JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
*'''Life Regeneration''': Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time. | *'''Life Regeneration''': Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO is one of three characters in the game (along with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both incarnations]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro Kujo]]) with the ability to stop time, with a very slow startup possible at 1.5 bars | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO is one of three characters in the game (along with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both incarnations]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro Kujo]]) with the ability to stop time, with a very slow startup possible at 1.5 bars the more meter has been built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 12: | Line 12: | ||
* '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or assists than most other characters. When utilizing his true time stop resets, he also has multiple ToDs that will kill even the highest HP characters. | * '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or assists than most other characters. When utilizing his true time stop resets, he also has multiple ToDs that will kill even the highest HP characters. | ||
* '''Great Normals:''' DIO's normals are great, both in Stand-On and Stand-Off. Stand-On 2M and 2H are massive, Stand-Off 5M has good range and speed, and his Stand-Off j.L and j.M are very active and good for cross-ups. | * '''Great Normals:''' DIO's normals are great, both in Stand-On and Stand-Off. Stand-On 2M and 2H are massive, Stand-Off 5M has good range and speed, and his Stand-Off j.L and j.M are very active and good for cross-ups. | ||
* '''Mixups:''' When used as an instant air special | * '''Mixups:''' When used as an instant air special while in Stand-On, "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|My Stand's full power!]]" (or TK Mudas for short) is an unreactable instant overhead that can be combo'd off of for over 500 damage without spending much meter. When combined with the threat of a Low 2L, this grants DIO access to a 50/50 on every wakeup. | ||
* '''Unblockable Assist:''' DIO's assist is an unblockable attack, benefiting characters who can lock their opponent in blockstun for a period of time. | |||
|cons = | |cons = | ||
* '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his vampire attributes, but it usually doesn't make much of a difference. | * '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his vampire attributes, but it usually doesn't make much of a difference. | ||
Line 192: | Line 193: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO slams a road sign down on the opponent. | |description= | ||
DIO slams a road sign down on the opponent. | |||
*Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | *Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Launches on hit. 3H>236L> | *Launches on hit. 3H>236L>FC is a common launcher string for Stand-Off combos, and 3H can also be used to combo directly into GHA. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Has such long recovery that it should be cancelled into 46L after being used as an OTG, to let DIO move out of it quicker. | *Has such long recovery that it should be cancelled into 46L after being used as an OTG, to let DIO move out of it quicker. | ||
Line 258: | Line 260: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO summons The World, who performs a sweeping chop that reaches behind. | |description= | ||
DIO summons The World, who performs a sweeping chop that reaches behind. | |||
*Very good crossup, as it reaches far behind DIO and can hit late. | *Very good crossup, as it reaches far behind DIO and can hit late. | ||
*One of DIO's best jump-in normals. | *One of DIO's best jump-in normals. | ||
Line 287: | Line 290: | ||
|description= | |description= | ||
The World appears and punches the opponent in the gut. | The World appears and punches the opponent in the gut. | ||
*Launches the opponent on hit. An important part of his Stand-Off combo game, since | *Launches the opponent on hit. An important part of his Stand-Off combo game, since it's possible to combo off of it with a Flash Cancel or an assist. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 299: | Line 302: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World appears and performs an overhead punch that hits twice. | |description= | ||
The World appears and performs an overhead punch that hits twice. | |||
*Hits overhead. | *Hits overhead. | ||
* | **Cannot be combo'd out of, even with Flash Cancels. Cannot confirm into HHA either. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 313: | Line 317: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World appears and punches at the opponent's feet. | |description= | ||
The World appears and punches at the opponent's feet. | |||
*Hits low. | *Hits low. | ||
*Can be | *Can be combo'd off of with a Flash Cancel if close enough. | ||
}} | }} | ||
}} | }} | ||
Line 466: | Line 471: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO | DIO grabs the opponent and sucks the blood out of their body. | ||
*Doesn't give a knockdown | *A command grab that heals him for a decent amount of HP when it hits. | ||
*Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding Johnny and Part 8 Josuke), giving him additional HH Gauge once per round. Because of the animation | *Doesn't give a knockdown. | ||
*Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Part 8 Josuke]]), giving him additional HH Gauge once per round. Because of the animation tied to the special effect, however, this move leaves DIO at a disadvantage after landing it on a Joestar. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 582: | Line 587: | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
*Launches the opponent on air hit. | *Launches the opponent on air hit. | ||
*Great normal with massive range | *Great normal with massive range. | ||
}} | }} | ||
}} | }} | ||
Line 625: | Line 630: | ||
|description= | |description= | ||
The World performs a punch downwards. | The World performs a punch downwards. | ||
*It has a small hitbox, but it has an absurd amount of active frames, and can be | *It has a small hitbox, but it has an absurd amount of active frames, and can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | ||
}} | }} | ||
}} | }} | ||
Line 763: | Line 768: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO performs a pose as The World prepares a heavy punch to the gut. An unblockable move that can only be | DIO performs a pose as The World prepares a heavy punch to the gut. An unblockable move that can only be combo'd out of with HHA, or with specific assist setups. | ||
*The different variants change the speed and range. | *The different variants change the speed and range. | ||
}} | }} | ||
Line 771: | Line 776: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_Stand_Jump_236X.png | |image=JJASBR_DIO_Stand_Jump_236X.png | ||
|caption= | |caption=TK Mudas my beloved | ||
|name=My Stand's full power! | |name=My Stand's full power! | ||
|input=j.236L/M/H | |input=j.236L/M/H | ||
Line 810: | Line 815: | ||
|description= | |description= | ||
The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*The light and medium versions can be | *Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | ||
*The first hit is an overhead, making it very good for mixups. | *The light and medium versions can be combo'd out of meterless (unless DIO is too high in the air). | ||
* | *The first hit is an overhead, making it very good for mixups. When used as an instant air special (via a 2369X input, X meaning either L, M or H), this move grants DIO access to an unreactable overhead, which, combined with the threat of a Low 2L, gives DIO an easily accessible 50/50 that will give him massive damage off of either option. | ||
*This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double overhead, which, combined with the threat of just landing and then going for a low 2L, is another 50/50. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 958: | Line 963: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO kicks the opponent upwards before stopping time and throwing knives at | DIO kicks the opponent upwards before stopping time and throwing knives at them. | ||
A good reversal, though reactable due to the superflash cutscene. Keep in mind that the opponent may be able to Flash Cancel the move they're doing and then block this attack. | |||
*Very fast, and very invincible. | |||
*DIO moves very far forward on activation. | *DIO moves very far forward on activation. | ||
}} | }} |
Revision as of 12:46, 6 November 2022
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see Dio Brando.
Insert character introduction here.
- Life Regeneration: Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
- Stop, time!: DIO is one of three characters in the game (along with both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mixups pummel his opponents into submission. | |
Pros | Cons |
|
|
Now THIS is the greatest high!
This effect activates when DIO hits "Oh, this suits me well!" on one of the following characters:
- Jonathan Joestar
- Joseph Joestar
- Jotaro Kujo (Part 3)
- Jotaro Kujo (Part 4)
- Josuke Higashikata (Part 4)
- Giorno Giovanna
- Jolyne Cujoh
Aside from the usual health gained, DIO will also gain extra HH Gauge depending on the amount of hits. This effect is only available once per round.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
He's... gone! 22L/M/H |
---|
46X
And one more just in case!
46L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 214X
This is... The World!
214L/M/H |
---|
Stand J236X
My Stand's full power!
j.236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
46H
So close!
46H when taking damage or guarding |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attack
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|