JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions

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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=7*6, 30
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=7*7, 35
  |guard=
  |guard=
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=7*8, 40
  |guard=
  |guard=
  |startup=
  |startup=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Echoes Act 3 goes forward and performs a barrage of punches
*Notes 1
*Echoes Act 3 travels further in proportion to the strength of button pressed
*Notes 2
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=7*6, 25
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=7*7, 30
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=7*7, 35
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Echoes Act 3 performs a barrage of punches downwards as it travels towards the ground
*Notes 1
*Inflicts gravitated on hit
*Notes 2
*Can OTG
*Echoes Act 3 moves further out in proportion to the strength of the button pressed
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Wh-What is this wind?!
|name=Wh-What is this wind?!
|input=421S
|input=421S while being hit or blocking
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=0
  |guard=
  |guard=Unblockable
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Echoes Act 3 creates a gust around Koichi that launches the opponent away
*Notes 1
*Costs 2 HH gauge
*Notes 2
*Launches the opponent away and does not allow for a combo
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======

Revision as of 07:39, 10 November 2022

Introduction

Insert character introduction here.

  • Movement Sealing: Explain short: what Koichi can do with his Freeze effect.
Playstyle
JJASBR Koichi Small Icon.png Koichi Hirose is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Act 3: Freeze

Explain how Koichi's Freeze effect work in-depth.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_KOI


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Koichi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid - - - - -

Koichi performs a jab outwards

  • Standard jab
  • Due to Koichi's short height, this is not as good at stopping dash jumps
5M
5M
JJASBR Koichi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Echoes Act 1 performs a tail whip upwards

  • Good height for stopping dash jumps
5H
5H
JJASBR Koichi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -

Echoes Act 2 performs a tail whip outwards

  • Good range for pokes
2L
2L
JJASBR Koichi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low - - - - -

Koichi performs a stationary crouching kick

  • Standard jab
  • Due to Koichi's short height, this is not as good for pokes
2M
2M
JJASBR Koichi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Echoes Act 1 performs a low tail whip

  • Good range for pokes
2H
2H
JJASBR Koichi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -

Echoes Act 2 performs a low tail whip upwards

  • Provides hard knockdown
  • Good for juggles
6H
6H
Stop it!
JJASBR Koichi 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Mid - - - - -

Koichi performs an advancing overhead punch

  • Causes crumple on hit
  • Good for hit-confirms
JL
j.L
JJASBR Koichi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Overhead - - - - -

Koichi performs a falling elbow attack

  • Stubby aerial
  • Good for jump-ins
JM
j.M
JJASBR Koichi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -

Echoes Act 1 performs an aerial tail whip outwards

  • Good for air-to-airs
JH
j.H
JJASBR Koichi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Overhead - - - - -

Echoes Act 2 performs an aerial tail whip outwards

  • Good for jump-ins and juggles

Special Moves

236X
I'll never forgive you!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 17, 7*3, 22 Mid - - - - -

Koichi sends Echoes Act 1 out and attacks the opponent with sound effect attacks

  • Launches the opponent on hit
  • Sends Echoes Act 1 away from Koichi
Medium 24, 7*3, 22 Mid - - - - -
  • Sends Echoes Act 1 further from Koichi
Heavy 24, 7*4, 22 Mid - - - - -
  • Sends Echoes Act 1 the furthest from Koichi
236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H>L/M/H
JJASBR Koichi 236X-X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2*5, 5 Mid - - - - -

Echoes Act 1 attacks the opponent by surrounding them with different sound effect attacks

  • Causes crumple on hit
214X
Sizzle!
214L/M/H
JJASBR Koichi 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -
Medium 40 Mid - - - - -
Heavy 50 Mid - - - - -

Echoes Act 2 tosses a "Sizzle!" outwards, igniting on contact

  • Causes burn on hit
  • The projectile is thrown at different arcs based on the button pressed, increasing in horizontal distance in proportion to the button pressed
421X
Kaboom!
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*2, 90 - - - - - -
Medium 10*2, 100 - - - - - -
Heavy 15*2, 110 - - - - - -

Koichi crosses his arms in a counter stance, exploding outwards with a "Kaboom!" upon activation

  • Launches on hit
623X
Boing!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 Low - - - - -
Medium 0 Low - - - - -
Heavy 0 Low - - - - -

Echoes Act 2 places a "Boing!" on the ground that launches upon contact

  • Can be activated by Koichi walking over it, but does not act as an attack towards him
  • Different versions place the trap farther in proportion to the strength of button pressed

Stand On

Normal Moves

Stand 5L
5L
JJASBR Koichi Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Echoes Act 3 performs a jab

  • Standard yet stubby jab
  • Due to Koichi's height, this is not as good for stopping dash jumps
Stand 5M
5M
JJASBR Koichi Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Echoes Act 3 performs a spinning backfist attack

  • Good range for counter-pokes
Stand 5H
5H
JJASBR Koichi Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid - - - - -

Echoes Act 3 performs an advancing punch forward

  • Good range for pokes
Stand 2L
2L
JJASBR Koichi Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Echoes Act 3 performs a crouching jab

  • Standard jab
  • Can chain into itself 3 times
Stand 2M
2M
JJASBR Koichi Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Echoes Act 3 performs a crouching hook

  • Moves Echoes Act 3 forward
  • Good range for pokes and counter-pokes
Stand 2H
2H
JJASBR Koichi Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Echoes Act 3 performs a sliding kick

  • Provides hard knockdown
  • Good range for pokes
Stand JL
j.L
JJASBR Koichi Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Echoes performs an aerial jab

  • Stubby aerial
  • Good for air-to-airs
Stand JM
j.M
JJASBR Koichi Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Echoes Act 3 performs an uppercut

  • Launches on hit
  • Good for jump-ins and combo filler
Stand JH
j.H
JJASBR Koichi Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Echoes Act 3 performs a punch downwards

  • Good for jump-ins and combo filler

Special Moves

Stand 236X
Hit them, ACT 3!
236L/M/H
JJASBR Koichi Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 7*6, 30 Mid - - - - -
Medium 7*7, 35 - - - - - -
Heavy 7*8, 40 - - - - - -

Echoes Act 3 goes forward and performs a barrage of punches

  • Echoes Act 3 travels further in proportion to the strength of button pressed
Stand 623X
S-H-I-T
623L/M/H
JJASBR Koichi Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 7*6, 25 Overhead - - - - -
Medium 7*7, 30 Overhead - - - - -
Heavy 7*7, 35 Overhead - - - - -

Echoes Act 3 performs a barrage of punches downwards as it travels towards the ground

  • Inflicts gravitated on hit
  • Can OTG
  • Echoes Act 3 moves further out in proportion to the strength of the button pressed
Stand 421S
Wh-What is this wind?!
421S while being hit or blocking
JJASBR Koichi Stand 421S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Unblockable - - - - -

Echoes Act 3 creates a gust around Koichi that launches the opponent away

  • Costs 2 HH gauge
  • Launches the opponent away and does not allow for a combo

System Mechanics

Throw
Throw
Fwoosh!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 100 Throw - - - - -

Koichi grabs the opponent and Echoes Act 2 launches them away with a "Fwoosh!" attached to its tail

  • Leaves the opponent far away from Koichi
Back 100 Throw - - - - -
  • Identical to forward throw but backwards
Assist
Assist
Assist Name
JJASBR Koichi Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Koichi Stand On.png
Stand On
Stand On
JJASBR Koichi Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Summons Stand Name, altering Character name's moveset and abilities.

Heart Heat Attack

Reverb Act 3: Freeze!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Does this mean I've gotten stronger?!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh