JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions

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==Introduction==
==Introduction==
:''This article is about the character from Part 8, ''JoJolion'', primarily known as "Josuke 8". For information about the character from Part 4, ''Diamond is Unbreakable'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]].''
:''This article is about the character from Part 8, ''JoJolion'', primarily known as "Josuke 8". For information about the character from Part 4, ''Diamond is Unbreakable'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]].''
Insert character introduction here.
The primary protagonist of "JoJolion", the eighth part of "JoJo's Bizarre Adventure", Josuke Higashikata 8 is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations. His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#236X|So slippery!]]" hits low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#623X|Don't mess with me.]]" has invincibility frames allowing Josuke to dash through even multi-hitting projectiles (i.e. Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#22X|How to use the bubbles...]]" is his primary okizeme tool, creating a wall of bubbles that surround Josuke. Using this move after grab or on knockdown greatly limits the opponent's options on wake-up. In Stand-On, his gameplan is focused on applying strong pressure using his long-range normals. [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#Stand 5H|S.5H]] in particular is plus on block, allowing for easy stagger pressure.  


*'''Link Combos''': Josuke is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.
*'''Link Combos''': Josuke 8 is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.
 
*'''HHA Combos''': Unlinke most characters in the game, Josuke 8 is able to combo after landing HHA, which leads to high damage, impressive meter gain, and an oki setup.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Josuke_Part_8_Small_Icon.png|50px]] '''Josuke Higashikata 8''' is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
| intro = [[file:JJASBR_Josuke_Part_8_Small_Icon.png|50px]] '''Josuke Higashikata 8''' is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
| pros =
| pros =
* '''Self-Sufficient:''' Josuke builds enough bar to do combos that spend meter and either build back what he just used or build back what he needs to use later in the combo.
* '''Self Sufficient:''' Josuke's meter gain is above average (especially in the corner) thanks to most of his moves being multi-hitting.
* '''Good Oki:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" can provide a sort of wall of safety after hard knockdown > 3H OTG, giving Josuke the change to attack from where he is after using the move without worry of being hit out of his attack and combo'd.
* '''Good Oki:''' Josuke's 22X can provide a sort of wall of safety after hard knockdown>3H OTG, giving him the chance to attack and start pressure. He also has a great variety of meaty setups.
* '''HHA:''' Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also be combo'd after on a grounded hit.
* '''HHA:''' Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also lead to a combo after a grounded hit.
* '''Not So Soft:''' Josuke can deal great damage with just a bar and build enough meter back to end in HHA.
 
  |cons =
  |cons =
* '''Execution:''' Josuke's combos are very long and somewhat precise. Calling assist after HHA has strict timing.
* '''Execution:''' Josuke's combos are very long and somewhat precise (especially in the corner). Calling assist after HHA has strict timing.
* '''Con 2:''' Inconsistent 214X combos during juggle.
* '''Needs Meter''' If not facing the corner, Josuke needs meter in order to start any decent damage combo's.
| tablewidth = 80
| tablewidth = 80
}}
}}
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}}
}}
}}
}}
==Move List==
==Move List==
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
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  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup= 5
  |active=
  |active=
  |recovery=
  |recovery=
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  |description=
  |description=
Josuke raises his knee to do a quick attack.
Josuke raises his knee to do a quick attack.
*Notes 1
*Good range for a light
*Notes 2
  }}
  }}
}}
}}
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  |description=
  |description=
Josuke throws his leg forward.  
Josuke throws his leg forward.  
*Notes 1
*Decent range
*Notes 2
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke summons Soft & Wet to throw out a punch.
Josuke summons Soft and Wet to throw out a punch.
*Notes 1
*Decent range
*Notes 2
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke attacks with a crouching chop.
A crouching chop.
*Notes 1
*Decent range
*Notes 2
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=27 (12, 15)
  |damage=12, 15
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |description=
  |description=
Josuke gets on one hand and kicks the opponent twice as he twirls around.
Josuke gets on one hand and kicks the opponent twice as he twirls around.
*Causes hard knockdown.
*Good range
*Notes 2
*Downs on hit, leads to oki
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=40 (15, 25)
  |damage=15, 25
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet is summoned by Josuke to do an uppercut.
Soft and Wet is summoned to do an uppercut.
*Launches on second hit.
*Mostly combo filler
*Good combo filler
  }}
  }}
}}
}}
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  |description=
  |description=
Josuke leans forward and stomps on the grounded opponent.  
Josuke leans forward and stomps on the grounded opponent.  
*Can hit OTG.
*OTGs
*Can only be used once per combo.
*Main starter for oki situations
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Jump_L.png
|image=JJASBR_Josuke_Part_8_jL.png
|caption=
|caption=
|name=j.L
|name=j.L
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke attacks with an aerial knee strike.
An arial knee strike.
*Notes 1
*Can cross up
*Notes 2
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Jump_M.png
|image=JJASBR_Josuke_Part_8_jM.png
|caption=
|caption=
|name=j.M
|name=j.M
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  |description=
  |description=
Josuke throws his body forward in the air to kick the opponent.  
Josuke throws his body forward in the air to kick the opponent.  
*Notes 1
*Decently active hitbox
*Notes 2
*Can cross up
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Jump_H.png
|image=JJASBR_Josuke_Part_8_jH.png
|caption=
|caption=
|name=j.H
|name=j.H
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke summons Soft & Wet to kick the opponent midair.  
Soft and Wet is summoned to kick the opponent midair.  
*Notes 1
*Decently active hitbox
*Notes 2
*Crosses up
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=18 (2*9)
  |damage=2*9
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke spins around and hits his opponent in the process. Depending on L/M/H, the range changes.
*Has the shortest range.
*Safe on block
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=24 (2*12)
  |damage=2*12
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=30 (2*15)
  |damage=2*15
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke slides and spins around.
*Has the most range out of every version.
*Different versions increase the amount of damage and the distance covered.
*Notes 2
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Zero Friction
|name=Zero Friction
|input=236L/M/H > 6L/M/H
|input=236L/M/H>6L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=40 (20*2)
|version=Light
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
After spinning, Josuke kicks the opponent down. Depending on L/M/H, the distance the opponent is left at from you changes.
*Leaves the opponent close by you.
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Leaves the opponent at an average range from you.
}}
{{AttackData-ASBR
|version=Heavy
|header=no
  |damage=20*2
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
After spinning, Josuke kicks the opponent twice while sliding.
*The opponent is knocked back the farthest in this version.
*Move performance is identical across all versions.
*Launches on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_623X.png
|image=JJASBR_Josuke_Part_8_214X_(1).png
|caption=
|caption=Light
|name=Don't mess with me.
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|input=623L/M/H
|caption2=Medium
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=38
  |damage=9*4
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws bubbles at his opponent as a projectile. Depending on L/M/H, the amount of bubbles thrown changes.
*4 Bubbles are thrown.
*Allows you to combo after at specific ranges with 2L, 5M, 2M and 2H.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=40
  |damage=9*8
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*8 Bubbles are thrown.
*Allows you to combo after at specific ranges with 2H
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=42
  |damage=9*12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke weaves forward to deliver a punch.
*11 Bubbles are thrown.
*Different versions increase the amount of damage and the distance covered.
*Allows you to combo after at specific ranges with 2H
*Josuke has upper-body invulnerability during his weave.
*Causes crumple on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_214X_(1).png
|image=JJASBR_Josuke_Part_8_623X.png
|caption=Light
|caption=
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|name=Don't mess with me.
|caption2=Medium
|input=623L/M/H
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=36 (9*4)
  |damage=38
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke weaves forward to deliver a punch that neutralizes the opponent. Depending on L/M/H, the range that Josuke travels changes. All versions are plus on block.
*Has the shortest range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=72 (9*8)
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=108 (9*12)
  |damage=42
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws bubbles at his opponent as a projectile.
*Has the furthest range.
*Different versions increase the amount of bubbles fired and the distance covered.
*None of the versions reach past midscreen.
----
:'''L version:'''
*Josuke sends 4 bubbles.
*Allows Josuke to combo after at specific ranges with 2L, 5M, 2M and 2H.
----
:'''M version:'''
*Josuke sends 8 bubbles.
*Notes 2
----
:'''H version:'''
*Josuke sends 12 bubbles.
*Notes 2
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=60 (10*6)
  |damage=10*6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke covers himself with bubbles.
*Can be flash cancelled the fastest
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 (10*6)
  |damage=10*6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be flash cancelled the second fastest
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=60 (10*6)
  |damage=10*6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke covers himself with bubbles, which will start moving forward after a brief moment.
*Least amount of recovery
*Different versions alter the velocity of the bubbles, although all of them are very slow regardless.
*Primary okizeme tool
*Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
Line 504: Line 524:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet throws out a jab.
Soft and Wet throws out a jab.
*Notes 1
*Decent range
*Notes 2
  }}
  }}
}}
}}
Line 527: Line 546:
  |description=
  |description=
A low kick.
A low kick.
*Notes 1
*Decent range
*Notes 2
*Poor hitbox
  }}
  }}
}}
}}
Line 542: Line 561:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=41 (16, 25)
  |damage=16, 25
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 550: Line 569:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet throws out 2 punches.
Soft and Wet throws out 2 punches.
*Notes 1
*Good range
*Notes 2
*Plus on block
  }}
  }}
}}
}}
Line 572: Line 591:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet attacks with a low kick.
*Decent range
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 594: Line 611:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet attacks with a crouching jab.
*Good range
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 616: Line 631:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet performs a sweeping kick.
*Good range
*Causes hard knockdown.
*Notes 2
  }}
  }}
}}
}}
Line 638: Line 651:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet punches with a hook.
*Average range
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 660: Line 671:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet kicks forward.
*Decent range
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 676: Line 685:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=38 (18, 20)
  |damage=18, 20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 684: Line 693:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet punches below itself twice.
*Good range
*Notes 1
*Hits twice
*Notes 2
*Can cross up
  }}
  }}
}}
}}
Line 700: Line 709:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=60 (5*7, 25)
  |damage=5*7, 25
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 708: Line 717:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Mainly combo filler
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 (5*7, 25)
  |damage=5*7, 25
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 720: Line 730:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be used as a pseudo-reversal after being Stylish Guarded
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=60 (5*7, 25)
  |damage=5*7, 25
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 732: Line 743:
  |hitadv=
  |hitadv=
  |description=
  |description=
Jouske jumps backwards while Soft & Wet performs an advancing barrage of punches.
*Can be used as a pseudo-reversal after being Stylish Guarded
*Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered.
*Stand Rush-compatible.
*The final hit launches.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|caption=
|caption=
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|name=I gotta win this!
|caption2=
|input=214L/M/H
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=135 (5*7, 100)
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 758: Line 764:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has the shortest range
*Mainly combo filler
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=135 (5*7, 100)
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 770: Line 778:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=135 (5*7, 100)
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 782: Line 791:
  |hitadv=
  |hitadv=
  |description=
  |description=
Jouske and Soft & Wet perform an advancing barrage of punches, reaching for the opponent and throwing them behind themselves.
*Travels the farthest
*Different versions alter the distance covered.
*The final hit leads into a hitgrab that causes a hard knockdown and switches sides.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|caption=
|caption=
|name=I gotta win this!
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|input=214L/M/H
|caption2=
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55
  |damage=5*7, 100
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 804: Line 813:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description= Josuke and his stand float forward unleashing a barrage of punches ending in a hit-grab. Can float over grounded traps
*Has the shortest range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=55
  |damage=5*7, 100
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 817: Line 827:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=55
  |damage=5*7, 100
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 829: Line 840:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet attacks with a turning kick.
*Travels the farthest
*Different versions alter the distance covered by Soft & Wet.
*Stand Rush-compatible.
*Launches on hit.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 850: Line 859:
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
Line 856: Line 865:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike.
*Both Throws are identical aside from direction.
*Leaves the opponent directly in front of Josuke.
*Leaves the opponent directly in front of Josuke.
*Both Throws are identical aside from direction.
*Can be followed up by 3H OTG.
*Can be followed up by 3H OTG.
  }}
  }}
Line 871: Line 879:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=30 (2*15)
  |damage=
  |guard=Low, Mid
  |guard=Low, Mid
  |startup=
  |startup=
Line 879: Line 887:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke slides and spins around.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 1
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*As the first hit is a Low, this can be used to set up hard-to-blockable situations.
*As the first hit is a low, this can be used to set up hard-to-blockable situations.
  }}
  }}
}}
}}
Line 897: Line 904:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 905: Line 912:
  |hitadv=
  |hitadv=
  |description=
  |description=
(Un)Summons Soft & Wet, altering Josuke's moveset and abilities.
(Un)Summons Soft and Wet, altering Josuke's moveset and abilities.
  }}
  }}
}}
}}
Line 930: Line 937:
  |description=
  |description=
Josuke sends forth a bubble, stealing the opponent's vision on hit.
Josuke sends forth a bubble, stealing the opponent's vision on hit.
*Activation is a projectile that covers halfscreen.
*Can be Flash Cancelled.
*Causes crumple on hit.
*Crumples on hit during recovery.
*Notably among HHAs, its recovery can be Flash Canceled on hit.
  }}
  }}
}}
}}
Line 944: Line 950:
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|caption3=
|caption3=
|name=Soft & Wet
|name=Soft and Wet
|input=236L+M+H
|input=236L+M+H
|data=
|data=
Line 956: Line 962:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away.
Josuke throws a bubble at the opponent stealing their friction, ending with Soft and Wet throwing out a barrage of punches.  
*Activation is a projectile that covers fullscreen.
*Tracks somewhat
*Among the lowest damaging GHAs in the game.
*Can be combo'd from HHA
  }}
  }}
}}
}}

Revision as of 10:09, 24 February 2023

Introduction

This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).

The primary protagonist of "JoJolion", the eighth part of "JoJo's Bizarre Adventure", Josuke Higashikata 8 is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations. His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "So slippery!" hits low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "Don't mess with me." has invincibility frames allowing Josuke to dash through even multi-hitting projectiles (i.e. Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "How to use the bubbles..." is his primary okizeme tool, creating a wall of bubbles that surround Josuke. Using this move after grab or on knockdown greatly limits the opponent's options on wake-up. In Stand-On, his gameplan is focused on applying strong pressure using his long-range normals. S.5H in particular is plus on block, allowing for easy stagger pressure.

  • Link Combos: Josuke 8 is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.
  • HHA Combos: Unlinke most characters in the game, Josuke 8 is able to combo after landing HHA, which leads to high damage, impressive meter gain, and an oki setup.
Playstyle
JJASBR Josuke Part 8 Small Icon.png Josuke Higashikata 8 is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
Pros Cons
  • Self Sufficient: Josuke's meter gain is above average (especially in the corner) thanks to most of his moves being multi-hitting.
  • Good Oki: Josuke's 22X can provide a sort of wall of safety after hard knockdown>3H OTG, giving him the chance to attack and start pressure. He also has a great variety of meaty setups.
  • HHA: Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also lead to a combo after a grounded hit.
  • Execution: Josuke's combos are very long and somewhat precise (especially in the corner). Calling assist after HHA has strict timing.
  • Needs Meter If not facing the corner, Josuke needs meter in order to start any decent damage combo's.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_GAP
#ASBR_JSK8


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Josuke Part 8 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - - -

Josuke raises his knee to do a quick attack.

  • Good range for a light
5M
5M
JJASBR Josuke Part 8 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Josuke throws his leg forward.

  • Decent range
5H
5H
JJASBR Josuke Part 8 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Mid - - - - -

Josuke summons Soft and Wet to throw out a punch.

  • Decent range
2L
2L
JJASBR Josuke Part 8 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

A crouching chop.

  • Decent range
2M
2M
JJASBR Josuke Part 8 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12, 15 Low - - - - -

Josuke gets on one hand and kicks the opponent twice as he twirls around.

  • Good range
  • Downs on hit, leads to oki
2H
2H
JJASBR Josuke Part 8 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15, 25 Low - - - - -

Soft and Wet is summoned to do an uppercut.

  • Mostly combo filler
3H
3H
Don't screw with me!
JJASBR Josuke Part 8 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Low - - - - -

Josuke leans forward and stomps on the grounded opponent.

  • OTGs
  • Main starter for oki situations
JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

An arial knee strike.

  • Can cross up
JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Josuke throws his body forward in the air to kick the opponent.

  • Decently active hitbox
  • Can cross up
JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

Soft and Wet is summoned to kick the opponent midair.

  • Decently active hitbox
  • Crosses up

Special Moves

236X
So slippery!
236L/M/H
JJASBR Josuke Part 8 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 2*9 Low - - - - -

Josuke spins around and hits his opponent in the process. Depending on L/M/H, the range changes.

  • Has the shortest range.
  • Safe on block
Medium 2*12 Low - - - - -
  • Has average range.
Heavy 2*15 Low - - - - -
  • Has the most range out of every version.
236X-6X
Zero Friction
236L/M/H>6L/M/H
JJASBR Josuke Part 8 236X-6X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20*2 Low - - - - -

After spinning, Josuke kicks the opponent down. Depending on L/M/H, the distance the opponent is left at from you changes.

  • Leaves the opponent close by you.
Medium 20*2 Low - - - - -
  • Leaves the opponent at an average range from you.
Heavy 20*2 Low - - - - -
  • The opponent is knocked back the farthest in this version.
214X
Let me take that from you.
214L/M/H
Light
Light
JJASBR Josuke Part 8 214X (2).png
Medium
Medium
JJASBR Josuke Part 8 214X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 9*4 Mid - - - - -

Josuke throws bubbles at his opponent as a projectile. Depending on L/M/H, the amount of bubbles thrown changes.

  • 4 Bubbles are thrown.
  • Allows you to combo after at specific ranges with 2L, 5M, 2M and 2H.
Medium 9*8 Mid - - - - -
  • 8 Bubbles are thrown.
  • Allows you to combo after at specific ranges with 2H
Heavy 9*12 Mid - - - - -
  • 11 Bubbles are thrown.
  • Allows you to combo after at specific ranges with 2H
623X
Don't mess with me.
623L/M/H
JJASBR Josuke Part 8 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 38 Mid - - - - -

Josuke weaves forward to deliver a punch that neutralizes the opponent. Depending on L/M/H, the range that Josuke travels changes. All versions are plus on block.

  • Has the shortest range.
Medium 40 Mid - - - - -
  • Has average range.
Heavy 42 Mid - - - - -
  • Has the furthest range.
22X
How to use the bubbles...
22L/M/H
JJASBR Josuke Part 8 22X (1).png
JJASBR Josuke Part 8 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10*6 Mid - - - - -

Josuke covers himself with bubbles.

  • Can be flash cancelled the fastest
Medium 10*6 Mid - - - - -
  • Can be flash cancelled the second fastest
Heavy 10*6 Mid - - - - -
  • Least amount of recovery
  • Primary okizeme tool

Stand On

Normal Moves

Stand 5L
5L
JJASBR Josuke Part 8 Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Soft and Wet throws out a jab.

  • Decent range
Stand 5M
5M
JJASBR Josuke Part 8 Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -

A low kick.

  • Decent range
  • Poor hitbox
Stand 5H
5H
JJASBR Josuke Part 8 Stand 5H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand 5H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16, 25 Mid - - - - -

Soft and Wet throws out 2 punches.

  • Good range
  • Plus on block
Stand 2L
2L
JJASBR Josuke Part 8 Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Decent range
Stand 2M
2M
JJASBR Josuke Part 8 Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low - - - - -
  • Good range
Stand 2H
2H
JJASBR Josuke Part 8 Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -
  • Good range
Stand JL
j.L
JJASBR Josuke Part 8 Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • Average range
Stand JM
j.M
JJASBR Josuke Part 8 Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -
  • Decent range
Stand JH
j.H
JJASBR Josuke Part 8 Stand Jump H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand Jump H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18, 20 Overhead - - - - -
  • Good range
  • Hits twice
  • Can cross up

Special Moves

Stand 236X
The hell is your problem?!
236L/M/H
JJASBR Josuke Part 8 Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*7, 25 Mid - - - - -
  • Mainly combo filler
Medium 5*7, 25 Mid - - - - -
  • Can be used as a pseudo-reversal after being Stylish Guarded
Heavy 5*7, 25 Mid - - - - -
  • Can be used as a pseudo-reversal after being Stylish Guarded
Stand 214X
I gotta win this!
214L/M/H
JJASBR Josuke Part 8 Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Mid - - - - -
  • Has the shortest range
  • Mainly combo filler
Medium 55 Mid - - - - -
  • Has average range
Heavy 55 Mid - - - - -
  • Travels the farthest
Stand 623X
Don't try anything funny!
623L/M/H
JJASBR Josuke Part 8 Stand 623X (1).png
JJASBR Josuke Part 8 Stand 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*7, 100 Mid - - - - -

Josuke and his stand float forward unleashing a barrage of punches ending in a hit-grab. Can float over grounded traps

  • Has the shortest range
Medium 5*7, 100 Mid - - - - -
  • Has average range
Heavy 5*7, 100 Mid - - - - -
  • Travels the farthest

System Mechanics

Throw
Throw
I've taken your friction.
5/4 + Any Two Attack Buttons
JJASBR Josuke Part 8 Throw (1).png
JJASBR Josuke Part 8 Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw - - - - -
  • Both Throws are identical aside from direction.
  • Leaves the opponent directly in front of Josuke.
  • Can be followed up by 3H OTG.
Assist
Assist
So slippery!
JJASBR Josuke Part 8 236X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low, Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H
  • As the first hit is a low, this can be used to set up hard-to-blockable situations.
5S
Stand On/Off
5S
JJASBR Josuke Part 8 Stand On.png
Stand On
Stand On
JJASBR Josuke Part 8 Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Soft and Wet, altering Josuke's moveset and abilities.

Heart Heat Attack

I can steal your vision.
236 + Any Two Attack Buttons
JJASBR Josuke Part 8 HHA (1).png
JJASBR Josuke Part 8 HHA (2).png
JJASBR Josuke Part 8 HHA (3).png
Can't actually steal your vision.
Can't actually steal your vision.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid - - 190 - -

Josuke sends forth a bubble, stealing the opponent's vision on hit.

  • Can be Flash Cancelled.
  • Crumples on hit during recovery.

Great Heat Attack

Soft and Wet
236L+M+H
JJASBR Josuke Part 8 GHA (1).png
JJASBR Josuke Part 8 GHA (2).png
JJASBR Josuke Part 8 GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
297 (40+36+3*50+70+1) Mid - - - - -

Josuke throws a bubble at the opponent stealing their friction, ending with Soft and Wet throwing out a barrage of punches.

  • Tracks somewhat
  • Can be combo'd from HHA

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh