JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions

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m (→‎Stand 2L: 2L has more range that 5L)
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Line 50: Line 50:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia attacks with a backhanded, upwards slap.
*Fairly standard jab with low range.
*Fairly standard jab with low range.
  }}
  }}
Line 70: Line 71:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Decent range. Useful for picking up airborne opponents during combos.
Narancia slashes upwards with his knife.
*Decent range.
*Useful for picking up airborne opponents during combos.
  }}
  }}
}}
}}
Line 90: Line 93:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia attacks with a kick.
*Advances Narancia forward and has very nice range.
*Advances Narancia forward and has very nice range.
*Can combo into 3H to convert into a full combo.
*Can combo into 3H to convert into a full combo.
Line 111: Line 115:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia performs a backhanded slap.
*Nearly identical to 5L, except it hits low.
*Nearly identical to 5L, except it hits low.
  }}
  }}
Line 131: Line 136:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia slashes with his knife.
*Similar to 5M with less range.  
*Similar to 5M with less range.  
*Like 5M, it is useful for picking up airborne opponents during combos.
*Like 5M, it is useful for picking up airborne opponents during combos.
Line 152: Line 158:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A sweep that leads to a hard knockdown.
Narancia attacks with a leg sweep.
*Not used often, going into 5H for a combo is generally much better.
*Provides hard knockdown.
*Less range than 5H as well.
*Not used often, as it has less range than 5H and going into 5H for a combo is generally much better.
  }}
  }}
}}
}}
Line 174: Line 180:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia takes a setp forward and punts upwards.
*Command normal that launches the opponent up into the air.
*Command normal that launches the opponent up into the air.
*A bread and butter tool for starting and extending combos.
*A bread and butter tool for starting and extending combos.
Line 195: Line 202:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia kicks downwards.
*A standard jump-in attack.
*A standard jump-in attack.
*Best used during a dash jump from farther away.
*Best used during a dash jump from farther away.
Line 216: Line 224:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia stabs below him with his knife.
*A good quick jump-in button for close range situations.
*A good quick jump-in button for close range situations.
  }}
  }}
Line 228: Line 237:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10x2
  |damage=20 (10*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 236: Line 245:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A strange jumping attack, shoots two projectiles diagonally downward.  
Narancia summons Aerosmith, who fires two shots diagonally downwards.
*Narancia himself does not have an attack hitbox during the attack.
*A strange jumping attack that involves projectiles.  
*The disjointed projectiles are excellent for catching people trying to hit you out of the air.
*Narancia himself does not have a hitbox during the attack.
*Not an overhead.
*The disjointed projectiles are excellent for catching people trying to hit Narancia out of the air.
  }}
  }}
}}
}}
Line 253: Line 262:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=72 (40, 4x8)
  |damage=72 (40, 4*8)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 265: Line 274:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=100 (50, 10x5)
  |damage=100 (50, 10*5)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 277: Line 286:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=120 (60, 12x5)
  |damage=120 (60, 12*5)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 285: Line 294:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A safe ender for strings, but usually not a true block string, so is vulnerable to Stylish Guard.
Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward.
*The heavy version does a big chunk of guard bar damage.
*Projectiles only travel a very short distance relative to Aerosmith.
*A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard.
----
'''L version:'''
*Aerosmith advances the least.
----
'''M version:'''
*Aerosmith advances more.
----
'''H version:'''
*Aerosmith advances the most.
*High Guard Damage.
  }}
  }}
}}
}}
Line 299: Line 319:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=52
  |damage=52 (24, 2*14)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 309: Line 329:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Light (Extended)
  |header=no
  |header=no
  |damage=76
  |damage=76 (24, 2*26)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 321: Line 341:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Medium
  |header=no
  |header=no
  |damage=100
  |damage=76 (24, 2*26)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 333: Line 353:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light (Extended)
  |version=Medium (Extended)
  |header=no
  |header=no
  |damage=76
  |damage=100 (24, 2*38)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 345: Line 365:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium (Extended)
  |version=Heavy
  |header=no
  |header=no
  |damage=100
  |damage=100 (24, 2*38)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 359: Line 379:
  |version=Heavy (Extended)
  |version=Heavy (Extended)
  |header=no
  |header=no
  |damage=124
  |damage=124 (24, 2*50)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 367: Line 387:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle.
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps.
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps.
*The light version is not invincible, and the medium version has less invincibility than the heavy version.
*Can mash the attack buttons during the animation for more hits.
*Can mash attack buttons during the animation for more hits.
*None of the versions cannot be Flash Canceled.
----
'''L version:'''
*Aerosmith fires the least bullets.
*This version does not have invincibility.
----
'''M version:'''
*Aerosmith advances more bullets.
*This version has invincibility.
----
'''H version:'''
*Aerosmith fires the most bullets.
*This version has longer invincibility then the M version.
  }}
  }}
}}
}}
Line 375: Line 408:
====== <font style="visibility:hidden" size="0">63214X</font> ======
====== <font style="visibility:hidden" size="0">63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_63214X.png
|image=JJASBR_Narancia_63214X_(1).png
|caption=
|caption=
|image2=JJASBR_Narancia_63214X_(2).png
|caption2=
|name=I don't need bullets to kill you!
|name=I don't need bullets to kill you!
|input=63214L/M/H
|input=63214L/M/H
Line 382: Line 417:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=
  |active=
  |active=
Line 394: Line 429:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=
  |active=
  |active=
Line 406: Line 441:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=87
  |damage=87 (6*10, 27)
  |guard=
  |guard=Throw
  |startup=
  |startup=
  |active=
  |active=
Line 414: Line 449:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A command grab that sends out Aerosmith to grab the opponent from a distance.
Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air.
*A command grab that has unnaturally long range.
*The startup and distance Aerosmith travels is based on the strength of the button used.
*Can be canceled from any of his normals for a quick tick throw.
*Can be canceled from any of his normals for a quick tick throw.
*Can be flash cancelled at the end of the animation for a combo, but will be heavily scaled.
*Can be Flash Cancelled at the end of the animation for a combo, but will be heavily scaled.
*The startup and distance Aerosmith travels is based on the strength of the button used.
  }}
  }}
}}
}}
Line 427: Line 463:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_5L.png
|image=JJASBR_Narancia_Stand_5L.png
|caption=
|caption=Very annoying
|name=5L
|name=5L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13
  |damage=13 (6.5*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 440: Line 476:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A super quick projectile normal, shooting only once.
Aerosmith shoots two bullets at point-blank range.
*Excellent poke and harassment tool. Very annoying.
*A super quick projectile normal.
*Excellent poke and harassment tool.
  }}
  }}
}}
}}
Line 453: Line 490:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=21 (3.5*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 461: Line 498:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A projectile normal that shoots a barrage of bullets with excellent range.
Aerosmith shoots a barrage of bullets a short distance forward.
*Has a lot of recovery if whiffed, getting jumped in on while whiffing this is a death sentence.
*A projectile normal with excellent range.
*Has a lot of recovery if whiffed; whiffing this is a death sentence.
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
  }}
  }}
Line 475: Line 513:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=5*5, 15
  |damage=40 (5*5, 15)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 483: Line 521:
  |hitadv=
  |hitadv=
  |description=
  |description=
Aerosmith flies forward and rams the opponent while performing barrel rolls.
*Not a projectile normal, but a good big button nonetheless.
*Not a projectile normal, but a good big button nonetheless.
*Can sometimes be used as an anti-air at the right distances.
*Can sometimes be used as an anti-air at the right distances.
*Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" Stand Rush is your main combo starter in Stand On.
*Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" and then into Stand Rush is the main combo starter in Stand On.
  }}
  }}
}}
}}
Line 492: Line 531:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_2L.png
|image=JJASBR_Narancia_Stand_2L.png
|caption=
|caption=Even more annoying
|name=2L
|name=2L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12
  |damage=12 (6*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 505: Line 544:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Similar to 5L but shoots lower. It hits low and has more range.
While crouching, Aerosmith shoots two bullets a short distance forward.
*Unlike 5L, it can be chained into itself on hit or block, making it even more annoying to deal with. Narancia's best poke and harassment tool.
*Similar to 5L but shoots lower, hits Low, and has more range.
*Unlike 5L, it can be chained into itself on hit or block, making it Narancia's best poke and harassment tool.
  }}
  }}
}}
}}
Line 518: Line 558:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=21 (3.5*6)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 526: Line 566:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Identical to 5M except it's a low and shoots lower.
While crouching, Aerosmith shoots a barrage of bullets a short distance forward.
*Mostly identical to 5M, the differences being that Aerosmith shoots at a lower altitude and the shots hits Low.
  }}
  }}
}}
}}
Line 546: Line 587:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Aerosmith sweeps the opponent for a hard knockdown. Not used often.
While crouching, Aerosmith flies forward and rams the opponent.
*Provides hard knockdown.
*Not used often.
  }}
  }}
}}
}}
Line 555: Line 598:
|caption=
|caption=
|name=j.L
|name=j.L
|subtitle=
|subtitle=Like 5L, except in the air
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 566: Line 609:
  |hitadv=
  |hitadv=
  |description=
  |description=
*A single quick projectile. Like 5L, except in the air.
While in the air, Aerosmith shoots two bullets at point-blank range.
*Your quickest option for trying to hit someone air-to-air.
*A single, quick projectile.
*Narancia's quickest option for trying to hit someone air-to-air.
  }}
  }}
}}
}}
Line 579: Line 623:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=(4+3)*3
  |damage=21 (3.5*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 587: Line 631:
  |hitadv=
  |hitadv=
  |description=
  |description=
While in the air, Aerosmith shoots a barrage of bullets a short distance forward.
*Like 5M, Aerosmith shoots multiple projectiles forward.
*Like 5M, Aerosmith shoots multiple projectiles forward.
  }}
  }}
Line 599: Line 644:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13*3
  |damage=39 (13*3)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 607: Line 652:
  |hitadv=
  |hitadv=
  |description=
  |description=
While in the air, Aerosmith flies forward and rams the opponent.
*A multi-hit overhead with huge range. A very scary jump-in button.
*A multi-hit overhead with huge range. A very scary jump-in button.
*Can also be used to keep control of the air by neutral or back jumping with this. The extended range can stop the opponent from approaching from the air.
*Can also be used to keep control of the air by neutral or back jumping with this, as the extended range can stop the opponent from approaching from the air.
  }}
  }}
}}
}}
Line 622: Line 668:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=0
  |guard=Mid
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 634: Line 680:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 646: Line 692:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 654: Line 700:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Narancia sends out Aerosmith forward and prepares for a follow up attack. This move does not actually do anything on it's own, but can be followed up with one of many follow up attacks that can only be done while in this state.
Narancia sends out Aerosmith forward and prepares for a follow-up attack.  
*The strength of the button determines how far Aerosmith is sent forward.
*This move does not actually do anything on its own, but can be followed up with one of many follow-up attacks that can only be done while in this state.
*The strength of the button determines how far Aerosmith is sent forward, as well as how long it will linger in position before returning to Narancia.
----
'''L version:'''
*Aerosmith stays next to Narancia and lingers in position the least.
----
'''M version:'''
*Aerosmith advances more and lingers in position for longer.
----
'''H version:'''
*Aerosmith advances the most and lingers in position the longest.
  }}
  }}
}}
}}
Line 661: Line 717:
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_214X.png
|image=JJASBR_Narancia_Stand_214X_(1).png
|caption=
|caption=
|image2=JJASBR_Narancia_Stand_214X_(2).png
|caption2=
|name=Shoot, shoot, shoot it up!
|name=Shoot, shoot, shoot it up!
|input=214L/M/H
|input=214L/M/H
Line 668: Line 726:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10, 2, 22, 15
  |damage=Aerosmith (Start): 10<br>Bullets: 24 (2, 3.143*7)<br>Aerosmith (End): 15
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 680: Line 738:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10, 6, 20*2
  |damage=Aerosmith (Start): 10<br>Bullets: 28 (2.8*10)<br>Aerosmith (End): 20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 692: Line 750:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=10, 2, 14, 12, 4, 25
  |damage=Aerosmith (Start): 10<br>Bullets: 32 (2*11, 10)<br>Aerosmith (End): 25
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 700: Line 758:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Aerosmith does some aerial maneuvers and then shoots at the opponent, with Aerosmith having a hitbox during the initial part of the move. Follow up moves can be input afterwards.
Aerosmith does some aerial maneuvers and then shoots at the opponent.
*The strength of the button determines how many bullets Aerosmith shoots.
*Aerosmith's initial hitbox causes crumple on hit.
*Follow-up moves can be input afterwards.
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
  }}
  }}
Line 713: Line 774:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=120 (15*8)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 721: Line 782:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith flies upward and shoots in a wide pattern towards the ground. Good at locking down the opponent.
Aerosmith flies upward and shoots in a wide pattern towards the ground.
*Good at locking down the opponent.
  }}
  }}
}}
}}
Line 733: Line 795:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=40 (10*4)
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 741: Line 803:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith shoots bullets very low to the ground. The bullets travel full screen and hit as a low.
Aerosmith shoots bullets while flying very low to the ground.
*The bullets travel fullscreen.
  }}
  }}
}}
}}
Line 753: Line 816:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32 (8*4)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 761: Line 824:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith shoots diagonally downwards towards the enemy.  
Aerosmith flies up and shoots diagonally downwards towards the enemy.  
  }}
  }}
}}
}}
Line 773: Line 836:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=Bullets: 40 (10*4)<br>Aerosmith: 12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 781: Line 844:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move that shoots bullets from Aerosmith. Leads to a hard knockdown.
Aerosmith flies a short distance forward while shooting 4 bullets.
*Provides hard knockdown if Aerosmith hits the opponent.
  }}
  }}
}}
}}
Line 793: Line 857:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=60
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 801: Line 865:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith drops a bomb, identical to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]"
Aerosmith performs a loop and drops a bomb.
*Causes groundbounce on hit.
*Although similar to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]", the bomb itself cannot hit the opponent.
  }}
  }}
}}
}}
Line 813: Line 879:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=60
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 821: Line 887:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Follow up move where Aerosmith sweeps the opponent's legs with a low. Can lead to some of Narancia's most damaging combos when Flash Cancelled.
Aerosmith sweeps the opponent's legs.
*Launches on hit.
*Can lead to some of Narancia's most damaging combos when Flash Cancelled.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 46X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_46X.png
|image=JJASBR_Narancia_Stand_214X-M.png
|caption=
|caption=
|name=I'll make you swiss cheese!
|name=Blast off!
|input=46L/M/H
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=8x6
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 842: Line 910:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Narancia's fireball and main zoning tool. The light version shoots directly forward in a straight line.
*Fast recovery, can be used in rapid succession.
*All strengths can be Stand Rushed, using Stand Rush and following the projectiles is one of your best ways of getting in on the opponent to apply pressure.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=8x8
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 857: Line 922:
  |hitadv=
  |hitadv=
  |description=
  |description=
*The medium version shoots most of the bullets at a slight upward angle, making it able to hit opponents in the air as well as on the ground.
*Most of the bullets will whiff on crouching characters, but some will still land if they are tall enough.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 871: Line 934:
  |hitadv=
  |hitadv=
  |description=
  |description=
*The heavy version shoots at a much steeper upwards angle and the bullets stop short after a distance, not going full screen.
Aerosmith drops a bomb in front of Narancia after a short delay.
*Mostly only useful for calling out a closer ranged full jump.
*The distance the bomb travels is based on the strength of the button used.
*Stand Rush-compatible.
**Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic.
*The bomb can hit OTG.
*Affects the opponent differently depending on how the bomb hits.
**If the bomb hits directly, it leads to a regular knockdown.
**If the lingering explosion hits the enemy, it will instead cause a groundbounce.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 46X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Narancia_Stand_623X.png
|image=JJASBR_Narancia_Stand_46X.png
|caption=
|caption=
|name=Blast off!
|name=I'll make you swiss cheese!
|input=623L/M/H
|input=46L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=100
  |damage=48 (8*6)
  |guard=Overhead
