JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_236X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_236X_(2).png | |||
|caption2= | |||
|name=Beach Boy! | |name=Beach Boy! | ||
|input=236L/M/H | |input=236L/M/H | ||
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|description= | |description= | ||
Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | ||
* | *Locks both characters in place on hit. | ||
*Opponent recovers standing if no follow-up is used. | |||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | *Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Pesci | Prosciutto commands Pesci to swing Beach Boy's fishing line into the air. | ||
*Launches on hit. | *Launches on hit. | ||
*Fairly iffy as an anti-air, but can be Flash Canceled for a full combo. | *Fairly iffy as an anti-air, but can be Flash Canceled for a full combo. | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_214X_(2).png | |||
|caption2= | |||
|name=Hook, line and sinker! You took the bait! | |name=Hook, line and sinker! You took the bait! | ||
|input=214L/M/H | |input=214L/M/H | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Pesci | Prosciutto commands Pesci to cast Beach Boy's fishing rod and lay it as a trap on the floor. | ||
*Causes | *Causes crumple on hit. | ||
*Will remain active until either Prosciutto releases the button, | *Will remain active until either Prosciutto releases the button, gets hit, or the opponent steps onto it. | ||
*Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | *Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | ||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | *Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_63214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Prosciutto_Stand_63214X_(2).png | ||
|input= | |caption2= | ||
|name=Direct contact is the fastest. | |||
|input=63214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (20, 40) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=60 (20, 40) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-24 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (20, 40) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-24 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
The Grateful Dead | The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground and channel its aging power directly into them before slamming them into the ground. | ||
*Raises the Aging Gauge by 1 level. | *Raises the Aging Gauge by 1 level. | ||
* | *This is a hitgrab. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Slowest startup, but the longest range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_22X.png | ||
|caption= | |caption= | ||
|name=We're in it to the end! | |||
|input=22L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup=29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-32 | ||
|hitadv= | |hitadv=-24 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup=35 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-42 | ||
|hitadv= | |hitadv=-36 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup=45 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-60 | ||
|hitadv= | |hitadv=-54 | ||
|description= | |description= | ||
The Grateful Dead | The Grateful Dead emits its aging mist in a radial burst across the ground. | ||
*Raises the Aging Gauge by 1 level. | *Raises the Aging Gauge by 1 level. | ||
* | *Can hit OTG. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Fastest startup, but the longest range. | ||
}} | }} | ||
}} | }} | ||
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*Leaves the opponent far away from Prosciutto. | *Leaves the opponent far away from Prosciutto. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
*Can be followed up in the | *Can be followed up in the wall by landing a 3H (requiring a precise microwalk). | ||
}} | }} | ||
}} | }} | ||
Line 1,050: | Line 1,055: | ||
*Does not work against projectiles and GHAs. | *Does not work against projectiles and GHAs. | ||
*Fully ages the opponent up to LVMAX. | *Fully ages the opponent up to LVMAX. | ||
*Can be followed up with 3H into a full combo if near the wall. | |||
}} | }} | ||
}} | }} |
Revision as of 23:01, 7 December 2022
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game.
Stand-On mode gives Prosciutto some of the hardest-to-escape pressure in the game with "You're soft!", allowing him to make everything highly plus, and when combined with his quick standing overhead 3H and instant overhead with dash jump j.H, makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out; otherwise, the opponent must be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to escape his next pressure sequence, as his opponent will be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Bro and Mammoni: While Prosciutto does indeed have a Stand and has access to switching between Stand-Off and Stand-On, Prosciutto cannot use Quick Stand-On or Stand Rush like other characters with the Stand fighting style.
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Pros | Cons |
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Aging Gauge
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "Direct contact is fastest." and "We're in it to the end!", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
- Level 1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- Level 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- Level 3/MAX: The opponent loses the ability to backdash, forward dash, and run.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You gutless rat! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Beach Boy!
236L/M/H |
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236X-X
You can feel shocks through the line!
236L/M/H~L/M/H |
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236X-4
Now I'll reel you in!
236L/M/H>4 |
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623X
I'll rip you apart!
623L/M/H |
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214X
Hook, line and sinker! You took the bait!
214L/M/H |
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22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
How's this? |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
You're soft! 236L/M/H Start Start Attack Attack
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Stand 63214X
Direct contact is the fastest.
63214L/M/H |
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Stand 22X
We're in it to the end!
22L/M/H |
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System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll rip you apart! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I can see your movements! You're wide open!
236 + Any Two Attack Buttons |
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done. 236L+M+H That's Mista's gun. Nobody knows how he got it. That's Mista's gun. Nobody knows how he got it.
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