Melty Blood/MBTL/Kouma Kishima/Matchups: Difference between revisions
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Tohno | | character =Shiki Tohno | ||
| image = | | shortName =Tohno | ||
| charLink =Melty Blood/MBTL/Tohno | | image =MBTL tohno icon.png | ||
| charLink =Melty Blood/MBTL/Shiki Tohno | |||
| favorability = Even | | favorability = Even | ||
| data =*Overview: A tricky match-up for Kouma. You'll likely be playing at about ¾ screen distance and slowly inch towards each other into the kill zone. Once you get a hold of Tohno, it's not much different from most of the cast. | | data =*Overview: A tricky match-up for Kouma. You'll likely be playing at about ¾ screen distance and slowly inch towards each other into the kill zone. Once you get a hold of Tohno, it's not much different from most of the cast. | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Arcueid | | character =Arcueid Brunestud | ||
| shortName =Arc | |||
| image =MBTL arcueid icon.png | | image =MBTL arcueid icon.png | ||
| charLink =Melty Blood/MBTL/Arcueid Brunestud | | charLink =Melty Blood/MBTL/Arcueid Brunestud | ||
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| player =Kouma | | player =Kouma | ||
| character =Akiha | | character =Akiha | ||
| image =MBTL | | shortName =Akiha | ||
| image =MBTL akiha icon.png | |||
| charLink =Melty Blood/MBTL/Akiha Tohno | | charLink =Melty Blood/MBTL/Akiha Tohno | ||
| favorability = Kouma Favored | | favorability = Kouma Favored | ||
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| player =Kouma | | player =Kouma | ||
| character =Ciel | | character =Ciel | ||
| shortName =Ciel | |||
| image =MBTL ciel icon.png | | image =MBTL ciel icon.png | ||
| charLink =Melty Blood/MBTL/Ciel | | charLink =Melty Blood/MBTL/Ciel | ||
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| player =Kouma | | player =Kouma | ||
| character =Hisui | | character =Hisui | ||
| image = | | shortName =Hisui | ||
| image =MBTL hisui icon.png | |||
| charLink =Melty Blood/MBTL/Hisui | | charLink =Melty Blood/MBTL/Hisui | ||
| favorability = Kouma Favored | | favorability = Kouma Favored | ||
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| player =Kouma | | player =Kouma | ||
| character =Kohaku | | character =Kohaku | ||
| image = | | shortName =Kohaku | ||
| image =MBTL kohaku icon.png | |||
| charLink =Melty Blood/MBTL/Kohaku | | charLink =Melty Blood/MBTL/Kohaku | ||
| favorability = Kouma Favored | | favorability = Kouma Favored | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Maids | | character =Hisui & Kohaku | ||
| image = | | shortName =Maids | ||
| image =MBTL maids icon.png | |||
| charLink =Melty Blood/MBTL/Hisui & Kohaku | | charLink =Melty Blood/MBTL/Hisui & Kohaku | ||
| favorability = Kouma Favored | | favorability = Kouma Favored | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Kouma | | character =Kouma Kishima | ||
| image = | | shortName =Kouma | ||
| charLink =Melty Blood/MBTL/Kouma | | image =MBTL kouma icon.png | ||
| charLink =Melty Blood/MBTL/Kouma Kishima | |||
| favorability =Even | | favorability =Even | ||
| data =*Overview: This will likely get wild. It's not unusual to see both Kouma's have armor installed (22C) and just run at each other or Arc Drive whiffing because 214B has a ton of throw invul. It is rarely a picture of safe, sane, and/or solid gameplay. | | data =*Overview: This will likely get wild. It's not unusual to see both Kouma's have armor installed (22C) and just run at each other or Arc Drive whiffing because 214B has a ton of throw invul. It is rarely a picture of safe, sane, and/or solid gameplay. | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Miyako | | character =Miyako Arima | ||
| image = | | shortName =Miyako | ||
| charLink =Melty Blood/MBTL/Miyako | | image =MBTL miyako icon.png | ||
| charLink =Melty Blood/MBTL/Miyako Arima | |||
| favorability =Kouma Favored | | favorability =Kouma Favored | ||
| data =*Overview: Miyako has a tough time navigating Kouma's buttons. Kouma's strong horizantal range and strong anti airs makes it especially hard for Miyako to capitalize on her great jump ins | | data =*Overview: Miyako has a tough time navigating Kouma's buttons. Kouma's strong horizantal range and strong anti airs makes it especially hard for Miyako to capitalize on her great jump ins | ||
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| player =Kouma | | player =Kouma | ||
| character =Noel | | character =Noel | ||
| image = | | shortName =Noel | ||
| image =MBTL noel icon.png | |||
| charLink =Melty Blood/MBTL/Noel | | charLink =Melty Blood/MBTL/Noel | ||
| favorability = Even | | favorability = Even | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Roa | | character =Michael Roa Valdamjong | ||
| image = | | shortName =Roa | ||
| charLink =Melty Blood/MBTL/Roa | | image =MBTL roa icon.png | ||
| charLink =Melty Blood/MBTL/Michael Roa Valdamjong | |||
| favorability = Roa Favored | | favorability = Roa Favored | ||
| data =*Overview: While not usually as oppressive as other zoners, Roa has access to easy air unblockables and plus frames with the same move (214C). His ground dashes (236X) and great airdash pressure often means he decides when it is time to throw hands. | | data =*Overview: While not usually as oppressive as other zoners, Roa has access to easy air unblockables and plus frames with the same move (214C). His ground dashes (236X) and great airdash pressure often means he decides when it is time to throw hands. | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Vlov | | character =Vlov Arkhangel | ||
| image = | | shortName =Vlov | ||
| image =MBTL vlov icon.png | |||
| charLink =Melty Blood/MBTL/Vlov Arkhangel | | charLink =Melty Blood/MBTL/Vlov Arkhangel | ||
| favorability =Vlov Favored | | favorability =Vlov Favored | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Warc | | character =Red Arcueid | ||
| image = | | shortName =Warc | ||
| charLink =Melty Blood/MBTL/ | | image =MBTL warc icon.png | ||
| charLink =Melty Blood/MBTL/Red Arcueid | |||
| favorability = Warc Favored | | favorability = Warc Favored | ||
| data =*Overview: Her rings make you want to jump. Her jB makes that a bad idea. Along with her ability to convert off of evasive actions, can make this a frustrating match. She'll likely spend a lot of Moon Gauge on her fireballs. Popping Moon Drive when she can't counter pop can lead to some big wins. | | data =*Overview: Her rings make you want to jump. Her jB makes that a bad idea. Along with her ability to convert off of evasive actions, can make this a frustrating match. She'll likely spend a lot of Moon Gauge on her fireballs. Popping Moon Drive when she can't counter pop can lead to some big wins. | ||
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| player =Kouma | | player =Kouma | ||
| character =Saber | | character =Saber | ||
| image = | | shortName =Saber | ||
| image =MBTL saber icon.png | |||
| charLink =Melty Blood/MBTL/Saber | | charLink =Melty Blood/MBTL/Saber | ||
| favorability = Even | | favorability = Even | ||
| data =*Overview: Saber's variety of long ranged pokes, fast movement, and strong jump ins will make it difficult for Kouma to catch her | | data =*Overview: Saber's variety of long ranged pokes, fast movement, and strong jump ins will make it difficult for Kouma to catch or contest her once she has you spaced out. However Kouma's own anti approach tools still work excellently | ||
*Neutral: Saber's excellent pokes and high mobility specials mean that it'll be on you to approach. Once she has stopped spamming j[C] of course. Force her to approach you on the ground after successfully anti airing more greedy attempts to directly jump in on you and use your variety of equally good pokes to tussle it out. | *Neutral: Saber's excellent pokes and high mobility specials mean that it'll be on you to approach. Once she has stopped spamming j[C] of course. Force her to approach you on the ground after successfully anti airing more greedy attempts to directly jump in on you and use your variety of equally good pokes to tussle it out. | ||
*Offense: Her 623C is slower than even your non-metered reversals, but that doesn't mean she'll never use it. If you have the health to spare, getting caught by Avalon should be considered a win. It's harder for her to impose her will without meter | *Offense: Her 623C is slower than even your non-metered reversals, but that doesn't mean she'll never use it. If you have the health to spare, getting caught by Avalon should be considered a win. It's harder for her to impose her will without meter | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Aoko | | character =Aoko Aozaki | ||