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 897: Line 966:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=100
  |damage=64 (8*8)
  |guard=Overhead
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 909: Line 978:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=100
  |damage=80 (8*10)
  |guard=Overhead
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 917: Line 986:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Aerosmith drops a bomb in front of Narancia after a short delay. The bomb hits as an overhead.
Narancia sends Aerosmith to shoot a volley of projectile bullets while advancing forward.
*The distance the bomb travels is based on the strength of the button used.
*Narancia's fireball and main zoning tool.
*Can be Stand Rushed. Throw an overhead bomb at your opponent and follow it up with some low pressure!
*Fast recovery allows it to be used in rapid succession.
*Affects the opponent differently depending on how the bomb hits. If the bomb hits directly, it leads to a regular knockdown. If the bomb hits the ground and the lingering explosion hits the enemy, it will instead lead to a ground bounce type knockdown.
*Stand Rush-compatible.
**Using Stand Rush and following the projectiles is one of Narancia's best ways of getting in on the opponent to apply pressure.
----
'''L version:'''
*Aerosmith shoots directly forward in a straight line.
*Bullets will travel fullscreen.
----
'''M version:'''
*Aerosmith shoots most of the bullets at a slight upward angle, making it able to hit opponents in the air as well as on the ground.
*Bullets will travel fullscreen.
*Most of the bullets will whiff on crouching characters, but some will still land if they are tall enough.
----
'''H version:'''
*Aerosmith shoots at a much steeper upwards angle.
*Bullets stop short after a distance.
*Mostly only useful for calling out a closer ranged full jump.
  }}
  }}
}}
}}
Line 930: Line 1,014:
|caption=
|caption=
|image2=JJASBR_Narancia_Throw_(2).png
|image2=JJASBR_Narancia_Throw_(2).png
|caption2=
|caption2=Forward
|image3=JJASBR_Narancia_Throw_(3).png
|caption3=Back
|name=Throw
|name=Throw
|subtitle=Take that! And that!
|subtitle=Take that! And that!
Line 936: Line 1,022:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=120 (25*3, 75)
  |damage=120
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=
Line 945: Line 1,030:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying.
*Notes 2
*Forward Throw leaves the opponent close to Narancia.
}}
*Back Throw leaves the opponent further away from Narancia.
{{AttackData-ASBR
|version=Back
|header=no
|damage=120
|guard=Throw
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 972: Line 1,044:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=24, 4*13
  |damage=76 (24, 4*13)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 982: Line 1,054:
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|623L]]
*Based on [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#623X|623L (Extended)]]
  }}
  }}
}}
}}
Line 988: Line 1,060:
====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=
|image=JJASBR_Narancia_Stand_On.png
|caption=
|caption=Stand On
|image2=JJASBR_Narancia_Stand_Off.png
|caption2=Stand Off
|name=Stand On/Off
|name=Stand On/Off
|input=5S
|input=5S
Line 1,003: Line 1,077:
  |description=
  |description=
(Un)Summons Aerosmith, altering Narancia's moveset and abilities.
(Un)Summons Aerosmith, altering Narancia's moveset and abilities.
<gallery>
JJASBR_Narancia_Stand_On.png|Stand On
JJASBR_Narancia_Stand_Off.png|Stand Off
</gallery>
  }}
  }}
}}
}}
Line 1,021: Line 1,090:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=180
  |damage=180 (10, 34*5)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 1,029: Line 1,098:
  |hitadv=
  |hitadv=
  |description=
  |description=
Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs.
*Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
*Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
*Hits OTG.
*Can hit OTG.
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.
*Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.
  }}
  }}
Line 1,038: Line 1,108:
{{MoveData
{{MoveData
|image=JJASBR_Narancia_GHA_(1).png
|image=JJASBR_Narancia_GHA_(1).png
|caption=
|caption=''Aerosmith!''
|image2=JJASBR_Narancia_GHA_(2).png
|image2=JJASBR_Narancia_GHA_(2).png
|caption2=
|caption2=''VOLA VOLA VOLA VOLA VOLA VOLA VOLA''
|image3=JJASBR_Narancia_GHA_(3).png
|image3=JJASBR_Narancia_GHA_(3).png
|caption3=VOLA VOLA VOLA VOLA VOLA VOLA VOLA
|caption3=''Volare Via''
|name=Volare Via
|name=Volare Via
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=330
  |damage=330 (60+4*60+30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,055: Line 1,125:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Too expensive and generally not worth using meter for. Ending combos in HHA is generally better use of your meter.
Narancia commands Aerosmith to attack as it swoops low to the ground. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. To finish, Aerosmith drops a bomb on the falling opponent that generates a massive, point-blank explosion.
*Causes groundbounce on hit.
*Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient.
*Animation is pretty tight though.
*Animation is pretty tight though.
  }}
  }}

