JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions

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Insert character introduction here.
Insert character introduction here.


*'''Link Combos''': Josuke 8 is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.
*'''Link Combos''': Josuke is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Josuke_Part_8_Small_Icon.png|50px]] '''Josuke Higashikata 8''' is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
| intro = [[file:JJASBR_Josuke_Part_8_Small_Icon.png|50px]] '''Josuke Higashikata 8''' is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
| pros =
| pros =
* '''Self Sufficient:''' Josuke builds enough bar to do combos that spend meter and either build back what he just used or build back what he needs to use later in the combo.
* '''Self-Sufficient:''' Josuke builds enough bar to do combos that spend meter and either build back what he just used or build back what he needs to use later in the combo.
* '''Good Oki:''' Josuke's 22X can provide a sort of wall of safety after hard knockdown>3H OTG, giving him the change to attack from where he is after using the move without worry of being hit out of his attack and combo'd.
* '''Good Oki:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" can provide a sort of wall of safety after hard knockdown > 3H OTG, giving Josuke the change to attack from where he is after using the move without worry of being hit out of his attack and combo'd.
* '''HHA:''' Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also be combo'd after on a grounded hit.
* '''HHA:''' Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also be combo'd after on a grounded hit.
* '''Not So Soft:''' Josuke can deal great damage with just a bar and build enough meter back to end in HHA.  
* '''Not So Soft:''' Josuke can deal great damage with just a bar and build enough meter back to end in HHA.  
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}}
}}
}}
}}
==Move List==
==Move List==
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
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  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup= 5
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke summons Soft and Wet to throw out a punch.
Josuke summons Soft & Wet to throw out a punch.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
A crouching chop.
Josuke attacks with a crouching chop.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12, 15
  |damage=27 (12, 15)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |description=
  |description=
Josuke gets on one hand and kicks the opponent twice as he twirls around.
Josuke gets on one hand and kicks the opponent twice as he twirls around.
*Notes 1
*Causes hard knockdown.
*Notes 2
*Notes 2
  }}
  }}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=15, 25
  |damage=40 (15, 25)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet is summoned to do an uppercut.
Soft & Wet is summoned by Josuke to do an uppercut.
*Launches on second hit.
*Launches on second hit.
*Good combo filler
*Good combo filler
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  |description=
  |description=
Josuke leans forward and stomps on the grounded opponent.  
Josuke leans forward and stomps on the grounded opponent.  
*OTGs
*Can hit OTG.
*Can only be used once per combo.
*Can only be used once per combo.
  }}
  }}
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====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jL.png
|image=JJASBR_Josuke_Part_8_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
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  |hitadv=
  |hitadv=
  |description=
  |description=
An arial knee strike.
Josuke attacks with an aerial knee strike.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jM.png
|image=JJASBR_Josuke_Part_8_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
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====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jH.png
|image=JJASBR_Josuke_Part_8_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet is summoned to kick the opponent midair.  
Josuke summons Soft & Wet to kick the opponent midair.  
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=2*9
  |damage=18 (2*9)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke spins around and hits his opponent in the process. Depending on L/M/H, the range changes.
*Has the shortest range.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=2*12
  |damage=24 (2*12)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=2*15
  |damage=30 (2*15)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has the most range out of every version.
Josuke slides and spins around.
*Different versions increase the amount of damage and the distance covered.
*Notes 2
*Notes 2
  }}
  }}
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|caption=
|caption=
|name=Zero Friction
|name=Zero Friction
|input=236L/M/H>6L/M/H
|input=236L/M/H > 6L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=40 (20*2)
  |damage=20*2
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
After spinning, Josuke kicks the opponent down. Depending on L/M/H, the distance the opponent is left at from you changes.
After spinning, Josuke kicks the opponent twice while sliding.
*Leaves the opponent close by you.
*Move performance is identical across all versions.
*Notes 2
*Launches on hit.
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Leaves the opponent at an average range from you.
*Notes 2
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*The opponent is knocked back the farthest in this version.
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_214X_(1).png
|image=JJASBR_Josuke_Part_8_623X.png
|caption=Light
|caption=
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|name=Don't mess with me.
|caption2=Medium
|input=623L/M/H
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=9*4
  |damage=38
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws bubbles at his opponent as a projectile. Depending on L/M/H, the amount of bubbles thrown changes.
*4 Bubbles are thrown.
*Allows you to combo after at specific ranges with 2L, 5M, 2M and 2H.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=9*8
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*8 Bubbles are thrown.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=9*12
  |damage=42
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*11 Bubbles are thrown.
Josuke weaves forward to deliver a punch.
*Notes 2
*Different versions increase the amount of damage and the distance covered.
