Fate Unlimited Codes/Shirou: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=5A | |name={{clr|5|5A}} | ||
|image=FUC Shirou 5A.png | |image=FUC Shirou 5A.png | ||
|data= | |data= | ||
Line 32: | Line 32: | ||
| blockstun =19 | | blockstun =19 | ||
| advblock =+0 | | advblock =+0 | ||
| description =Shirou knees his opponent. It is a very short range attack. | | description =*Shirou knees his opponent. It is a very short range attack. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=2A | |name={{clr|5|2A}} | ||
|image=FUC Shirou 2A.png | |image=FUC Shirou 2A.png | ||
|data= | |data= | ||
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| blockstun =18 | | blockstun =18 | ||
| advblock =-2 | | advblock =-2 | ||
| description =Shirou crouches down and performs a low kick. | | description =*Shirou crouches down and performs a low kick. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=5B | |name={{clr|3|5B}} | ||
|image=FUC Shirou 5B.png | |image=FUC Shirou 5B.png | ||
|data= | |data= | ||
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| blockstun =22 | | blockstun =22 | ||
| advblock =+2 | | advblock =+2 | ||
| description =Shirou steps forward and elbows his opponent. | | description =*Shirou steps forward and elbows his opponent. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=2B | |name={{clr|3|2B}} | ||
|image=FUC Shirou 2B.png | |image=FUC Shirou 2B.png | ||
|data= | |data= | ||
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| blockstun =21 | | blockstun =21 | ||
| advblock =-2 | | advblock =-2 | ||
| description =Shirou slides forward and sweeps his opponent's legs and knocks them off their feet. | | description =*Shirou slides forward and sweeps his opponent's legs and knocks them off their feet. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=5C | |name={{clr|2|5C}} | ||
|image=FUC Shirou 5C.png | |image=FUC Shirou 5C.png | ||
|data= | |data= | ||
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| blockstun =16 | | blockstun =16 | ||
| advblock =-6 | | advblock =-6 | ||
| description =Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown. | | description =*Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=2C | |name={{clr|2|2C}} | ||
|image=FUC Shirou 2C.png | |image=FUC Shirou 2C.png | ||
|data= | |data= | ||
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| blockstun =16 | | blockstun =16 | ||
| advblock =-11 | | advblock =-11 | ||
| description =Shirou punches the opponent into the air. | | description =*Shirou punches the opponent into the air. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=6C | |name={{clr|2|6C}} | ||
|image=FUC Shirou 6C.png | |image=FUC Shirou 6C.png | ||
|data= | |data= | ||
Line 140: | Line 140: | ||
| blockstun =35 | | blockstun =35 | ||
| advblock =+3 | | advblock =+3 | ||
| description =Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state. | | description =*Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.A | |name={{clr|5|j.A}} | ||
|image=FUC Shirou j.A.png | |image=FUC Shirou j.A.png | ||
|data= | |data= | ||
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| blockstun =13 | | blockstun =13 | ||
| advblock = | | advblock = | ||
| description = | | description =*Shirou kicks in front of him while airborne. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.B | |name={{clr|3|j.B}} | ||
|image=FUC Shirou j.B.png | |image=FUC Shirou j.B.png | ||
|data= | |data= | ||
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| blockstun =17 | | blockstun =17 | ||
| advblock = | | advblock = | ||
| description = | | description =*Shirou puts his knee in front of him | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.C | |name={{clr|2|j.C}} | ||
|image=FUC Shirou j.C.png | |image=FUC Shirou j.C.png | ||
|data= | |data= | ||
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| blockstun =25 | | blockstun =25 | ||
| advblock = | | advblock = | ||
| description = | | description =*Shirou summons a bow and aims it downward before shooting a jolt. | ||
*Stalls air movement on a normal jump, but it can be cancelled on a held jump. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=6A+B | |name=Throw | ||
|input=6A+B | |||
|image=FUC Shirou 6A+B.png | |image=FUC Shirou 6A+B.png | ||
|data= | |data= | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description = Shirou punches his opponent before kicking them into the air. This can start a combo. | | description =*Shirou punches his opponent before kicking them into the air. This can start a combo. | ||
}} | }} | ||
}} | }} |
Revision as of 07:56, 3 December 2022
Shirou | |
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Health | 10,000 |
Prejump | 4 |
Backdash | 25F (Invulnerable 1-15) |
Introduction
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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Throw
6A+B |
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Specials
236X
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623X
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214X
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421X
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Supers (WIP)
236236A
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236236B
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236236C (Grail Super)
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Combos (WIP)
Midscreen
Basic Combo | 3143DMG with 623A ender
- 5B > 6C > 214C > jump(9) > j.C > land 2C > j.C > j.B > land 5B > 2C > jump(9) > j.B > j.C > j.B > land 5A > 5B > 2C > 5C > (623A, 421A(for oki), or 236236A)
- Basic combo that does decent damage for the ease. Works in the corner
Lightweight Knee Combo | 3671DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier.
Midweight Knee Combo | 3598DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on midweights. Delay the 2B after the second 214C to keep the knee from crossing under.
Berserker Knee Combo | 3580DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 5C > 2C > 214C > jump(9) > ff j.C > land delay 2B > 2C > 214C > jump(9) > ff j.C > 5A > 2C > 5C > ender
- Knee combo on Berserker.