Fate Unlimited Codes/Assassin: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 573: Line 573:
'''Starter'''
'''Starter'''


(j.C) > 2B > 6B > 5C > '''Extender''': for damage
Keep in mind Throw and Reflect Counter ~ C (RG~C) are just the examples, they are not mandatory to the combo - you just need to be aware that you can instant double jump (idj) > j.C to continue the combo


(j.C) > 2B > 5B > 6B > 5C > 2C > 6C > '''Extender''': for meter generation
RG~C is especially useful as it deals meter damage
 
Throw/RG~C > idj > (j.C) > 2B > 6B > 5C > '''Extender''': for damage
 
Throw/RG~C > idj > (j.C) > 2B > 5B > 6B > 5C > 2C > 6C > '''Extender''': for meter generation





Revision as of 10:32, 27 January 2023

Assassin
FUC Assassin Profile.png
Health 9,500
Prejump 4
Backdash 24F (Invulnerable 1-14)
Weight Medium


Introduction

Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.


Normals

5A
FUC Assassin 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200 All N, S, R, A 5 26 19 -1

Assassin jabs the opponent with the hilt of his sword.


2A
FUC Assassin 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
180 Low N, S, R, A 7 33 22 -3

Assassin performs a short range low kick.


6A
FUC Assassin 6A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 All S, R, A 7 31 20 -3

Assassin steps forward and hits with the hilt of his sword.


5B
FUC Assassin 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
280 All N, S, R, A 12 36 11 -12

Assassin does a horizontal slash.


2B
FUC Assassin 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 Low N, S, R, A 10 39 13 -15

Assassin performs a low horizontal slash.


6B
FUC Assassin 6B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
350 All N, S, R, A 15 39 16 -11

Assassin steps forward and does ANOTHER horizontal slash.


5C
FUC Assassin 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
430 All N, S, R, A 14 46 21 -10

Assassin performs a vertical slice starting from the ground.


2C
FUC Assassin 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
425 All N, S, R, A 12 51 21 -13

Assassin performs two vertical slashes.


6C
FUC Assassin 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
502 All S, R, A 18 56 23 -10

Assassin transitions a horizontal slash into a vertical slash.


j.A
FUC Assassin j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 High J*, N, A 8 - 13 -


j.B
FUC Assassin j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
350 High J*, N, A 13 - 17 -


j.C
FUC Assassin j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
480 High A 18 - 22 -


6A+B
FUC Assassin 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 57 - -

Assassin grabs his opponent before slashing them with a long hitstun, short recovery attack that can start a combo. This attack leaves Assassin's opponent grounded.

Specials

236X
FUC Assassin 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 596 All R, A 7 49 25 -4

Assassin stabs his opponent 3 times.

236B 850 All R, A 7 61 21 -13

Assassin stabs his opponent 3 times before performing a retreating slash.

236C 850 All R, A 7 61 14 -11

Assassin stabs his opponent 3 times before performing a counter clockwise side-stepping slash.


623X
FUC Assassin 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 650 All R, A 19 46 21 -5

Assassin steps forward and performs a horizontal slash.

623B 750 All J, R, A 25 51 9 -16

Assassin performs a counter clockwise side-stepping slash.

623C 850 All R, A 30 56 9 -16

Assassin performs an invincible clockwise side-stepping slash.

This costs 50 meter to perform.


214X
FUC Assassin 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 600 All R, A 15 41 22 -3

High slash.

214B 600 All R, A 15 41 21 -4

Mid Slash.

214C 600 Low R, A 15 51 21 -4

Low Slash.


421X
FUC Assassin 421X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
421A 600 All R, A 14 46 21 -9

Retreating horizontal slice.

421B 600 All R, A 9 51 26 -14

Retreating vertical slice.

421C 623 All J, R, A 4 51 27 -16

Retreating multi-hitting vertical slice.


646X
FUC Assassin 646X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
646A 600 All J, R, A 15 51 21 -14

Assassin attempts to parry incoming mid and high attacks then performs a vertical slash.

A successful parry will deal 1000 damage and cannot start a combo.

646B 600 All R, A 15 51 21 -14

Assassin attempts to parry incoming mid and high attacks then performs a horizontal slash.

A successful parry will deal 600 damage and can start a combo.

646C - All R, A - 36 - -

Assassin attempts to parry incoming mid and high attacks. A successful parry will make the opponent vulnerable to fast counterattacks

This may be performed as a guard cancel during blockstun.

Supers (WIP)

236236A
FUC Assassin 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2100 or 900 None or All - 10 + 0 or 10 + 6 98 - -31

Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be grabbed, they will be and will suffer 2100 damage. If they cannot be grabbed, Assassin will perform 3 strikes that each deal 900 damage. If his opponent is in hitstun, which followup happens depends only on distance, not whether they can be grabbed.

This costs 100 meter.


236236C (Grail Super)
FUC Assassin 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 10 + 4 91 - -55

Assassin dashes at the opponent, performs one a fast slash to knock them off balance, and finishes them off with numerous quick slashes from all directions. The dash is rather short, need to be close to guarantee the hit.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

• 5B and 2B can be used interchangeably. note that 2B hits low, faster, but has shorter reach. You might have to skip it if you're too far from the opponent

• [6469A > 42147C] is considered an essential loop to master

• Assassin's combo's are very sensitive to the sizes of the opponent. Which is why I put them into 3 main categories

  1. Small Characters: Rin, Saber, Sakura, Saber Alter. Caster also belongs in this category, but she's slightly taller so the combo might not be too consistent, in this case, don't be hesitate to use tall variant combo against her
  2. Tall Characters: Pretty much everyone else that are not in the small category, except Kirei and Berserker
  3. Very Tall Characters: Kirei and Berserker

• There're mainly 2 routes: 623C and 623B. 623C variant is not very consistent against Kirei and Berserker (unless you are willing to compromise the damage), which is why it is recommended to use 623B variant against them


Combo Sections

There're main 3 sections of every combo

  1. Starter: any normal attacks that you use to open the opponent up. Commonly by using a mix of upper attacks: j.C, and lower attack: 2B
  2. Extender: a string of attacks that makes the combo longer
  3. Ender: Assassin doesn't have any attack that cause HKD (except Supers), which means it's mostly 236B for him since it has very good recovery, or 236C is you want to use rc. or act.

Starter

Keep in mind Throw and Reflect Counter ~ C (RG~C) are just the examples, they are not mandatory to the combo - you just need to be aware that you can instant double jump (idj) > j.C to continue the combo

RG~C is especially useful as it deals meter damage

Throw/RG~C > idj > (j.C) > 2B > 6B > 5C > Extender: for damage

Throw/RG~C > idj > (j.C) > 2B > 5B > 6B > 5C > 2C > 6C > Extender: for meter generation


Extender and Ender

Ender is almost always 236B

but if you want to extend the combo, use 623C in its place and use either Reflect Cancel or Activate(not recommended)


Extender is consisted of multiple chains, which can branch into various endings

chain 3 is mainly for Kirei and Berserker as chain 2 isn't very consistent against them (unless you're willing to compromise the damage)


chain 1: 623B > 6469A > sj. > j.A > (delay)j.B > 2B > 5C > chain 2/chain 3

chain 2: 623C > 2B > 5C > (623B) > [6469A > 42147C]x2 > 2369B/2369C > rc > rc chain 2

rc chain 2: 5C > 623C > 2B > 5C > [6469A > 42147C]x2 > 2369B

chain 3: 623B > [6469A > 42147C]x4 > 2369B/2369C > rc > rc chain 3

rc chain 3: 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B


Demonstrations

Against Small Characters: Rin, Saber, Sakura, Saber Alter, Caster

623C variant (small) (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369B


623C with Reflect Cancel (small) (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B


Against Tall Characters, except Kirei and Berserker

Almost identical to small variant, you just omit the 2nd 623B before the [646A > 42147C] loop

  • This combo can still work on Kirei, but it's inconsistent

623C variant (tall) (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B


623C with Reflect Cancel (tall) (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B

Against Kirei

623B Kirei variant(Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B


623B Kirei variant: with Reflect Cancel(Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B > rc > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B


Against Berserker

The combo is almost identical to Kirei variant. You just omit 1 [6469A > 42147C] loop (or just the last 42147C)

But the combo is identical after rc

623B Berserker variant (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369B


623B Berserker variant: with Reflect Cancel (Video Demonstration)

Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369C > RC > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B



General
Controls
HUD
System Specifics
FAQ
Stages
Technical Data
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer