JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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* '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]", He's able to make opponents think twice about what option they'll choose when waking up. | * '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]", He's able to make opponents think twice about what option they'll choose when waking up. | ||
* '''High Damage Output:''' Avdol has very solid damage output by himself, but paired with assists like [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]], he's able to consistently 2-touch opponents with ease. | * '''High Damage Output:''' Avdol has very solid damage output by himself, but paired with assists like [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]], he's able to consistently 2-touch opponents with ease. | ||
* '''Solid Reversals:''' Possessing an invincible | * '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful. | ||
|cons = | |cons = | ||
* '''Subpar Normals:''' While he possesses some good normals in his kit, most of his buttons are pretty mediocre - lacking in either range or hitstun. | * '''Subpar Normals:''' While he possesses some good normals in his kit, most of his buttons are pretty mediocre - lacking in either range or hitstun. | ||
* '''Single Hit Projectiles:''' While only being a downside in certain match-ups, | * '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
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==Move List== | ==Move List== | ||
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
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|description= | |description= | ||
Avdol punches upwards in a swinging motion. | Avdol punches upwards in a swinging motion. | ||
*Has a hitbox that extends far upwards. Can be used as anti-air, but a very risky one. | *Has a hitbox that extends far upwards. Can be used as an anti-air, but a very risky one. | ||
*One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | *One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | ||
}} | }} | ||
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Avdol summons Magician's Red, who performs a sweeping kick. | Avdol summons Magician's Red, who performs a sweeping kick. | ||
*Large sweep. | *Large sweep. | ||
* | *Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Avdol attacks with the tip of his knee. | Avdol attacks with the tip of his knee. | ||
*Moderately active. | *Moderately active. | ||
*The only aerial in his kit with cross-up capability, albeit a small one. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal | *Phenomenal air-to-air. | ||
*Unfortunately has as much hitstun as a light aerial, meaning the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol# | *Unfortunately has as much hitstun as a light aerial, meaning the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Avdol summons Magician's Red, who performs a backwards slap. | Avdol summons Magician's Red, who performs a backwards slap. | ||
*Mediocre heavy jump-in | *Mediocre heavy jump-in, only good for damage. | ||
}} | }} | ||
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|description= | |description= | ||
Avdol summons Magician's Red to create a flame in the shape of an Ankh. | Avdol summons Magician's Red to create a flame in the shape of an Ankh. | ||
A standard projectile used to control space. | *A standard projectile used to control space. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_214X.png | |image=JJASBR_Avdol_214X.png | ||
|caption=For the love of GOD do not | |caption=For the love of GOD do not backdash away from this move. | ||
|name=Must I do this the hard way? | |name=Must I do this the hard way? | ||
|input=214L/M/H | |input=214L/M/H | ||
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'''L version:''' | '''L version:''' | ||
*Magician's Red stays behind Avdol. | *Magician's Red stays behind Avdol. | ||
*Causes hard knockdown | *Causes hard knockdown. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Travels the same distance as the L version, but with more startup. | *Travels the same distance as the L version, but with more startup. | ||
*Causes hard knockdown | *Causes hard knockdown. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Magician's Red moves forward the most. | *Magician's Red moves forward the most. | ||
*Binds the opponent on hit, after which it causes crumple. | *Binds the opponent on hit, after which it causes crumple. Causes a hard knockdown if used again after a crumple. | ||
* | *Avdol's main combo extender. The crumple allows activating Stand On without needing to spend resources and continue the combo. | ||
}} | }} | ||
}} | }} | ||
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*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | *Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | ||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | *The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|description= | |description= | ||
Magician's Red slaps downwards. | Magician's Red slaps downwards. | ||
*Mediocre crouching medium | *Mediocre crouching medium; no real reason to use it over [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5M|s.5M]]. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Magician's Red swipes below. | Magician's Red swipes below. | ||
*Hits deep enough to hit certain crouching characters from a dash jump. | *Hits deep enough to hit certain crouching characters from a dash-jump. | ||
*Leagues better than Stand Off 5H. | *Leagues better than Stand Off 5H. | ||
}} | }} | ||
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|description= | |description= | ||
Magician's Red sends out a cross-shaped flame. | Magician's Red sends out a cross-shaped flame. | ||
*Goes away if Avdol is hit. | |||
*Only one Flame Detector can be out at a time. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Tracks the opponent's location unless jumped past. | *Tracks the opponent's location unless jumped past. | ||
*Projectile speed and distance increase with each version, with the tracking decreasing. | *Projectile speed and distance increase with each version, with the tracking decreasing. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | Magician's Red creates flames around its body to attack the opponent. | ||
*Avdol's main anti-air. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Magician's Red swipes downwards. | Magician's Red swipes downwards. | ||
*Mainly used as a gap-less blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]] | *Mainly used as a gap-less blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]]. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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Magician's Red swipes twice and sends out flames from its mouth. | Magician's Red swipes twice and sends out flames from its mouth. | ||
*Launches on hit. | *Launches on hit. | ||
* | *Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | ||
}} | }} | ||
}} | }} | ||
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*Launches on hit. | *Launches on hit. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Magician's Red has | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
*If the opponent attacks while Guard Point is active, the attack comes out sooner. | **If the opponent attacks while the Guard Point is active, the attack comes out sooner. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | ||
*Launches on hit. | *Launches on hit. | ||
*Magician's Red has | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent attacks while the Guard Point is active, the attack comes out sooner. | |||
}} | }} | ||
}} | }} | ||
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Magician’s Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | Magician’s Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | ||
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
*Has minimal scaling after long combos, making it worth it to meter dump for extra damage. | *Has really good minimal scaling after long combos, making it worth it to meter dump for extra damage. | ||
*Leads into a | *Leads into a hard knockdown at the end, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22X]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236X]] for oki. | ||
}} | }} | ||
}} | }} | ||
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Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | ||
*Very fast GHA that works the best as a reversal option. | *Very fast GHA that works the best as a reversal option. | ||
*Hits on both sides. If blocked, the hitbox will reset and become active again. | *Hits on both sides. | ||
*If blocked, the hitbox will reset and become active again. | |||
*Deals good damage for a GHA. | *Deals good damage for a GHA. | ||
}} | }} |
Revision as of 10:04, 11 February 2023
Introduction
Insert character introduction here.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
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214X
Must I do this the hard way? 214L/M/H For the love of GOD do not backdash away from this move. For the love of GOD do not backdash away from this move.
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22X
Crossfire Hurricane Variation 22L/M/H Start Start Appearing out of the ground Appearing out of the ground
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Flaming Detector
236L/M/H |
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Stand 623X
I'll burn you to cinders!
623L/M/H |
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Stand 214X
HELL 2 U! 214L/M/H Light Light Medium Medium Heavy Heavy
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Stand 421X
Now's my chance!
421L/M/H |
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System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
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Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
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