JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.50: Difference between revisions

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Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5
Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5
:''Italics denote undocumented changes.''
:''Italics denote undocumented changes.''
 
{{TOClimit|3}}
==General Changes==
==General Changes==
===HH Gauge===
*Adjusted the HH Gauge to not be filled by taking self-damage.
*Characters can no longer gain HH Gauge by attacking themselves. (i.e. Kira, Kosaku bombs.)
**''Does not apply to effects that deal self-damage over time.''
*"Fixes that the gauge which should be stored with attacking an opponent,"


==Character Specific Changes==
==Character-specific Changes==
===Joseph Joestar===
===Joseph Joestar===
*'''Don't you get it? (236L/M/H/S>4L/M/H/S):'''
*'''Don't you get it? (4L/M/H during Clacker Volley (236L/M/H/S)):'''
**Now moves you forward slightly.
**Increased hitbox size on a successful activation.
**Added binding hit upon succesful counter, so escaping it isn't possible anymore.
**On a successful activation, Joseph now moves forward.
**Moves you forward upon succesful counter now..
**''On a successful activation, the first hit now binds the opponent.''


===Noriaki Kakyoin===
===Noriaki Kakyoin===
*'''I'll need to punish you (HHA):'''
*'''Time for your punishment! (HHA):'''
**Fixed combo scaling, previously wouldn't scale enough.
**Fixed a bug that prevented the move from applying its minimum damage scaling correctly.


===Hol Horse===
===Hol Horse===
*'''Feed on these! (HHA):'''
*'''Eat this! (HHA):'''
**Fixed combo scaling.
**Fixed a bug that prevented the move from applying its minimum damage scaling correctly.


===Akira Otoishi===
===Akira Otoishi===
*'''5H (Stand Off):'''
*'''5H (Stand Off):'''
**Changed to 2 hits.
**Reworked into a 2-hit attack.
**Now launches on second hit.
**Changed hit effect when used with MAX Electricity (None > Launch).


*'''2M (Stand On):'''
*'''2M (Stand On):'''
**Increased range.
**Increased movement distance.
 
*'''Gonna knock your ass out! (2L/M/H during More power than a jet engine. (236L/M/H while in Stand On)):'''
**Reduced startup.
**Sped up Red Hot Chili Pepper's animations near the end of the move.
**Adjusted Stand Rush timing to account for the reduced startup.


*'''Kiss this! (421L/M/H while in Stand On):'''
*'''Kiss this! (421L/M/H while in Stand On):'''
**Upon succesful counter, RHC now teleports to the opponent for the hit.
**On a successful activation, Red Hot Chili Pepper now moves towards the opponent.
**Changed Overcharge version into 4 times cinematic hit.
**Reworked into a 4-hit attack when activated with MAX Electricity.
**Made Flash Cancel available after Overcharge version.
**''Now triggers a camera effect when activated with MAX Electricity.''
**Akira can now Flash Cancel from a successful counter when activated with MAX Electricity.


*'''I'll drag you in! (63214L/M/H while in Stand On):'''
*'''I'll drag you in! (63214L/M/H while in Stand On):'''
**Reduced startup.
**Reduced startup.


*'''Gonna knock your ass out! (236L/M/H>2L/M/H while in Stand On):'''
===Bruno Bucciarati===
*'''3L/M/H / j.3L/M/H'''
**''All versions are now tracked by IPS.''
***''Previously implemented in 1.40; now properly working.''
 
===Guido Mista===
*'''5M:'''
**Reduced pushback on hit.
 
*'''5H:'''
**Reduced recovery.
 
*'''2M:'''
**Reduced pushback on hit.
 
*'''2H:'''
**Increased movement distance.
 
*'''j.M:'''
**Reduced startup.
 
*'''j.H:'''
**''Reduced startup.''
**Adjusted hitbox.
 
*'''Gonna light you up! (236L/M/H):'''
**Reduced startup for the L and M versions.
**''Improved frame advantage on hit and block when used with 1-3 Pistols loaded.''
**''Improved frame advantage on block when used with 4-6 Pistols loaded.''
**Changed hit effect on bullets with the following amount of Sex Pistols loaded:
***4-5 Pistols: Launch.
***6 Pistols: Launch (Hard Knockdown).
 
*'''Time to get to work! (5S):'''
**Can now be canceled into from normals and "Reload" (22M).
 
===Trish Una===
*'''Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):'''
**The wall will now disappear when a Stylish Guard is performed against it.
 
*'''Nobody's getting taken out today! (214L/M/H while in Stand On):'''
**Spice Girl no longer moves to wherever Trish is after activating a Stand Rush while the move is still in startup.
 
===Ghiaccio===
*Fixed a bug that caused Ghiaccio to endure 1 frame where he couldn't act at all when getting up from a knockdown while in Stand On.
 
===Weather Report===
*'''Got you pinned! (63214S while in Stand Off):'''
**''Removed Unblockable property.''
**Can now pull opponents towards Weather on block.
**Reduced recovery.
 
*'''I'm blowing in! (236L/M/H while in Stand On; Air OK):'''
**All versions are now tracked by IPS.
 
===Enrico Pucci (Whitesnake)===
*'''Backdash'''
**Sped up the animation overall.
 
*'''5H (Both versions):'''
**Increased damage.
**Increased recovery.
 
*'''j.M (Stand Off):'''
**Increased hitbox size.
 
*'''j.H (Stand Off):'''
**Changed hit effect (None > Groundbounce).
 
*'''5L (Stand On):'''
**''Increased recovery.''
 
*'''2L (Stand On):'''
**Increased range.
 
*'''2M (Stand On):'''
**Changed attack attribute to Mid (formerly Low).
**Increased damage.
**Reduced startup.
**Increased recovery.
 
*'''A Stand power that can boil water... (623L/M/H in both modes):'''
**Increased damage.
**Reduced startup.
**Reduced startup.
**Reduced recovery time of Stand.
**Increased Whitesnake's movement distance.
***Makes you able to get out of Stand Rush earlier.
**''Increased Whitesnake's movement speed.''
 
*'''You shall be crucified! (214L/M/H in both modes):'''
**All versions are now tracked by IPS.
 
===Enrico Pucci (Final)===
*'''Backdash'''
**Sped up the animation overall.
 
*'''5H (Both versions; with Whitesnake):'''
**Increased damage.
**Increased recovery.
 
*'''j.M (Stand Off):'''
**Increased hitbox size.
 
*'''j.H (Stand Off; with Whitesnake):'''
**Changed hit effect (None > Groundbounce).
 
*'''5L (Stand On; with Whitesnake):'''
**''Increased recovery.''
 
*'''2L (Stand On; with Whitesnake):'''
**Increased reach.
 
*'''2M (Stand On; with Whitesnake):'''
**Changed attack attribute to Mid (formerly Low).
**Increased damage.
**Reduced startup.
**Increased recovery.
 
*'''You shall be crucified! (214L/M/H while in Stand Off; with Whitesnake):'''
**All versions are now tracked by IPS.
 
*'''Be gone! (214L/M/H while in Stand Off; with C-Moon):'''
**Reduced recovery for the M and H versions.
 
*'''14 Words (22H while in Stand Off; with Whitesnake):'''
**Sped up the timing for the Green Baby Gauge to fill upon initial use.
 
*'''My body is the basis! (22H in both modes; with C-Moon):'''
**''Now causes a wallbounce if the opponent reaches the wall.''
**Can be canceled into GHA on a successful activation.
 
*'''Assist:'''
**Reduced recovery.
 
====Made in Heaven (GHA)====
*Reworked in order to reduce one-sided rounds:
**Removed overall speed alterations for both Pucci and his opponent.
**Removed timer acceleration.
 
*'''Dash / Backdash / Run'''
**Sped up the animation overall.
**Increased movement speed.
**Pucci's body now disappears during movement (does not alter his hurtbox).
 
*'''Normal Attacks'''
**Reduced startup.
 
*'''Here it comes! (236L/M/H while in Stand On):'''
**All versions are now tracked by IPS.
**Reduced startup.
**Increased movement speed.
 
*'''Where is he?! (623L/M/H while in Stand On):'''
**Reduced startup.
**Increased movement speed.
 
===Johnny Joestar===
*'''The hole will attack you. (214L/M/H from ACT 2 onwards):'''
**The projectiles deployed by the M and H versions now vanish if Johnny is hit.
 
===Gyro Zeppeli===
*'''5M (Dismounted):'''
**Fixed a bug that caused abnormal camera movement while the move was being used.
 
===Ikuro Hashizawa===
*'''Easy Beat:'''
**Changed the finisher (Baoh Hardened Saber (L) > Baoh Hardened Saber (H)).
***''Reverts an unintentional change introduced in ver. 1.41.''
 
*'''Throw:'''
**Adjusted the Forward Throw hitbox placement to be identical to the Back Throw hitbox.
 
==Other Changes==
*''Adjusted copyright notices on console video recording software so as to clutter the screen less.''
 
===DLC Content===
*Added paid DLC character [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim|Rudol von Stroheim]].
*Added Gallery items.
*Added items in JoJo Glossary.
*Added customize option.
 
==Navigation==
{{Navbox-ASBR}}
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Revision as of 22:55, 3 February 2023

Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5

Italics denote undocumented changes.

General Changes

  • Adjusted the HH Gauge to not be filled by taking self-damage.
    • Does not apply to effects that deal self-damage over time.

Character-specific Changes

Joseph Joestar

  • Don't you get it? (4L/M/H during Clacker Volley (236L/M/H/S)):
    • Increased hitbox size on a successful activation.
    • On a successful activation, Joseph now moves forward.
    • On a successful activation, the first hit now binds the opponent.

Noriaki Kakyoin

  • Time for your punishment! (HHA):
    • Fixed a bug that prevented the move from applying its minimum damage scaling correctly.

Hol Horse

  • Eat this! (HHA):
    • Fixed a bug that prevented the move from applying its minimum damage scaling correctly.

Akira Otoishi

  • 5H (Stand Off):
    • Reworked into a 2-hit attack.
    • Changed hit effect when used with MAX Electricity (None > Launch).
  • 2M (Stand On):
    • Increased movement distance.
  • Gonna knock your ass out! (2L/M/H during More power than a jet engine. (236L/M/H while in Stand On)):
    • Reduced startup.
    • Sped up Red Hot Chili Pepper's animations near the end of the move.
    • Adjusted Stand Rush timing to account for the reduced startup.
  • Kiss this! (421L/M/H while in Stand On):
    • On a successful activation, Red Hot Chili Pepper now moves towards the opponent.
    • Reworked into a 4-hit attack when activated with MAX Electricity.
    • Now triggers a camera effect when activated with MAX Electricity.
    • Akira can now Flash Cancel from a successful counter when activated with MAX Electricity.
  • I'll drag you in! (63214L/M/H while in Stand On):
    • Reduced startup.

Bruno Bucciarati

  • 3L/M/H / j.3L/M/H
    • All versions are now tracked by IPS.
      • Previously implemented in 1.40; now properly working.

Guido Mista

  • 5M:
    • Reduced pushback on hit.
  • 5H:
    • Reduced recovery.
  • 2M:
    • Reduced pushback on hit.
  • 2H:
    • Increased movement distance.
  • j.M:
    • Reduced startup.
  • j.H:
    • Reduced startup.
    • Adjusted hitbox.
  • Gonna light you up! (236L/M/H):
    • Reduced startup for the L and M versions.
    • Improved frame advantage on hit and block when used with 1-3 Pistols loaded.
    • Improved frame advantage on block when used with 4-6 Pistols loaded.
    • Changed hit effect on bullets with the following amount of Sex Pistols loaded:
      • 4-5 Pistols: Launch.
      • 6 Pistols: Launch (Hard Knockdown).
  • Time to get to work! (5S):
    • Can now be canceled into from normals and "Reload" (22M).

Trish Una

  • Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):
    • The wall will now disappear when a Stylish Guard is performed against it.
  • Nobody's getting taken out today! (214L/M/H while in Stand On):
    • Spice Girl no longer moves to wherever Trish is after activating a Stand Rush while the move is still in startup.

