JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions
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|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= +4 | |hitadv=+4 | ||
|description= | |description= | ||
Mariah performs a quick stab with her knife. | Mariah performs a quick stab with her knife. | ||
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Mariah performs an aerial slash upwards with her knife. | Mariah performs an aerial slash upwards with her knife. | ||
*Launches on hit. | *Launches on hit. | ||
*Can cross | *Can cross up deceptively well. | ||
*Has uses on okizeme as an instant overhead against tall characters. | *Has uses on okizeme as an instant overhead against tall characters. | ||
}} | }} | ||
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*Mariah's main jump-in. | *Mariah's main jump-in. | ||
*Does not reach far behind her. | *Does not reach far behind her. | ||
*Can | *Can cross up. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent. | Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent. | ||
*Cannot be used when a line is already on screen. | *Cannot be used when a line is already on the screen. | ||
*Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with | *Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with higer levels. | ||
*Mariah throws the knife at different angles for each button, getting further horizontally with higher strength. | *Mariah throws the knife at different angles for each button, getting further horizontally with higher strength. | ||
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|description= | |description= | ||
Mariah sends wires towards the opponent, ensnaring them on contact. | Mariah sends wires towards the opponent, ensnaring them on contact. | ||
* | *Binds the opponent, but does not crumple unless Mariah is at LVMAX. | ||
*Damage is unaffected by the Magnetization Gauge, but binding time is. | |||
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'''L version:''' | '''L version:''' | ||
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*Object and properties changes with each level: | *Object and properties changes with each level: | ||
**LV1 version summons a cluster of cans, hitting multiple times. | **LV1 version summons a cluster of cans, hitting multiple times. | ||
**LV2 version summons a bike; while normally hitting once, it can randomly cause a second hit. | **LV2 version summons a bike; while normally hitting once, it can randomly cause a second, electric hit. | ||
**LVMAX version summons a cluster of objects, including both the cans and the bike, launching on hit. | **LVMAX version summons a cluster of objects, including both the cans and the bike, launching on hit. | ||
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|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
|subtitle=You were one fine | |subtitle=You were one fine specimen. | ||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah grabs the opponent and holds them in place with her | Mariah grabs the opponent and holds them in place with her Stand before a barrel flies in and hits the opponent. | ||
*Forward Throw leaves the opponent too far to OTG. | *Forward Throw leaves the opponent too far to OTG. | ||
*Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | *Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | ||
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|caption= | |caption= | ||
|image2=JJASBR_Mariah_Assist_(2).png | |image2=JJASBR_Mariah_Assist_(2).png | ||
|caption2= | |caption2=Possibly the worst assist in the game | ||
|name=Assist | |name=Assist | ||
|subtitle=The electricity will char you to a crisp! | |subtitle=The electricity will char you to a crisp! | ||
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*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623M (LV2 Version)]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623M (LV2 Version)]] | ||
}} | }} | ||
}} | }} | ||
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*Can hit OTG. | *Can hit OTG. | ||
*Special-cancelable. | *Special-cancelable. | ||
*Safe | *Safe meaty option for oki. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=LVL1: 136 [(6, 4)*9, 6, 40]<br>LVL2: | |damage=LVL1: 136 [(6, 4)*9, 6, 40]<br>LVL2: 204 [(9, 6)*8, 9, 15, 60]<br>LVLMAX: 272 [(12, 8)*8, 12, 20, 80] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= |
Revision as of 19:59, 28 December 2022
Introduction
One of the Nine Egyptian Gods featured in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.
On offense, Mariah can be pretty overwhelming; with "Heh heh heh... Enjoy", "Sorry, but you’ll have to die now" and "You can't follow me anymore.", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going. "The electricity will char you to a crisp" and "You can't follow me anymore." set up for particularly strong high/low, left/right mixups; even on block, these special moves can lock the opponent down for a considerable time, allowing Mariah to set up another chance to mix up her opponents.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
- Magnetization Gauge: Mariah is governed by a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her special moves setting up for particularly strong mixups.
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Pros | Cons |
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The magnetic force will just keep on increasing...
Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet.
If Mariah's "If you're not allowed to touch something, it makes you want to touch it more..." connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become Magnetized, creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1" and progresses to "LV2" then "LVMAX".
Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and guard damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Sorry, but you'll have to die now. 236L/M/H (Air OK) Ground Ground Air Air
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623X
The electricity will char you to a crisp! 623L/M/H Let the mix begin Let the mix begin
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214X
Heh heh heh... Enjoy...
214L/M/H |
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421X
You can't follow me anymore. 421L/M/H "This is the stance" "This is the stance" LVL1 LVL1 LVL2 LVL2 LVLMAX LVLMAX
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System Mechanics
Throw
Throw
You were one fine specimen. 5/4 + Any Two Attack Buttons |
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Assist
Assist The electricity will char you to a crisp! Possibly the worst assist in the game Possibly the worst assist in the game
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5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
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Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
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Great Heat Attack
You little turds! 236L+M+H No one gets away. Once you've touched the magnetic energy of my Stand, the goddess Bastet, there's no escape... No one gets away. Once you've touched the magnetic energy of my Stand, the goddess Bastet, there's no escape...
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