JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
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Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick | Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | ||
*Final hit autocorrects if Zeppeli ends up past the opponent. | *Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
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'''L version:''' | '''L version:''' | ||
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Zeppeli performs a hitgrab on the opponent, filling them with Hamon. | Zeppeli performs a hitgrab on the opponent, filling them with Hamon. | ||
* | *Prevents the use of Reversal Assists on hit. | ||
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'''L version:''' | '''L version:''' | ||
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*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Fastest variant. | *Fastest variant. | ||
* | *This is a hitgrab. | ||
* | *Binds the opponent on hit, after which it causes crumple. | ||
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While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick | While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | ||
*Similar to the ground variants, but skips the initial jump. | *Similar to the ground variants, but skips the initial jump. | ||
*Final hit autocorrects if Zeppeli ends up past the opponent. | *Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
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'''L version:''' | '''L version:''' | ||
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Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | ||
*Final hit launches and can hit OTG. | |||
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Revision as of 10:44, 27 December 2022
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mixup potential. He excels at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mixup option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "EX Sendo Wave Kick". He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- EX Moves: For the cost of 0.5 bars, Zeppeli can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Stone Mask characters, making these moves deal extra damage against them.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mixup options that other characters do not have.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Zoom Punch |
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JL
j.L
|
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JM
j.M
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JH
j.H
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236X
Hamon Cutter 236L/M/H/S Light Light Medium Medium Heavy Heavy
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623X
Sendo Wave Kick
623L/M/H/S |
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214X
Tornado Overdrive
214L/M/H/S |
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63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
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J236X
Hamon Cutter (Air) j.236L/M/H/S Light Light Medium Medium Heavy Heavy
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J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw Pow! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
Tornado Overdrive |
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5S
Hamon Breathing
5S |
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J6S
Spirit Hamon Overdrive
j.6S |
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J4S
Low Contact Hamon Guard
j.4S |
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Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
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Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
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