JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions
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====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Mariah_236X_(1).png | ||
|caption= | |caption=Ground | ||
|image2=JJASBR_Mariah_236X_(2).png | |||
|caption2=Air | |||
|name=Sorry, but you'll have to die now. | |name=Sorry, but you'll have to die now. | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10*3 | |damage=LVL1: 30 (10*3)<br>LVL2: 36 (12*3)<br>LVLMAX: 42 (14*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=12*3 | |damage=LVL1: 36 (12*3)<br>LVL2: 42 (14*3)<br>LVLMAX: 48 (16*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=14*3 | |damage=LVL1: 42 (14*3)<br>LVL2: 48 (16*3)<br>LVLMAX: 54 (18*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah throws 3 knives at the opponent. | |||
*The knives track the opponent. | |||
*Tracking and damage increase with each version, with the projectile speed decreasing. | |||
*Damage and tracking also increase with more Magnetization Gauge. | |||
---- | |||
'''L version:''' | |||
*Has the least amount damage and tracking, but makes up for it with the fastest startup and projectile speed. | |||
---- | |||
'''M version:''' | |||
*Great at baiting SG/SD in neutral. | |||
*Decent tracking. | |||
---- | |||
'''H version:''' | |||
*Slow moving projectile with incredible tracking. | *Slow moving projectile with incredible tracking. | ||
*Best version of TK knives sets up a strike throw mix if blocked at a close range. | *Best version of TK knives sets up a strike throw mix if blocked at a close range. | ||
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====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Mariah_623X_(1).png | ||
|caption=Let the mix begin | |caption= | ||
|image2=JJASBR_Mariah_623X_(2).png | |||
|caption2=Let the mix begin | |||
|name=The electricity will char you to a crisp! | |name=The electricity will char you to a crisp! | ||
|input=623L/M/H | |input=623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Knife: 10*2<br>Wire: 6*6 | |damage=Knife: 10*2<br>Wire (LVL1): 36 (6*6)<br>Wire (LVL2): 48 (6*8)<br>Wire (LVLMAX): 66 (6*11) | ||
|version=Light | |version=Light | ||
|guard=Mid | |guard=Mid | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=Knife: 10*2<br>Wire (LVL1): 36 (6*6)<br>Wire (LVL2): 48 (6*8)<br>Wire (LVLMAX): 66 (6*11) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=Knife: 10*2<br>Wire (LVL1): 36 (6*6)<br>Wire (LVL2): 48 (6*8)<br>Wire (LVLMAX): 66 (6*11) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent. | ||
* | *Cannot be used when a line is already on screen. | ||
*Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with more gauge. | |||
*Mariah throws the knife at different angles for each button, getting further horizontally with higher strength. | |||
---- | |||
'''L version:''' | |||
*Throws the knife straight up, making it a decent way to deal with cross-up attempts. | |||
*The line falls right on top of Mariah. | |||
---- | |||
'''M version:''' | |||
*Decent anti-air. | |||
*The line falls about half-screen. | |||
---- | |||
'''H version:''' | |||
*The line falls slightly past half-screen. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah sends wires towards the opponent, ensnaring them on contact. | |||
*Damage is unaffected by the Magnetization Gauge. | |||
*Keeps the opponent stunned on contact, but does not crumple unless Mariah is at LVMAX. | |||
---- | |||
'''L version:''' | |||
*Frametrap at close range. | |||
*A consistent way to deal with cross-ups. | |||
*Trades in Mariah's favor even at LV1. | |||
*Very punishable on block. | |||
---- | |||
'''M version:''' | |||
*Less initial range on startup, good for messing with the opponent's SG/SD timing. | |||
*Still punishable on block. | |||
---- | |||
'''H version:''' | |||
*The least amount of range on startup, but also the only one that is safe on block. | *The least amount of range on startup, but also the only one that is safe on block. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">421X</font> ====== | ====== <font style="visibility:hidden" size="0">421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Mariah_421X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Mariah_421X_(2).png | |||
|caption2=LVL1 | |||
|image3=JJASBR_Mariah_421X_(3).png | |||
|caption3=LVL2 | |||
|image4=JJASBR_Mariah_421X_(4).png | |||
|caption4=LVLMAX | |||
|name=You can't follow me anymore. | |name=You can't follow me anymore. | ||
|input=421L/M/H | |input=421L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=20 | |damage=LVL1: 20<br>LVL2: 35<br>LVLMAX: 45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20 | |damage=LVL1: 20<br>LVL2: 35<br>LVLMAX: 45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah summons an object from the sky that falls onto the opponent. | |||
*Can hit OTG. | |||
*Object and properties changes with each level: | |||
**LV1 version summons a cluster of cans, hitting multiple times. | |||
**LV2 version summons a bike; while normally hitting once, it can randomly cause a second hit. | |||
**LVMAX version version summons a cluster of objects, including both the cans and the bike, launching on hit. | |||
---- | |||
'''L version:''' | |||
*Mariah summons the object immediately. | |||
---- | |||
'''M version:''' | |||
*Mariah delays the summon. | |||
---- | |||
'''H version:''' | |||
*Mariah feints the summon, only doing the first part of the animation. | *Mariah feints the summon, only doing the first part of the animation. | ||
*Jump/attack-cancellable. | *Jump/attack-cancellable. | ||
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====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Mariah_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Mariah_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=The electricity will char you to a crisp! | |subtitle=The electricity will char you to a crisp! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=Knife: 10*2<br>Wire: 48 (6*8) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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*Assault Assist Stocks: 1 | *Assault Assist Stocks: 1 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623M (LV2 Version)]] | ||
*Possibly the worst assist in the game. | *Possibly the worst assist in the game. | ||
}} | }} | ||
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|image2=JJASBR_Mariah_HHA_(2).png | |image2=JJASBR_Mariah_HHA_(2).png | ||
|caption2= | |caption2= | ||
|name=What are you drooling over? | |name=What are you drooling over? | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=(6,4)*9, 6, 40 | |damage=LVL1: 136 [(6,4)*9, 6, 40]<br>LVL2: 170 [(7, 5)*8, 7, 13, 50]<br>LVLMAX: 204 [(9, 6)*8, 9, 15, 60] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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Mariah fires a barrage of nuts and bolts at the opponent. | Mariah fires a barrage of nuts and bolts at the opponent. | ||
*Damage increases with Magnetization levels. | *Damage increases with Magnetization levels. | ||
*Safe on block. | *Safe on block. | ||
}} | }} | ||
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|caption2= | |caption2= | ||
|image3=JJASBR_Mariah_GHA_(3).png | |image3=JJASBR_Mariah_GHA_(3).png | ||
|caption3= | |caption3=''No one gets away. Once you've touched the magnetic energy of my Stand, the goddess Bastet, there's no escape...'' | ||
|name=You little turds! | |name=You little turds! | ||
|input=236L+M+H | |input=236L+M+H | ||
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*Unaffected by the Magnetization Gauge. | *Unaffected by the Magnetization Gauge. | ||
*Fills the Magnetization Gauge to LVMAX on initial hit. | *Fills the Magnetization Gauge to LVMAX on initial hit. | ||
*Tracks the opponent's location. | |||
*Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA | *Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA | ||
*Does not OTG like 5S, although they look very similar. | *Does not OTG like 5S, although they look very similar. |
Revision as of 16:02, 18 November 2022
Introduction
One of the Nine Egyptian Gods featured in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.
On offense, Mariah can be pretty overwhelming; with "Heh heh heh... Enjoy", "Sorry, but you’ll have to die now" and "You can't follow me anymore.", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
- Magnetization Gauge: Mariah is governed by a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her "The electricity will char you to a crisp" and "You can't follow me anymore." specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
The magnetic force will just keep on increasing...
Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet.
If Mariah's "If you're not allowed to touch something, it makes you want to touch it more..." connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become Magnetized, creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1" and progresses to "LV2" then "LVMAX".
Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and guard damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Sorry, but you'll have to die now. 236L/M/H (Air OK) Ground Ground Air Air
|
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623X
The electricity will char you to a crisp! 623L/M/H Let the mix begin Let the mix begin
|
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214X
Heh heh heh... Enjoy...
214L/M/H |
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421X
You can't follow me anymore. 421L/M/H LVL1 LVL1 LVL2 LVL2 LVLMAX LVLMAX
|
---|
System Mechanics
Throw
Throw
You were one fine specifmen. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The electricity will char you to a crisp! |
---|
5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
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Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
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Great Heat Attack
You little turds! 236L+M+H No one gets away. Once you've touched the magnetic energy of my Stand, the goddess Bastet, there's no escape... No one gets away. Once you've touched the magnetic energy of my Stand, the goddess Bastet, there's no escape...
|
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