| image = | | shortName =Aoko | ||
| charLink =Melty Blood/MBTL/Aoko | | image =MBTL aoko icon.png | ||
| charLink =Melty Blood/MBTL/Aoko Aozaki | |||
| favorability = Aoko Favored | | favorability = Aoko Favored | ||
| data =*Overview: It's not really the beams. It's the orbs that make this match up hard. In neutral and on defense. Also her access to an extra jump and air-dash make anti-airing he be real pain | | data =*Overview: It's not really the beams. It's the orbs that make this match up hard. In neutral and on defense. Also her access to an extra jump and air-dash make anti-airing he be real pain | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =DANoel | | character =Dead Apostle Noel | ||
| image = | | shortName =DANoel | ||
| image =MBTL danoel icon.png | |||
| charLink =Melty Blood/MBTL/Dead Apostle Noel | | charLink =Melty Blood/MBTL/Dead Apostle Noel | ||
| favorability = Even | | favorability = Even | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Mario | | character =Mario Gallo Bestino | ||
| image = | | shortName =Mario | ||
| charLink =Melty Blood/MBTL/Mario | | image =MBTL mario icon.png | ||
| favorability = | | charLink =Melty Blood/MBTL/Mario Gallo Bestino | ||
| favorability = Even | |||
| data =*Overview: There are a ton of frustrating things about this match up. Nun summons while in the air, his strong anti-air, the nuns having collision boxes, and Mario's strong oki. Despite that your superior normals and plethora of offensive options once you get him knocked down can make getting through this possible | | data =*Overview: There are a ton of frustrating things about this match up. Nun summons while in the air, his strong anti-air, the nuns having collision boxes, and Mario's strong oki. Despite that your superior normals and plethora of offensive options once you get him knocked down can make getting through this possible | ||
*Neutral: On the ground Mario can pressure with nuns and stuff any predictable air approaches. In the air Mario can summon his “extra” nuns. He cannot command the nun that is always with him. He also loses access to all his air options when summoning a nun. If you evaded this summon, now would be the time to put on the pressure | *Neutral: On the ground Mario can pressure with nuns and stuff any predictable air approaches. In the air Mario can summon his “extra” nuns. He cannot command the nun that is always with him. He also loses access to all his air options when summoning a nun. If you evaded this summon, now would be the time to put on the pressure | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =PCiel | | character =Powered Ciel | ||
| image = | | shortName =PCiel | ||
| charLink =Melty Blood/MBTL/ | | image =MBTL pciel icon.png | ||
| charLink =Melty Blood/MBTL/Powered Ciel | |||
| favorability = PCiel Favored | | favorability = PCiel Favored | ||
| data =*Overview: Arguably Kouma's most miserable matchup. She outdoes Kouma in his niches of being able to out trade, out clash, or armor through opponents. Do not attempt to initiate such interactions unless you are ahead on resources or if you are in 22C mode. Her long range presence and lack of commitment on offense will make this a MU that forces Kouma to play patient and inch his way towards a knockdown, and even then PCiel has great answers for some of his offensive toolkit | | data =*Overview: Arguably Kouma's most miserable matchup. She outdoes Kouma in his niches of being able to out trade, out clash, or armor through opponents. Do not attempt to initiate such interactions unless you are ahead on resources or if you are in 22C mode. Her long range presence and lack of commitment on offense will make this a MU that forces Kouma to play patient and inch his way towards a knockdown, and even then PCiel has great answers for some of his offensive toolkit | ||
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| player =Kouma | | player =Kouma | ||
| character =Neco-Arc | | character =Neco-Arc | ||
| shortName =Neco | |||
| image =MBTL neco icon.png | | image =MBTL neco icon.png | ||
| charLink =Melty Blood/MBTL/Neco-Arc | | charLink =Melty Blood/MBTL/Neco-Arc | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character =Mash | | character =Mash Kyrielight | ||
