Fate Unlimited Codes/Shirou: Difference between revisions
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== Introduction == | == Introduction == | ||
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking | Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure ({{clr|2|6C}} > {{clr|5|214A}} > {{clr|5|5A}} is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking | ||
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|image=FUC Shirou 236X.png | |image=FUC Shirou 236X.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =236A | | version ={{clr|5|236A}} | ||
| damage =350, 350 | | damage =350, 350 | ||
| guard =All | | guard =All | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =236B | | version ={{clr|3|236B}} | ||
| header = no | | header = no | ||
| damage =350, 350 | | damage =350, 350 | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =236C | | version ={{clr|2|236C}} | ||
| header = no | | header = no | ||
| damage =350, 350 | | damage =350, 350 | ||
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|image3=FUC Shirou 623X3.png | |image3=FUC Shirou 623X3.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =623A | | version ={{clr|5|623A}} | ||
| damage =650 | | damage =650 | ||
| guard =All | | guard =All | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =623B | | version ={{clr|3|623B}} | ||
| header = no | | header = no | ||
| damage =624 | | damage =624 | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =623C | | version ={{clr|2|623C}} | ||
| header = no | | header = no | ||
| damage =750 | | damage =750 | ||
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|image3=FUC Shirou 214X3.png | |image3=FUC Shirou 214X3.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =214A | | version ={{clr|5|214A}} | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
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{{AttackData-FUC | {{AttackData-FUC | ||
| version =214B | | version ={{clr|3|214B}} | ||
| header = no | | header = no | ||
| damage =500 | | damage =500 | ||
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{{AttackData-FUC | {{AttackData-FUC | ||
| version =214C | | version ={{clr|2|214C}} | ||
| header = no | | header = no | ||
| damage =600 | | damage =600 | ||
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|image2=FUC Shirou 421X2.png | |image2=FUC Shirou 421X2.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =421A | | version ={{clr|5|421A}} | ||
| damage =585 | | damage =585 | ||
| guard =All | | guard =All | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =421B | | version ={{clr|3|421B}} | ||
| header = no | | header = no | ||
| damage =712 | | damage =712 | ||
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}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version =421C | | version ={{clr|2|421C}} | ||
| header = no | | header = no | ||
| damage =800 | | damage =800 | ||
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{{MoveData | {{MoveData | ||
|name=236236A | |name={{clr|5|236236A}} | ||
|image=FUC Shirou 236236A.png | |image=FUC Shirou 236236A.png | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=236236B | |name={{clr|3|236236B}} | ||
|image=FUC Shirou 236236B.png | |image=FUC Shirou 236236B.png | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=236236C (Grail Super) | |name={{clr|2|236236C}} (Grail Super) | ||
|image=FUC Shirou 236236C (Grail Super).png | |image=FUC Shirou 236236C (Grail Super).png | ||
|data= | |data= | ||
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''Basic Combo | 3143DMG with 623A ender'' | ''Basic Combo | 3143DMG with {{clr|5|623A}} ender'' | ||
* 5B > 6C > 214C > jump(9) > j.C > land 2C > j.C > j.B > land 5B > 2C > jump(9) > j.B > j.C > j.B > land 5A > 5B > 2C > 5C > (623A, 421A(for oki), or 236236A) | * {{clr|2|5B}} > {{Clr|3|6C}} > {{clr|2|214C}} > jump(9) > {{clr|2|j.C}} > land {{clr|2|2C}} > {{clr|2|j.C}} > {{clr|3|j.B}} > land {{clr|3|5B}} > {{clr|2|2C}} > jump(9) > {{clr|3|j.B}} > {{clr|2|j.C}} > {{clr|3|j.B}} > land {{clr|5|5A}} > {{clr|3|5B}} > {{clr|2|2C}} > {{clr|2|5C}} > ({{clr|5|623A}}, {{clr|5|421A}} (for oki), or {{clr|5|236236A}}) | ||
:: Basic combo that does decent damage for the ease. Works in the corner | :: Basic combo that does decent damage for the ease. Works in the corner | ||
''Lightweight Knee Combo | 3671DMG with 623A ender'' | ''Lightweight Knee Combo | 3671DMG with {{clr|5|623A}} ender'' | ||
* 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender | * 5B > 6C > {{clr|2|214C}} > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > {{clr|2|214C}} > jump(9) > ff j.C > land 5B > 2C > 5C > ender | ||
:: Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier. | :: Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier. | ||
''Midweight Knee Combo | 3598DMG with 623A ender'' | ''Midweight Knee Combo | 3598DMG with {{clr|5|623A}} ender'' | ||
* 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender | * 5B > 6C > {{clr|2|214C}} > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > {{clr|2|214C}} > jump(9) > ff j.C > land 5B > 2C > 5C > ender | ||
:: Double knee combo on midweights. Delay the 2B after the second 214C to keep the knee from crossing under. | :: Double knee combo on midweights. Delay the 2B after the second {{clr|2|214C}} to keep the knee from crossing under. | ||
''Berserker Knee Combo | 3580DMG with 623A ender'' | ''Berserker Knee Combo | 3580DMG with {{clr|5|623A}} ender'' | ||
* 5B > 6C > 214C > jump(9) > ff j.C > land 5C > 2C > 214C > jump(9) > ff j.C > land delay 2B > 2C > 214C > jump(9) > ff j.C > 5A > 2C > 5C > ender | * 5B > 6C > {{clr|2|214C}} > jump(9) > ff j.C > land 5C > 2C > {{clr|2|214C}} > jump(9) > ff j.C > land delay 2B > 2C > {{clr|2|214C}} > jump(9) > ff j.C > 5A > 2C > 5C > ender | ||
:: Knee combo on Berserker. | :: Knee combo on Berserker. | ||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Revision as of 08:31, 3 December 2022
Shirou | |
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Health | 10,000 |
Prejump | 4 |
Backdash | 25F (Invulnerable 1-15) |
Introduction
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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Throw
6A+B |
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Specials
236X
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623X
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214X
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421X
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Supers (WIP)
236236A
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236236B
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236236C (Grail Super)
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Combos (WIP)
Midscreen
Basic Combo | 3143DMG with 623A ender
- 5B > 6C > 214C > jump(9) > j.C > land 2C > j.C > j.B > land 5B > 2C > jump(9) > j.B > j.C > j.B > land 5A > 5B > 2C > 5C > (623A, 421A (for oki), or 236236A)
- Basic combo that does decent damage for the ease. Works in the corner
Lightweight Knee Combo | 3671DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier.
Midweight Knee Combo | 3598DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on midweights. Delay the 2B after the second 214C to keep the knee from crossing under.
Berserker Knee Combo | 3580DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 5C > 2C > 214C > jump(9) > ff j.C > land delay 2B > 2C > 214C > jump(9) > ff j.C > 5A > 2C > 5C > ender
- Knee combo on Berserker.