Fate Unlimited Codes/Shirou: Difference between revisions

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{{MoveData
{{MoveData
   |name=5A
   |name={{clr|5|5A}}
   |image=FUC Shirou 5A.png
   |image=FUC Shirou 5A.png
   |data=
   |data=
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   | blockstun =19
   | blockstun =19
   | advblock =+0
   | advblock =+0
   | description =Shirou knees his opponent. It is a very short range attack.
   | description =*Shirou knees his opponent. It is a very short range attack.


   }}
   }}
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{{MoveData
{{MoveData
   |name=2A
   |name={{clr|5|2A}}
   |image=FUC Shirou 2A.png
   |image=FUC Shirou 2A.png
   |data=
   |data=
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   | blockstun =18
   | blockstun =18
   | advblock =-2
   | advblock =-2
   | description =Shirou crouches down and performs a low kick.
   | description =*Shirou crouches down and performs a low kick.


   }}
   }}
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{{MoveData
{{MoveData
   |name=5B
   |name={{clr|3|5B}}
   |image=FUC Shirou 5B.png
   |image=FUC Shirou 5B.png
   |data=
   |data=
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   | blockstun =22
   | blockstun =22
   | advblock =+2
   | advblock =+2
   | description =Shirou steps forward and elbows his opponent.
   | description =*Shirou steps forward and elbows his opponent.


   }}
   }}
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{{MoveData
{{MoveData
   |name=2B
   |name={{clr|3|2B}}
   |image=FUC Shirou 2B.png
   |image=FUC Shirou 2B.png
   |data=
   |data=
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   | blockstun =21
   | blockstun =21
   | advblock =-2
   | advblock =-2
   | description =Shirou slides forward and sweeps his opponent's legs and knocks them off their feet.
   | description =*Shirou slides forward and sweeps his opponent's legs and knocks them off their feet.


   }}
   }}
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{{MoveData
{{MoveData
   |name=5C
   |name={{clr|2|5C}}
   |image=FUC Shirou 5C.png
   |image=FUC Shirou 5C.png
   |data=
   |data=
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   | blockstun =16
   | blockstun =16
   | advblock =-6
   | advblock =-6
   | description =Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown.
   | description =*Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown.


   }}
   }}
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{{MoveData
{{MoveData
   |name=2C
   |name={{clr|2|2C}}
   |image=FUC Shirou 2C.png
   |image=FUC Shirou 2C.png
   |data=
   |data=
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   | blockstun =16
   | blockstun =16
   | advblock =-11
   | advblock =-11
   | description =Shirou punches the opponent into the air.
   | description =*Shirou punches the opponent into the air.


   }}
   }}
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{{MoveData
{{MoveData
   |name=6C
   |name={{clr|2|6C}}
   |image=FUC Shirou 6C.png
   |image=FUC Shirou 6C.png
   |data=
   |data=
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   | blockstun =35
   | blockstun =35
   | advblock =+3
   | advblock =+3
   | description =Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state.
   | description =*Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state.


   }}
   }}
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{{MoveData
{{MoveData
   |name=j.A
   |name={{clr|5|j.A}}
   |image=FUC Shirou j.A.png
   |image=FUC Shirou j.A.png
   |data=
   |data=
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   | blockstun =13
   | blockstun =13
   | advblock =
   | advblock =
   | description =
   | description =*Shirou kicks in front of him while airborne.


   }}
   }}
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{{MoveData
{{MoveData
   |name=j.B
   |name={{clr|3|j.B}}
   |image=FUC Shirou j.B.png
   |image=FUC Shirou j.B.png
   |data=
   |data=
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   | blockstun =17
   | blockstun =17
   | advblock =
   | advblock =
   | description =
   | description =*Shirou puts his knee in front of him


   }}
   }}
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{{MoveData
{{MoveData
   |name=j.C
   |name={{clr|2|j.C}}
   |image=FUC Shirou j.C.png
   |image=FUC Shirou j.C.png
   |data=
   |data=
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   | blockstun =25
   | blockstun =25
   | advblock =
   | advblock =
   | description =
   | description =*Shirou summons a bow and aims it downward before shooting a jolt.
*Stalls air movement on a normal jump, but it can be cancelled on a held jump.


   }}
   }}
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{{MoveData
{{MoveData
   |name=6A+B
   |name=Throw
  |input=6A+B
   |image=FUC Shirou 6A+B.png
   |image=FUC Shirou 6A+B.png
   |data=
   |data=
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   | blockstun =
   | blockstun =
   | advblock =
   | advblock =
   | description = Shirou punches his opponent before kicking them into the air. This can start a combo.
   | description =*Shirou punches his opponent before kicking them into the air. This can start a combo.
   }}
   }}
}}
}}

Revision as of 07:56, 3 December 2022

Shirou
FUC Shirou Profile.png
Health 10,000
Prejump 4
Backdash 25F (Invulnerable 1-15)


Introduction

Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking


Normals

5A
FUC Shirou 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
220 All N, S, R, A 6 26 19 +0
  • Shirou knees his opponent. It is a very short range attack.


