Melty Blood/MBTL/Kouma Kishima/Matchups: Difference between revisions
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| image =MBTL_miyako_icon.png | | image =MBTL_miyako_icon.png | ||
| charLink =Melty Blood/MBTL/Miyako | | charLink =Melty Blood/MBTL/Miyako | ||
| favorability =Kouma | | favorability =Kouma Favored | ||
| data =*Overview: Miyako has a tough time navigating Kouma's buttons. Kouma's strong horizantal range and strong anti airs makes it especially hard for Miyako to capitalize on her great jump ins | | data =*Overview: Miyako has a tough time navigating Kouma's buttons. Kouma's strong horizantal range and strong anti airs makes it especially hard for Miyako to capitalize on her great jump ins | ||
*Neutral: Playing Neutral vs Miyako means you're going to be on the ground most of the time as this is where you are at your strongest in this match up. Pokes like 2B, 3C and 2C are really good to use. Your reason to be grounded is that Miyako does have really strong air normals and while your air normals are also pretty good as well, your air movement and how you use your buttons in the air are much more committal than hers. If you do end up in a situation where you have to be in the air, jB and jA are really good options to stuff air approaches but mainly your best bet is to be on the ground due to Kouma's ability to stuff out her more direct air approaches | *Neutral: Playing Neutral vs Miyako means you're going to be on the ground most of the time as this is where you are at your strongest in this match up. Pokes like 2B, 3C and 2C are really good to use. Your reason to be grounded is that Miyako does have really strong air normals and while your air normals are also pretty good as well, your air movement and how you use your buttons in the air are much more committal than hers. If you do end up in a situation where you have to be in the air, jB and jA are really good options to stuff air approaches but mainly your best bet is to be on the ground due to Kouma's ability to stuff out her more direct air approaches | ||
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| charLink =Melty Blood/MBTL/Dead Apostle Noel | | charLink =Melty Blood/MBTL/Dead Apostle Noel | ||
| favorability = Even | | favorability = Even | ||
| data =*Overview: | | data =*Overview: On paper it looks like DANoel should crush this match up, but Kouma's unique defensive options and high reward can swing this match in his favor quickly. You'll spend a lot of the match chasing down the butterfly, but her keep out has plenty of gaps. | ||
*Neutral: Her projectiles don't cover much of the screen. In fact her ground flat projectile can be run under. Her large buttons, bell traps, and decent anti-airs are what make approaching tough. Her 4BC is excellent at creating space and a strong overhead | *Neutral: Her projectiles don't cover much of the screen. In fact her ground flat projectile can be run under. Her large buttons, bell traps, and decent anti-airs are what make approaching tough. Her 4BC is excellent at creating space and a strong overhead | ||
*Offense: Her DP is a little slower than most, but is a pillar of hitboxes. It also moves her backward which can make it awkward to punish. Her ability to sway backward makes rebeats or frame traps extra tough midscreen | *Offense: Her DP is a little slower than most, but is a pillar of hitboxes. It also moves her backward which can make it awkward to punish. Her ability to sway backward makes rebeats or frame traps extra tough midscreen | ||
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| charLink =Melty Blood/MBTL/PCiel | | charLink =Melty Blood/MBTL/PCiel | ||
| favorability = PCiel Favored | | favorability = PCiel Favored | ||
| data =*Overview: Arguably Kouma's most miserable matchup. She outdoes Kouma in his | | data =*Overview: Arguably Kouma's most miserable matchup. She outdoes Kouma in his niches of being able to out trade, out clash, or armor through opponents. Do not attempt to initiate such interactions unless you are ahead on resources or if you are in 22C mode. Her long range presence and lack of commitment on offense will make this a MU that forces Kouma to play patient and inch his way towards a knockdown, and even then PCiel has great answers for some of his offensive toolkit | ||
*Neutral: Her 5C, jC, and 2C are the main ranges you have to be aware of. If you cannot maintain the threat of potential IAD jC over her 2C or as a reaction to a whiffed 5C, she will run all over you and be ready to abuse air momentum on hits. Her air normal kit is uniquely awkward, has dead zones but is very effective at covering the spaces it does cover. Kouma airthrow uniquely interacts against her jC (makes her grabbable hurtbox wider) and her jB (moves her forward). 236C while expensive and risky can be a highly rewarding way to call out attempts to retreat with air normals covering her. Represent options like these occasionally so that she doesn’t take her air time for granted. Notice her ability to low commit with 3BC, 623A, and 236A in terms of forcing you to respect even on whiff. Some degree of whiff punishing/reaction movement is necessary while also understanding when you can potentially dash under or towards her | *Neutral: Her 5C, jC, and 2C are the main ranges you have to be aware of. If you cannot maintain the threat of potential IAD jC over her 2C or as a reaction to a whiffed 5C, she will run all over you and be ready to abuse air momentum on hits. Her air normal kit is uniquely awkward, has dead zones but is very effective at covering the spaces it does cover. Kouma airthrow uniquely interacts against her jC (makes her grabbable hurtbox wider) and her jB (moves her forward). 236C while expensive and risky can be a highly rewarding way to call out attempts to retreat with air normals covering her. Represent options like these occasionally so that she doesn’t take her air time for granted. Notice her ability to low commit with 3BC, 623A, and 236A in terms of forcing you to respect even on whiff. Some degree of whiff punishing/reaction movement is necessary while also understanding when you can potentially dash under or towards her | ||
*Offense: Being able to safely threaten with 2B (even on whiff) and 3C is very important to keeping her respectful. Her close range buttons aren't the best and can be awkward to convert. She's heavily | *Offense: Being able to safely threaten with 2B (even on whiff) and 3C is very important to keeping her respectful. Her close range buttons aren't the best and can be awkward to convert. She's heavily incentivized to go for bigger gambles because of how awkward her kit is when she isn't able to keep you at 5C/2C range | ||
*Defense: Do not be tempted to reversal super or shield her rekka series, they are very easy to MD and super cancel on reaction on PCiel's side. In comparison, try to aggressively use backdash i-frames when she's trying to touch you with the tip of attacks like j[C] or 5C, this works a lot worse against rekkas that she can follow up on. Because of 2B and 3C, you actually have a decent shot at interacting if she's trying to do j8C or TK j3B | *Defense: Do not be tempted to reversal super or shield her rekka series, they are very easy to MD and super cancel on reaction on PCiel's side. In comparison, try to aggressively use backdash i-frames when she's trying to touch you with the tip of attacks like j[C] or 5C, this works a lot worse against rekkas that she can follow up on. Because of 2B and 3C, you actually have a decent shot at interacting if she's trying to do j8C or TK j3B | ||
Revision as of 19:59, 9 January 2023
Overall
Specific Matchups
Tohno (Even) [character page][match videos] |
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Arcueid (Even) [character page][match videos] |
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Akiha (Kouma Favored) [character page][match videos] |
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Ciel (Even) [character page][match videos] |
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Hisui (Kouma Favored) [character page][match videos] |
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Kohaku (Kouma Favored) [character page][match videos] |
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Maids (Kouma Favored) [character page][match videos] |
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Kouma (Even) [character page][match videos] |
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Miyako (Kouma Favored) [character page][match videos] |
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Noel (Even) [character page][match videos] |
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Roa (Roa Favored) [character page][match videos] |
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Vlov (Vlov Favored) [character page][match videos] |
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Warc (Warc Favored) [character page][match videos] |
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Saber (Even) [character page][match videos] |
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Aoko (Aoko Favored) [character page][match videos] |
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DANoel (Even) [character page][match videos] |
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Mario (Mario Favored) [character page][match videos] |
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PCiel (PCiel Favored) [character page][match videos] |
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Neco-Arc (Kouma Favored) [character page][match videos] |
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Mash (Kouma Favored) [character page][match videos] |
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