JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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*'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves. | *'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves. | ||
*'''Setplay''': | *'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 95: | Line 95: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a slapping motion From over his shoulder. | ||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 161: | Line 161: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a sweeping kick. | ||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 205: | Line 205: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who attacks with a kick. | ||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 227: | Line 227: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who performs a backwards slap. | ||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red to create a flame in the shape of an Ankh. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Slowest travel speed. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Average travel speed. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Fastest travel speed. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_214X.png | ||
|caption= | |caption= | ||
| | |name=Must I do this the hard way? | ||
|input=214L/M/H | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 314: | Line 309: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 326: | Line 321: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 334: | Line 329: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | ||
*Different versions increase the range of the move in proportion of the strength of the button pressed. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Magician's Red stays behind Avdol. | ||
*Causes hard knockdown on hit. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Magician's Red moves slightly forward. | ||
*Causes hard knockdown on hit. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Magician's Red moves forward the most. | ||
*Binds the opponent on hit, after which it causes crumple. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_22X_(1).png | ||
|caption= | |caption=Start | ||
|name= | |image2=JJASBR_Avdol_22X_(2).png | ||
|input= | |caption2=Appearing out of the ground | ||
|name=Crossfire Hurricane Variation | |||
|input=22L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=Projectile: 35<br>Ankh: 65 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 368: | Line 369: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=Projectile: 35<br>Ankh: 65 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 380: | Line 381: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=Projectile: 35<br>Ankh: 65 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | ||
*The large Ankh launches on hit. | |||
*The spot where the large Ankh manifests in depends on the version of the move that was used. | |||
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | |||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *The Ankh manifests close to Avdol. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *The Ankh manifests short of halfscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *The Ankh manifests around halfscreen. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red slaps forward. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 445: | Line 447: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red kicks forward. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red kicks downwards. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red slaps downwards. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 533: | Line 535: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red performs a sweeping kick. | |||
* | *Causes hard knockdown. | ||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
Line 555: | Line 557: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red slaps forward. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red kicks down. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 599: | Line 601: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red swipes below. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 609: | Line 611: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_236X.png | |image=JJASBR_Avdol_Stand_236X.png | ||
|caption= | |caption= | ||
|name=Flaming Detector | |name=Flaming Detector | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 649: | Line 649: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red sends out a cross-shaped flame. | |||
*Stand Rush-compatible. | |||
*Only one Flame Detector can be out at a time. | |||
*Tracks the opponent's location unless jumped past. | |||
*Projectile speed and distance increase with each version, with the tracking decreasing. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Has the most tracking, but also the slowest speed. | ||
* | *Barely reaches halfscreen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Balanced tracking and speed. | ||
* | *Reaches past halfscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Fastest speed, but the least tracking. | ||
* | *Reaches 3/4 of the screen. | ||
}} | }} | ||
}} | }} | ||
Line 686: | Line 690: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=60 ( | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 698: | Line 702: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=105 ( | |damage=105 (20*2, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 706: | Line 710: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Does not have invul. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Has invul. | ||
* | *Cannot be Flash Canceled. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Has invul. | ||
* | *Cannot be Flash Canceled. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red performs a series of attacks. | |||
*Stand Rush-compatible. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Magician's Red swipes downwards. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | Magician's Red swipe upwards after swiping downwards. | ||
*Launches on hit. | |||
*Notes 2 | *Notes 2 | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | Magician's Red swipes twice and sends out flames from its mouth. | ||
*Launches on hit. | |||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
Line 827: | Line 834: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | |||
*Launches on hit. | |||
*Stand Rush-compatible. | |||
*Magician's Red has Guard Point while its arm is raised. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 843: | Line 853: | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 864: | Line 873: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | ||
* | *Leaves the opponent far away from Avdol. | ||
*Both Throws are identical aside from direction. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons | Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | ||
*Launches on hit. | *Launches on hit. | ||
* | *Magician's Red has Guard Point while its arm is raised. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 912: | Line 922: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un)Summons Magician Red, altering Avdol's moveset and abilities. | (Un)Summons Magician's Red, altering Avdol's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=216 (36+30*2+24+96) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 936: | Line 946: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician’s Red kicks forward. | Magician’s Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | ||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
Line 962: | Line 972: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 |
Revision as of 17:56, 28 December 2022
Introduction
Insert character introduction here.
- Burn: Together with Esidisi and Koichi, Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
Playstyle
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
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214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation 22L/M/H Start Start Appearing out of the ground Appearing out of the ground
|
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
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Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Flaming Detector
236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
623L/M/H |
---|
Stand 214X
HELL 2 U! 214L/M/H Light Light Medium Medium Heavy Heavy
|
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Stand 421X
Now's my chance!
421L/M/H |
---|
System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|