2A
FUC Shirou 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200 Low N, S, R, A 8 29 18 -2
  • Shirou crouches down and performs a low kick.


5B
FUC Shirou 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
280 All N, S, R, A 10 31 22 +2
  • Shirou steps forward and elbows his opponent.


2B
FUC Shirou 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 Low N, S, R, A 12 36 21 -2
  • Shirou slides forward and sweeps his opponent's legs and knocks them off their feet.


5C
FUC Shirou 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
380 All N, S, R, A 18 41 16 -6
  • Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown.


2C
FUC Shirou 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 All J, N, S, R, A 13 41 16 -11
  • Shirou punches the opponent into the air.


6C
FUC Shirou 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 All S, R, A 18 51 35 +3
  • Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state.


j.A
FUC Shirou j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 High J*, N, A 8 - 13 -
  • Shirou kicks in front of him while airborne.


j.B
FUC Shirou j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 High J*, N, A 13 - 17 -
  • Shirou puts his knee in front of him


j.C
FUC Shirou j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 High A 19 - 25 -
  • Shirou summons a bow and aims it downward before shooting a jolt.
  • Stalls air movement on a normal jump, but it can be cancelled on a held jump.


Throw
6A+B
FUC Shirou 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 51 - -
  • Shirou punches his opponent before kicking them into the air. This can start a combo.

Specials

236X
FUC Shirou 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 350, 350 All R, A 27 46 15 -3
236B 350, 350 All R, A 27 46 15 +5
236C 350, 350 All R, A 27 46 15 +4

Shirou throws 2 daggers at his opponent.

A and B version throw 1 dagger into the air and 1 dagger straight forward.

C version throws both daggers into the air.


623X
FUC Shirou 623X.png
FUC Shirou 623X2.png
FUC Shirou 623X3.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 650 All R, A 20 51 19 -11
623B 624 High R*, A 30 61 24 -3
623C 750 All R, A 20 66 31 -14

Shirou summons 2 blades and attacks the opponent.

A version is a hard knockdown that knocks the opponent far away.

B version is an overhead that can link into his normals on hit.

Startup on the C version is invincible and it costs 30 meter to perform. As long as it connects, you will drain 50 meter from your opponent. C version launches his opponents, but cannot combo on regular hit without meter.


214X
FUC Shirou 214X.png
FUC Shirou 214X2.png
FUC Shirou 214X3.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A - - R, A - 25 - -
214B 500 Low R, A 25 44 20 +2
214C 600 High R*, A 30 60 21 -8

Shirou rushes forward with a command dash.

A version has no follow up attack and returns Shirou to neutral.

B version performs a plus on block low attack.

C version performs a committal overhead that does not look like an overhead.


421X
FUC Shirou 421X.png
FUC Shirou 421X2.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
421A 585 All R, A 76 44 18 +73
421B 712 All R, A 28 56 15 -13
421C 800 All R, A 36 56 22 +3

Shirou takes out his bow and fires at his opponent.

A version fires into the sky and will hit in front of Shirou soon after.

B version fires multiple shots straight forward.

C version fires one powerful shot straight forward.

Supers (WIP)

236236A
FUC Shirou 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2100 All - 10 + 5 81 - -44

Shirou summons Caliburn before striking at his opponent. This attack is invincible on startup.

This costs 100 meter.


236236B
FUC Shirou 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2500 or 600 None - 40 + 12 81 - -

Shirou summons Archer's swords before throwing them at his opponent as a projectile. This attack is unblockable and does more damage on block than on hit. This is invincible before the super flash.

This costs 100 meter.


236236C (Grail Super)
FUC Shirou 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 None - 10 + 0 46 - -

Shirou summons Berserker's sword before performing 8 powerful simultaneous strikes. This will only hit opponents who can be grabbed.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter. This only succeeds at close range.

This reduces your meter to 0.

Combos (WIP)

Midscreen

Basic Combo | 3143DMG with 623A ender

  • 5B > 6C > 214C > jump(9) > j.C > land 2C > j.C > j.B > land 5B > 2C > jump(9) > j.B > j.C > j.B > land 5A > 5B > 2C > 5C > (623A, 421A(for oki), or 236236A)
Basic combo that does decent damage for the ease. Works in the corner


Lightweight Knee Combo | 3671DMG with 623A ender

  • 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier.


Midweight Knee Combo | 3598DMG with 623A ender

  • 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
Double knee combo on midweights. Delay the 2B after the second 214C to keep the knee from crossing under.


Berserker Knee Combo | 3580DMG with 623A ender

  • 5B > 6C > 214C > jump(9) > ff j.C > land 5C > 2C > 214C > jump(9) > ff j.C > land delay 2B > 2C > 214C > jump(9) > ff j.C > 5A > 2C > 5C > ender
Knee combo on Berserker.


General
Controls
HUD
System Specifics
FAQ
Stages
Technical Data
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer