JoJo's Bizarre Adventure: All-Star Battle R/Esidisi/Combos: Difference between revisions

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| 2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623L, 66 5L > 5M > 5H > 623L, 66 2M > 236M~6S || Normal Mode || 316 || 0 bar || 2L hitconfirm that leads to Heat Control 623L Loops midscreen. The 6S followup to 236H can be omitted and instead use HHA if you want to spend the meter for the added damage and to go from Heat Mode back to Normal without the long recovery of using 5S during Heat Control.
| 2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623L, 66 5L > 5M > 5H > 623L, 66 2M > 236M~6S || Normal Mode || 316 || 0 bar || 2L hitconfirm that leads to Heat Control 623L Loops midscreen. The 6S followup to 236H can be omitted and instead use HHA if you want to spend the meter for the added damage and to go from Heat Mode back to Normal without the long recovery of using 5S during Heat Control.
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| j.H, 2H > 6H > 22H, 5H > 623L, 66 2M > 5H > 623L, 66 2M > slight delay 6H > dl.236H~6S || Heat Control Mode || 364 || 0 bar || Basic combo that works anywhere while you are already in Heat Control. Omit the 236H followup and do HHA instead to enter Normal Mode.
| j.H, 2H > 6H > 22H, 6H > 623L, 66 2M > 5H > 623L, 66 2M > 5H > 236H~6S || Heat Control Mode || 364 || 0 bar || Basic combo that works anywhere while you are already in Heat Control. Omit the 236H followup and do HHA instead to enter Normal Mode.
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Revision as of 23:15, 8 November 2022

Combo Info

Combos (Solo)
Combo Mode Damage Meter Cost Notes
5L > 5M > 5H > 6H > 623H Normal Mode 145 0 bar Very basic hit confirm, does not provide hard knockdown
5L > 5M > 5H > 22L, 5L > 5M, 2M > 5H > 6H > 623H Normal Mode 226 0 bar Simple link extension from 5LMH
5L > 5M > 5H > 6H > S, 669 j.M, 2M > 6H > 22H, 5M > 5H > 623H~6S Normal Mode 281 0 bar Simple Heat Control Mode confirm into hard knockdown
5L > 5M > 2H > 6H > S, 669 j.H, 2M > 5H > 623L, 66 2M > 5H > 6H > 22H, 66 5L > 5M, 2L > 2H > 623H~6S Normal Mode 328 0 bar The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
2H > 6H > S, 669 j.H, 2M > 5H > 6H > 22H, 2M > 5H > 623L, 5M > 623H~6S Normal Mode 346 0 bar 2H poke confirm. Can confirm from any distance on hit
63214H > FC, 66 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 2M > 5H > 623H~6S Normal Mode 381 1 bar 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H
j.H, 5M > 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 66 2M > 5H > 623L, 5M > 63214L > HHA Normal Mode 443 1 bar The HHA is performed as soon as the last hit of 63214L connects, as Esidesi is not considered airborne
2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623H, 2M > 5H > 623H, 5L > 5M > 236H~6S Normal Mode 338 0 Bar Midscreen combo from roundstart distance that carries to the wall, allowing for more damage and an easier route than the combo below.
2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623L, 66 5L > 5M > 5H > 623L, 66 2M > 236M~6S Normal Mode 316 0 bar 2L hitconfirm that leads to Heat Control 623L Loops midscreen. The 6S followup to 236H can be omitted and instead use HHA if you want to spend the meter for the added damage and to go from Heat Mode back to Normal without the long recovery of using 5S during Heat Control.
j.H, 2H > 6H > 22H, 6H > 623L, 66 2M > 5H > 623L, 66 2M > 5H > 236H~6S Heat Control Mode 364 0 bar Basic combo that works anywhere while you are already in Heat Control. Omit the 236H followup and do HHA instead to enter Normal Mode.
Combos (Assist)
Combo Mode Assist Damage Meter Cost Notes

Video examples

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