JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game. | While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game. | ||
*'''Bro and Mammoni''': | *'''Bro and Mammoni''': Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm, he never needs it for his combos, and when he does spend it on a Flash Cancel for an extension, he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure. | * '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm, he never needs it for his combos, and when he does spend it on a Flash Cancel for an extension, he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure. | ||
|cons = | |cons = | ||
* '''Weak to | * '''Weak to Strong Zoning:''' Prosciutto can struggle to approach someone with strong zoning, as he lacks a good answer other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" and hoping it trades in his favor. | ||
*'''Limited Stand Cancels:''' Prosciutto cannot use Quick Stand On from the majority of his moves, while also being unable to use Stand Rush, unlike other Stand characters. | |||
※ '''Inconsistent combos:''' A good amount of Prosciutto's combos do not work on the entire cast (namely 3H > 236H~4); although universal combos exist and still do good numbers, they are definitely slightly weaker. Most notably, [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Funny Valentine]] can entirely avoid his OTGs with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension]]". | ※ '''Inconsistent combos:''' A good amount of Prosciutto's combos do not work on the entire cast (namely 3H > 236H~4); although universal combos exist and still do good numbers, they are definitely slightly weaker. Most notably, [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Funny Valentine]] can entirely avoid his OTGs with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension]]". | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Bro and Mammoni=== | |||
Prosciutto possesses his own unique style in the form of Bro and Mammoni. By pressing the Style button, Prosciutto can switch between having Pesci by his side to perform special moves, or send him away to call his Stand, The Grateful Dead, to use like any typical Stand character; all rounds start with Pesci. Additionally, Prosciutto can use 0.5 HH Gauge to swap between the two in a combo with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|each version]] [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|of 3H]]. | |||
As he acts separately from Prosciutto, Pesci will continue performing his attacks even if Prosciutto is attacked; inversely, Pesci himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto himself isn't hit. As an additional rule, any move involving Pesci would not be possible if he's a set distance away from Prosciutto, needing to move to his back in order to be used again. | |||
===Aging Gauge=== | ===Aging Gauge=== | ||
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 63214X|Direct contact is fastest.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Heart Heat Attack|HHA]]. Each level disables a specific universal system mechanic: | Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 63214X|Direct contact is fastest.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Heart Heat Attack|HHA]]. Each level disables a specific universal system mechanic: | ||
*''' | *'''LVL1:''' The opponent loses the ability to Stylish Dodge and Stylish Guard. | ||
*''' | *'''LVL2:''' The opponent loses the ability to jump (and Super Jump for applicable characters). | ||
*''' | *'''LVMAX:''' The opponent loses the ability to backdash, forward dash, and run. | ||
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered. | The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered. | ||
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*Launches the opponent away and causes a groundbounce. | *Launches the opponent away and causes a groundbounce. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]] against characters that don't have shorter hurtboxes during groundbounces. | *Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]] against characters that don't have shorter hurtboxes during groundbounces. | ||
* | *Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Stand On/Off]] on hit, block or whiff for the cost of 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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*Opponent recovers standing if no follow-up is used. | *Opponent recovers standing if no follow-up is used. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Launches on hit. | *Launches on hit. | ||
*Fairly iffy as an anti-air, but can be Flash Canceled for a full combo. | *Fairly iffy as an anti-air, but can be Flash Canceled for a full combo. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Will remain active until either Prosciutto releases the button, gets hit, or the opponent steps onto it. | *Will remain active until either Prosciutto releases the button, gets hit, or the opponent steps onto it. | ||
*Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | *Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*A long-ranged Low. | *A long-ranged Low. | ||
*Launches the opponent towards Prosciutto on hit. | *Launches the opponent towards Prosciutto on hit. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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The Grateful Dead delivers and overhand punch that strikes the ground. | The Grateful Dead delivers and overhand punch that strikes the ground. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
* | *Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Stand On/Off]] on hit, block or whiff for the cost of 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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(Un)Summons The Grateful Dead, altering Prosciutto's moveset and abilities. | (Un)Summons The Grateful Dead, altering Prosciutto's moveset and abilities. | ||
*Pesci will be dismissed for as long as Prosciutto is in Stand-On. | *Pesci will be dismissed for as long as Prosciutto is in Stand-On. | ||
*Prosciutto | *Can be canceled into from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|each version]] [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|of 3H]] on hit, block or whiff for 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} |
Revision as of 17:13, 10 December 2022
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game.
Stand-On mode gives Prosciutto some of the hardest-to-escape pressure in the game with "You're soft!", allowing him to make everything highly plus, and when combined with his quick standing overhead 3H and instant overhead with dash jump j.H, makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out; otherwise, the opponent must be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to escape his next pressure sequence, as his opponent will be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Bro and Mammoni: Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities.
Prosciutto & Pesci are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | |
Pros | Cons |
|
|
Bro and Mammoni
Prosciutto possesses his own unique style in the form of Bro and Mammoni. By pressing the Style button, Prosciutto can switch between having Pesci by his side to perform special moves, or send him away to call his Stand, The Grateful Dead, to use like any typical Stand character; all rounds start with Pesci. Additionally, Prosciutto can use 0.5 HH Gauge to swap between the two in a combo with each version of 3H.
As he acts separately from Prosciutto, Pesci will continue performing his attacks even if Prosciutto is attacked; inversely, Pesci himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto himself isn't hit. As an additional rule, any move involving Pesci would not be possible if he's a set distance away from Prosciutto, needing to move to his back in order to be used again.
Aging Gauge
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "Direct contact is fastest." and "We're in it to the end!", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
- LVL1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- LVL2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- LVMAX: The opponent loses the ability to backdash, forward dash, and run.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
You gutless rat! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Beach Boy!
236L/M/H |
---|
236X-X
You can feel shocks through the line!
236L/M/H~L/M/H |
---|
236X-4
Now I'll reel you in!
236L/M/H>4 |
---|
623X
I'll rip you apart!
623L/M/H |
---|
214X
Hook, line and sinker! You took the bait!
214L/M/H |
---|
22X
Nice try!
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
How's this? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
You're soft!
236L/M/H |
---|
Stand 63214X
Direct contact is the fastest.
63214L/M/H |
---|
Stand 22X
We're in it to the end!
22L/M/H |
---|
System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
I'll rip you apart! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
I can see your movements! You're wide open!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done.
236L+M+H |
---|