Ghiaccio

  • Fixed a bug that caused Ghiaccio to endure 1 frame where he couldn't act at all when getting up from a knockdown while in Stand On.

Weather Report

  • Got you pinned! (63214S while in Stand Off):
    • Removed Unblockable property.
    • Can now pull opponents towards Weather on block.
    • Reduced recovery.
  • I'm blowing in! (236L/M/H while in Stand On; Air OK):
    • All versions are now tracked by IPS.

Enrico Pucci (Whitesnake)

  • Backdash
    • Sped up the animation overall.
  • 5H (Both versions):
    • Increased damage.
    • Increased recovery.
  • j.M (Stand Off):
    • Increased hitbox size.
  • j.H (Stand Off):
    • Changed hit effect (None > Groundbounce).
  • 5L (Stand On):
    • Increased recovery.
  • 2L (Stand On):
    • Increased range.
  • 2M (Stand On):
    • Changed attack attribute to Mid (formerly Low).
    • Increased damage.
    • Reduced startup.
    • Increased recovery.
  • A Stand power that can boil water... (623L/M/H in both modes):
    • Increased damage.
    • Reduced startup.
    • Increased Whitesnake's movement distance.
    • Increased Whitesnake's movement speed.
  • You shall be crucified! (214L/M/H in both modes):
    • All versions are now tracked by IPS.

Enrico Pucci (Final)

  • Backdash
    • Sped up the animation overall.
  • 5H (Both versions; with Whitesnake):
    • Increased damage.
    • Increased recovery.
  • j.M (Stand Off):
    • Increased hitbox size.
  • j.H (Stand Off; with Whitesnake):
    • Changed hit effect (None > Groundbounce).
  • 5L (Stand On; with Whitesnake):
    • Increased recovery.
  • 2L (Stand On; with Whitesnake):
    • Increased reach.
  • 2M (Stand On; with Whitesnake):
    • Changed attack attribute to Mid (formerly Low).
    • Increased damage.
    • Reduced startup.
    • Increased recovery.
  • You shall be crucified! (214L/M/H while in Stand Off; with Whitesnake):
    • All versions are now tracked by IPS.
  • Be gone! (214L/M/H while in Stand Off; with C-Moon):
    • Reduced recovery for the M and H versions.
  • 14 Words (22H while in Stand Off; with Whitesnake):
    • Sped up the timing for the Green Baby Gauge to fill upon initial use.
  • My body is the basis! (22H in both modes; with C-Moon):
    • Now causes a wallbounce if the opponent reaches the wall.
    • Can be canceled into GHA on a successful activation.
  • Assist:
    • Reduced recovery.

Made in Heaven (GHA)

  • Reworked in order to reduce one-sided rounds:
    • Removed overall speed alterations for both Pucci and his opponent.
    • Removed timer acceleration.
  • Dash / Backdash / Run
    • Sped up the animation overall.
    • Increased movement speed.
    • Pucci's body now disappears during movement (does not alter his hurtbox).
  • Normal Attacks
    • Reduced startup.
  • Here it comes! (236L/M/H while in Stand On):
    • All versions are now tracked by IPS.
    • Reduced startup.
    • Increased movement speed.
  • Where is he?! (623L/M/H while in Stand On):
    • Reduced startup.
    • Increased movement speed.

Johnny Joestar

  • The hole will attack you. (214L/M/H from ACT 2 onwards):
    • The projectiles deployed by the M and H versions now vanish if Johnny is hit.

Gyro Zeppeli

  • 5M (Dismounted):
    • Fixed a bug that caused abnormal camera movement while the move was being used.

Ikuro Hashizawa

  • Easy Beat:
    • Changed the finisher (Baoh Hardened Saber (L) > Baoh Hardened Saber (H)).
      • Reverts an unintentional change introduced in ver. 1.41.
  • Throw:
    • Adjusted the Forward Throw hitbox placement to be identical to the Back Throw hitbox.

Other Changes

  • Adjusted copyright notices on console video recording software so as to clutter the screen less.

DLC Content

  • Added paid DLC character Rudol von Stroheim.
  • Added Gallery items.
  • Added items in JoJo Glossary.
  • Added customize option.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh