JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
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* '''Honest Footsies:''' Jolyne's normals in S-On have an exceptional combination of range and speed, allowing her to aggressively poke enemies from out of their reach or even wall out more aggressive characters. This, combined with various other mid- and long-range tools, can help her control neutral. | * '''Honest Footsies:''' Jolyne's normals in S-On have an exceptional combination of range and speed, allowing her to aggressively poke enemies from out of their reach or even wall out more aggressive characters. This, combined with various other mid- and long-range tools, can help her control neutral. | ||
* '''Anti-Air:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_623X|Don't wait, just attack!]]" is a fast, gigantic anti-air that can beat out jumping attempts from a huge number of angles. Even without it, Jolyne has a variety of strong anti-air normals. | * '''Anti-Air:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_623X|Don't wait, just attack!]]" is a fast, gigantic anti-air that can beat out jumping attempts from a huge number of angles. Even without it, Jolyne has a variety of strong anti-air normals. | ||
* '''Looping Okizeme:''' Jolyne has no trouble securing hard knockdowns, and any hard knockdown she gets | * '''Looping Okizeme:''' Jolyne has no trouble securing hard knockdowns, and any hard knockdown she gets gives her time to plant a "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" on top of the knocked-down opponent if so desired, then run over and attack the opponent however she chooses. This allows her to run stable, looping pressure after every opening she gets. | ||
* '''Mobility:''' Jolyne boasts multiple unique air movement options, in addition to her conventional movement being fairly fast. | * '''Mobility:''' Jolyne boasts multiple unique air movement options, in addition to her conventional movement being fairly fast. | ||
* '''Versatility:''' Jolyne's variety of tools and ability to play at virtually any range allows her to adapt to opponents and control the pace of the match. In addition, her pressure is quite solid and can cover a variety of options safely. | * '''Versatility:''' Jolyne's variety of tools and ability to play at virtually any range allows her to adapt to opponents and control the pace of the match. In addition, her pressure is quite solid and can cover a variety of options safely. |
Revision as of 18:48, 10 December 2022
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stand-On Range: Jolyne's normals and specials in Stand-On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: While in S-On, Jolyne can use string to pull herself upwards in one of three angles. This will continue until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air while in S-On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
Jolyne Cujoh is a mobile, long-ranged Stand character who utilizes her strong buttons and various offensive options to start looping okizeme situations. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_JOL |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6H
6H
Whatever it takes to win! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Sweet dreams, creep!
236L/M/H |
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421X
I don't need strength to block with string!
421L/M/H |
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22X
String Barrier
22L/M/H |
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63214X
Your body's best angle to punch.
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
So you're the enemy, huh?
236L/M/H |
---|
Stand j236X
So you're the enemy, huh? (Air)
j.236L/M/H |
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Stand 623X
Don't wait, just attack!
623L/M/H |
---|
28
With my string!
Any jump after 1/2/3 (Air OK) |
---|
Stand J123H
Stringing me for a ride!
j.1/2/3H |
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System Mechanics
Throw
Throw
I gotcha now! 5/4 + Any Two Attack Buttons |
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Assist
Assist
String Barrier |
---|
5S
Stand On/Off
5S |
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Heart Heat Attack
1,000 throws!
236 + Any Two Attack Buttons |
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Great Heat Attack
Time to retire you!
236L+M+H |
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