to OTG
}}
{{AttackData-ASBR
|version=Back
|header=no
  |damage=20, 100
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=
Line 479: Line 469:
  |hitadv=
  |hitadv=
  |description=
  |description=
*leaves the opponent closer then forward throw allowing Mariah to OTG and run her setplay
Mariah grabs the opponent and holds them in place with her stand before a barrel flies in and knocks the opponent down.
*Forward Throw leaves the opponent too far to OTG.
*Back Throw leaves the opponent closer allowing Mariah to OTG and run her setplay.
  }}
  }}
}}
}}
Line 488: Line 480:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle= The electricity will char you to a crisp!
|subtitle=The electricity will char you to a crisp!
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 499: Line 491:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Possibly the worst assist in the game
*Assault Assist Stocks: 1
*LV2 Version?
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623L (LV2 Version)]]
*Possibly the worst assist in the game.
  }}
  }}
}}
}}
Line 519: Line 513:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah summons her stand on the ground, damaging the opponent
  |description=
*Fills ~0.25 of Mariah's Magnetization Gauge
Mariah summons her Stand, Bastet, on the ground, damaging the opponent.
*Can OTG
*Fills ~0.25 of Mariah's Magnetization Gauge and Magnetizes the opponent.
*Can hit OTG.
  }}
  }}
}}
}}
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==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Mariah_HHA.png
|image=JJASBR_Mariah_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Mariah_HHA_(2).png
|caption2=
|image3=JJASBR_Mariah_HHA_(3).png
|caption3=
|name=What are you drooling over?
|name=What are you drooling over?
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=(6,4)*9, 6, 40
  |damage=(6,4)*9, 6, 40 / (7, 5)*8, 7, 13, 50 / (9, 6)*8, 9, 15, 60
LV2: (7, 5)*8, 7, 13, 50
 
LVMAX: (9, 6)*8, 9, 15, 60
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah fires a barrage of nuts and bolts at the opponent
  |description=
*Damage increases with Magnetization levels
Mariah fires a barrage of nuts and bolts at the opponent.
*Safe on block
*Damage increases with Magnetization levels.
**Damage notated as: LV1 / LV2 / LVMAX.
*Safe on block.
  }}
  }}
}}
}}
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==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Mariah_GHA.png
|image=JJASBR_Mariah_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Mariah_GHA_(2).png
|caption2=
|image3=JJASBR_Mariah_GHA_(3).png
|caption3=
|name=You little turds!
|name=You little turds!
|input=236L+M+H
|input=236L+M+H
Line 564: Line 566:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Mariah attacks the opponent with her stand, magnetizing the opponent before barraging them with attacks from different magnetized objects
  |description=
*Unaffected by Magnetization Gauge
Mariah attacks the opponent with her Stand, Bastet, magnetizing the opponent before barraging them with attacks from different magnetized objects.
*Gives you Max gauge on initial hit
*Unaffected by the Magnetization Gauge.
*Fills the Magnetization Gauge to LVMAX on initial hit.
*Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA
*Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA
*Does not OTG like 5S, although they look very similar
*Does not OTG like 5S, although they look very similar.
  }}
  }}
}}
}}

Revision as of 15:40, 2 November 2022

Introduction

One of the Nine Egyptian Gods featured in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.

On offense, Mariah can be pretty overwhelming; with "Heh heh heh... Enjoy", "Sorry, but you’ll have to die now" and "You can't follow me anymore.", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going.

On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.

  • Magnetization Gauge: Mariah is governed by a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
  • Setplay: Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her "The electricity will char you to a crisp" and "You can't follow me anymore." specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
Playstyle
JJASBR Mariah Small Icon.png Mariah is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent.
Pros Cons
  • Snowball: Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations.
  • Versatile Zoning: Mariah has a large arsenal of powerful projectiles, allowing her to create opportunities to close distance to start her relentless offense.
  • "Combo Breaker!": Mariah’s special moves act independently, giving her the unique ability to escape from otherwise dangerous situations or take trades that end up in her favor.
  • Low Average Damage: Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent.
  • Specific Combo Structure: While Mariah can do more than her average damage with certain combos, they need to be setup and can easily be avoided with Stylish Guard/Stylish Dodge.
  • Meter Hungry: Mariah relies heavily on meter for confirms, high damage, Flash Cancel pressure and also to keep herself safe due to terrible recovery on some of her normals and special moves.

The magnetic force will just keep on increasing...

If Mariah's "If you're not allowed to touch something, it makes you want to touch it more..." connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become Magnetized, creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own.

The gauge begins at "LV1" and progresses to "LV2" then "LVMAX". Higher levels enhance her special moves, increasing their range, damage, and guard damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before depleting) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_MRH
#ASBR_MAR

Move List

Normal Moves

5L
5L
JJASBR Mariah 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 5F? - - - +4

Mariah performs a quick stab with her knife.

  • Standard jab.
  • Reaches downwards, making it not as good at stopping dash jumps.
5M
5M
JJASBR Mariah 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10*2 Mid - - - - -

Mariah performs a slash upwards with her knife.

  • Reaches high, good for anti-airs.
  • Good range for counter-pokes.
5H
5H
JJASBR Mariah 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -

Mariah performs a slash outwards with her knife.

  • Good range for pokes.
2L
2L
JJASBR Mariah 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low - - - - -

Mariah performs a crouching stab with her knife.

  • Standard jab.
2M
2M
JJASBR Mariah 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Mariah performs a slash at the opponent's knees with her knife.

  • Good range for pokes and counter-pokes.
2H
2H
JJASBR Mariah 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -

Mariah performs a slash at the opponent's feet with her knife.

  • Provides hard knockdown.
  • Good range for pokes, counter-pokes, and combo enders.
JL
j.L
JJASBR Mariah Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Overhead - - - - -

Mariah performs a short stab outwards with her knife.

  • Very active, good for air-to-airs.
  • Great for tick throws and high/low mixups with wire oki.
JM
j.M
JJASBR Mariah Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -

Mariah performs an aerial slash upwards with her knife.

  • Launches on hit.
  • Can cross-up deceptively well.
JH
j.H
JJASBR Mariah Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Overhead - - - - -

Mariah performs an aerial horizontal slash with her knife.

  • Mariah's main jump-in.
  • Does not reach far behind her.
  • Can crossup.

Special Moves

236X
Sorry, but you'll have to die now.
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10*3 Mid - - - - -

Mariah throws 3 knives at the opponent.

  • The knives track the opponent. Tracking and damage increase with each version, 236L having the least amount damage and tracking but making up for it with the fastest startup and projectile speed.
  • Damage and tracking also increases with more Magnetization Gauge.
Medium 12*3 Mid - - - - -
  • Great at baiting SG/SD in neutral.
  • Decent tracking.
Heavy 14*3 Mid - - - - -
  • Slow moving projectile with incredible tracking.
  • Best version of TK knives sets up a strike throw mix if blocked at a close range.
623X
The electricity will char you to a crisp!
623L/M/H
Let the mix begin
Let the mix begin
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Knife: 10*2
Wire: 6*6 / 6*8 / 6*11
Mid - - - - -

Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent.

  • Wire damage notated as: LV1 / LV2 / LVMAX.
  • Cannot be used when a line is already on screen.
  • Decent way to deal with cross-up attempts.
  • Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with more gauge.
  • Mariah throws the knife at different angles for each button, getting further horizontally with higher strength.
Medium - - - - - - -
  • Decent anti-air.
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Heh heh heh... Enjoy...
214L/M/H
JJASBR Mariah 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 15 Low - - - - -

Mariah sends wires towards the opponent, ensnaring them on contact.

  • Keeps the opponent stunned on contact, but does not crumple unless Mariah is at LVMAX.
  • Frametrap at close range.
  • A consistent way to deal with cross-ups.
  • Trades in Mariah’s favor even at LV1.
  • Very punishable on block.
Medium 15 Low - - - - -
  • Less initial range on startup, good for messing with the opponent's SG/SD timing.
  • Still punishable on block.
Heavy 15 Low - - - - -
  • The least amount of range on startup, but also the only one that is safe on block.
421X
You can't follow me anymore.
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 / 35 / 45 Mid - - - - -

Mariah summons an object from the sky that falls onto the opponent.

  • Damage notated as: LV1 / LV2 / LVMAX.
  • Can hit OTG.
  • Object and properties changes with each level:
    • LV1 version summons a cluster of cans, hitting multiple times.
    • LV2 version summons a bike; while normally hitting once, it can randomly cause a second hit.
    • LVMAX version version summons both the cans and the bike, launching on hit.
  • Mariah summons the object immediately.
Medium 20 / 35 / 45 Mid - - - - -
  • Damage notated as: LV1 / LV2 / LVMAX.
  • Mariah delays the summon.
Heavy - - - - - - -
  • Mariah feints the summon, only doing the first part of the animation.
  • Jump/attack-cancellable.
  • Can keep some pokes safe from being punished if opponent SGs, making it a fantastic SG/SD bait and pressure reset.

System Mechanics

Throw
Throw
You were one fine specifmen.
5/4 + Any Two Attack Buttons
JJASBR Mariah Throw (1).png
JJASBR Mariah Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (20+100) Throw - - - - -

Mariah grabs the opponent and holds them in place with her stand before a barrel flies in and knocks the opponent down.

  • Forward Throw leaves the opponent too far to OTG.
  • Back Throw leaves the opponent closer allowing Mariah to OTG and run her setplay.
Assist
Assist
The electricity will char you to a crisp!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 1
  • Based on 623L (LV2 Version)
  • Possibly the worst assist in the game.
5S
If you're not allowed to touch something, it makes you want to touch it more...
5S
JJASBR Mariah 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 1 Mid - - - - -

Mariah summons her Stand, Bastet, on the ground, damaging the opponent.

  • Fills ~0.25 of Mariah's Magnetization Gauge and Magnetizes the opponent.
  • Can hit OTG.

Heart Heat Attack

What are you drooling over?
236 + Any Two Attack Buttons
JJASBR Mariah HHA (1).png
JJASBR Mariah HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
(6,4)*9, 6, 40 / (7, 5)*8, 7, 13, 50 / (9, 6)*8, 9, 15, 60 Mid - - - - -

Mariah fires a barrage of nuts and bolts at the opponent.

  • Damage increases with Magnetization levels.
    • Damage notated as: LV1 / LV2 / LVMAX.
  • Safe on block.

Great Heat Attack

You little turds!
236L+M+H
JJASBR Mariah GHA (1).png
JJASBR Mariah GHA (2).png
JJASBR Mariah GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
304 (30+1*70+16+1*11+15+50+112) Mid - - - - -

Mariah attacks the opponent with her Stand, Bastet, magnetizing the opponent before barraging them with attacks from different magnetized objects.

  • Unaffected by the Magnetization Gauge.
  • Fills the Magnetization Gauge to LVMAX on initial hit.
  • Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA
  • Does not OTG like 5S, although they look very similar.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh