JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.50: Difference between revisions
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Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5 | Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5 | ||
:''Italics denote undocumented changes.'' | :''Italics denote undocumented changes.'' | ||
{{TOClimit|3}} | |||
==General Changes== | ==General Changes== | ||
*Adjusted the HH Gauge to not be filled by taking self-damage. | |||
* | **''Does not apply to effects that deal self-damage over time.'' | ||
* | |||
==Character | ==Character-specific Changes== | ||
===Joseph Joestar=== | ===Joseph Joestar=== | ||
*'''Don't you get it? ( | *'''Don't you get it? (4L/M/H during Clacker Volley (236L/M/H/S)):''' | ||
** | **Increased hitbox size on a successful activation. | ||
** | **On a successful activation, Joseph now moves forward. | ||
** | **''On a successful activation, the first hit now binds the opponent.'' | ||
===Noriaki Kakyoin=== | ===Noriaki Kakyoin=== | ||
*''' | *'''Time for your punishment! (HHA):''' | ||
**Fixed | **Fixed a bug that prevented the move from applying its minimum damage scaling correctly. | ||
===Hol Horse=== | ===Hol Horse=== | ||
*''' | *'''Eat this! (HHA):''' | ||
**Fixed | **Fixed a bug that prevented the move from applying its minimum damage scaling correctly. | ||
===Akira Otoishi=== | ===Akira Otoishi=== | ||
*'''5H (Stand Off):''' | *'''5H (Stand Off):''' | ||
** | **Reworked into a 2-hit attack. | ||
** | **Changed hit effect when used with MAX Electricity (None > Launch). | ||
*'''2M (Stand On):''' | *'''2M (Stand On):''' | ||
**Increased | **Increased movement distance. | ||
*'''Gonna knock your ass out! (2L/M/H during More power than a jet engine. (236L/M/H while in Stand On)):''' | |||
**Reduced startup. | |||
**Sped up Red Hot Chili Pepper's animations near the end of the move. | |||
**Adjusted Stand Rush timing to account for the reduced startup. | |||
*'''Kiss this! (421L/M/H while in Stand On):''' | *'''Kiss this! (421L/M/H while in Stand On):''' | ||
** | **On a successful activation, Red Hot Chili Pepper now moves towards the opponent. | ||
** | **Reworked into a 4-hit attack when activated with MAX Electricity. | ||
** | **''Now triggers a camera effect when activated with MAX Electricity.'' | ||
**Akira can now Flash Cancel from a successful counter when activated with MAX Electricity. | |||
*'''I'll drag you in! (63214L/M/H while in Stand On):''' | *'''I'll drag you in! (63214L/M/H while in Stand On):''' | ||
**Reduced startup. | **Reduced startup. | ||
*'''Gonna | ===Bruno Bucciarati=== | ||
*'''3L/M/H / j.3L/M/H''' | |||
**''All versions are now tracked by IPS.'' | |||
***''Previously implemented in 1.40; now properly working.'' | |||
===Guido Mista=== | |||
*'''5M:''' | |||
**Reduced pushback on hit. | |||
*'''5H:''' | |||
**Reduced recovery. | |||
*'''2M:''' | |||
**Reduced pushback on hit. | |||
*'''2H:''' | |||
**Increased movement distance. | |||
*'''j.M:''' | |||
**Reduced startup. | |||
*'''j.H:''' | |||
**''Reduced startup.'' | |||
**Adjusted hitbox. | |||
*'''Gonna light you up! (236L/M/H):''' | |||
**Reduced startup for the L and M versions. | |||
**''Improved frame advantage on hit and block when used with 1-3 Pistols loaded.'' | |||
**''Improved frame advantage on block when used with 4-6 Pistols loaded.'' | |||
**Changed hit effect on bullets with the following amount of Sex Pistols loaded: | |||
***4-5 Pistols: Launch. | |||
***6 Pistols: Launch (Hard Knockdown). | |||
*'''Time to get to work! (5S):''' | |||
**Can now be canceled into from normals and "Reload" (22M). | |||
===Trish Una=== | |||
*'''Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):''' | |||
**The wall will now disappear when a Stylish Guard is performed against it. | |||
*'''Nobody's getting taken out today! (214L/M/H while in Stand On):''' | |||
**Spice Girl no longer moves to wherever Trish is after activating a Stand Rush while the move is still in startup. | |||
===Ghiaccio=== | |||
*Fixed a bug that caused Ghiaccio to endure 1 frame where he couldn't act at all when getting up from a knockdown while in Stand On. | |||
===Weather Report=== | |||
*'''Got you pinned! (63214S while in Stand Off):''' | |||
**''Removed Unblockable property.'' | |||
**Can now pull opponents towards Weather on block. | |||
**Reduced recovery. | |||
*'''I'm blowing in! (236L/M/H while in Stand On; Air OK):''' | |||
**All versions are now tracked by IPS. | |||
===Enrico Pucci (Whitesnake)=== | |||
*'''Backdash''' | |||
**Sped up the animation overall. | |||
*'''5H (Both versions):''' | |||
**Increased damage. | |||
**Increased recovery. | |||
*'''j.M (Stand Off):''' | |||
**Increased hitbox size. | |||
*'''j.H (Stand Off):''' | |||
**Changed hit effect (None > Groundbounce). | |||
*'''5L (Stand On):''' | |||
**''Increased recovery.'' | |||
*'''2L (Stand On):''' | |||
**Increased range. | |||
*'''2M (Stand On):''' | |||
**Changed attack attribute to Mid (formerly Low). | |||
**Increased damage. | |||
**Reduced startup. | |||
**Increased recovery. | |||
*'''A Stand power that can boil water... (623L/M/H in both modes):''' | |||
**Increased damage. | |||
**Reduced startup. | **Reduced startup. | ||
**Reduced recovery | **Increased Whitesnake's movement distance. | ||
*** | **''Increased Whitesnake's movement speed.'' | ||
*'''You shall be crucified! (214L/M/H in both modes):''' | |||
**All versions are now tracked by IPS. | |||
===Enrico Pucci (Final)=== | |||
*'''Backdash''' | |||
**Sped up the animation overall. | |||
*'''5H (Both versions; with Whitesnake):''' | |||
**Increased damage. | |||
**Increased recovery. | |||
*'''j.M (Stand Off):''' | |||
**Increased hitbox size. | |||
*'''j.H (Stand Off; with Whitesnake):''' | |||
**Changed hit effect (None > Groundbounce). | |||
*'''5L (Stand On; with Whitesnake):''' | |||
**''Increased recovery.'' | |||
*'''2L (Stand On; with Whitesnake):''' | |||
**Increased reach. | |||
*'''2M (Stand On; with Whitesnake):''' | |||
**Changed attack attribute to Mid (formerly Low). | |||
**Increased damage. | |||
**Reduced startup. | |||
**Increased recovery. | |||
*'''You shall be crucified! (214L/M/H while in Stand Off; with Whitesnake):''' | |||
**All versions are now tracked by IPS. | |||
*'''Be gone! (214L/M/H while in Stand Off; with C-Moon):''' | |||
**Reduced recovery for the M and H versions. | |||
*'''14 Words (22H while in Stand Off; with Whitesnake):''' | |||
**Sped up the timing for the Green Baby Gauge to fill upon initial use. | |||
*'''My body is the basis! (22H in both modes; with C-Moon):''' | |||
**''Now causes a wallbounce if the opponent reaches the wall.'' | |||
**Can be canceled into GHA on a successful activation. | |||
*'''Assist:''' | |||
**Reduced recovery. | |||
====Made in Heaven (GHA)==== | |||
*Reworked in order to reduce one-sided rounds: | |||
**Removed overall speed alterations for both Pucci and his opponent. | |||
**Removed timer acceleration. | |||
*'''Dash / Backdash / Run''' | |||
**Sped up the animation overall. | |||
**Increased movement speed. | |||
**Pucci's body now disappears during movement (does not alter his hurtbox). | |||
*'''Normal Attacks''' | |||
**Reduced startup. | |||
*'''Here it comes! (236L/M/H while in Stand On):''' | |||
**All versions are now tracked by IPS. | |||
**Reduced startup. | |||
**Increased movement speed. | |||
*'''Where is he?! (623L/M/H while in Stand On):''' | |||
**Reduced startup. | |||
**Increased movement speed. | |||
===Johnny Joestar=== | |||