*Josuke has upper-body invulnerability during his weave.
*Causes crumple on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_623X.png
|image=JJASBR_Josuke_Part_8_214X_(1).png
|caption=
|caption=Light
|name=Don't mess with me.
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|input=623L/M/H
|caption2=Medium
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=38
  |damage=36 (9*4)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke weaves forward to deliver a punch that neutralizes the opponent. Depending on L/M/H, the range that Josuke travels changes.
*Has the shortest range.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=40
  |damage=72 (9*8)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=42
  |damage=108 (9*12)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has the furthest range.
Josuke throws bubbles at his opponent as a projectile.
*Different versions increase the amount of bubbles fired and the distance covered.
*None of the versions reach past midscreen.
----
:'''L version:'''
*Josuke sends 4 bubbles.
*Allows Josuke to combo after at specific ranges with 2L, 5M, 2M and 2H.
----
:'''M version:'''
*Josuke sends 8 bubbles.
*Notes 2
----
:'''H version:'''
*Josuke sends 12 bubbles.
*Notes 2
*Notes 2
  }}
  }}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke covers himself with bubbles.
*Moves across the screen very slowly.
*Slow startup.
*Not a good projectile or combo filler.
*same across versions.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke covers himself with bubbles, which will start moving forward after a brief moment.
*Different versions alter the velocity of the bubbles, although all of them are very slow regardless.
*Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet throws out a jab.
Soft & Wet throws out a jab.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=16, 25
  |damage=41 (16, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet throws out 2 punches.
Soft & Wet throws out 2 punches.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet attacks with a low kick.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet attacks with a crouching jab.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Soft & Wet performs a sweeping kick.
*Causes hard knockdown.
*Notes 2
*Notes 2
  }}
  }}
Line 667: Line 638:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet punches with a hook.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet kicks forward.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=18, 20
  |damage=38 (18, 20)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 711: Line 684:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet punches below itself twice.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 762: Line 732:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Jouske jumps backwards while Soft & Wet performs an advancing barrage of punches.
*Notes 2
*Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered.
*Stand Rush-compatible.
*The final hit launches.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|caption=
|caption=
|name=I gotta win this!
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|input=214L/M/H
|caption2=
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 784: Line 758:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 798: Line 770:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Jouske and Soft & Wet perform an advancing barrage of punches, reaching for the opponent and throwing them behind themselves.
*Notes 2
*Different versions alter the distance covered.
*The final hit leads into a hitgrab that causes a hard knockdown and switches sides.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|caption=
|caption=
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|name=I gotta win this!
|caption2=
|input=214L/M/H
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 836: Line 805:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 850: Line 817:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 864: Line 829:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Soft & Wet attacks with a turning kick.
*Notes 2
*Different versions alter the distance covered by Soft & Wet.
*Stand Rush-compatible.
*Launches on hit.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 884: Line 850:
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 890: Line 856:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike.
*Leaves the opponent directly in front of Josuke.
*Both Throws are identical aside from direction.
*Both Throws are identical aside from direction.
*Leaves the opponent directly in front of Josuke.
*Can be followed up by 3H OTG.
*Can be followed up by 3H OTG.
  }}
  }}
Line 904: Line 871:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=63
  |damage=30 (2*15)
  |guard=Low, Mid
  |guard=Low, Mid
  |startup=
  |startup=
Line 912: Line 879:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke slides and spins around.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 1
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*As the first hit is a low, this can be used to set up hard-to-blockable situations.
*As the first hit is a Low, this can be used to set up hard-to-blockable situations.
  }}
  }}
}}
}}
Line 929: Line 897:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 937: Line 905:
  |hitadv=
  |hitadv=
  |description=
  |description=
(Un)Summons Soft and Wet, altering Josuke's moveset and abilities.
(Un)Summons Soft & Wet, altering Josuke's moveset and abilities.
  }}
  }}
}}
}}
Line 962: Line 930:
  |description=
  |description=
Josuke sends forth a bubble, stealing the opponent's vision on hit.
Josuke sends forth a bubble, stealing the opponent's vision on hit.
*Can be Flash Cancelled.
*Activation is a projectile that covers halfscreen.
*Crumples on hit during recovery.
*Causes crumple on hit.
*Notably among HHAs, its recovery can be Flash Canceled on hit.
  }}
  }}
}}
}}
Line 975: Line 944:
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|caption3=
|caption3=
|name=Soft and Wet
|name=Soft & Wet
|input=236L+M+H
|input=236L+M+H
|data=
|data=
Line 987: Line 956:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws a bubble at the opponent stealing their friction, ending with Soft and Wet throwing out a barrage of punches.  
Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away.
*Notes 1
*Activation is a projectile that covers fullscreen.
*Notes 2
*Among the lowest damaging GHAs in the game.
  }}
  }}
}}
}}

Revision as of 14:36, 23 February 2023

Introduction

This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).

Insert character introduction here.

  • Link Combos: Josuke is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.
Playstyle
JJASBR Josuke Part 8 Small Icon.png Josuke Higashikata 8 is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
Pros Cons
  • Self-Sufficient: Josuke builds enough bar to do combos that spend meter and either build back what he just used or build back what he needs to use later in the combo.
  • Good Oki: "How to use the bubbles..." can provide a sort of wall of safety after hard knockdown > 3H OTG, giving Josuke the change to attack from where he is after using the move without worry of being hit out of his attack and combo'd.
  • HHA: Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also be combo'd after on a grounded hit.
  • Not So Soft: Josuke can deal great damage with just a bar and build enough meter back to end in HHA.
  • Execution: Josuke's combos are very long and somewhat precise. Calling assist after HHA has strict timing.
  • Con 2: Inconsistent 214X combos during juggle.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_GAP
#ASBR_JSK8

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Josuke Part 8 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - - -

Josuke raises his knee to do a quick attack.

  • Notes 1
  • Notes 2
5M
5M
JJASBR Josuke Part 8 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Josuke throws his leg forward.

  • Notes 1
  • Notes 2
5H
5H
JJASBR Josuke Part 8 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Mid - - - - -

Josuke summons Soft & Wet to throw out a punch.

  • Notes 1
  • Notes 2
2L
2L
JJASBR Josuke Part 8 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Josuke attacks with a crouching chop.

  • Notes 1
  • Notes 2
2M
2M
JJASBR Josuke Part 8 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 (12, 15) Low - - - - -

Josuke gets on one hand and kicks the opponent twice as he twirls around.

  • Causes hard knockdown.
  • Notes 2
2H
2H
JJASBR Josuke Part 8 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (15, 25) Low - - - - -

Soft & Wet is summoned by Josuke to do an uppercut.

  • Launches on second hit.
  • Good combo filler
3H
3H
Don't screw with me!
JJASBR Josuke Part 8 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Low - - - - -

Josuke leans forward and stomps on the grounded opponent.

  • Can hit OTG.
  • Can only be used once per combo.
JL
j.L
JJASBR Josuke Part 8 Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Josuke attacks with an aerial knee strike.

  • Notes 1
  • Notes 2
JM
j.M
JJASBR Josuke Part 8 Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Josuke throws his body forward in the air to kick the opponent.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR Josuke Part 8 Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

Josuke summons Soft & Wet to kick the opponent midair.

  • Notes 1
  • Notes 2

Special Moves

236X
So slippery!
236L/M/H
JJASBR Josuke Part 8 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 18 (2*9) Low - - - - -
Medium 24 (2*12) Low - - - - -
Heavy 30 (2*15) Low - - - - -

Josuke slides and spins around.

  • Different versions increase the amount of damage and the distance covered.
  • Notes 2
236X-6X
Zero Friction
236L/M/H > 6L/M/H
JJASBR Josuke Part 8 236X-6X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (20*2) Low - - - - -

After spinning, Josuke kicks the opponent twice while sliding.

  • Move performance is identical across all versions.
  • Launches on hit.
623X
Don't mess with me.
623L/M/H
JJASBR Josuke Part 8 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 38 Mid - - - - -
Medium 40 Mid - - - - -
Heavy 42 Mid - - - - -

Josuke weaves forward to deliver a punch.

  • Different versions increase the amount of damage and the distance covered.
  • Josuke has upper-body invulnerability during his weave.
  • Causes crumple on hit.
214X
Let me take that from you.
214L/M/H
Light
Light
JJASBR Josuke Part 8 214X (2).png
Medium
Medium
JJASBR Josuke Part 8 214X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 36 (9*4) Mid - - - - -
Medium 72 (9*8) Mid - - - - -
Heavy 108 (9*12) Mid - - - - -

Josuke throws bubbles at his opponent as a projectile.

  • Different versions increase the amount of bubbles fired and the distance covered.
  • None of the versions reach past midscreen.

L version:
  • Josuke sends 4 bubbles.
  • Allows Josuke to combo after at specific ranges with 2L, 5M, 2M and 2H.

M version:
  • Josuke sends 8 bubbles.
  • Notes 2

H version:
  • Josuke sends 12 bubbles.
  • Notes 2
22X
How to use the bubbles...
22L/M/H
JJASBR Josuke Part 8 22X (1).png
JJASBR Josuke Part 8 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (10*6) Mid - - - - -
Medium 60 (10*6) Mid - - - - -
Heavy 60 (10*6) Mid - - - - -

Josuke covers himself with bubbles, which will start moving forward after a brief moment.

  • Different versions alter the velocity of the bubbles, although all of them are very slow regardless.
  • Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Josuke Part 8 Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Soft & Wet throws out a jab.

  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Josuke Part 8 Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -

A low kick.

  • Notes 1
  • Notes 2
Stand 5H
5H
JJASBR Josuke Part 8 Stand 5H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand 5H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
41 (16, 25) Mid - - - - -

Soft & Wet throws out 2 punches.

  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Josuke Part 8 Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -

Soft & Wet attacks with a low kick.

  • Notes 1
  • Notes 2
Stand 2M
2M
JJASBR Josuke Part 8 Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low - - - - -

Soft & Wet attacks with a crouching jab.

  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Josuke Part 8 Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -

Soft & Wet performs a sweeping kick.

  • Causes hard knockdown.
  • Notes 2
Stand JL
j.L
JJASBR Josuke Part 8 Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Soft & Wet punches with a hook.

  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Josuke Part 8 Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Soft & Wet kicks forward.

  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Josuke Part 8 Stand Jump H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand Jump H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 (18, 20) Overhead - - - - -

Soft & Wet punches below itself twice.

  • Notes 1
  • Notes 2

Special Moves

Stand 236X
The hell is your problem?!
236L/M/H
JJASBR Josuke Part 8 Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (5*7, 25) Mid - - - - -
Medium 60 (5*7, 25) Mid - - - - -
Heavy 60 (5*7, 25) Mid - - - - -

Jouske jumps backwards while Soft & Wet performs an advancing barrage of punches.

  • Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered.
  • Stand Rush-compatible.
  • The final hit launches.
Stand 623X
Don't try anything funny!
623L/M/H
JJASBR Josuke Part 8 Stand 623X (1).png
JJASBR Josuke Part 8 Stand 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 135 (5*7, 100) Mid - - - - -
Medium 135 (5*7, 100) Mid - - - - -
Heavy 135 (5*7, 100) Mid - - - - -

Jouske and Soft & Wet perform an advancing barrage of punches, reaching for the opponent and throwing them behind themselves.

  • Different versions alter the distance covered.
  • The final hit leads into a hitgrab that causes a hard knockdown and switches sides.
Stand 214X
I gotta win this!
214L/M/H
JJASBR Josuke Part 8 Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Mid - - - - -
Medium 55 Mid - - - - -
Heavy 55 Mid - - - - -

Soft & Wet attacks with a turning kick.

  • Different versions alter the distance covered by Soft & Wet.
  • Stand Rush-compatible.
  • Launches on hit.

System Mechanics

Throw
Throw
I've taken your friction.
5/4 + Any Two Attack Buttons
JJASBR Josuke Part 8 Throw (1).png
JJASBR Josuke Part 8 Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 7 - - - -

Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike.

  • Leaves the opponent directly in front of Josuke.
  • Both Throws are identical aside from direction.
  • Can be followed up by 3H OTG.
Assist
Assist
So slippery!
JJASBR Josuke Part 8 236X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (2*15) Low, Mid - - - - -

Josuke slides and spins around.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H
  • As the first hit is a Low, this can be used to set up hard-to-blockable situations.
5S
Stand On/Off
5S
JJASBR Josuke Part 8 Stand On.png
Stand On
Stand On
JJASBR Josuke Part 8 Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Soft & Wet, altering Josuke's moveset and abilities.

Heart Heat Attack

I can steal your vision.
236 + Any Two Attack Buttons
JJASBR Josuke Part 8 HHA (1).png
JJASBR Josuke Part 8 HHA (2).png
JJASBR Josuke Part 8 HHA (3).png
Can't actually steal your vision.
Can't actually steal your vision.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid - - 190 - -

Josuke sends forth a bubble, stealing the opponent's vision on hit.

  • Activation is a projectile that covers halfscreen.
  • Causes crumple on hit.
  • Notably among HHAs, its recovery can be Flash Canceled on hit.

Great Heat Attack

Soft & Wet
236L+M+H
JJASBR Josuke Part 8 GHA (1).png
JJASBR Josuke Part 8 GHA (2).png
JJASBR Josuke Part 8 GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
297 (40+36+3*50+70+1) Mid - - - - -

Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away.

  • Activation is a projectile that covers fullscreen.
  • Among the lowest damaging GHAs in the game.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh