JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 270: | Line 270: | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_236L.png | |image=JJASBR_DIO_236X.png | ||
| | |caption=Startup | ||
| | |image2=JJASBR_DIO_236L.png | ||
| | |caption2=Light | ||
| | |image3=JJASBR_DIO_236M.png | ||
| | |caption3=Medium | ||
|image4=JJASBR_DIO_236H.png | |||
|caption4=Heavy | |||
|name=Right in front of me!? | |name=Right in front of me!? | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 289: | Line 291: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 303: | Line 303: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 318: | Line 315: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
---- | |||
'''L version:''' | |||
The World appears and punches the opponent in the gut. | |||
*Launches the opponent on hit. An important part of his Stand-Off combo game, since it's possible to combo off of it with a Flash Cancel or an assist. | |||
---- | |||
'''M version:''' | |||
The World appears and performs an overhead punch that hits twice. | |||
*Hits overhead. | |||
**Cannot be combo'd out of, even with Flash Cancels. Cannot confirm into HHA either. | |||
---- | |||
'''H version:''' | |||
The World appears and punches at the opponent's feet. | The World appears and punches at the opponent's feet. | ||
*Hits low. | *Hits low. | ||
Line 326: | Line 337: | ||
====== <font style="visibility:hidden" size="0">22X</font> ====== | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22X_(1).png | ||
|caption=Counter | |caption=Counter | ||
|image2= | |image2=JJASBR_DIO_22X_(2).png | ||
|caption2= | |caption2=Catch | ||
|name=I'll give you one chance.<br>He's... gone! | |name=I'll give you one chance.<br>He's... gone! | ||
|input=22L/M/H | |input=22L/M/H | ||
Line 347: | Line 354: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 361: | Line 366: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 374: | Line 378: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO walks forward, automatically activating "He's... gone!" when hit by a non-HHA or GHA attack. The counter works on projectiles too, but it is often unsafe even when an attack (or projectile) is succesfully countered, because the opponent can block, Stylish Guard, dodge, or just hit DIO out of the followup attack. Due to that, this is a pretty bad move generally. | |||
---- | |||
'''L version:''' | |||
*DIO walks the furthest in this variant. | |||
---- | |||
'''M version:''' | |||
*DIO walks less in this variant. | |||
---- | |||
'''H version:''' | |||
*DIO walks the least in this variant. | *DIO walks the least in this variant. | ||
}} | }} | ||
Line 429: | Line 442: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_63214X_(1).png | |image=JJASBR_DIO_63214X_(1).png | ||
|caption= | |caption=Whiff | ||
|image2=JJASBR_DIO_63214X_(2).png | |image2=JJASBR_DIO_63214X_(2).png | ||
|caption2= | |caption2=Hit | ||
|image3=JJASBR_DIO_63214X_(3).png | |image3=JJASBR_DIO_63214X_(3).png | ||
|caption3=The Greatest High | |caption3=The Greatest High | ||
Line 439: | Line 452: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 451: | Line 464: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 463: | Line 476: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10, 8*4, 5 | |damage=47 (10, 8*4, 5) [95 (10, 8*10, 5)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 473: | Line 486: | ||
DIO grabs the opponent and sucks the blood out of their body. | DIO grabs the opponent and sucks the blood out of their body. | ||
*A command grab that heals him for a decent amount of HP when it hits. | *A command grab that heals him for a decent amount of HP when it hits. | ||
*Can be extended by pressing attack buttons repeatedly. [] is for extended version. | |||
*Doesn't give a knockdown. | *Doesn't give a knockdown. | ||
*Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Part 8 Josuke]]), giving him additional HH Gauge once per round. Because of the animation tied to the special effect, however, this move leaves DIO at a disadvantage after landing it on a Joestar. | *Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Part 8 Josuke]]), giving him additional HH Gauge once per round. Because of the animation tied to the special effect, however, this move leaves DIO at a disadvantage after landing it on a Joestar. | ||
Line 577: | Line 591: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 650: | Line 664: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World performs a sweeping | The World performs a sweeping hand upwards. | ||
*Launches the opponent on hit. | *Launches the opponent on hit. | ||
*A great jump-in normal. | *A great jump-in normal. | ||
Line 687: | Line 701: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*16, 20 | |damage=84 (4*16, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 695: | Line 709: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*18, 20 | |damage=92 (4*18, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 710: | Line 721: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*20, 20 | |damage=100 (4*20, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 723: | Line 733: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World performs a barrage of punches. All versions of this move are unsafe on block and are very risky in neutral. | |||
*Launches the opponent on hit. | |||
---- | |||
'''L version:''' | |||
*The World starts right in front of DIO in this variant. | |||
---- | |||
'''M version:''' | |||
*The World starts further ahead in this variant. | |||
---- | |||
'''H version:''' | |||
*The World starts the furthest away in this variant. | *The World starts the furthest away in this variant. | ||
}} | }} | ||
Line 729: | Line 749: | ||
====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Stand_214X_(2).png | |||
|caption2= | |||
|name=This is... The World! | |name=This is... The World! | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 775: | Line 797: | ||
====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_Jump_236X_(1).png | ||
|caption=TK Mudas my beloved | |caption= | ||
|image2=JJASBR_DIO_Stand_Jump_236X_(2).png | |||
|caption2=TK Mudas my beloved | |||
|name=My Stand's full power! | |name=My Stand's full power! | ||
|input=j.236L/M/H | |input=j.236L/M/H | ||
Line 782: | Line 806: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*10, 16 | |damage=56 (4*10, 16) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
Line 794: | Line 818: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*14, 32 | |damage=88 (4*14, 32) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
Line 806: | Line 830: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*18, 48 | |damage=120 (4*18, 48) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
Line 836: | Line 860: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 850: | Line 874: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=This is... The World! | |subtitle=This is... The World! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 917: | Line 943: | ||
====== <font style="visibility:hidden" size="0">22S</font> ====== | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_22S_(2).png | |||
|caption2= | |||
|image3=JJASBR_DIO_22S_(3).png | |||
|caption3= | |||
|name=Stop, time! | |name=Stop, time! | ||
|input=22S | |input=22S | ||
Line 999: | Line 1,029: | ||
|image3=JJASBR_DIO_GHA_(3).png | |image3=JJASBR_DIO_GHA_(3).png | ||
|caption3= | |caption3= | ||
|image4=JJASBR_DIO_GHA_(4).png | |||
|caption4=Jotaro's escape | |||
|name=It's a steamroller! | |name=It's a steamroller! | ||
|input=236L+M+H | |input=236L+M+H |
Revision as of 23:15, 18 November 2022
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see Dio Brando.
Insert character introduction here.
- Life Regeneration: Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
- Stop, time!: DIO is one of three characters in the game (along with both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mixups pummel his opponents into submission. | |
Pros | Cons |
|
|
Now THIS is the greatest high!
This effect activates when DIO hits "Oh, this suits me well!" on one of the following characters:
- Jonathan Joestar
- Joseph Joestar
- Jotaro Kujo (Part 3)
- Jotaro Kujo (Part 4)
- Josuke Higashikata (Part 4)
- Giorno Giovanna
- Jolyne Cujoh
Aside from the usual health gained, DIO will also gain extra HH Gauge depending on the amount of hits. This effect is only available once per round.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
He's... gone! 22L/M/H |
---|
46X
And one more just in case!
46L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 214X
This is... The World!
214L/M/H |
---|
Stand J236X
My Stand's full power!
j.236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
46H
So close!
46H when taking damage or guarding |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attack
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|