JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=13, 22 | |damage=35 (13, 22) | ||
|guard=Low | |guard=Low | ||
|startup=13(16)1 | |startup=13(16)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli sends Hamon along the ground | Zeppeli attacks with his hands and sends Hamon along the ground. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
* | *Both hits are special-cancelable. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Zeppeli performs a kick straight outwards. | Zeppeli performs a kick straight outwards. | ||
*Great instant overhead when combined with j.4S. | *Great instant overhead when combined with [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J4S|j.4S]]. | ||
*Good air-to-air. | *Good air-to-air. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Zeppeli jumps up while in his crouching animation. | Zeppeli jumps up while in his crouching animation. | ||
*Can be cancelled into after | *Can be cancelled into after normals on hit or block. | ||
}} | }} | ||
}} | }} | ||
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Zeppeli performs a rising knee attack. | Zeppeli performs a rising knee attack. | ||
*Most variants do not have invul. | *Most variants do not have invul. | ||
*Cannot be Flash Canceled due to being considered airborne. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*This variant | *This variant advances and rises the least. | ||
*Leaves Zeppeli the closest from the opponent. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*This variant | *This variant advances and rises more. | ||
*Leaves Zeppeli and the opponent farther apart. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*This variant | *This variant advances and rises even more. | ||
*Leaves Zeppeli and the opponent the farthest apart. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
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*Has invul. | *Has invul. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Leaves Zeppeli and the opponent around the same distance as the | *This variant advances the most and rises the least. | ||
*Leaves Zeppeli and the opponent around the same distance as the H variant. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=Loop: 12*N<br>Landing: 22 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=33(14)1 | |startup=33(14)1 | ||
|active= | |active= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=Loop: 9*N<br>Landing: 23 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=33(14)1 | |startup=33(14)1 | ||
|active= | |active= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=33(14)1 | |startup=33(14)1 | ||
|active= | |active= | ||
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|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Mid | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup=15(18)1(14)1 | |startup=15(18)1(14)1 | ||
|active= | |active= | ||
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|description= | |description= | ||
Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | ||
*N = number of hits. | |||
*Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | *Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
---- | ---- | ||
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This variant | *This variant is invincible after activation. | ||
*The initial jump can hit the opponent, causing a crumple before diving. | |||
*Otherwise identical to the L variant. | *Otherwise identical to the L variant. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=80 (10*3, 20, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=95 (10*4, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=105 (10*5, 20, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup=21 | |startup=21 | ||
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|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=126 (10, 5*7, 30, 5*5, 6, 5*4) | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli | Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | ||
*This is a hitgrab. | |||
*Prevents the use of Reversal Assists on hit. | *Prevents the use of Reversal Assists on hit. | ||
---- | ---- | ||
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*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Fastest variant. | *Fastest variant. | ||
* | *Triggers a camera effect. | ||
*Binds the opponent on hit, after which it causes crumple. | *Binds the opponent on hit, after which it causes crumple. | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=Loop: 12*N<br>Landing: 22 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=23(14)1 | |startup=23(14)1 | ||
|active= | |active= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=Loop: 9*N<br>Landing: 23 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=23(14)1 | |startup=23(14)1 | ||
|active= | |active= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=23(14)1 | |startup=23(14)1 | ||
|active= | |active= | ||
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|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=Loop: 5*N<br>Landing: 25 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup=23(14)1 | |startup=23(14)1 | ||
|active= | |active= | ||
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|description= | |description= | ||
While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | ||
*N = number of hits. | |||
*Similar to the ground variants, but skips the initial jump. | *Similar to the ground variants, but skips the initial jump. | ||
*Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | *Final hit launches and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Has invul. | |||
*Identical to the L variant, distance-wise. | *Identical to the L variant, distance-wise. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=Loop: 9*N<br>Landing: 24 | ||
|guard=Mid | |guard=Loop: Mid<br>Landing: Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | ||
*N = number of hits. | |||
*Final hit launches and can hit OTG. | *Final hit launches and can hit OTG. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup=8 | |startup=8 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Takes | *Takes 12 seconds to go from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | *Cannot be cancelled into or out of. | ||
*Animation changes on each use; purely aesthetic. | *Animation changes on each use; purely aesthetic. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv=+40 | |hitadv=+40 | ||
|description= | |description= | ||
Zeppeli jabs the opponent with his pinky, | Zeppeli jabs the opponent with his pinky. If it hits the opponent, he proceeds to fill them with Hamon through a Zoom Punch. | ||
*Moves forward on activation. | *Moves forward on activation. | ||
*Very fast GHA. | |||
*Leaves the opponent at around fullscreen. | *Leaves the opponent at around fullscreen. | ||
}} | }} | ||
}} | }} |
Revision as of 10:07, 28 December 2022
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mixup potential. He excels at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mixup option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "EX Sendo Wave Kick". He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- EX Moves: For the cost of 0.5 bars, Zeppeli can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Stone Mask characters, making these moves deal extra damage against them.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mixup options that other characters do not have.
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|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Zoom Punch |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Seated Jump
Any jump after 1/2/3 |
---|
236X
Hamon Cutter 236L/M/H/S Light Light Medium Medium Heavy Heavy
|
---|
623X
Sendo Wave Kick
623L/M/H/S |
---|
214X
Tornado Overdrive
214L/M/H/S |
---|
63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
---|
J236X
Hamon Cutter (Air) j.236L/M/H/S Light Light Medium Medium Heavy Heavy
|
---|
J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
---|
System Mechanics
Throw
Throw Pow! 5/4 + Any Two Attack Buttons Forward Forward Back Back
|
---|
Assist
Assist
Tornado Overdrive |
---|
5S
Hamon Breathing
5S |
---|
J6S
Spirit Hamon Overdrive
j.6S |
---|
J4S
Low Contact Hamon Guard
j.4S |
---|
Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
---|