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| {{ASBR Character Intro|char=Trish|short=tri|content= | | {{ASBR Character Intro|char=Trish|short=tri|content= |
| ==Introduction== | | ==Introduction== |
| Insert character introduction here.
| | A major ally in ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'', Trish Una is a setup character who uses her Wall and “Trap” special moves to control space and punish errant movement. |
| | |
| | While in User Mode Trish can use her wall to reflect most projectiles back at her opponent and push back opponents on block, and her powerful heavy jump attack leads to a ground bounce and opportunity for a full combo. Her sweep is also a useful tool, as it’s extended hitbox functions well as an anti-air and launches her opponent on hit. After switching to Stand Mode Trish gains access to her ground trap special, which does no damage but launches opponents high in the air on contact for a full combo opportunity. While her normals in Stand Mode are particularly stubby, making neutral more difficult to play, she can force many opponents to carefully approach her trapped space. |
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| *'''Guard Cancel''': While in Stand Off, Trish has access to a Guard Cancel for the cost of 0.3 HH Gauge, allowing her to get out of pressure where most characters cannot. | | *'''Guard Cancel''': While in Stand Off, Trish has access to a Guard Cancel for the cost of 0.3 HH Gauge, allowing her to get out of pressure where most characters cannot. |
| | *'''Ground Trap''': [[“I’ve Turned it Soft!” is a launcher on hit and threatens to punish opponents jumping at Trish from range. |
| *'''Extendable Special Moves''': Trish has access to many special moves that can have hits added or properties changed with repeated button presses. | | *'''Extendable Special Moves''': Trish has access to many special moves that can have hits added or properties changed with repeated button presses. |
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| | intro = [[file:JJASBR_Trish_Small_Icon.png|50px]] '''Trish Una''' is a Stand character who uses her traps and extendable special moves to soften her path to victory. | | | intro = [[file:JJASBR_Trish_Small_Icon.png|50px]] '''Trish Una''' is a Stand character who uses her traps and extendable special moves to soften her path to victory. |
| | pros = | | | pros = |
| * '''Pro 1:''' TBD | | * '''High Guard Gauge Damage:''' Many of Trish’s special attacks, including s.236X and s.214X, deal very high damage to guard gauge and can easily break the guard of more passive opponents. |
| * '''Pro 2:''' TBD | | * '''Space Control:''' Trish’s “trap” special attack has a deceptively large hitbox and can be stand rushed to render Trish fairly safe on activation. |
| * '''Pro 3:''' TBD | | * '''GHA Extension:''' Trish’s GHA ends in a ground bounce, which can be followed up on with assists or with s.22H > Taunt for additional damage. |
| |cons = | | |cons = |
| * '''Con 1:''' TBD | | * '''Limited Damage Potential:''' Trish deals lower midscreen damage than most characters, making her more reliant on assist to convert high-damage combos. |
| * '''Con 2:''' TBD | | * '''Extremely Stubby Normals:''' While Stand Mode leads to more efficient damage, her buttons in this mode are outranged by a majority of the cast. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
{{ASBR Character Intro|char=Trish|short=tri|content=
Introduction
A major ally in Vento Aureo, the fifth part of JoJo’s Bizarre Adventure, Trish Una is a setup character who uses her Wall and “Trap” special moves to control space and punish errant movement.
While in User Mode Trish can use her wall to reflect most projectiles back at her opponent and push back opponents on block, and her powerful heavy jump attack leads to a ground bounce and opportunity for a full combo. Her sweep is also a useful tool, as it’s extended hitbox functions well as an anti-air and launches her opponent on hit. After switching to Stand Mode Trish gains access to her ground trap special, which does no damage but launches opponents high in the air on contact for a full combo opportunity. While her normals in Stand Mode are particularly stubby, making neutral more difficult to play, she can force many opponents to carefully approach her trapped space.
- Guard Cancel: While in Stand Off, Trish has access to a Guard Cancel for the cost of 0.3 HH Gauge, allowing her to get out of pressure where most characters cannot.
- Ground Trap: [[“I’ve Turned it Soft!” is a launcher on hit and threatens to punish opponents jumping at Trish from range.
- Extendable Special Moves: Trish has access to many special moves that can have hits added or properties changed with repeated button presses.
Playstyle
Trish Una is a Stand character who uses her traps and extendable special moves to soften her path to victory. |
Pros |
Cons |
- High Guard Gauge Damage: Many of Trish’s special attacks, including s.236X and s.214X, deal very high damage to guard gauge and can easily break the guard of more passive opponents.
- Space Control: Trish’s “trap” special attack has a deceptively large hitbox and can be stand rushed to render Trish fairly safe on activation.
- GHA Extension: Trish’s GHA ends in a ground bounce, which can be followed up on with assists or with s.22H > Taunt for additional damage.
|
- Limited Damage Potential: Trish deals lower midscreen damage than most characters, making her more reliant on assist to convert high-damage combos.
- Extremely Stubby Normals: While Stand Mode leads to more efficient damage, her buttons in this mode are outranged by a majority of the cast.
|
Stats
Style
|
Health
|
Low Health Mode
|
Hashtag(s)
|
Stand
|
950
|
Rumble
|
#ASBR_TRI
|
}}
Move List
Stand Off
Normal Moves
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
13
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish performs a standing low kick.
- Does not hit Low, despite its appearance.
- Not good for stopping dash jumps.
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
23
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish performs a mid kick.
- Moves Trish forward.
- Good range for pokes or counter-pokes.
|
|
5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
33
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl, who performs an overhead punch.
|
|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
12
|
Low
|
-
|
-
|
-
|
-
|
-
|
Trish performs a stationary crouching kick.
- Good range for counter-pokes.
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
20
|
Low
|
-
|
-
|
-
|
-
|
-
|
Trish performs a stationary crouching kick that reaches further.
- Provides hard knockdown.
- Good range for pokes and counter-pokes.
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
20
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl, who performs an uppercut.
- Launches the opponent on hit.
- Good for anti-airs due to its height.
|
|
JL
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
14
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Trish performs a kick downwards.
|
|
JM
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
22
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Trish performs a kick outwards.
- Good for air-to-airs.
- Can cross up.
|
|
JH
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
33
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl, who performs an aerial overhead punch.
- Ground bounces the opponent on hit.
- Good for jump-ins and combo extensions.
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|
Special Moves
236X
Spice Girl! 236L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
20 (2*10) [34 (2*17)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
22 (2*11) [38 (2*19)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
24 (2*12) [40 (2*20)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl, who repeatedly punches the opponent.
- The button can be pressed repeatedly to increase the number of hits. [] is for the extended versions.
L version:
- Spice Girl does not move far from Trish.
M version:
- Spice Girl moves away from Trish.
H version:
- Spice Girl moves the furthest from Trish.
|
|
623X
Crush! 623L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
33 (5, 3*6, 10) [51 (5, 3*12, 10)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
51 (10, 3*7, 20) [72 (10, 3*14, 20)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
69 (15, 3*8, 30) [93 (15, 3*16, 30)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl to repeatedly punch above her.
- The button can be pressed repeatedly to increase the number of hits. [] is for the extended versions.
L version:
- This variant does not have invul.
M version:
- This version has invul on startup.
H version:
- This version has invul on startup.
|
|
214X
Something soft is even more unbreakable than diamond! 214L/M/H Activation Activation Wall Wall Guard Cancel Guard Cancel
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Trish summons Spice Girl, who turns the ground soft and stretches it upwards.
- If the button is held, Spice Girl leaves the "wall" active.
- The wall will push opponents on hit and reflect certain non-HHA or GHA projectiles.
- Can be used as a Guard Cancel by performing the move while blocking; using it in this manner costs 0.3 HH Gauge.
L version:
- Places the wall directly in front of Trish.
M version:
- Places the wall further away.
H version:
- Places the wall the furthest.
|
|
Stand On
Normal Moves
Stand 5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
15
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a jab.
- A standard jab, good for stopping dash jumps.
|
|
Stand 5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
25
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a mid kick.
|
|
Stand 5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
38
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs an advancing punch.
|
|
Stand 2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
14
|
Low
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a crouching punch.
|
|
Stand 2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
24
|
Low
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a crouching kick.
- Good range for pokes and counter-pokes.
|
|
Stand 2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
27
|
Low
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a sweeping punch.
- Provides hard knockdown.
- Trish's farthest reaching normal.
|
|
Stand 3H
3H With the force of a vise!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
10 [30 (10*3)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl stabs the grounded opponent with a rod.
- Can only be used when the opponent is downed.
- Pressing the button repeatedly adds more hits. [] is for the extended version.
|
|
Stand JL
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
18
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs an elbow attack.
- Stubby aerial, good for air-to-airs.
|
|
Stand JM
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
27
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a kick downwards.
- Good for jump-ins.
- Can hit as an instant overhead.
|
|
Stand JH
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
32
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs an aerial hook.
|
|
Special Moves
Stand 236X
Spice Girl! 236L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
20 (2*10) [36 (2*18)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
22 (2*11) [38 (2*19)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
24 (2*12) [40 (2*20)]
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a barrage of punches, finishing with a hook.
- Launches the opponent away on hit.
- The button can be pressed repeatedly to increase the number of hits. [] is for the extended versions.
L version:
- Barely moves Spice Girl forward.
M version:
- Moves Spice Girl further.
H version:
- Moves Spice Girl the furthest.
|
|
Stand 214X
Nobody's getting taken out today! 214L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
50
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
60
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
70
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl performs a chopping attack with both hands.
- Stand Rush-compatible.
- When Stand-Rushed, Spice Girl will move to wherever Trish is while the move is still in startup.
- Causes crumple on hit.
L version:
- Spice Girl barely moves forward when attacking.
M version:
- Moves Spice Girl further when attacking.
H version:
- Moves Spice Girl the furthest when attacking.
|
|
Stand 22X
I've turned it soft! 22L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
0
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl moves forward and touches the ground, softening that spot into a trap.
- Stand Rush-compatible.
- Launches the opponent on hit.
L version:
- Places the trap the closest.
M version:
H version:
- Places the trap the furthest.
|
|
System Mechanics
Throw
Throw You're going straight to hell! 5/4 + Any Two Attack Buttons
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
110 (30, 20*2, 40)
|
Throw
|
-
|
-
|
-
|
-
|
-
|
Trish shoves her opponent off-balance. Afterwards, Spice Girl swings a metal pipe downward to knock the opponent down before stabbing them with it and knocking them away.
- Leaves the opponent directly in front of Trish, allowing for a s.3H followup.
- Both Throws are identical aside from direction.
|
|
Assist
Assist Nobody's getting taken out today!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
70
|
Mid
|
-
|
-
|
-
|
-
|
-
|
- Assault Assist Stocks: 2
- Reversal Assist Stocks: 1
- Based on s.214H
- Causes crumple on hit.
|
|
Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(Un)Summons Spice Girl, altering Trish's moveset and abilities.
|
|
Heart Heat Attack
Make any material soft! 236 + Any Two Attack Buttons Extended Ender Extended Ender
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Normal
|
160 (17*2, 13*2, 12, 2*6, 12*2, 52)
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Extended
|
170 (17*2, 13*2, 2*16, 12*3, 30)
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Spice Girl softens a metal pole and uses it as a whip against the opponent.
- Pressing the button repeatedly adds more hits and increases the damage, in addition to ending in a cinematic hit.
- High Guard Damage.
|
|
Great Heat Attack
Waaannaaabeee! 236L+M+H Arrivederci Arrivederci
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
320 (60+20+10*2+2*100+20)
|
Low
|
-
|
-
|
-
|
-
|
-
|
Trish commands Spice Girl to deliver a ground punch, unleashing a wave of softened ground that travels a significant distance forward. On a successful hit, the opponent is repelled backwards off their feet, with Spice Girl following up with a series of attacks.
- Causes groundbounce on hit.
- GHA>22L>Taunt can allow for post-GHA combos.
|
|
Costumes
Normal
Special
Navigation
General
|
|
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Phantom Blood
|
|
Battle Tendency
|
|
Stardust Crusaders
|
|
Diamond is Unbreakable
|
|
Vento Aureo
|
|
Stone Ocean
|
|
Steel Ball Run
|
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JoJolion
|
|
Baoh the Visitor
|
|