JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions

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{{ASBR Character Intro|char=Vanilla_Ice|short=ice|content=
{{ASBR Character Intro|char=Vanilla_Ice|short=ice|content=
==Introduction==
==Introduction==
Vanilla Ice, one of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO's]] loyal followers in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', is an offensive character similar to a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
Vanilla Ice, one of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]'s loyal followers in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.


*'''Unblockable Attacks''': Vanilla Ice has access to multiple attacks the opponent can not block, allowing him to mix up between strikes, throws, and unblockables to open them easily
*'''Life Regeneration''': Part of the damage Vanilla Ice receives is converted into silver, residual health, which he passively recovers over time.
*'''Unblockable Attacks''': Vanilla Ice has access to multiple attacks the opponent cannot block, allowing him to mix up between strikes, throws, and unblockables to open them up easily.
*'''Stand Power Gauge''': Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage upon hitting them
| intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage.
| pros =
| pros =
* '''Great Damage:''' Vanilla Ice boast very simple and damaging combos off nearly any hit, making him a very scary character to get hit by.
* '''Great Damage:''' Vanilla Ice boast very simple and damaging combos off nearly any hit, making him a very scary character to get hit by.
* '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, you can use his unblockable specials to hit the opponent for a damaging combo that they cannot avoid.
* '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his unblockable specials can be used to hit the opponent for a damaging combo that they cannot avoid.
* '''Pro 3:''' TBD
* '''Pro 3:''' TBD
  |cons =
  |cons =
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Gauge to do so, making him use a resource to get past projectiles if he chooses to do so this way while otherwise not having any other tools to get past said projectiles
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles.
* '''High Resource Management:''' Vanilla Ice can only use his unblockable attacks while he has Stand Gauge, but using these drains it very quickly and he does not build it very fast. This means you must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some Stand Gauge available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.
* '''High Resource Management:''' Since Vanilla Ice's unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some Stand Power Gauge available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Stand Gauge===
===Stand Power Gauge===
While Vanilla Ice is in Stand Off, he will continuously build Stand Gauge, which starts at half at the beginning of the round. Vanilla Ice uses this gauge to perform his unblockable attacks, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|22X]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Stand L/M/H]]. This gauge does not fill up while he is in Stand On, and will be consumed any time he attacks, gets hit, or blocks while in Stand On. If he is in Stand On when the gauge runs out, he will be forced back into Stand Off, leaving him open for an attack from the opponent.
Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.
 
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge does not refill while Stand On is active and, in addition to the amount consumed by his unblockable attacks, the gauge also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open for an attack from the opponent.


===Stats===
===Stats===
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}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div class="movelist-toggles">
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice performs a backhanded attack
  |description=
*Standard jab, good for stopping dash jumps
Vanilla Ice performs a backhanded attack.
*Standard jab, good for stopping dash jumps.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice performs a mid kick
  |description=
*Good range for pokes
Vanilla Ice performs a mid kick.
*Moves Vanilla Ice forward
*Good range for pokes.
*Moves Vanilla Ice forward.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a biting attack as he drags the opponent in with both arms
  |description=
*Good range for pokes
Vanilla Ice summons Cream, who performs a biting attack while dragging the opponent in with both arms.
*Confirms into 623L from any range
*Good range for pokes.
*Confirms into 623L from any range.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice performs a crouching chop
  |description=
*Standard jab
Vanilla Ice performs a crouching chop.
*Chains into itself 3 times
*Standard jab.
*Chains into itself 3 times.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice performs an uppercut
  |description=
*Hits low, despite the animation
Vanilla Ice performs an uppercut.
*Moves Vanilla Ice forward
*Hits low, despite the animation.
*Useful for juggles
*Moves Vanilla Ice forward.
*Useful for juggles.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a sweeping attack
  |description=
*Provides hard knockdown
Vanilla Ice summons Cream, who performs a sweeping attack.
*Has less range than 5H
*Provides hard knockdown.
*Has less range than 5H.
*Good for counter-pokes
*Good for counter-pokes
  }}
  }}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice repeatedly kicks a downed opponent
  |description=
*Can only be used when the opponent is downed
Vanilla Ice repeatedly kicks a downed opponent.
*Can only be used when the opponent is downed.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a chop downwards
  |description=
*Good for air-to-airs
Vanilla Ice summons Cream, who attacks with a downwards chop.
*Good for air-to-airs.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a backhanded attack upwards
  |description=
*Good for air-to-airs
Vanilla Ice summons Cream, who performs a backhanded attack upwards.
*Can cross up at specific distances
*Good for air-to-airs.
*Can cross up at specific distances.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a chop downwards with both hands
  |description=
*Good for jump-ins
Vanilla Ice summons Cream, who performs a chop downwards with both hands.
*Good for jump-ins.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice performs a rising upper
  |description=
*All versions provide hard knockdown
*L version has no invul and can be cancelled with HHA
*Moves Vanilla Ice the furthest
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*M version has no invul
*Moves Vanilla Ice forward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*H version has no invul
Vanilla Ice performs a rising uppercut.
*Vanilla Ice does not move forward
*All versions provide hard knockdown.
*No version has invul.
----
'''L version:'''
*Can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Heart Heat Attack|HHA]].
*Moves Vanilla Ice the furthest.
----
'''M version:'''
*Moves Vanilla Ice forward.
----
'''H version:'''
*Vanilla Ice does not move forward.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs an overhead chop
  |description=
*Does not cause knockdown
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Adds an additional hit
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Adds a third hit
Vanilla Ice summons Cream, who performs an overhead chop.
*Causes crumple
----
'''L version:'''
*Does not cause knockdown.
----
'''M version:'''
*Adds an additional hit.
*Causes a groundbounce.
----
'''H version:'''
*Adds a third hit.
*Causes crumple.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">63214X</font> ======
====== <font style="visibility:hidden" size="0">63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_63214X.png
|image=JJASBR_Vanilla_Ice_63214X_(1).png
|caption=Whiff
|caption=Whiff
|image2=JJASBR_Vanilla_Ice_63214X(1).png
|image2=JJASBR_Vanilla_Ice_63214X_(2).png
|caption2=Hit
|caption2=Hit
|name=Lord DIO!
|name=Lord DIO!
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice grabs the opponent and absorbs their blood
  |description=
*Heals Vanilla Ice
Vanilla Ice grabs the opponent and absorbs their blood.
*Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button
*Heals Vanilla Ice.
*Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">22X</font> ======
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_22L.png
|image=JJASBR_Vanilla_Ice_22X.png
|caption=L version
|caption=Startup
|image2=JJASBR_Vanilla_Ice_22M.png
|image2=JJASBR_Vanilla_Ice_22L.png
|caption2=M version
|caption2=L version
|image3=JJASBR_Vanilla_Ice_22H.png
|image3=JJASBR_Vanilla_Ice_22M.png
|caption3=H version
|caption3=M version
|image4=JJASBR_Vanilla_Ice_22H.png
|caption4=H version
|name=Now I've taken your legs!
|name=Now I've taken your legs!
|input=22L/M/H
|input=22L/M/H
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  |hitadv=
  |hitadv=
  |description=
  |description=
*All versions can OTG and consume a bit of Stand Gauge
*Cream comes straight up in front of Vanilla Ice before travelling back towards him
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Cream comes straight up further from Vanilla Ice and disappears
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Cream comes straight up the furthest from Vanilla Ice and travels away from him
Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent.
*All versions can OTG and consume a bit of Stand Power Gauge.
----
'''L version:'''
*Cream comes straight up in front of Vanilla Ice before travelling back towards him.
----
'''M version:'''
*Cream comes straight up further from Vanilla Ice and disappears.
----
'''H version:'''
*Cream comes straight up the furthest from Vanilla Ice and travels away from him.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand LMH</font> ======
====== <font style="visibility:hidden" size="0">Stand LMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_Stand_5LH.png
|image=JJASBR_Vanilla_Ice_Stand_5L-H.png
|caption=L and H version
|caption=L and H versions
|image2=JJASBR_Vanilla_Ice_Stand_5M.png
|image2=JJASBR_Vanilla_Ice_Stand_5M.png
|caption2=M version
|caption2=M version
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path
  |description=
*All versions are invul
*All versions can OTG
*L version has Cream travel straight forward slowly
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*M version has Cream travel at a 45 degree angle upward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*H version has Cream travel straight forward very quickly
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.
*All versions are invul.
*All versions can OTG.
----
'''L version:'''
*Cream travels straight forward slowly.
----
'''M version:'''
*Cream travels at a 45 degree angle upwards.
----
'''H version:'''
*Cream travels straight forward very quickly.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand jX</font> ======
====== <font style="visibility:hidden" size="0">Stand JLMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_Stand_jL.png
|image=JJASBR_Vanilla_Ice_Stand_Jump_L.png
|caption=L version
|caption=L version
|image2=JJASBR_Vanilla_Ice_Stand_jM.png
|image2=JJASBR_Vanilla_Ice_Stand_Jump_M.png
|caption2=M version
|caption2=M version
|image3=JJASBR_Vanilla_Ice_Stand_jH.png
|image3=JJASBR_Vanilla_Ice_Stand_Jump_H.png
|caption3=H version
|caption3=H version
|name=Once and for all! (Air)
|name=Once and for all! (Air)
|input=L/M/H while in the air
|input=j.L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path
  |description=
*All versions are invul
*All versions can OTG
*L version has Cream travel at a very steep angle downward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 535: Line 575:
  |hitadv=
  |hitadv=
  |description=
  |description=
*M version has Cream travel at a 45 degree angle downward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 548: Line 587:
  |hitadv=
  |hitadv=
  |description=
  |description=
*H version has Cream travel straight forward very quickly
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.
*All versions are invul.
*All versions can OTG.
----
'''L version:'''
*Cream travels at a very steep angle downwards.
----
'''M version:'''
*Cream travels at a 45 degree angle downwards.
----
'''H version:'''
*Cream travels straight forward very quickly.
   }}
   }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_Throw.png
|image=JJASBR_Vanilla_Ice_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Vanilla_Ice_Throw_(2).png
|caption2=
|name=Throw
|name=Throw
|subtitle=I swear I'll kill you!
|subtitle=I swear I'll kill you!
Line 563: Line 614:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
|active=
|recovery=
|blockadv=
|hitadv=
|description=Vanilla Ice grabs the opponent, holding them in place for Cream to erase them
*Leaves the opponent far away from Vanilla Ice
*Can not be followed up with an OTG
}}
{{AttackData-ASBR
|version=Back
|header=no
|damage=130
|guard=Throw
|startup=
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Leaves the opponent closer to Vanilla Ice
Vanilla Ice grabs the opponent, holding them in place for Cream to erase them.
*Can be followed up with a 66 > 3H
*Forward Throw leaves the opponent far away from Vanilla Ice.
**Cannot be followed up with an OTG.
*Back Throw leaves the opponent closer to Vanilla Ice.
**Can be followed up with a 66 > 3H.
  }}
  }}
}}
}}
Line 596: Line 635:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Assist Name
|subtitle=Once and for all!
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=80
  |guard=
  |guard=Unblockable
  |startup=
  |startup=
  |active=
  |active=
Line 607: Line 646:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Assault Assist Stocks: 1
*Notes 2
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.H]]
  }}
  }}
}}
}}
Line 630: Line 670:
  |hitadv=
  |hitadv=
  |description=
  |description=
Summons Cream, altering Vanilla Ice's moveset and abilities.
(Un)Summons Cream, altering Vanilla Ice's moveset and abilities.
  }}
  }}
}}
}}
Line 636: Line 676:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_HHA.png
|image=JJASBR_Vanilla_Ice_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Vanilla_Ice_HHA_(2).png
|caption2=
|image3=JJASBR_Vanilla_Ice_HHA_(3).png
|caption3=
|name=The great void rises!
|name=The great void rises!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=15*12, 25
  |damage=205 (15*12, 25)
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=
Line 649: Line 693:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream grabs the opponent and devours them
  |description=
*Can be combo'd into after certain attacks, such as 623L and 421H
Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them.
*Slow activation due to being an unblockable, but invincible the entire time
*Can be combo'd into after certain attacks, such as 623L and 421H.
*Slow activation due to being an unblockable, but invincible the entire time.
  }}
  }}
}}
}}
Line 657: Line 702:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_GHA.png
|image=JJASBR_Vanilla_Ice_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Vanilla_Ice_GHA_(2).png
|caption2=
|image3=JJASBR_Vanilla_Ice_GHA_(3).png
|caption3=
|name=Miasma of the Void
|name=Miasma of the Void
|input=236L+M+H
|input=236L+M+H
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence.
  |description=
*Can not be combo'd into without a specific setup
Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence.
*Just make sure it hits
*Cannot be combo'd into without a specific setup.
*Just make sure it hits.
  }}
  }}
}}
}}

Revision as of 20:51, 18 November 2022

Introduction

Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.

  • Life Regeneration: Part of the damage Vanilla Ice receives is converted into silver, residual health, which he passively recovers over time.
  • Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block, allowing him to mix up between strikes, throws, and unblockables to open them up easily.
  • Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Playstyle
JJASBR Vanilla Ice Small Icon.png Vanilla Ice is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage.
Pros Cons
  • Great Damage: Vanilla Ice boast very simple and damaging combos off nearly any hit, making him a very scary character to get hit by.
  • Fast Unblockables: Once Vanilla Ice is close to the opponent, his unblockable specials can be used to hit the opponent for a damaging combo that they cannot avoid.
  • Pro 3: TBD
  • Zoning Troubles: While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles.
  • High Resource Management: Since Vanilla Ice's unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some Stand Power Gauge available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.

Stand Power Gauge

Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "Now I've taken your legs!"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.

Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge does not refill while Stand On is active and, in addition to the amount consumed by his unblockable attacks, the gauge also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open for an attack from the opponent.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_VAI

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Vanilla Ice 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Vanilla Ice performs a backhanded attack.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Vanilla Ice 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Vanilla Ice performs a mid kick.

  • Good range for pokes.
  • Moves Vanilla Ice forward.
5H
5H
JJASBR Vanilla Ice 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15, 20 Mid - - - - -

Vanilla Ice summons Cream, who performs a biting attack while dragging the opponent in with both arms.

  • Good range for pokes.
  • Confirms into 623L from any range.
2L
2L
JJASBR Vanilla Ice 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Vanilla Ice performs a crouching chop.

  • Standard jab.
  • Chains into itself 3 times.
2M
2M
JJASBR Vanilla Ice 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Vanilla Ice performs an uppercut.

  • Hits low, despite the animation.
  • Moves Vanilla Ice forward.
  • Useful for juggles.
2H
2H
JJASBR Vanilla Ice 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Vanilla Ice summons Cream, who performs a sweeping attack.

  • Provides hard knockdown.
  • Has less range than 5H.
  • Good for counter-pokes
3H
3H
You foul creature!
JJASBR Vanilla Ice 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5*7, 10 Low - - - - -

Vanilla Ice repeatedly kicks a downed opponent.

  • Can only be used when the opponent is downed.
JL
j.L
JJASBR Vanilla Ice Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Vanilla Ice summons Cream, who attacks with a downwards chop.

  • Good for air-to-airs.
JM
j.M
JJASBR Vanilla Ice Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Vanilla Ice summons Cream, who performs a backhanded attack upwards.

  • Good for air-to-airs.
  • Can cross up at specific distances.
JH
j.H
JJASBR Vanilla Ice Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Vanilla Ice summons Cream, who performs a chop downwards with both hands.

  • Good for jump-ins.

Special Moves

623X
How dare you!
623L/M/H
JJASBR Vanilla Ice 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid - - - - -
Medium 15, 45 Mid - - - - -
Heavy 15*2, 45 Mid - - - - -

Vanilla Ice performs a rising uppercut.

  • All versions provide hard knockdown.
  • No version has invul.

L version:

  • Can be cancelled into HHA.
  • Moves Vanilla Ice the furthest.

M version:

  • Moves Vanilla Ice forward.

H version:

  • Vanilla Ice does not move forward.
421X
This vicious arm!
421L/M/H
JJASBR Vanilla Ice 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid - - - - -
Medium 15, 45 Mid - - - - -
Heavy 15*2, 45 Mid - - - - -

Vanilla Ice summons Cream, who performs an overhead chop.


L version:

  • Does not cause knockdown.

M version:

  • Adds an additional hit.
  • Causes a groundbounce.

H version:

  • Adds a third hit.
  • Causes crumple.
63214X
Lord DIO!
63214L/M/H
JJASBR Vanilla Ice 63214X (1).png
Whiff
Whiff
JJASBR Vanilla Ice 63214X (2).png
Hit
Hit
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5, 12*4, 40 Throw - - - - -
Medium 5, *12*5, 40 Throw - - - - -
Heavy 5, 12*6, 40 Throw - - - - -

Vanilla Ice grabs the opponent and absorbs their blood.

  • Heals Vanilla Ice.
  • Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button.
22X
Now I've taken your legs!
22L/M/H
JJASBR Vanilla Ice 22X.png
Startup
Startup
JJASBR Vanilla Ice 22L.png
L version
L version
JJASBR Vanilla Ice 22M.png
M version
M version
JJASBR Vanilla Ice 22H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35, 40*2 Unblockable - - - - -
Medium 35, 40*3 Unblockable - - - - -
Heavy 35, 40*3 Unblockable - - - - -

Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent.

  • All versions can OTG and consume a bit of Stand Power Gauge.

L version:

  • Cream comes straight up in front of Vanilla Ice before travelling back towards him.

M version:

  • Cream comes straight up further from Vanilla Ice and disappears.

H version:

  • Cream comes straight up the furthest from Vanilla Ice and travels away from him.

Stand On

Special Moves

Stand LMH
Once and for all!
L/M/H
JJASBR Vanilla Ice Stand 5L-H.png
L and H versions
L and H versions
JJASBR Vanilla Ice Stand 5M.png
M version
M version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable - - - - -
Medium 80 Unblockable - - - - -
Heavy 80 Unblockable - - - - -

Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions are invul.
  • All versions can OTG.

L version:

  • Cream travels straight forward slowly.

M version:

  • Cream travels at a 45 degree angle upwards.

H version:

  • Cream travels straight forward very quickly.
Stand JLMH
Once and for all! (Air)
j.L/M/H
JJASBR Vanilla Ice Stand Jump L.png
L version
L version
JJASBR Vanilla Ice Stand Jump M.png
M version
M version
JJASBR Vanilla Ice Stand Jump H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable - - - - -
Medium 80 Unblockable - - - - -
Heavy 80 Unblockable - - - - -

Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions are invul.
  • All versions can OTG.

L version:

  • Cream travels at a very steep angle downwards.

M version:

  • Cream travels at a 45 degree angle downwards.

H version:

  • Cream travels straight forward very quickly.

System Mechanics

Throw
Throw
I swear I'll kill you!
5/4 + Any Two Attack Buttons
JJASBR Vanilla Ice Throw (1).png
JJASBR Vanilla Ice Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 7 - - - -

Vanilla Ice grabs the opponent, holding them in place for Cream to erase them.

  • Forward Throw leaves the opponent far away from Vanilla Ice.
    • Cannot be followed up with an OTG.
  • Back Throw leaves the opponent closer to Vanilla Ice.
    • Can be followed up with a 66 > 3H.
Assist
Assist
Once and for all!
JJASBR Vanilla Ice Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
80 Unblockable - - - - -
  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 1
  • Based on s.H
Stand On
Stand On/Off
5S
JJASBR Vanilla Ice Stand On.png
Stand On
Stand On
JJASBR Vanilla Ice Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Cream, altering Vanilla Ice's moveset and abilities.

Heart Heat Attack

The great void rises!
236 + Any Two Attack Buttons
JJASBR Vanilla Ice HHA (1).png
JJASBR Vanilla Ice HHA (2).png
JJASBR Vanilla Ice HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
205 (15*12, 25) Unblockable - - - - -

Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them.

  • Can be combo'd into after certain attacks, such as 623L and 421H.
  • Slow activation due to being an unblockable, but invincible the entire time.

Great Heat Attack

Miasma of the Void
236L+M+H
JJASBR Vanilla Ice GHA (1).png
JJASBR Vanilla Ice GHA (2).png
JJASBR Vanilla Ice GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+16*9+34+102) Unblockable - - - - -

Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence.

  • Cannot be combo'd into without a specific setup.
  • Just make sure it hits.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh