JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon: Difference between revisions

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*Only doubles the damage of the first hit (96) on Counter Hit.
*Only doubles the damage of the first hit (96) on Counter Hit.
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==Colors==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
}}
}}



Revision as of 18:15, 19 December 2022

Introduction

Insert character introduction here.

  • Stance Switching: Speedwagon can call between two characters that alter his skills.
Playstyle
JJASBR Speedwagon Small Icon.png Robert E.O. Speedwagon is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Ogre Street

Speedwagon possesses his own unique style in the form of Ogre Street. By pressing the Style button, Speedwagon can switch his companion to either Tattoo or the Kempo Fighter (referred to as The Asian in-game); most of Speedwagon's special moves change depending on which companion is out (rounds start with Tattoo). Additionally, Speedwagon can use 0.5 HH Gauge to swap between the two in a combo with each version of 6H.

As they act separately from him, Tattoo and the Kempo Fighter will continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again.

Stats

Style Health Low Health Mode Hashtag(s)
Ogre Street 950 Rumble #ASBR_SPW

Move List

Normal Moves

5L
5L
JJASBR Speedwagon 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - -2 +4

Speedwagon punches downwards.

  • Fast jab
  • Not much reach
5M
5M
JJASBR Speedwagon 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (11, 12) Mid 9(8)1 - - -12 -6

Speedwagon skips forward while attacking with his arm.

  • Hits twice
  • Average reach
5H
5H
JJASBR Speedwagon 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid 13 - - -8 0

Speedwagon attacks with an uppercut.

  • Not much reach
  • Steps forward
2L
2L
JJASBR Speedwagon 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 7 - - -2 +4

Speedwagon attacks with his elbow.

  • Decent speed
  • Not much reach
2M
2M
JJASBR Speedwagon 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 7 - - -6 0

Speedwagon attacks with a low kick.

  • Notes 1
  • Notes 2
2H
2H
JJASBR Speedwagon 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low 13 - - -16 -

Speedwagon attacks with a dropkick.

  • Causes hard knockdown.
  • Notes 2
JL
j.L
JJASBR Speedwagon Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 7 - - - -

Speedwagon kicks forward.

  • Notes 1
  • Notes 2
JM
j.M
JJASBR Speedwagon Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 7 - - - -

Speewagon kicks downwards.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR Speedwagon Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
39 Overhead 13 - - - -

Speedwagon extends both legs beneath him.

  • Notes 1
  • Notes 2

Special Moves

236X
Don't try to bluff, you rich little snot!
236L/M/H
JJASBR Speedwagon 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 33 (11*3) Mid 11 - - - +6
Medium 54 (11*4, 10) Mid 11 - - - +4
Heavy 76 (11*6, 10) Mid 13 - - - +6

Speedwagon launches his hat as a projectile.

  • Deals damage on the way back.
  • Number of hits, as well as travel distance, increase in order of strength.

L version:

  • Shortest range.
  • Fastest travel speed.

M version:

  • Average range and travel speed.

H version:

  • Longest range, reaching about half-screen.
  • Slowest travel speed.


JJASBR Tattoo Icon.png
Tattoo
JJASBR Kempo Icon.png
The Kempo Fighter
Tattoo 6H
This guy reeks!
6H
JJASBR Speedwagon Tattoo 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (10, 30) Mid 15(2)1 - - -18 -

Speedwagon punts in front of him.

  • Command normal that can only be used if Tattoo is the active companion.
  • Launches opponents on its second hit.
  • Special-cancelable.
  • Can be chained into Ogre Street on hit, block or whiff for the cost of 0.5 Gauge.
Tattoo 623X
Go nuts with those knives, boys!
623L/M/H
JJASBR Speedwagon Tattoo 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (15, 40) Mid 31 - - - -
Medium 65 (15, 50) Mid 31 - - - -
Heavy 75 (15, 60) Mid 31 - - - -

Speedwagon orders Tattoo to move in front of him and deliver a stab.

  • Travel distance increases in order of strength.
  • Launches opponents on hit.
  • Cannot be Flash Canceled.
Tattoo 214X
GYAAAAAAAH!
214L/M/H
JJASBR Speedwagon Tattoo 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Overhead 33 - - - -
Medium 45 Overhead 35 - - - -
Heavy 45 Overhead 39 - - - -

Speedwagon orders Tattoo to leap upwards and come down in a diving stab.

  • Travel distance increases in order of strength.
  • Causes crumple on hit.
  • Cannot be Flash Canceled.
Tattoo 22X
That does it!
22L/M/H
JJASBR Speedwagon Tattoo 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Overhead 29 - - -16 -
Medium 75 Overhead 35 - - -16 -
Heavy 95 Overhead 51 - - -16 -

Speedwagon pulls out his sledgehammer and smashes down with it in a downwards swing.

  • Knocks down the opponent on hit.
  • Can hit OTG.
Kempo 6H
He smells worse than vomit!
6H
JJASBR Speedwagon Kempo 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid 15 - - -14 -

Speedwagon delivers a quick roundhouse kick.

  • Command normal that can only be used if the Kempo Fighter is the active companion.
  • Launches opponents on hit.
  • Special-cancelable.
  • Reflects non-HHA/non-GHA projectiles.
  • Can be chained into Ogre Street on hit, block or whiff for the cost of 0.5 Gauge.
Kempo 623X
Martial Arts, the Eastern mystery!
623L/M/H
JJASBR Speedwagon Kempo 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 15 Mid 23 - - - -6
Medium 30 (15*2) Mid 31(20)1 - - - -
Heavy 75 (15*2, 45) Mid 21(20)1(44)1 - - - -

Speedwagon orders the Kempo Fighter to move in front of him and attack.

  • Stronger versions include additional attacks.
  • Cannot be Flash Canceled.

L version: The Kempo Fighter delivers a hand strike.


M version:

The Kempo Fighter follows up with a high knee.

  • Launches on the second hit.

H version:

The Kempo Fighter finishes the chain with a roundhouse kick.

  • Sends opponents flying with the final hit.
Kempo 214X
Aren't you acting tough!
214L/M/H
JJASBR Speedwagon Kempo 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 (20, 25) Mid 17 - - - -
Medium 45 (20, 25) Mid - - - - -
Heavy 45 (20, 25) Mid - - - - -

Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick.

  • Travel distance increases in order of strength.
  • The Kempo Fighter bounces backwards on contact with the opponent.
  • Launches opponents on its second hit; causes a wallbounce if near the wall.
  • Both hits can be Flash Canceled individually.
Kempo 22X
You've got a lot to learn...
22L/M/H
JJASBR Speedwagon Kempo 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 36 (12*3) Mid 21 - - -16 -
Medium 48 (12*4) Mid 21 - - -22 -
Heavy 60 (12*5) Mid 37 - - -20 -

Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it.

  • Number of hits increases in order of strength.
  • Knocks down on hit.

System Mechanics

Throw
Throw
Bastard!
5/4 + Any Two Attack Buttons
JJASBR Speedwagon Throw (1).png
JJASBR Speedwagon Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
140 Throw 7 - - - 76

Speedwagon shoves the opponent before taking out his sledgehammer and delivering a heavy swing to send them flying.

  • Back Throw is identical to Forward Throw aside from direction.
Assist
Assist
JJASBR Speedwagon Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
76 (11*6, 10) Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H
5S
Ogre Street
5S
JJASBR Speedwagon 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Swaps between the Tattoo and the Kempo Fighter, altering Speedwagon's moveset and abilities.

  • Can be canceled into from each version of 6H on hit, block or whiff for 0.5 HH Gauge.

Heart Heat Attack

Hand over all you're got!
236 + Any Two Attack Buttons
JJASBR Speedwagon HHA (1).png
JJASBR Speedwagon HHA (2).png
JJASBR Speedwagon HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
170 (36+34x2+26+40) Mid 1(18)1 - - -20 +52

Speedwagon charges forward with a shoulder tackle. If it connects, he orders his companions to attack the opponent before finishing the team attack with a downwards sledgehammer strike.

  • Leaves opponents very far away from Speedwagon.

Great Heat Attack

Ha ha! The blade went right to the bone!
236L+M+H
JJASBR Speedwagon GHA (1).png
JJASBR Speedwagon GHA (2).png
JJASBR Speedwagon GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
382 (48+24+5x50+60) Mid - - - -110 +70

Speedwagon lets out a battle cry and swings his sledgehammer forward. On a successful hit, him and his two companions charge the opponent all at once to knock them down. As they recover, Speedwagon flips and launches his bladed bowler hat, which begins shredding into the opponent.

  • Rather short range.
  • Only doubles the damage of the first hit (96) on Counter Hit.

Colors

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh