JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
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As an oki tool, String Barrier can be used to place an additional hitbox on top of her opponent, locking them down for additional time while she can run up and enforce a mixup. This is vulnerable to Stylish Guard, but since Jolyne is acting independently of the Barrier, she can potentially continue pressure regardless. It's possible to place a Barrier directly behind the opponent, preventing the opponent from jumping back or backdashing during the pressure sequence that follows. | As an oki tool, String Barrier can be used to place an additional hitbox on top of her opponent, locking them down for additional time while she can run up and enforce a mixup. This is vulnerable to Stylish Guard, but since Jolyne is acting independently of the Barrier, she can potentially continue pressure regardless. It's possible to place a Barrier directly behind the opponent, preventing the opponent from jumping back or backdashing during the pressure sequence that follows. | ||
String Barrier can also be used in taunt combos. After any hard knockdown, Jolyne can place a Barrier directly on top of the opponent, then use taunt to restand them, then immediately dash jump j.H to continue her combo. | String Barrier can also be used in taunt combos. After any hard knockdown, Jolyne can place a Barrier directly on top of the opponent, then use taunt to restand them, then immediately dash jump j.H or dash 5L/2L to continue her combo. | ||
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Revision as of 03:13, 17 February 2023
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stand-On Range: Jolyne's normals and specials in Stand-On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: While in Stand On, Jolyne can use string to pull herself upwards in one of three angles, continuing until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air while in Stand On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
Jolyne Cujoh is a mobile, long-ranged Stand character who utilizes her strong buttons and various offensive options to start looping okizeme situations. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_JOL #ASBR_JOR |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Whatever it takes to win! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Sweet dreams, creep!
236L/M/H |
---|
421X
I don't need strength to block with string!
421L/M/H |
---|
22X
String Barrier
22L/M/H |
---|
63214X
Your body's best angle to punch.
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
So you're the enemy, huh?
236L/M/H |
---|
Stand j236X
So you're the enemy, huh? (Air)
j.236L/M/H |
---|
Stand 623X
Don't wait, just attack!
623L/M/H |
---|
28
With my string!
Any jump after 1/2/3 (Air OK) |
---|
Stand J123H
Stringing me for a ride!
j.1/2/3H |
---|
System Mechanics
Throw
Throw
I gotcha now! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
String Barrier |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
1,000 throws!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Time to retire you!
236L+M+H |
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