JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions
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Kakyoin summons Hierophant Green, who | Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Different strengths attack at different distances, increasing | *Different strengths attack at different distances, increasing with the strength of the button. | ||
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*Projectiles are fired off in several directions. | *Projectiles are fired off in several directions. | ||
*Remains active even if Kakyoin is hit. | *Remains active even if Kakyoin is hit. | ||
*Different strengths place the trap at different distances, increasing | *Different strengths place the trap at different distances, increasing with the strength of the button. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=First Hit: | |damage=First Hit: 5<br>Rest: 36 (4*9) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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Hierophant Green performs a short-ranged Emerald Splash. | Hierophant Green performs a short-ranged Emerald Splash. | ||
*Less range than 5M, but still a good button for pokes. | *Less range than s.5M, but still a good button for pokes. | ||
*Has an additional hit up close that scales the second portion. | *Has an additional hit up close that scales the second portion. | ||
*Hits 2-10 are considered projectiles. | *Hits 2-10 are considered projectiles. | ||
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Hierophant Green performs a crouching jab. | Hierophant Green performs a crouching jab. | ||
*A standard jab, but does not hit | *A standard jab, but does not hit Low. | ||
*Chains into itself 3 times. | *Chains into itself 3 times. | ||
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Hierophant Green launches emeralds out at a downwards angle. | While in the air, Hierophant Green launches emeralds out at a downwards angle. | ||
*The projectiles' horizontal spread, as well as their angle, are based on the button pressed, spreading further and aiming lower the higher the strength. | *The projectiles' horizontal spread, as well as their angle, are based on the button pressed, spreading further and aiming lower the higher the strength. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 18:17, 28 December 2022
Introduction
One of the major allies of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Noriaki Kakyoin is the zoner of All-Star Battle R, with outstanding long range pokes that span half-screen and the god of all projectiles: his signature "Emerald Splash", which fires 9 small projectiles with low recovery and beats out nearly every projectile in the game. Outside of this, he has "How's this!" and "You're already in my grasp!", which have Hierophant Green attack with tentacles from the ground as an alternate zoning option if the opponent has an answer to "Emerald Splash". Kakyoin's zoning is extremely oppressive and will shut down a good part of the cast, and on top of this he has a solid mixup option between 2M and dash-jump j.H as ways to catch people sleeping or who are too focused on moving around his zoning. Lastly, despite being a zoner, Kakyoin does really above average damage, making him great at creating huge lifeleads to sit on.
With his amazing zoning, damage, and great matchup spread, Kakyoin is one of the strongest characters in All-Star Battle R.
- Long Range Normals: Kakyoin has access to long-reaching normals that can combo from afar, allowing Kakyoin to play from his most effective distance.
Noriaki Kakyoin is a Stand character who zones with a diverse toolkit that covers anything. | |
Pros | Cons |
|
※ Sluggish Movement: Kakyoin's movement speed is below average and his jump is incredibly floaty, which is both a blessing and a curse. The floaty jump lets him easily jump over certain things, but also makes his jump-ins much more reactable and easier to anti-air. |
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_KAK |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Let's shake on it. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Emerald Splash
236L/M/H (Air OK) |
---|
214X
How's this!
214L/M/H |
---|
22X
Hierophant's Barrier
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Emerald Splash
236L/M/H |
---|
Stand 623X
You're already in my grasp!
623L/M/H |
---|
Stand 63214X
Didn't you notice?
63214L/M/H |
---|
Stand J236X
Emerald Splash (Air)
j.236L/M/H |
---|
System Mechanics
Throw
Throw
No match for my Stand! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
You're already in my grasp! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Time for your punishment!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
20m Radius Emerald Splash
236L+M+H |
---|