*'''The hole will attack you. (214L/M/H from ACT 2 onwards):''' | |||
**The projectiles deployed by the M and H versions now vanish if Johnny is hit. | |||
===Gyro Zeppeli=== | |||
*'''5M (Dismounted):''' | |||
**Fixed a bug that caused abnormal camera movement while the move was being used. | |||
===Ikuro Hashizawa=== | |||
*'''Easy Beat:''' | |||
**Changed the finisher (Baoh Hardened Saber (L) > Baoh Hardened Saber (H)). | |||
***''Reverts an unintentional change introduced in ver. 1.41.'' | |||
*'''Throw:''' | |||
**Adjusted the Forward Throw hitbox placement to be identical to the Back Throw hitbox. | |||
==Other Changes== | |||
*''Adjusted copyright notices on console video recording software so as to clutter the screen less.'' | |||
===DLC Content=== | |||
*Added paid DLC character [[JoJo's Bizarre Adventure: All-Star Battle R/Rudol von Stroheim|Rudol von Stroheim]]. | |||
*Added Gallery items. | |||
*Added items in JoJo Glossary. | |||
*Added customize option. | |||
==Navigation== | |||
{{Navbox-ASBR}} | |||
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]] |
Revision as of 22:55, 3 February 2023
Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-notes-v1-5
- Italics denote undocumented changes.
General Changes
- Adjusted the HH Gauge to not be filled by taking self-damage.
- Does not apply to effects that deal self-damage over time.
Character-specific Changes
Joseph Joestar
- Don't you get it? (4L/M/H during Clacker Volley (236L/M/H/S)):
- Increased hitbox size on a successful activation.
- On a successful activation, Joseph now moves forward.
- On a successful activation, the first hit now binds the opponent.
Noriaki Kakyoin
- Time for your punishment! (HHA):
- Fixed a bug that prevented the move from applying its minimum damage scaling correctly.
Hol Horse
- Eat this! (HHA):
- Fixed a bug that prevented the move from applying its minimum damage scaling correctly.
Akira Otoishi
- 5H (Stand Off):
- Reworked into a 2-hit attack.
- Changed hit effect when used with MAX Electricity (None > Launch).
- 2M (Stand On):
- Increased movement distance.
- Gonna knock your ass out! (2L/M/H during More power than a jet engine. (236L/M/H while in Stand On)):
- Reduced startup.
- Sped up Red Hot Chili Pepper's animations near the end of the move.
- Adjusted Stand Rush timing to account for the reduced startup.
- Kiss this! (421L/M/H while in Stand On):
- On a successful activation, Red Hot Chili Pepper now moves towards the opponent.
- Reworked into a 4-hit attack when activated with MAX Electricity.
- Now triggers a camera effect when activated with MAX Electricity.
- Akira can now Flash Cancel from a successful counter when activated with MAX Electricity.
- I'll drag you in! (63214L/M/H while in Stand On):
- Reduced startup.
Bruno Bucciarati
- 3L/M/H / j.3L/M/H
- All versions are now tracked by IPS.
- Previously implemented in 1.40; now properly working.
- All versions are now tracked by IPS.
Guido Mista
- 5M:
- Reduced pushback on hit.
- 5H:
- Reduced recovery.
- 2M:
- Reduced pushback on hit.
- 2H:
- Increased movement distance.
- j.M:
- Reduced startup.
- j.H:
- Reduced startup.
- Adjusted hitbox.
- Gonna light you up! (236L/M/H):
- Reduced startup for the L and M versions.
- Improved frame advantage on hit and block when used with 1-3 Pistols loaded.
- Improved frame advantage on block when used with 4-6 Pistols loaded.
- Changed hit effect on bullets with the following amount of Sex Pistols loaded:
- 4-5 Pistols: Launch.
- 6 Pistols: Launch (Hard Knockdown).
- Time to get to work! (5S):
- Can now be canceled into from normals and "Reload" (22M).
Trish Una
- Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):
- The wall will now disappear when a Stylish Guard is performed against it.
- Nobody's getting taken out today! (214L/M/H while in Stand On):
- Spice Girl no longer moves to wherever Trish is after activating a Stand Rush while the move is still in startup.
Ghiaccio
- Fixed a bug that caused Ghiaccio to endure 1 frame where he couldn't act at all when getting up from a knockdown while in Stand On.
Weather Report
- Got you pinned! (63214S while in Stand Off):
- Removed Unblockable property.
- Can now pull opponents towards Weather on block.
- Reduced recovery.
- I'm blowing in! (236L/M/H while in Stand On; Air OK):
- All versions are now tracked by IPS.
Enrico Pucci (Whitesnake)
- Backdash
- Sped up the animation overall.
- 5H (Both versions):
- Increased damage.
- Increased recovery.
- j.M (Stand Off):
- Increased hitbox size.
- j.H (Stand Off):
- Changed hit effect (None > Groundbounce).
- 5L (Stand On):
- Increased recovery.
- 2L (Stand On):
- Increased range.
- 2M (Stand On):
- Changed attack attribute to Mid (formerly Low).
- Increased damage.
- Reduced startup.
- Increased recovery.
- A Stand power that can boil water... (623L/M/H in both modes):
- Increased damage.
- Reduced startup.
- Increased Whitesnake's movement distance.
- Increased Whitesnake's movement speed.
- You shall be crucified! (214L/M/H in both modes):
- All versions are now tracked by IPS.
Enrico Pucci (Final)
- Backdash
- Sped up the animation overall.
- 5H (Both versions; with Whitesnake):
- Increased damage.
- Increased recovery.
- j.M (Stand Off):
- Increased hitbox size.
- j.H (Stand Off; with Whitesnake):
- Changed hit effect (None > Groundbounce).
- 5L (Stand On; with Whitesnake):
- Increased recovery.
- 2L (Stand On; with Whitesnake):
- Increased reach.
- 2M (Stand On; with Whitesnake):
- Changed attack attribute to Mid (formerly Low).
- Increased damage.
- Reduced startup.
- Increased recovery.
- You shall be crucified! (214L/M/H while in Stand Off; with Whitesnake):
- All versions are now tracked by IPS.
- Be gone! (214L/M/H while in Stand Off; with C-Moon):
- Reduced recovery for the M and H versions.
- 14 Words (22H while in Stand Off; with Whitesnake):
- Sped up the timing for the Green Baby Gauge to fill upon initial use.
- My body is the basis! (22H in both modes; with C-Moon):
- Now causes a wallbounce if the opponent reaches the wall.
- Can be canceled into GHA on a successful activation.
- Assist:
- Reduced recovery.
Made in Heaven (GHA)
- Reworked in order to reduce one-sided rounds:
- Removed overall speed alterations for both Pucci and his opponent.
- Removed timer acceleration.
- Dash / Backdash / Run
- Sped up the animation overall.
- Increased movement speed.
- Pucci's body now disappears during movement (does not alter his hurtbox).
- Normal Attacks
- Reduced startup.
- Here it comes! (236L/M/H while in Stand On):
- All versions are now tracked by IPS.
- Reduced startup.
- Increased movement speed.
- Where is he?! (623L/M/H while in Stand On):
- Reduced startup.
- Increased movement speed.
Johnny Joestar
- The hole will attack you. (214L/M/H from ACT 2 onwards):
- The projectiles deployed by the M and H versions now vanish if Johnny is hit.
Gyro Zeppeli
- 5M (Dismounted):
- Fixed a bug that caused abnormal camera movement while the move was being used.
Ikuro Hashizawa
- Easy Beat:
- Changed the finisher (Baoh Hardened Saber (L) > Baoh Hardened Saber (H)).
- Reverts an unintentional change introduced in ver. 1.41.
- Changed the finisher (Baoh Hardened Saber (L) > Baoh Hardened Saber (H)).
- Throw:
- Adjusted the Forward Throw hitbox placement to be identical to the Back Throw hitbox.
Other Changes
- Adjusted copyright notices on console video recording software so as to clutter the screen less.
DLC Content
- Added paid DLC character Rudol von Stroheim.
- Added Gallery items.
- Added items in JoJo Glossary.
- Added customize option.