JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop: Difference between revisions
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While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" infinitely (normally being limited to once per airtime). However, Pet Shop loses the ability to block, Throw, [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Flash Cancel|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Guard|Stylish Guard]], or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Support Attack|call an Assist]] while Flight Mode is active, as well as access to its air normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J8|Whoosh!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J2|Dive]]". | While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" infinitely (normally being limited to once per airtime). However, Pet Shop loses the ability to block, Throw, [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Flash Cancel|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Guard|Stylish Guard]], or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Support Attack|call an Assist]] while Flight Mode is active, as well as access to its air normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J8|Whoosh!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J2|Dive]]". | ||
===Stats=== | ===Stats=== | ||
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|description= | |description= | ||
Pet Shop creates 3 icicle projectiles and shoots them out all at once. | Pet Shop creates 3 icicle projectiles and shoots them out all at once. | ||
*Treated as | *Treated as projectiles. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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|description= | |description= | ||
Pet Shop summons Horus, who creates a large ice spike that reaches upwards. | Pet Shop summons Horus, who creates a large ice spike that reaches upwards. | ||
*Despite its animation, hits | *Despite its animation, hits Low. | ||
*Launches on hit. | |||
*Good range for anti-airs. | *Good range for anti-airs. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
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|description= | |description= | ||
Pet Shop creates 3 icicle projectiles and fires them downwards at a 45 degree angle. | Pet Shop creates 3 icicle projectiles and fires them downwards at a 45 degree angle. | ||
*Treated as | *Treated as projectiles. | ||
*Stalls Pet Shop in the air. | *Stalls Pet Shop in the air. | ||
*Cannot be used during Flight Mode. | *Cannot be used during Flight Mode. | ||
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*Moves Pet Shop at a downward angle. | *Moves Pet Shop at a downward angle. | ||
*Cannot be used during a backwards jump. | *Cannot be used during a backwards jump. | ||
*Cannot be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]". | |||
*Cannot be used during Flight Mode. | *Cannot be used during Flight Mode. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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Pet Shop creates multiple icicles that shoot out towards the opponent when the button is released. | Pet Shop creates multiple icicles that shoot out towards the opponent when the button is released. | ||
*Move will start charging when any button is held outside of a cinematic. | *Move will start charging when any button is held outside of a cinematic. | ||
*If multiple attack buttons are held at the same time, only letting go of the | *If multiple attack buttons are held at the same time, only letting go of the higher strength will release the attack. | ||
*Will automatically fire if the button is released during another special. | *Will automatically fire if the button is released during another special. | ||
}} | }} | ||
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*Different versions increase the amount of spikes created, increasing with the strength of the button pressed. | *Different versions increase the amount of spikes created, increasing with the strength of the button pressed. | ||
*Performing the special in the air still creates the ice spikes from the ground. | *Performing the special in the air still creates the ice spikes from the ground. | ||
*The spike remains | *The spike remains onscreen for about a second if it didn't hit the opponent immediately. | ||
**For higher strengths, only the final spike created will exhibit this property. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Pet Shop rapidly claws at the opponent's face before winding up, generating sharp icicles on its talons, and diving at them to knock them down. | Pet Shop rapidly claws at the opponent's face before winding up, generating sharp icicles on its talons, and diving at them to knock them down. | ||
* | *Forward Throw leaves the opponent further from Pet Shop than Back Throw. | ||
* | *Back Throw keeps the opponent right next to Pet Shop. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 21:29, 28 December 2022
Introduction
Insert character introduction here.
- Flight Mode: Pet Shop has access to flight, allowing it to use its grounded normals in the air and speed up its movement options.
- Negative Edge: Pet Shop has access to a negative edge special move in "Ca-Caw! Cawww!", allowing Pet Shop to extend combos in ways that other characters cannot.
- Air Offense: Pet Shop can chain its aerial attacks, allowing it to have different combos and confirms; additionally, all of Pet Shop's special moves can also be performed in the air.
- Air Movement: Pet Shop has access to many different aerial movement options: "Flight Mode", "Gliding Attack", "Slam", "Whoosh!", "Dive", and "Aerial Dash" are all movement tools at its disposal.
Flight Mode
Despite being a Stand User, Pet Shop does not change movesets by pressing the Style button. Instead, Pet Shop can enter and exit Flight Mode, which is indicated by a blue aura around its body.
Flight Mode is governed by the Flight Gauge (a blue gauge with a feather icon located above Pet Shop's Heart Heat Gauge), which drains while Flight Mode is active; Pet Shop will automatically drop to the ground once the gauge empties, and will also be forced out of Flight Mode early upon taking damage or landing its HHA or GHA. The Flight Gauge only refills (slowly) while Pet Shop is crouching, or 'landed', requiring it to remain stationary for a period of time in order to regain any significant amount.
While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "Aerial Dash" infinitely (normally being limited to once per airtime). However, Pet Shop loses the ability to block, Throw, Taunt, Flash Cancel, Stylish Guard, or call an Assist while Flight Mode is active, as well as access to its air normals, "Slam", "Whoosh!", and "Dive".
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 800 | Rumble | #ASBR_PET |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
---|
JH
j.H
|
---|
J3L
j.3L
Gliding Attack |
---|
Special Moves
28
Slam
Any jump after 1/2/3 |
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J44-J66
Aerial Dash j.44 or j.66 Forward Forward Back Back
|
---|
J8
Whoosh!
j.8 |
---|
J2
Dive
j.2 |
---|
Hold X
Ca-Caw! Cawww! ]L/M/H[ (Air OK) Hold Hold Release Release
|
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236X
Screech!
236L/M/H (Air OK) |
---|
623X
Caw caw!
623L/M/H (Air OK) |
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214X
Nee gee gee gee!
214L/M/H (Air OK) |
---|
System Mechanics
Throw
Throw
Swipe 5/4 + Any Two Attack Buttons |
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Assist
Assist
Screech! |
---|
5S
Flight On/Off 5S (Air OK) Flight On Flight On
|
---|
Heart Heat Attack
Cawww!
236 + Any Two Attack Buttons |
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Great Heat Attack
SKRAAAAAW
236L+M+H |
---|