Revision as of 17:56, 7 December 2022

Introduction

Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. In ASBR, Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.

Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.

  • Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. As such, these normals do not trigger certain counters such as Diavolo's GHA, Pinnacle of Eternity, as well as having other properties of projectiles.
Playstyle
JJASBR Narancia Small Icon.png Narancia Ghirga is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand.
Pros Cons
  • Oppressive Neutral: In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "I'll make you swiss cheese!", which can make approaching difficult.
  • Scary Pressure: Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking.
  • Meter Hungry: Stand Rush is used constantly during combos and in pressure strings, using half of a bar of meter each time, which can add up quickly.
  • Low Health: Narancia is a glass cannon with low health, making it easier for his opponent to defeat him with only a few interactions.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 845 Rumble #ASBR_NAR

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Narancia 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Narancia attacks with a backhanded, upwards slap.

  • Fairly standard jab with low range.
5M
5M
JJASBR Narancia 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Narancia slashes upwards with his knife.

  • Decent range.
  • Useful for picking up airborne opponents during combos.
5H
5H
JJASBR Narancia 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Mid - - - - -

Narancia attacks with a kick.

  • Advances Narancia forward and has very nice range.
  • Can combo into 3H to convert into a full combo.
2L
2L
JJASBR Narancia 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -

Narancia performs a backhanded slap.

  • Nearly identical to 5L, except it hits low.
2M
2M
JJASBR Narancia 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -

Narancia slashes with his knife.

  • Similar to 5M with less range.
  • Like 5M, it is useful for picking up airborne opponents during combos.
2H
2H
JJASBR Narancia 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -

Narancia attacks with a leg sweep.

  • Provides hard knockdown.
  • Not used often, as it has less range than 5H and going into 5H for a combo is generally much better.
3H
3H
You bastard!
JJASBR Narancia 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 Mid - - - - -

Narancia takes a setp forward and punts upwards.

  • Command normal that launches the opponent up into the air.
  • A bread and butter tool for starting and extending combos.
JL
j.L
JJASBR Narancia Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Narancia kicks downwards.

  • A standard jump-in attack.
  • Best used during a dash jump from farther away.
JM
j.M
JJASBR Narancia Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -

Narancia stabs below him with his knife.

  • A good quick jump-in button for close range situations.
JH
j.H
JJASBR Narancia Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Mid - - - - -

Narancia summons Aerosmith, who fires two shots diagonally downwards.

  • A strange jumping attack that involves projectiles.
  • Narancia himself does not have a hitbox during the attack.
  • The disjointed projectiles are excellent for catching people trying to hit Narancia out of the air.

Special Moves

236X
You're not going anywhere!
236L/M/H
JJASBR Narancia 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 72 (40, 4*8) Mid - - - - -
Medium 100 (50, 10*5) Mid - - - - -
Heavy 120 (60, 12*5) Mid - - - - -

Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward.

  • Projectiles only travel a very short distance relative to Aerosmith.
  • A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard.

L version:

  • Aerosmith advances the least.

M version:

  • Aerosmith advances more.

H version:

  • Aerosmith advances the most.
  • High Guard Damage.
623X
I'll shoot you through!
623L/M/H
JJASBR Narancia 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 52 (24, 2*14) Mid - - - - -
Light (Extended) 76 (24, 2*26) Mid - - - - -
Medium 76 (24, 2*26) Mid - - - - -
Medium (Extended) 100 (24, 2*38) Mid - - - - -
Heavy 100 (24, 2*38) Mid - - - - -
Heavy (Extended) 124 (24, 2*50) Mid - - - - -

Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle.

  • Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps.
  • Can mash the attack buttons during the animation for more hits.
  • None of the versions cannot be Flash Canceled.

L version:

  • Aerosmith fires the least bullets.
  • This version does not have invincibility.

M version:

  • Aerosmith advances more bullets.
  • This version has invincibility.

H version:

  • Aerosmith fires the most bullets.
  • This version has longer invincibility then the M version.
63214X
I don't need bullets to kill you!
63214L/M/H
JJASBR Narancia 63214X (1).png
JJASBR Narancia 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 87 (6*10, 27) Throw - - - - -
Medium 87 (6*10, 27) Throw - - - - -
Heavy 87 (6*10, 27) Throw - - - - -

Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air.

  • A command grab that has unnaturally long range.
  • The startup and distance Aerosmith travels is based on the strength of the button used.
  • Can be canceled from any of his normals for a quick tick throw.
  • Can be Flash Cancelled at the end of the animation for a combo, but will be heavily scaled.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Narancia Stand 5L.png
Very annoying
Very annoying
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 (6.5*2) Mid - - - - -

Aerosmith shoots two bullets at point-blank range.

  • A super quick projectile normal.
  • Excellent poke and harassment tool.
Stand 5M
5M
JJASBR Narancia Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Mid - - - - -

Aerosmith shoots a barrage of bullets a short distance forward.

  • A projectile normal with excellent range.
  • Has a lot of recovery if whiffed; whiffing this is a death sentence.
  • A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them.
Stand 5H
5H
JJASBR Narancia Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (5*5, 15) Mid - - - - -

Aerosmith flies forward and rams the opponent while performing barrel rolls.

  • Not a projectile normal, but a good big button nonetheless.
  • Can sometimes be used as an anti-air at the right distances.
  • Hit confirming this into "I'll make you swiss cheese!" and then into Stand Rush is the main combo starter in Stand On.
Stand 2L
2L
JJASBR Narancia Stand 2L.png
Even more annoying
Even more annoying
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 (6*2) Low - - - - -

While crouching, Aerosmith shoots two bullets a short distance forward.

  • Similar to 5L but shoots lower, hits Low, and has more range.
  • Unlike 5L, it can be chained into itself on hit or block, making it Narancia's best poke and harassment tool.
Stand 2M
2M
JJASBR Narancia Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Low - - - - -

While crouching, Aerosmith shoots a barrage of bullets a short distance forward.

  • Mostly identical to 5M, the differences being that Aerosmith shoots at a lower altitude and the shots hits Low.
Stand 2H
2H
JJASBR Narancia Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

While crouching, Aerosmith flies forward and rams the opponent.

  • Provides hard knockdown.
  • Not used often.
Stand JL
j.L
Like 5L, except in the air
JJASBR Narancia Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
6 Mid - - - - -

While in the air, Aerosmith shoots two bullets at point-blank range.

  • A single, quick projectile.
  • Narancia's quickest option for trying to hit someone air-to-air.
Stand JM
j.M
JJASBR Narancia Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 (3.5*6) Mid - - - - -

While in the air, Aerosmith shoots a barrage of bullets a short distance forward.

  • Like 5M, Aerosmith shoots multiple projectiles forward.
Stand JH
j.H
JJASBR Narancia Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
39 (13*3) Overhead - - - - -

While in the air, Aerosmith flies forward and rams the opponent.

  • A multi-hit overhead with huge range. A very scary jump-in button.
  • Can also be used to keep control of the air by neutral or back jumping with this, as the extended range can stop the opponent from approaching from the air.

Special Moves

Stand 236X
Attack!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - - - -
Medium 0 - - - - - -
Heavy 0 - - - - - -

Narancia sends out Aerosmith forward and prepares for a follow-up attack.

  • This move does not actually do anything on its own, but can be followed up with one of many follow-up attacks that can only be done while in this state.
  • The strength of the button determines how far Aerosmith is sent forward, as well as how long it will linger in position before returning to Narancia.

L version:

  • Aerosmith stays next to Narancia and lingers in position the least.

M version:

  • Aerosmith advances more and lingers in position for longer.

H version:

  • Aerosmith advances the most and lingers in position the longest.
Stand 214X
Shoot, shoot, shoot it up!
214L/M/H
JJASBR Narancia Stand 214X (1).png
JJASBR Narancia Stand 214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Aerosmith (Start): 10
Bullets: 24 (2, 3.143*7)
Aerosmith (End): 15
Mid - - - - -
Medium Aerosmith (Start): 10
Bullets: 28 (2.8*10)
Aerosmith (End): 20
Mid - - - - -
Heavy Aerosmith (Start): 10
Bullets: 32 (2*11, 10)
Aerosmith (End): 25
Mid - - - - -

Aerosmith does some aerial maneuvers and then shoots at the opponent.

  • The strength of the button determines how many bullets Aerosmith shoots.
  • Aerosmith's initial hitbox causes crumple on hit.
  • Follow-up moves can be input afterwards.
  • Because of how Aerosmith flies upwards, this move makes for an excellent anti-air.
Stand 214X-4
Gonna send you flying!
4 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (15*8) Mid - - - - -

Aerosmith flies upward and shoots in a wide pattern towards the ground.

  • Good at locking down the opponent.
Stand 214X-2
Now's my chance!
2 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (10*4) Low - - - - -

Aerosmith shoots bullets while flying very low to the ground.

  • The bullets travel fullscreen.
Stand 214X-8
I'll shoot!
8 during 236X or 214X
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (8*4) Mid - - - - -

Aerosmith flies up and shoots diagonally downwards towards the enemy.

Stand 214X-L
Perfect timing!
L during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Bullets: 40 (10*4)
Aerosmith: 12
Mid - - - - -

Aerosmith flies a short distance forward while shooting 4 bullets.

  • Provides hard knockdown if Aerosmith hits the opponent.
Stand 214X-M
I'm gonna kill you!
M during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 Overhead - - - - -

Aerosmith performs a loop and drops a bomb.

  • Causes groundbounce on hit.
  • Although similar to "Blast off!", the bomb itself cannot hit the opponent.
Stand 214X-H
I know how to waste you!
H during 236X or 214X
or
L after 8/4/2 during 236X or 214X
JJASBR Narancia Stand 214X-H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 Low - - - - -

Aerosmith sweeps the opponent's legs.

  • Launches on hit.
  • Can lead to some of Narancia's most damaging combos when Flash Cancelled.
Stand 623X
Blast off!
623L/M/H
JJASBR Narancia Stand 214X-M.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Overhead - - - - -
Medium 60 Overhead - - - - -
Heavy 60 Overhead - - - - -

Aerosmith drops a bomb in front of Narancia after a short delay.

  • The distance the bomb travels is based on the strength of the button used.
  • Stand Rush-compatible.
    • Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic.
  • The bomb can hit OTG.
  • Affects the opponent differently depending on how the bomb hits.
    • If the bomb hits directly, it leads to a regular knockdown.
    • If the lingering explosion hits the enemy, it will instead cause a groundbounce.
Stand 46X
I'll make you swiss cheese!
46L/M/H
JJASBR Narancia Stand 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 48 (8*6) Mid - - - - -
Medium 64 (8*8) Mid - - - - -
Heavy 80 (8*10) Mid - - - - -

Narancia sends Aerosmith to shoot a volley of projectile bullets while advancing forward.

  • Narancia's fireball and main zoning tool.
  • Fast recovery allows it to be used in rapid succession.
  • Stand Rush-compatible.
    • Using Stand Rush and following the projectiles is one of Narancia's best ways of getting in on the opponent to apply pressure.

L version:

  • Aerosmith shoots directly forward in a straight line.
  • Bullets will travel fullscreen.

M version:

  • Aerosmith shoots most of the bullets at a slight upward angle, making it able to hit opponents in the air as well as on the ground.
  • Bullets will travel fullscreen.
  • Most of the bullets will whiff on crouching characters, but some will still land if they are tall enough.

H version:

  • Aerosmith shoots at a much steeper upwards angle.
  • Bullets stop short after a distance.
  • Mostly only useful for calling out a closer ranged full jump.

System Mechanics

Throw
Throw
Take that! And that!
5/4 + Any Two Attack Buttons
JJASBR Narancia Throw (1).png
JJASBR Narancia Throw (2).png
Forward
Forward
JJASBR Narancia Throw (3).png
Back
Back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (25*3, 75) Throw - - - - -

Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying.

  • Forward Throw leaves the opponent close to Narancia.
  • Back Throw leaves the opponent further away from Narancia.
Assist
Assist
I'll shoot you through!
JJASBR Narancia Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
76 (24, 4*13) Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 623L (Extended)
5S
Stand On/Off
5S
JJASBR Narancia Stand On.png
Stand On
Stand On
JJASBR Narancia Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Aerosmith, altering Narancia's moveset and abilities.

Heart Heat Attack

I'll make it even bigger!
236 + Any Two Attack Buttons
JJASBR Narancia HHA (1).png
JJASBR Narancia HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
180 (10, 34*5) Overhead - - - - -

Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs.

  • Narancia's main combo ender. Deals alright damage and leads to a hard knockdown, although it usually sends the opponent to the opposite side of the stage, making it tricky to follow up.
  • Can hit OTG.
  • Can work as an anti-air as Aerosmith itself has an initial hitbox as it comes out.

Great Heat Attack

Volare Via
236L+M+H
JJASBR Narancia GHA (1).png
Aerosmith!
Aerosmith!
JJASBR Narancia GHA (2).png
VOLA VOLA VOLA VOLA VOLA VOLA VOLA
VOLA VOLA VOLA VOLA VOLA VOLA VOLA
JJASBR Narancia GHA (3).png
Volare Via
Volare Via
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+4*60+30) Mid - - - - -

Narancia commands Aerosmith to attack as it swoops low to the ground. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. To finish, Aerosmith drops a bomb on the falling opponent that generates a massive, point-blank explosion.

  • Causes groundbounce on hit.
  • Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient.
  • Animation is pretty tight though.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
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Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh