JoJo's Bizarre Adventure: All-Star Battle R/Yukako Yamagishi: Difference between revisions
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Yukako_Small_Icon.png|50px]] '''Yukako Yamagishi''' is a character who utlizes her hair | | intro = [[file:JJASBR_Yukako_Small_Icon.png|50px]] '''Yukako Yamagishi''' is a Stand character who utlizes her hair for long-ranged moves. | ||
| pros = | | pros = | ||
* '''Long Reach:''' Yukako has normals and specials that reach very far, giving her good zoning/footsies capabilities | * '''Long Reach:''' Yukako has normals and specials that reach very far, giving her good zoning/footsies capabilities. | ||
* '''Mobility:''' Using "Hngh!", Yukako can move across the stage very quickly. The L and M versions can be cancelled into an aerial, which can leave her low to the ground. It can also be used in the air if Yukako jumped or dash jumped, but not if she used the move to get into the air. | * '''Mobility:''' Using "Hngh!", Yukako can move across the stage very quickly. The L and M versions can be cancelled into an aerial, which can leave her low to the ground. It can also be used in the air if Yukako jumped or dash jumped, but not if she used the move to get into the air. | ||
*'''Second Chance''': The ability to revive gives Yukako a second chance to close out the match, meaning opponents can never rule her out. | *'''Second Chance''': The ability to revive gives Yukako a second chance to close out the match, meaning opponents can never rule her out. | ||
|cons = | |cons = | ||
* '''Unsafe Pressure:''' As a result of her large moves, Yukako's moves are very unsafe, resulting her pressure unsafe as well | * '''Unsafe Pressure:''' As a result of her large moves, Yukako's moves are very unsafe, resulting her pressure unsafe as well. | ||
* '''Troublesome Lights:''' Yukako's 5L is very stubby, and her 2L is noticabley slower than others, making it a struggle to beat out options on wakeup | * '''Troublesome Lights:''' Yukako's 5L is very stubby, and her 2L is noticabley slower than others, making it a struggle to beat out options on wakeup. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 8 | |damage=8 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 18 | |damage=18 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 28 | |damage=28 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 8 | |damage=8 | ||
|guard= Low | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 18 | |damage=18 | ||
|guard= Low | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 30 | |damage=30 | ||
|guard= Low | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 30 | |damage=30 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 12 | |damage=12 | ||
|guard= Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 20 | |damage=20 | ||
|guard= Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 28 | |damage=28 | ||
|guard= Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= 20 | |damage=20 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=20 | |damage=20 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=20 | |damage=20 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|version=Light | |version=Light | ||
|damage=25 | |damage=25 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=37 | |damage=37 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=49 | |damage=49 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|version=Light | |version=Light | ||
|damage=60 | |damage=60 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=84 | |damage=84 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=108 | |damage=108 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|version=Light | |version=Light | ||
|damage=55 | |damage=55 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=55 | |damage=55 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=55 | |damage=55 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|version=Forward | |version=Forward | ||
|damage=100 | |damage=100 | ||
|guard= Throw | |guard=Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=100 | |damage=100 | ||
|guard= Throw | |guard=Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=180 | |damage=180 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=313 | |damage=313 | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= |
Revision as of 20:47, 4 November 2022
Introduction
Insert character introduction here.
- Long Normals: Yukako posesses some of the longest-reaching normals in the game.
- Love Deluxe: Yukako has access to an install that enhances her abilities.
Love Deluxe
Because Yukako's Stand, Love Deluxe, is active at all times, she does not change movesets by pressing the Style button; instead, doing so causes her hair to flair up as a sinister purple aura surrounds her. While in this state, all of Yukako's attacks inflict extra hits, improving their damage, chip damage, and combo utility. Yukako must spend 0.25 HH Gauge to access this state, and the gauge will very slowly deplete while active. This ability will be cancelled when the HH Gauge empties or with another press of the Style button; upon deactivation, Yukako will briefly fall to her knees in exhaustion, leaving her vulnerable. If Yukako's HHA is executed while Love Deluxe is active, the ability is immediately canceled and the HH Gauge will be completely emptied.
My precious hair! It's turned completely white!
Upon death that would usually result in a match loss, if Yukako has at least 1 HH Gauge stored, her hair frizzles and turns white as she suddenly regains consciousness and stands back up in anger, reviving with some health. When this happens, Love Deluxe is permanently active at the cost of disabling her HH Gauge entirely.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_YUK |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You shithead! |
---|
JL
j.L
|
---|
JM
j.M
|
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JH
j.H
|
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Special Moves
236X
I'm already inside your head
236L/M/H |
---|
236X-236X
Don't push your luck
236L/M/H>236L/M/H |
---|
623X
You dumbass!
623L/M/H |
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22X
I'll drag you if I have to
22L/M/H |
---|
214X
Hngh!
214L/M/H |
---|
421X
Putting up a fight?
421L/M/H |
---|
System Mechanics
Throw
Throw
Cut the sass, you moron! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll drag you if I have to |
---|
Love Deluxe
Love Deluxe
5S |
---|
Heart Heat Attack
Outta my way, stupid shelf!
236 + Any Two Attack Buttons |
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Great Heat Attack
Looks like I'm going to have to play rough!
236L+M+H |
---|