| shortName =Mash | |||
| image =MBTL mash icon.png | | image =MBTL mash icon.png | ||
| charLink =Melty Blood/MBTL/ | | charLink =Melty Blood/MBTL/Mash Kyrielight | ||
| favorability = Kouma Favored | | favorability = Kouma Favored | ||
| data =*Overview: Mash is a straightforward character with a nice well rounded toolkit. While her offense and air presence can give Kouma trouble, none of her options are threatening enough to outweigh the sheer risk reward that Kouma presents in all gamestates. This is a fairly standard MU with numbers that are tilted in your favor | | data =*Overview: Mash is a straightforward character with a nice well rounded toolkit. While her offense and air presence can give Kouma trouble, none of her options are threatening enough to outweigh the sheer risk reward that Kouma presents in all gamestates. This is a fairly standard MU with numbers that are tilted in your favor | ||
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| player =Kouma | | player =Kouma | ||
| character =Ushiwakamaru | | character =Ushiwakamaru | ||
| image = | | shortName =Ushi | ||
| image =MBTL ushiwaka icon.png | |||
| charLink =Melty Blood/MBTL/Ushiwakamaru | | charLink =Melty Blood/MBTL/Ushiwakamaru | ||
| favorability = Placeholder | | favorability = Placeholder | ||
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{{MatchupData-MBTL | {{MatchupData-MBTL | ||
| player =Kouma | | player =Kouma | ||
| character = | | character =Monte Cristo | ||
| image = | | shortName =TCMC | ||
| charLink =Melty Blood/MBTL/ | | image =MBTL monte cristo icon.png | ||
| charLink =Melty Blood/MBTL/Monte Cristo | |||
| favorability = Placeholder | | favorability = Placeholder | ||
| data =*Overview | | data =*Overview |
Latest revision as of 20:25, 30 January 2023
Overall
Specific Matchups
Shiki Tohno (Even) [character page][match videos] |
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Arcueid Brunestud (Even) [character page][match videos] |
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Akiha (Kouma Favored) [character page][match videos] |
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Ciel (Even) [character page][match videos] |
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Hisui (Kouma Favored) [character page][match videos] |
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Kohaku (Kouma Favored) [character page][match videos] |
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Hisui & Kohaku (Kouma Favored) [character page][match videos] |
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Kouma Kishima (Even) [character page][match videos] |
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Miyako Arima (Kouma Favored) [character page][match videos] |
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Noel (Even) [character page][match videos] |
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Michael Roa Valdamjong (Roa Favored) [character page][match videos] |
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Vlov Arkhangel (Vlov Favored) [character page][match videos] |
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Red Arcueid (Warc Favored) [character page][match videos] |
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Saber (Even) [character page][match videos] |
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Aoko Aozaki (Aoko Favored) [character page][match videos] |
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Dead Apostle Noel (Even) [character page][match videos] |
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Mario Gallo Bestino (Even) [character page][match videos] |
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Powered Ciel (PCiel Favored) [character page][match videos] |
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Neco-Arc (Kouma Favored) [character page][match videos] |
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Mash Kyrielight (Kouma Favored) [character page][match videos] |
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Ushiwakamaru (Placeholder) [character page][match videos] |
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Monte Cristo (Placeholder) [character page][match videos] |
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